Esempio n. 1
0
void TMSBackFiller::processKey( const TileKey& key )
{
    if (_verbose) OE_NOTICE << "Processing key " << key.str() << std::endl;

    //Get all of the child tiles for this key, load them and mosaic them into a new tile
    TileKey ulKey = key.createChildKey( 0 );
    TileKey urKey = key.createChildKey( 1 );
    TileKey llKey = key.createChildKey( 2 );
    TileKey lrKey = key.createChildKey( 3 );

    osg::ref_ptr< osg::Image > ul = readTile( ulKey );
    osg::ref_ptr< osg::Image > ur = readTile( urKey );
    osg::ref_ptr< osg::Image > ll = readTile( llKey );
    osg::ref_ptr< osg::Image > lr = readTile( lrKey );

    if (ul.valid() && ur.valid() && ll.valid() && lr.valid())
    {            
        //Merge them together
        ImageMosaic mosaic;
        mosaic.getImages().push_back( TileImage( ul.get(), ulKey ) );
        mosaic.getImages().push_back( TileImage( ur.get(), urKey ) );
        mosaic.getImages().push_back( TileImage( ll.get(), llKey ) );
        mosaic.getImages().push_back( TileImage( lr.get(), lrKey ) );            

        osg::ref_ptr< osg::Image> merged = mosaic.createImage();
        if (merged.valid())
        {
            //Resize the image so it's the same size as one of the input files
            osg::ref_ptr<osg::Image> resized;
            ImageUtils::resizeImage( merged.get(), ul->s(), ul->t(), resized );
            std::string outputFilename = getFilename( key );                
            writeTile( key, resized.get() );
        }
    }                
}    
Esempio n. 2
0
void
CacheSeed::processKey(const MapFrame& mapf, const TileKey& key ) const
{
    unsigned int x, y, lod;
    key.getTileXY(x, y);
    lod = key.getLevelOfDetail();

    bool gotData = true;

    if ( _minLevel <= lod && _maxLevel >= lod )
    {
        gotData = cacheTile( mapf, key );
        if (gotData)
        {
        incrementCompleted( 1 );
        }

        if ( _progress.valid() && _progress->isCanceled() )
            return; // Task has been cancelled by user

        if ( _progress.valid() && gotData && _progress->reportProgress(_completed, _total, std::string("Cached tile: ") + key.str()) )
            return; // Canceled
    }

    if ( gotData && lod <= _maxLevel )
    {
        TileKey k0 = key.createChildKey(0);
        TileKey k1 = key.createChildKey(1);
        TileKey k2 = key.createChildKey(2);
        TileKey k3 = key.createChildKey(3); 

        bool intersectsKey = false;
        if (_extents.empty()) intersectsKey = true;
        else
        {
            for (unsigned int i = 0; i < _extents.size(); ++i)
            {
                if (_extents[i].intersects( k0.getExtent() ) ||
                    _extents[i].intersects( k1.getExtent() ) ||
                    _extents[i].intersects( k2.getExtent() ) ||
                    _extents[i].intersects( k3.getExtent() ))
                {
                    intersectsKey = true;
                }

            }
        }

        //Check to see if the bounds intersects ANY of the tile's children.  If it does, then process all of the children
        //for this level
        if (intersectsKey)
        {
            processKey(mapf, k0);
            processKey(mapf, k1);
            processKey(mapf, k2);
            processKey(mapf, k3);
        }
    }
}
Esempio n. 3
0
void TileVisitor::processKey( const TileKey& key )
{        
    // If we've been cancelled then just return.
    if (_progress && _progress->isCanceled())
    {        
        return;
    }    

    unsigned int x, y, lod;
    key.getTileXY(x, y);
    lod = key.getLevelOfDetail();    

    // Only process this key if it has a chance of succeeding.
    if (_tileHandler && !_tileHandler->hasData(key))
    {                
        return;
    }    

    bool traverseChildren = false;

    // If the key intersects the extent attempt to traverse
    if (intersects( key.getExtent() ))
    {
        // If the lod is less than the min level don't do anything but do traverse the children.
        if (lod < _minLevel)
        {
            traverseChildren = true;
        }
        else
        {         
            // Process the key
            traverseChildren = handleTile( key );        
        }
    }

    // Traverse the children
    if (traverseChildren && lod < _maxLevel)
    {
        for (unsigned int i = 0; i < 4; i++)
        {
            TileKey k = key.createChildKey(i);
            processKey( k );
        }                                
    }       
}