bool FGameplayAbilityTargetDataHandle::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess)
{
	uint8 DataNum;
	if (Ar.IsSaving())
	{
		UE_CLOG(Data.Num() > MAX_uint8, LogAbilitySystem, Warning, TEXT("Too many TargetData sources (%d!) to net serialize. Clamping to %d"), Data.Num(), MAX_uint8);
		DataNum = FMath::Min<int32>( Data.Num(), MAX_uint8 );
	}
	Ar << DataNum;
	if (Ar.IsLoading())
	{
		Data.SetNumZeroed(DataNum);
	}

	for (int32 i = 0; i < DataNum && !Ar.IsError(); ++i)
	{
		UScriptStruct* ScriptStruct = Data[i].IsValid() ? Data[i]->GetScriptStruct() : NULL;
		Ar << ScriptStruct;

		if (ScriptStruct)
		{
			if (Ar.IsLoading())
			{
				// For now, just always reset/reallocate the data when loading.
				// Longer term if we want to generalize this and use it for property replication, we should support
				// only reallocating when necessary
				check(!Data[i].IsValid());

				FGameplayAbilityTargetData * NewData = (FGameplayAbilityTargetData*)FMemory::Malloc(ScriptStruct->GetCppStructOps()->GetSize());
				ScriptStruct->InitializeStruct(NewData);

				Data[i] = TSharedPtr<FGameplayAbilityTargetData>(NewData);
			}

			void* ContainerPtr = Data[i].Get();

			if (ScriptStruct->StructFlags & STRUCT_NetSerializeNative)
			{
				ScriptStruct->GetCppStructOps()->NetSerialize(Ar, Map, bOutSuccess, Data[i].Get());
			}
			else
			{
				// This won't work since UStructProperty::NetSerializeItem is deprecrated.
				//	1) we have to manually crawl through the topmost struct's fields since we don't have a UStructProperty for it (just the UScriptProperty)
				//	2) if there are any UStructProperties in the topmost struct's fields, we will assert in UStructProperty::NetSerializeItem.

				ABILITY_LOG(Fatal, TEXT("FGameplayAbilityTargetDataHandle::NetSerialize called on data struct %s without a native NetSerialize"), *ScriptStruct->GetName());

				for (TFieldIterator<UProperty> It(ScriptStruct); It; ++It)
				{
					if (It->PropertyFlags & CPF_RepSkip)
					{
						continue;
					}

					void* PropertyData = It->ContainerPtrToValuePtr<void*>(ContainerPtr);

					It->NetSerializeItem(Ar, Map, PropertyData);
				}
			}
		}
	}

	//ABILITY_LOG(Warning, TEXT("FGameplayAbilityTargetDataHandle Serialized: %s"), ScriptStruct ? *ScriptStruct->GetName() : TEXT("NULL") );

	bOutSuccess = true;
	return true;
}
bool FGameplayEffectContextHandle::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess)
{
	bool ValidData = Data.IsValid();
	Ar.SerializeBits(&ValidData,1);

	if (ValidData)
	{
		if (Ar.IsLoading())
		{
			// For now, just always reset/reallocate the data when loading.
			// Longer term if we want to generalize this and use it for property replication, we should support
			// only reallocating when necessary
			
			if (Data.IsValid() == false)
			{
				Data = TSharedPtr<FGameplayEffectContext>(UAbilitySystemGlobals::Get().AllocGameplayEffectContext());
			}
		}

		void* ContainerPtr = Data.Get();
		UScriptStruct* ScriptStruct = Data->GetScriptStruct();

		if (ScriptStruct->StructFlags & STRUCT_NetSerializeNative)
		{
			ScriptStruct->GetCppStructOps()->NetSerialize(Ar, Map, bOutSuccess, Data.Get());
		}
		else
		{
			// This won't work since UStructProperty::NetSerializeItem is deprecrated.
			//	1) we have to manually crawl through the topmost struct's fields since we don't have a UStructProperty for it (just the UScriptProperty)
			//	2) if there are any UStructProperties in the topmost struct's fields, we will assert in UStructProperty::NetSerializeItem.

