Esempio n. 1
0
void WorldManager::update()
{
	count++;

	if(count % 10 == 0) 
	{
		ScenePrimitive *shape;
		shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.02,0.02);
		shape->setRoll(rand() % 360);
        shape->setColor(RANDOM_NUMBER, RANDOM_NUMBER, RANDOM_NUMBER, 1.0);
		shape->setPosition(-0.3 + (RANDOM_NUMBER*0.6), RANDOM_NUMBER);
		scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, false);
	}
}
Esempio n. 2
0
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {

	core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90,0, true);
	
	CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
	CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);	

	scene = new PhysicsScene2D(0.01, 50);
	lastEntity = NULL;
	
	for(int i=0; i < 50; i++) {
		ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.1,0.02);
		shape->setRoll(rand() % 360);
		shape->setPosition(-0.5 + RANDOM_NUMBER, -0.5 + RANDOM_NUMBER);
		scene->addCollisionChild(shape, PhysicsScene2DEntity::ENTITY_RECT);
	}
	
}