Esempio n. 1
0
/**
 * Check whether we need to call the callback, i.e. whether we
 * have connected or aborted and call the appropriate callback
 * for that. It's done this way to ease on the locking that
 * would otherwise be needed everywhere.
 */
/* static */ void TCPConnecter::CheckCallbacks()
{
	for (TCPConnecter **iter = _tcp_connecters.Begin(); iter < _tcp_connecters.End(); /* nothing */) {
		TCPConnecter *cur = *iter;
		if ((cur->connected || cur->aborted) && cur->killed) {
			_tcp_connecters.Erase(iter);
			if (cur->sock != INVALID_SOCKET) closesocket(cur->sock);
			delete cur;
			continue;
		}
		if (cur->connected) {
			_tcp_connecters.Erase(iter);
			cur->OnConnect(cur->sock);
			delete cur;
			continue;
		}
		if (cur->aborted) {
			_tcp_connecters.Erase(iter);
			cur->OnFailure();
			delete cur;
			continue;
		}
		iter++;
	}
}
Esempio n. 2
0
/* static */ void NetworkHTTPSocketHandler::HTTPReceive()
{
	/* No connections, just bail out. */
	if (_http_connections.Length() == 0) return;

	fd_set read_fd;
	struct timeval tv;

	FD_ZERO(&read_fd);
	for (NetworkHTTPSocketHandler **iter = _http_connections.Begin(); iter < _http_connections.End(); iter++) {
		FD_SET((*iter)->sock, &read_fd);
	}

	tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
	int n = select(FD_SETSIZE, &read_fd, NULL, NULL, &tv);
#else
	int n = WaitSelect(FD_SETSIZE, &read_fd, NULL, NULL, &tv, NULL);
#endif
	if (n == -1) return;

	for (NetworkHTTPSocketHandler **iter = _http_connections.Begin(); iter < _http_connections.End(); /* nothing */) {
		NetworkHTTPSocketHandler *cur = *iter;

		if (FD_ISSET(cur->sock, &read_fd)) {
			int ret = cur->Receive();
			/* First send the failure. */
			if (ret < 0) cur->callback->OnFailure();
			if (ret <= 0) {
				/* Then... the connection can be closed */
				cur->CloseConnection();
				_http_connections.Erase(iter);
				delete cur;
				continue;
			}
		}
		iter++;
	}
}