			ABILITY_LOG(Fatal, TEXT("FGameplayEffectContextHandle::NetSerialize called on data struct %s without a native NetSerialize"), *ScriptStruct->GetName());
		}
	}

	bOutSuccess = true;
	return true;
}
Esempio n. 3
0
void FKismetBytecodeDisassembler::ProcessCommon(int32& ScriptIndex, EExprToken Opcode)
{
	switch (Opcode)
	{
	case EX_PrimitiveCast:
		{
			// A type conversion.
			uint8 ConversionType = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: PrimitiveCast of type %d"), *Indents, (int32)Opcode, ConversionType);
			AddIndent();

			Ar.Logf(TEXT("%s Argument:"), *Indents);
			ProcessCastByte(ConversionType, ScriptIndex);

			//@TODO:
			//Ar.Logf(TEXT("%s Expression:"), *Indents);
			//SerializeExpr( ScriptIndex );
			break;
		}
	case EX_ObjToInterfaceCast:
		{
			// A conversion from an object variable to a native interface variable.
			// We use a different bytecode to avoid the branching each time we process a cast token

			// the interface class to convert to
			UClass* InterfaceClass = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: ObjToInterfaceCast to %s"), *Indents, (int32)Opcode, *InterfaceClass->GetName());

			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_CrossInterfaceCast:
		{
			// A conversion from one interface variable to a different interface variable.
			// We use a different bytecode to avoid the branching each time we process a cast token

			// the interface class to convert to
			UClass* InterfaceClass = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: InterfaceToInterfaceCast to %s"), *Indents, (int32)Opcode, *InterfaceClass->GetName());

			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_InterfaceToObjCast:
		{
			// A conversion from an interface variable to a object variable.
			// We use a different bytecode to avoid the branching each time we process a cast token

			// the interface class to convert to
			UClass* ObjectClass = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: InterfaceToObjCast to %s"), *Indents, (int32)Opcode, *ObjectClass->GetName());

			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_Let:
		{
			Ar.Logf(TEXT("%s $%X: Let (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );

			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetObj:
	case EX_LetWeakObjPtr:
		{
			if( Opcode == EX_LetObj )
			{
				Ar.Logf(TEXT("%s $%X: Let Obj (Variable = Expression)"), *Indents, (int32)Opcode);
			}
			else
			{
				Ar.Logf(TEXT("%s $%X: Let WeakObjPtr (Variable = Expression)"), *Indents, (int32)Opcode);
			}
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );

			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetBool:
		{
			Ar.Logf(TEXT("%s $%X: LetBool (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );

			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case Ex_LetValueOnPersistentFrame:
		{
			Ar.Logf(TEXT("%s $%X: LetValueOnPersistentFrame"), *Indents, (int32)Opcode);
			AddIndent();

			auto Prop = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s Destination variable: %s, offset: %d"), *Indents, *GetNameSafe(Prop), 
				Prop ? Prop->GetOffset_ForDebug() : 0);
			
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr(ScriptIndex);

			DropIndent();

			break;
		}
	case EX_StructMemberContext:
		{
			Ar.Logf(TEXT("%s $%X: Struct member context "), *Indents, (int32)Opcode);
			AddIndent();

			UProperty* Prop = ReadPointer<UProperty>(ScriptIndex);

			Ar.Logf(TEXT("%s Expression within struct %s, offset %d"), *Indents, *(Prop->GetName()), 
				Prop->GetOffset_ForDebug()); // although that isn't a UFunction, we are not going to indirect the props of a struct, so this should be fine

			Ar.Logf(TEXT("%s Expression to struct:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();

			break;
		}
	case EX_LetDelegate:
		{
			Ar.Logf(TEXT("%s $%X: LetDelegate (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );
				
			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: LetMulticastDelegate (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );
				
			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}

	case EX_ComputedJump:
		{
			Ar.Logf(TEXT("%s $%X: Computed Jump, offset specified by expression:"), *Indents, (int32)Opcode);

			AddIndent();
			SerializeExpr( ScriptIndex );
			DropIndent();

			break;
		}

	case EX_Jump:
		{
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Jump to offset 0x%X"), *Indents, (int32)Opcode, SkipCount);
			break;
		}
	case EX_LocalVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Local variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_InstanceVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Instance variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_LocalOutVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Local out variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_InterfaceContext:
		{
			Ar.Logf(TEXT("%s $%X: EX_InterfaceContext:"), *Indents, (int32)Opcode);
			SerializeExpr(ScriptIndex);
			break;
		}
	case EX_DeprecatedOp4A:
		{
			Ar.Logf(TEXT("%s $%X: This opcode has been removed and does nothing."), *Indents, (int32)Opcode);
			break;
		}
	case EX_Nothing:
		{
			Ar.Logf(TEXT("%s $%X: EX_Nothing"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndOfScript:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndOfScript"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndFunctionParms:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndFunctionParms"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndStructConst:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndStructConst"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndArray:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndArray"), *Indents, (int32)Opcode);
			break;
		}
	case EX_IntZero:
		{
			Ar.Logf(TEXT("%s $%X: EX_IntZero"), *Indents, (int32)Opcode);
			break;
		}
	case EX_IntOne:
		{
			Ar.Logf(TEXT("%s $%X: EX_IntOne"), *Indents, (int32)Opcode);
			break;
		}
	case EX_True:
		{
			Ar.Logf(TEXT("%s $%X: EX_True"), *Indents, (int32)Opcode);
			break;
		}
	case EX_False:
		{
			Ar.Logf(TEXT("%s $%X: EX_False"), *Indents, (int32)Opcode);
			break;
		}
	case EX_NoObject:
		{
			Ar.Logf(TEXT("%s $%X: EX_NoObject"), *Indents, (int32)Opcode);
			break;
		}
	case EX_NoInterface:
		{
			Ar.Logf(TEXT("%s $%X: EX_NoObject"), *Indents, (int32)Opcode);
			break;
		}
	case EX_Self:
		{
			Ar.Logf(TEXT("%s $%X: EX_Self"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndParmValue:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndParmValue"), *Indents, (int32)Opcode);
			break;
		}
	case EX_Return:
		{
			Ar.Logf(TEXT("%s $%X: Return expression"), *Indents, (int32)Opcode);

