void print_controller_h(ostream& out, string component, const StateMachine& machine) { out << "// Auto generated C++ code started by "<<__FILE__<<":"<<__LINE__<< endl; out << "// " << machine.getIdent() << ": " << machine.getShorthand() << endl; out << endl; out << "#ifndef " << component << "_CONTROLLER_H" << endl; out << "#define " << component << "_CONTROLLER_H" << endl; out << endl; out << "#include \"Global.h\"" << endl; out << "#include \"Consumer.h\"" << endl; out << "#include \"TransitionResult.h\"" << endl; out << "#include \"Types.h\"" << endl; out << "#include \"Network.h\"" << endl; out << "#include \"" << component << "_Profiler.h\"" << endl; out << endl; out << "class " << component << "_Controller : public Consumer {" << endl; out << "public:" << endl; out << " " << component << "_Controller(NodeID id, Network* network_ptr);" << endl; out << " ~" << component << "_Controller();" << endl; out << " void print(ostream& out) const;" << endl; out << " void wakeup();" << endl; out << " void printConfig(ostream& out);" << endl; out << " static void dumpStats(ostream& out) { s_profiler.dumpStats(out); }" << endl; out << " static void clearStats() { s_profiler.clearStats(); }" << endl; // Member variables out << " // Member variables (should probably be private)" << endl; const Vector<Symbol*>& symbols = g_sym_table.getAllSymbols(); for (int i=0; i < symbols.size(); i++) { Var* var_ptr = dynamic_cast<Var*>(symbols[i]); if (var_ptr == NULL || var_ptr->getMachine() != &machine) { continue; } out << " " << var_ptr->getType()->cIdent() << "* m_" << var_ptr->cIdent() << "_ptr;" << endl; } out << "private:" << endl; out << " TransitionResult doTransition(" << component << "_Event event, " << component << "_State state, const Address& addr); // in " << component << "_Transitions.C" << endl; out << " TransitionResult doTransitionWorker(" << component << "_Event event, " << component << "_State state, " << component << "_State& next_state, const Address& addr); // in " << component << "_Transitions.C" << endl; out << " NodeID m_id;" << endl; out << " static " << component << "_Profiler s_profiler;" << endl; // internal function protypes { out << " // Internal functions" << endl; const Vector<Symbol*>& symbols = g_sym_table.getAllSymbols(); for (int i=0; i < symbols.size(); i++) { Func* func_ptr = dynamic_cast<Func*>(symbols[i]); if (func_ptr == NULL || func_ptr->getMachine() != &machine) { continue; } string proto; func_ptr->funcPrototype(proto); if (proto != "") { out << " " << proto; } } } out << " // Actions" << endl; for(int i=0; i < machine.numActions(); i++) { const Action& action = machine.getAction(i); out << " void " << action.getIdent() << "(const Address& addr);" << endl; } out << "};" << endl; out << "#endif // " << component << "_CONTROLLER_H" << endl; }
void print_controller_C(ostream& out, string component, const StateMachine& machine) { out << "// Auto generated C++ code started by "<<__FILE__<<":"<<__LINE__<< endl; out << "// " << machine.getIdent() << ": " << machine.getShorthand() << endl; out << endl; out << "#include \"Global.h\"" << endl; out << "#include \"slicc_util.h\"" << endl; out << "#include \"" << component << "_Controller.h\"" << endl; out << "#include \"" << component << "_State.h\"" << endl; out << "#include \"" << component << "_Event.h\"" << endl; out << "#include \"Types.h\"" << endl; out << "#include \"Profiler.h\"" << endl; out << "#include \"Network.h\"" << endl; out << endl; out << "// static profiler defn" << endl; out << component << "_Profiler " << component << "_Controller::s_profiler;" << endl; out << endl; out << "// constructor" << endl; out << component << "_Controller::" << component << "_Controller(NodeID id, Network* network_ptr)" << endl; out << "{" << endl; out << " m_id = id;" << endl; // Initialize member variables const Vector<Symbol*>& symbols = g_sym_table.getAllSymbols(); for (int i=0; i < symbols.size(); i++) { Var* var = dynamic_cast<Var*>(symbols[i]); if (var == NULL || var->getMachine() != &machine) { continue; } out << " // " << var->cIdent() << endl; if (var->existPair("network")) { // Network port object string network = var->lookupPair("network"); string ordered = var->lookupPair("ordered"); string vnet = var->lookupPair("virtual_network"); out << " m_" << var->cIdent() << "_ptr = network_ptr->get" << network << "NetQueue(MachineType_" << var->getMachine()->getIdent() << ", m_id, " << ordered << ", " << vnet << ");\n"; } else if (var->getType()->existPair("primitive") || (dynamic_cast<Enum*>(var->getType()) != NULL)) { // Normal non-object out << " m_" << var->cIdent() << "_ptr = new " << var->getType()->cIdent() << ";\n"; } else { // Normal Object out << " m_" << var->cIdent() << "_ptr = new " << var->getType()->cIdent(); if (!var->getType()->existPair("non_obj")) { if (var->existPair("constructor_hack")) { string constructor_hack = var->lookupPair("constructor_hack"); out << "(m_id, " << constructor_hack << ")"; } else { out << "(m_id)"; } out << ";\n"; } } out << " assert(m_" << var->cIdent() << "_ptr != NULL);" << endl; // Set to the default value if (var->existPair("default")) { out << " (*m_" << var->cIdent() << "_ptr) = " << var->lookupPair("default") << "; // Object default" << endl; } else if (var->getType()->hasDefault()) { out << " (*m_" << var->cIdent() << "_ptr) = " << var->getType()->getDefault() << "; // Type " << var->getType()->getIdent() << " default" << endl; } // Set ordering if (var->existPair("ordered")) { // A buffer string ordered = var->lookupPair("ordered"); out << " m_" << var->cIdent() << "_ptr->setOrdering(" << ordered << ");\n"; } // Set randomization if (var->existPair("random")) { // A buffer string value = var->lookupPair("random"); out << " m_" << var->cIdent() << "_ptr->setRandomization(" << value << ");\n"; } out << endl; } // Set the queue consumers for(int i=0; i < machine.numInPorts(); i++) { out << " " << machine.getInPort(i).getCode() << ".setConsumer(this);" << endl; } out << endl; // Set the queue descriptions for(int i=0; i < machine.numInPorts(); i++) { out << " " << machine.getInPort(i).getCode() << ".setDescription(\"[Node \" + int_to_string(m_id) + \", " << component << ", " << machine.getInPort(i).toString() << "]\");" << endl; } // Initialize the transition profiling out << endl; for(int i=0; i<machine.numTransitions(); i++) { const Transition& t = machine.getTransition(i); const Vector<Action*>& action_vec = t.getActions(); int numActions = action_vec.size(); // Figure out if we stall bool stall = false; for (int i=0; i<numActions; i++) { if(action_vec[i]->getIdent() == "z_stall") { stall = true; } } // Only possible if it is not a 'z' case if (!stall) { out << " s_profiler.possibleTransition(" << component << "_State_" << t.getStatePtr()->getIdent() << ", " << component << "_Event_" << t.getEventPtr()->getIdent() << ");" << endl; } } out << "}" << endl; out << endl; { out << component << "_Controller::~" << component << "_Controller()" << endl; out << "{" << endl; const Vector<Symbol*>& symbols = g_sym_table.getAllSymbols(); for (int i=0; i < symbols.size(); i++) { Var* var_ptr = dynamic_cast<Var*>(symbols[i]); if (var_ptr == NULL || var_ptr->getMachine() != &machine) { continue; } if (!var_ptr->existPair("network")) { // Normal Object out << " delete m_" << var_ptr->cIdent() << "_ptr;\n"; } } out << "}" << endl; } { out << endl; out << "void " << component << "_Controller::printConfig(ostream& out)\n"; out << "{\n"; out << " out << heading(\"" << component << " Config\");\n"; const Vector<Symbol*>& symbols = g_sym_table.getAllSymbols(); for (int i=0; i < symbols.size(); i++) { Var* var_ptr = dynamic_cast<Var*>(symbols[i]); if (var_ptr == NULL || var_ptr->getMachine() != &machine) { continue; } if (!var_ptr->existPair("network") && (!var_ptr->getType()->existPair("primitive"))) { // Normal Object out << " m_" << var_ptr->cIdent() << "_ptr->printConfig(out);\n"; } } out << " out << endl;\n"; out << "}" << endl; } out << endl; out << "void " << component << "_Controller::print(ostream& out) const { out << \"[" << component << "_Controller \" << m_id << \"]\"; }" << endl; out << endl; out << "// Actions" << endl; out << endl; for(int i=0; i < machine.numActions(); i++) { const Action& action = machine.getAction(i); if (action.existPair("c_code")) { out << "//" << action.getDescription() << endl; out << "void " << component << "_Controller::" << action.getIdent() << "(const Address& addr)" << endl; out << "{" << endl; out << " DEBUG_MSG(GENERATED_COMP, HighPrio,\"executing\");" << endl; out << action.lookupPair("c_code"); out << "}" << endl; } out << endl; } // Function definitions { const Vector<Symbol*>& symbols = g_sym_table.getAllSymbols(); for (int i=0; i < symbols.size(); i++) { Func* func_ptr = dynamic_cast<Func*>(symbols[i]); if (func_ptr == NULL || func_ptr->getMachine() != &machine) { continue; } string code; func_ptr->funcDefinition(code); out << code; } } }