void GameResources::load(Console &console, Sound &sound, TextureManager &textureManager) { console.printLine("\n===Initializing game resources==="); console.printLine("\n...Weapon initialization"); Weapon::initialize(sound, textureManager); console.printLine("...Building water-list"); Water::initialize(sound, textureManager); console.printLine("...Loading game sounds"); roundStartSound = sound.loadSample("sound/game/round-start.wav"); gameOverSound = sound.loadSample("sound/game/game-over.wav"); console.printLine(Format("...Loading block meta data: {0}") << D6_FILE_BLOCK_META); blockMeta = Block::loadMeta(D6_FILE_BLOCK_META); console.printLine(Format("...Loading block textures: {0}") << D6_TEXTURE_BLOCK_PATH); blockTextures = textureManager.loadStack(D6_TEXTURE_BLOCK_PATH, TextureFilter::Linear, true); console.printLine(Format("...Loading explosion textures: {0}") << D6_TEXTURE_EXPL_PATH); explosionTextures = textureManager.loadStack(D6_TEXTURE_EXPL_PATH, TextureFilter::Nearest, true); console.printLine(Format("...Loading bonus textures: {0}") << D6_TEXTURE_EXPL_PATH); bonusTextures = textureManager.loadStack(D6_TEXTURE_BONUS_PATH, TextureFilter::Linear, true); console.printLine(Format("...Loading elevator textures: {0}") << D6_TEXTURE_ELEVATOR_PATH); elevatorTextures = textureManager.loadStack(D6_TEXTURE_ELEVATOR_PATH, TextureFilter::Linear, true); console.printLine(Format("...Loading background textures: {0}") << D6_TEXTURE_BCG_PATH); bcgTextures = textureManager.loadDict(D6_TEXTURE_BCG_PATH, TextureFilter::Linear, true); std::string animationPath(D6_TEXTURE_MAN_PATH); animationPath += "man.ase"; playerAnimation = textureManager.loadAnimation(animationPath); console.printLine(Format("...Loading fire textures: {0}") << D6_TEXTURE_FIRE_PATH); for (const FireType &fireType : FireType::values()) { Texture texture = textureManager.loadStack(Format("{0}{1,3|0}/") << D6_TEXTURE_FIRE_PATH << fireType.getId(), TextureFilter::Nearest, true); fireTextures[fireType.getId()] = texture; } Texture burn = textureManager.loadStack("textures/fire/burn/", TextureFilter::Linear, true); burningTexture = burn; console.printLine("\n...Bonus initialization"); BonusType::initialize(); }