			SerializeExpr( ScriptIndex ); // Return expression.
			break;
		}
	case EX_FinalFunction:
		{
			UStruct* StackNode = ReadPointer<UStruct>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Final Function (stack node %s::%s)"), *Indents, (int32)Opcode, StackNode ? *StackNode->GetOuter()->GetName() : TEXT("(null)"), StackNode ? *StackNode->GetName() : TEXT("(null)"));

			while (SerializeExpr( ScriptIndex ) != EX_EndFunctionParms)
			{
				// Params
			}
			break;
		}
	case EX_CallMulticastDelegate:
		{
			UStruct* StackNode = ReadPointer<UStruct>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: CallMulticastDelegate (signature %s::%s) delegate:"), *Indents, (int32)Opcode, StackNode ? *StackNode->GetOuter()->GetName() : TEXT("(null)"), StackNode ? *StackNode->GetName() : TEXT("(null)"));
			SerializeExpr( ScriptIndex );
			Ar.Logf(TEXT("Params:"));
			while (SerializeExpr( ScriptIndex ) != EX_EndFunctionParms)
			{
				// Params
			}
			break;
		}
	case EX_VirtualFunction:
		{
			FString FunctionName = ReadName(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Virtual Function named %s"), *Indents, (int32)Opcode, *FunctionName);

			while (SerializeExpr(ScriptIndex) != EX_EndFunctionParms)
			{
			}
			break;
		}
	case EX_Context:
	case EX_Context_FailSilent:
		{
			Ar.Logf(TEXT("%s $%X: %s"), *Indents, (int32)Opcode, TEXT("Context"));
			AddIndent();

			// Object expression.
			Ar.Logf(TEXT("%s ObjectExpression:"), *Indents);
			SerializeExpr( ScriptIndex );

			if (Opcode == EX_Context_FailSilent)
			{
				Ar.Logf(TEXT(" Can fail silently on access none "));
			}

			// Code offset for NULL expressions.
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s Skip Bytes: 0x%X"), *Indents, SkipCount);

			// Property corresponding to the r-value data, in case the l-value needs to be mem-zero'd
			UField* Field = ReadPointer<UField>(ScriptIndex);
			Ar.Logf(TEXT("%s R-Value Property: %s"), *Indents, Field ? *Field->GetName() : TEXT("(null)"));

			// Property type, in case the r-value is a non-property such as dynamic array length
			uint8 PropType = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s PropertyTypeIfNeeded: %d"), *Indents, PropType);

			// Context expression.
			Ar.Logf(TEXT("%s ContextExpression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_IntConst:
		{
			int32 ConstValue = ReadINT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal int32 %d"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_SkipOffsetConst:
		{
			CodeSkipSizeType ConstValue = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal CodeSkipSizeType 0x%X"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_FloatConst:
		{
			float ConstValue = ReadFLOAT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal float %f"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_StringConst:
		{
			FString ConstValue = ReadString8(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal ansi string \"%s\""), *Indents, (int32)Opcode, *ConstValue);
			break;
		}
	case EX_UnicodeStringConst:
		{
			FString ConstValue = ReadString16(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal unicode string \"%s\""), *Indents, (int32)Opcode, *ConstValue);
			break;
		}
	case EX_TextConst:
		{
			Ar.Logf(TEXT("%s $%X: literal text"), *Indents, (int32)Opcode);
			break;
		}
	case EX_ObjectConst:
		{
			UObject* Pointer = ReadPointer<UObject>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: EX_ObjectConst (%p:%s)"), *Indents, (int32)Opcode, Pointer, *Pointer->GetFullName());
			break;
		}
	case EX_NameConst:
		{
			FString ConstValue = ReadName(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal name %s"), *Indents, (int32)Opcode, *ConstValue);
			break;
		}
	case EX_RotationConst:
		{
			float Pitch = ReadFLOAT(ScriptIndex);
			float Yaw = ReadFLOAT(ScriptIndex);
			float Roll = ReadFLOAT(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: literal rotation (%f,%f,%f)"), *Indents, (int32)Opcode, Pitch, Yaw, Roll);
			break;
		}
	case EX_VectorConst:
		{
			float X = ReadFLOAT(ScriptIndex);
			float Y = ReadFLOAT(ScriptIndex);
			float Z = ReadFLOAT(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: literal vector (%f,%f,%f)"), *Indents, (int32)Opcode, X, Y, Z);
			break;
		}
	case EX_TransformConst:
		{

