void MobileSimulator::MouseDownEvent(Vec2i screenCoordinates, MouseButtonInput button)
{
	_mouseDown = true;

	TouchList* tl = &TouchListener::GetTouchList();

	if (theInput.IsKeyDown(ANGEL_KEY_LEFTCONTROL) || theInput.IsKeyDown(ANGEL_KEY_RIGHTCONTROL))
	{
		// add the two touches
		Touch* t = new Touch();
		t->__platformTouch = NULL;
		t->StartingPoint = screenCoordinates;
		t->CurrentPoint = t->StartingPoint;
		tl->push_back(t);
		SendTouchNotifiers(t, TOUCH_START);

		t = new Touch();
		t->__platformTouch = NULL;
		Vector2 pos2 = MathUtil::WorldToScreen(_fingerGhost2->GetPosition());
		t->StartingPoint = Vec2i(pos2.X, pos2.Y);
		t->CurrentPoint = t->StartingPoint;
		tl->push_back(t);
		SendTouchNotifiers(t, TOUCH_START);
	}
	else
	{
		// just a single touch
		Touch* t = new Touch();
		t->__platformTouch = NULL;
		t->StartingPoint = screenCoordinates;
		t->CurrentPoint = t->StartingPoint;
		tl->push_back(t);
		SendTouchNotifiers(t, TOUCH_START);
	}
}