			float RotX = ReadFLOAT(ScriptIndex);
			float RotY = ReadFLOAT(ScriptIndex);
			float RotZ = ReadFLOAT(ScriptIndex);
			float RotW = ReadFLOAT(ScriptIndex);

			float TransX = ReadFLOAT(ScriptIndex);
			float TransY = ReadFLOAT(ScriptIndex);
			float TransZ = ReadFLOAT(ScriptIndex);

			float ScaleX = ReadFLOAT(ScriptIndex);
			float ScaleY = ReadFLOAT(ScriptIndex);
			float ScaleZ = ReadFLOAT(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: literal transform R(%f,%f,%f,%f) T(%f,%f,%f) S(%f,%f,%f)"), *Indents, (int32)Opcode, TransX, TransY, TransZ, RotX, RotY, RotZ, RotW, ScaleX, ScaleY, ScaleZ);
			break;
		}
	case EX_StructConst:
		{
			UScriptStruct* Struct = ReadPointer<UScriptStruct>(ScriptIndex);
			int32 SerializedSize = ReadINT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal struct %s (serialized size: %d)"), *Indents, (int32)Opcode, *Struct->GetName(), SerializedSize);
			while( SerializeExpr(ScriptIndex) != EX_EndStructConst )
			{
				// struct contents
			}
			break;
		}
	case EX_SetArray:
		{
 			Ar.Logf(TEXT("%s $%X: set array"), *Indents, (int32)Opcode);
			SerializeExpr(ScriptIndex);
 			while( SerializeExpr(ScriptIndex) != EX_EndArray)
 			{
 				// Array contents
 			}
 			break;
		}
	case EX_ByteConst:
		{
			uint8 ConstValue = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal byte %d"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_IntConstByte:
		{
			int32 ConstValue = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal int %d"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_MetaCast:
		{
			UClass* Class = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: MetaCast to %s of expr:"), *Indents, (int32)Opcode, *Class->GetName());
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_DynamicCast:
		{
			UClass* Class = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: DynamicCast to %s of expr:"), *Indents, (int32)Opcode, *Class->GetName());
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_JumpIfNot:
		{
			// Code offset.
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
				
			Ar.Logf(TEXT("%s $%X: Jump to offset 0x%X if not expr:"), *Indents, (int32)Opcode, SkipCount);

			// Boolean expr.
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_Assert:
		{
			uint16 LineNumber = ReadWORD(ScriptIndex);
			uint8 InDebugMode = ReadBYTE(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: assert at line %d, in debug mode = %d with expr:"), *Indents, (int32)Opcode, LineNumber, InDebugMode);
			SerializeExpr( ScriptIndex ); // Assert expr.
			break;
		}
	case EX_Skip:
		{
			CodeSkipSizeType W = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: possibly skip 0x%X bytes of expr:"), *Indents, (int32)Opcode, W);

			// Expression to possibly skip.
			SerializeExpr( ScriptIndex );

			break;
		}
	case EX_InstanceDelegate:
		{
			// the name of the function assigned to the delegate.
			FString FuncName = ReadName(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: instance delegate function named %s"), *Indents, (int32)Opcode, *FuncName);
			break;
		}
	case EX_AddMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: Add MC delegate"), *Indents, (int32)Opcode);
			SerializeExpr( ScriptIndex );
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_RemoveMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: Remove MC delegate"), *Indents, (int32)Opcode);
			SerializeExpr( ScriptIndex );
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_ClearMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: Clear MC delegate"), *Indents, (int32)Opcode);
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_BindDelegate:
		{
			// the name of the function assigned to the delegate.
			FString FuncName = ReadName(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: BindDelegate '%s' "), *Indents, (int32)Opcode, *FuncName);

			Ar.Logf(TEXT("%s Delegate:"), *Indents);
			SerializeExpr( ScriptIndex );

			Ar.Logf(TEXT("%s Object:"), *Indents);
			SerializeExpr( ScriptIndex );

			break;
		}
	case EX_PushExecutionFlow:
		{
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: FlowStack.Push(0x%X);"), *Indents, (int32)Opcode, SkipCount);
			break;
		}
	case EX_PopExecutionFlow:
		{
			Ar.Logf(TEXT("%s $%X: if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! }"), *Indents, (int32)Opcode);
			break;
		}
	case EX_PopExecutionFlowIfNot:
		{
			Ar.Logf(TEXT("%s $%X: if (!condition) { if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! } }"), *Indents, (int32)Opcode);
			// Boolean expr.
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_Breakpoint:
		{
			Ar.Logf(TEXT("%s $%X: <<< BREAKPOINT >>>"), *Indents, (int32)Opcode);
			break;
		}
	case EX_WireTracepoint:
		{
			Ar.Logf(TEXT("%s $%X: .. wire debug site .."), *Indents, (int32)Opcode);
			break;
		}
	case EX_Tracepoint:
		{
			Ar.Logf(TEXT("%s $%X: .. debug site .."), *Indents, (int32)Opcode);
			break;
		}
	default:
		{
			// This should never occur.
			UE_LOG(LogScriptDisassembler, Warning, TEXT("Unknown bytecode 0x%02X; ignoring it"), (uint8)Opcode );
			break;
		}
	}
}
/** Creates a property named PropertyName of type PropertyType in the Scope or returns NULL if the type is unknown, but does *not* link that property in */
UProperty* FKismetCompilerUtilities::CreatePropertyOnScope(UStruct* Scope, const FName& PropertyName, const FEdGraphPinType& Type, UClass* SelfClass, uint64 PropertyFlags, const UEdGraphSchema_K2* Schema, FCompilerResultsLog& MessageLog)
{
	//@TODO: Check for name conflicts!

	// Properties are non-transactional as they're regenerated on every compile
	const EObjectFlags ObjectFlags = RF_Public;

	UProperty* NewProperty = NULL;
	UObject* PropertyScope = NULL;

	FName ValidatedPropertyName = PropertyName;

	// Check to see if there's already a property on this scope, and throw an internal compiler error if so
	// If this happens, it breaks the property link, which causes stack corruption and hard-to-track errors, so better to fail at this point
	{
		UProperty* ExistingProperty = FindObject<UProperty>(Scope, *PropertyName.ToString(), false);
		if( ExistingProperty )
		{
			MessageLog.Error(*FString::Printf(TEXT("Internal Compiler Error:  Duplicate property %s on scope %s"), *PropertyName.ToString(), (Scope ? *Scope->GetName() : TEXT("None"))));

			// Find a free name, so we can still create the property to make it easier to spot the duplicates, and avoid crashing
			uint32 Counter = 0;
			FString TestNameString;
			do 
			{
				TestNameString = PropertyName.ToString() + FString::Printf(TEXT("_ERROR_DUPLICATE_%d"), Counter++);
			} while (FindObject<UProperty>(Scope, *TestNameString, false) != NULL);

			ValidatedPropertyName = FName(*TestNameString);
		}
	}

	// Handle creating an array property, if necessary
	const bool bIsArrayProperty = Type.bIsArray;
	UArrayProperty* NewArrayProperty = NULL;
	if( bIsArrayProperty )
	{
		NewArrayProperty = NewNamedObject<UArrayProperty>(Scope, ValidatedPropertyName, ObjectFlags);
		PropertyScope = NewArrayProperty;
	}
	else
	{
		PropertyScope = Scope;
	}

	//@TODO: Nasty string if-else tree
	if (Type.PinCategory == Schema->PC_Object)
	{
		UClass* SubType = (Type.PinSubCategory == Schema->PSC_Self) ? SelfClass : Cast<UClass>(Type.PinSubCategoryObject.Get());

		if( SubType == NULL )
		{
			// If this is from a degenerate pin, because the object type has been removed, default this to a UObject subtype so we can make a dummy term for it to allow the compiler to continue
			SubType = UObject::StaticClass();
		}

		if (SubType != NULL)
		{
			if (SubType->HasAnyClassFlags(CLASS_Interface))
			{
				UInterfaceProperty* NewPropertyObj = NewNamedObject<UInterfaceProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
				NewPropertyObj->InterfaceClass = SubType;
				NewProperty = NewPropertyObj;
			}
			else
			{
				UObjectPropertyBase* NewPropertyObj = NULL;

				if( Type.bIsWeakPointer )
				{
					NewPropertyObj = NewNamedObject<UWeakObjectProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
				}
				else
				{
					NewPropertyObj = NewNamedObject<UObjectProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
				}
				NewPropertyObj->PropertyClass = SubType;
				NewProperty = NewPropertyObj;
			}
		}
	}
	else if (Type.PinCategory == Schema->PC_Struct)
	{
		UScriptStruct* SubType = Cast<UScriptStruct>(Type.PinSubCategoryObject.Get());
		if (SubType != NULL)
		{
			FString StructureError;
			if (FStructureEditorUtils::EStructureError::Ok == FStructureEditorUtils::IsStructureValid(SubType, NULL, &StructureError))
			{
				UStructProperty* NewPropertyStruct = NewNamedObject<UStructProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
				NewPropertyStruct->Struct = SubType;
				NewProperty = NewPropertyStruct;
			}
			else
			{
				MessageLog.Error(
					*FString::Printf(
						*LOCTEXT("InvalidStructForField_Error", "Invalid property '%s' structure '%s' error: %s").ToString(),
						*PropertyName.ToString(),
						*SubType->GetName(),
						*StructureError
					));
			}
		}
	}
	else if (Type.PinCategory == Schema->PC_Class)
	{
		UClass* SubType = Cast<UClass>(Type.PinSubCategoryObject.Get());
		if (SubType != NULL)
		{
			UClassProperty* NewPropertyClass = NewNamedObject<UClassProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
			NewPropertyClass->MetaClass = SubType;
			NewPropertyClass->PropertyClass = UClass::StaticClass();
			NewProperty = NewPropertyClass;
		}
	}
	else if (Type.PinCategory == Schema->PC_Delegate)
	{
		if (UFunction* SignatureFunction = Cast<UFunction>(Type.PinSubCategoryObject.Get()))
		{
			UDelegateProperty* NewPropertyDelegate = NewNamedObject<UDelegateProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
			NewPropertyDelegate->SignatureFunction = SignatureFunction;
			NewProperty = NewPropertyDelegate;
		}
	}
	else if (Type.PinCategory == Schema->PC_MCDelegate)
	{
		UFunction* const SignatureFunction = Cast<UFunction>(Type.PinSubCategoryObject.Get());
		UMulticastDelegateProperty* NewPropertyDelegate = NewNamedObject<UMulticastDelegateProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
		NewPropertyDelegate->SignatureFunction = SignatureFunction;
		NewProperty = NewPropertyDelegate;
	}
	else if (Type.PinCategory == Schema->PC_Int)
	{
		NewProperty = NewNamedObject<UIntProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
	}
	else if (Type.PinCategory == Schema->PC_Float)
	{
		NewProperty = NewNamedObject<UFloatProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
	}
	else if (Type.PinCategory == Schema->PC_Boolean)
	{
		UBoolProperty* BoolProperty = NewNamedObject<UBoolProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
		BoolProperty->SetBoolSize(sizeof(bool), true);
		NewProperty = BoolProperty;
	}
	else if (Type.PinCategory == Schema->PC_String)
	{
		NewProperty = NewNamedObject<UStrProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
	}
	else if (Type.PinCategory == Schema->PC_Text)
	{
		NewProperty = NewNamedObject<UTextProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
	}
	else if (Type.PinCategory == Schema->PC_Byte)
	{
		UByteProperty* ByteProp = NewNamedObject<UByteProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
		ByteProp->Enum = Cast<UEnum>(Type.PinSubCategoryObject.Get());

		NewProperty = ByteProp;
	}
	else if (Type.PinCategory == Schema->PC_Name)
	{
		NewProperty = NewNamedObject<UNameProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
	}
	else
	{
		// Failed to resolve the type-subtype, create a generic property to survive VM bytecode emission
		NewProperty = NewNamedObject<UIntProperty>(PropertyScope, ValidatedPropertyName, ObjectFlags);
	}

	if( bIsArrayProperty )
	{
		// Fix up the array property to have the new type-specific property as its inner, and return the new UArrayProperty
		NewArrayProperty->Inner = NewProperty;
		NewProperty = NewArrayProperty;
	}

	return NewProperty;
}
bool FGameplayEffectContextHandle::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess)
{
	UScriptStruct* ScriptStruct = Data.IsValid() ? Data->GetScriptStruct() : NULL;
	Ar << ScriptStruct;

	if (ScriptStruct)
	{
		if (Ar.IsLoading())
		{
			// For now, just always reset/reallocate the data when loading.
			// Longer term if we want to generalize this and use it for property replication, we should support
			// only reallocating when necessary
			check(!Data.IsValid());

			FGameplayEffectContext * NewData = (FGameplayEffectContext*)FMemory::Malloc(ScriptStruct->GetCppStructOps()->GetSize());
			ScriptStruct->InitializeStruct(NewData);

			Data = TSharedPtr<FGameplayEffectContext>(NewData);
		}

		void* ContainerPtr = Data.Get();

		if (ScriptStruct->StructFlags & STRUCT_NetSerializeNative)
		{
			ScriptStruct->GetCppStructOps()->NetSerialize(Ar, Map, bOutSuccess, Data.Get());
		}
		else
		{
			// This won't work since UStructProperty::NetSerializeItem is deprecrated.
			//	1) we have to manually crawl through the topmost struct's fields since we don't have a UStructProperty for it (just the UScriptProperty)
			//	2) if there are any UStructProperties in the topmost struct's fields, we will assert in UStructProperty::NetSerializeItem.

			ABILITY_LOG(Fatal, TEXT("FGameplayEffectContextHandle::NetSerialize called on data struct %s without a native NetSerialize"), *ScriptStruct->GetName());

			for (TFieldIterator<UProperty> It(ScriptStruct); It; ++It)
			{
				if (It->PropertyFlags & CPF_RepSkip)
				{
					continue;
				}

				void * PropertyData = It->ContainerPtrToValuePtr<void*>(ContainerPtr);

				It->NetSerializeItem(Ar, Map, PropertyData);
			}
		}
	}

	bOutSuccess = true;
	return true;
}
void FKismetBytecodeDisassembler::ProcessCommon(int32& ScriptIndex, EExprToken Opcode)
{
	switch (Opcode)
	{
	case EX_PrimitiveCast:
		{
			// A type conversion.
			uint8 ConversionType = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: PrimitiveCast of type %d"), *Indents, (int32)Opcode, ConversionType);
			AddIndent();

			Ar.Logf(TEXT("%s Argument:"), *Indents);
			ProcessCastByte(ConversionType, ScriptIndex);

			//@TODO:
			//Ar.Logf(TEXT("%s Expression:"), *Indents);
			//SerializeExpr( ScriptIndex );
			break;
		}
	case EX_ObjToInterfaceCast:
		{
			// A conversion from an object variable to a native interface variable.
			// We use a different bytecode to avoid the branching each time we process a cast token

			// the interface class to convert to
			UClass* InterfaceClass = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: ObjToInterfaceCast to %s"), *Indents, (int32)Opcode, *InterfaceClass->GetName());

			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_CrossInterfaceCast:
		{
			// A conversion from one interface variable to a different interface variable.
			// We use a different bytecode to avoid the branching each time we process a cast token

			// the interface class to convert to
			UClass* InterfaceClass = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: InterfaceToInterfaceCast to %s"), *Indents, (int32)Opcode, *InterfaceClass->GetName());

			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_InterfaceToObjCast:
		{
			// A conversion from an interface variable to a object variable.
			// We use a different bytecode to avoid the branching each time we process a cast token

			// the interface class to convert to
			UClass* ObjectClass = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: InterfaceToObjCast to %s"), *Indents, (int32)Opcode, *ObjectClass->GetName());

			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_Let:
		{
			Ar.Logf(TEXT("%s $%X: Let (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			ReadPointer<UProperty>(ScriptIndex);

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );

			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetObj:
	case EX_LetWeakObjPtr:
		{
			if( Opcode == EX_LetObj )
			{
				Ar.Logf(TEXT("%s $%X: Let Obj (Variable = Expression)"), *Indents, (int32)Opcode);
			}
			else
			{
				Ar.Logf(TEXT("%s $%X: Let WeakObjPtr (Variable = Expression)"), *Indents, (int32)Opcode);
			}
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );

			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetBool:
		{
			Ar.Logf(TEXT("%s $%X: LetBool (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );

			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetValueOnPersistentFrame:
		{
			Ar.Logf(TEXT("%s $%X: LetValueOnPersistentFrame"), *Indents, (int32)Opcode);
			AddIndent();

			auto Prop = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s Destination variable: %s, offset: %d"), *Indents, *GetNameSafe(Prop), 
				Prop ? Prop->GetOffset_ForDebug() : 0);
			
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr(ScriptIndex);

			DropIndent();

			break;
		}
	case EX_StructMemberContext:
		{
			Ar.Logf(TEXT("%s $%X: Struct member context "), *Indents, (int32)Opcode);
			AddIndent();

			UProperty* Prop = ReadPointer<UProperty>(ScriptIndex);

			Ar.Logf(TEXT("%s Expression within struct %s, offset %d"), *Indents, *(Prop->GetName()), 
				Prop->GetOffset_ForDebug()); // although that isn't a UFunction, we are not going to indirect the props of a struct, so this should be fine

			Ar.Logf(TEXT("%s Expression to struct:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();

			break;
		}
	case EX_LetDelegate:
		{
			Ar.Logf(TEXT("%s $%X: LetDelegate (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );
				
			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_LetMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: LetMulticastDelegate (Variable = Expression)"), *Indents, (int32)Opcode);
			AddIndent();

			// Variable expr.
			Ar.Logf(TEXT("%s Variable:"), *Indents);
			SerializeExpr( ScriptIndex );
				
			// Assignment expr.
			Ar.Logf(TEXT("%s Expression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}

	case EX_ComputedJump:
		{
			Ar.Logf(TEXT("%s $%X: Computed Jump, offset specified by expression:"), *Indents, (int32)Opcode);

			AddIndent();
			SerializeExpr( ScriptIndex );
			DropIndent();

			break;
		}

	case EX_Jump:
		{
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Jump to offset 0x%X"), *Indents, (int32)Opcode, SkipCount);
			break;
		}
	case EX_LocalVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Local variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_DefaultVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Default variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_InstanceVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Instance variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_LocalOutVariable:
		{
			UProperty* PropertyPtr = ReadPointer<UProperty>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Local out variable named %s"), *Indents, (int32)Opcode, PropertyPtr ? *PropertyPtr->GetName() : TEXT("(null)"));
			break;
		}
	case EX_InterfaceContext:
		{
			Ar.Logf(TEXT("%s $%X: EX_InterfaceContext:"), *Indents, (int32)Opcode);
			SerializeExpr(ScriptIndex);
			break;
		}
	case EX_DeprecatedOp4A:
		{
			Ar.Logf(TEXT("%s $%X: This opcode has been removed and does nothing."), *Indents, (int32)Opcode);
			break;
		}
	case EX_Nothing:
		{
			Ar.Logf(TEXT("%s $%X: EX_Nothing"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndOfScript:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndOfScript"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndFunctionParms:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndFunctionParms"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndStructConst:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndStructConst"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndArray:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndArray"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndArrayConst:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndArrayConst"), *Indents, (int32)Opcode);
			break;
		}
	case EX_IntZero:
		{
			Ar.Logf(TEXT("%s $%X: EX_IntZero"), *Indents, (int32)Opcode);
			break;
		}
	case EX_IntOne:
		{
			Ar.Logf(TEXT("%s $%X: EX_IntOne"), *Indents, (int32)Opcode);
			break;
		}
	case EX_True:
		{
			Ar.Logf(TEXT("%s $%X: EX_True"), *Indents, (int32)Opcode);
			break;
		}
	case EX_False:
		{
			Ar.Logf(TEXT("%s $%X: EX_False"), *Indents, (int32)Opcode);
			break;
		}
	case EX_NoObject:
		{
			Ar.Logf(TEXT("%s $%X: EX_NoObject"), *Indents, (int32)Opcode);
			break;
		}
	case EX_NoInterface:
		{
			Ar.Logf(TEXT("%s $%X: EX_NoObject"), *Indents, (int32)Opcode);
			break;
		}
	case EX_Self:
		{
			Ar.Logf(TEXT("%s $%X: EX_Self"), *Indents, (int32)Opcode);
			break;
		}
	case EX_EndParmValue:
		{
			Ar.Logf(TEXT("%s $%X: EX_EndParmValue"), *Indents, (int32)Opcode);
			break;
		}
	case EX_Return:
		{
			Ar.Logf(TEXT("%s $%X: Return expression"), *Indents, (int32)Opcode);

			SerializeExpr( ScriptIndex ); // Return expression.
			break;
		}
	case EX_CallMath:
		{
			UStruct* StackNode = ReadPointer<UStruct>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Call Math (stack node %s::%s)"), *Indents, (int32)Opcode, *GetNameSafe(StackNode ? StackNode->GetOuter() : nullptr), *GetNameSafe(StackNode));

			while (SerializeExpr(ScriptIndex) != EX_EndFunctionParms)
			{
				// Params
			}
			break;
		}
	case EX_FinalFunction:
		{
			UStruct* StackNode = ReadPointer<UStruct>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Final Function (stack node %s::%s)"), *Indents, (int32)Opcode, StackNode ? *StackNode->GetOuter()->GetName() : TEXT("(null)"), StackNode ? *StackNode->GetName() : TEXT("(null)"));

			while (SerializeExpr( ScriptIndex ) != EX_EndFunctionParms)
			{
				// Params
			}
			break;
		}
	case EX_CallMulticastDelegate:
		{
			UStruct* StackNode = ReadPointer<UStruct>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: CallMulticastDelegate (signature %s::%s) delegate:"), *Indents, (int32)Opcode, StackNode ? *StackNode->GetOuter()->GetName() : TEXT("(null)"), StackNode ? *StackNode->GetName() : TEXT("(null)"));
			SerializeExpr( ScriptIndex );
			Ar.Logf(TEXT("Params:"));
			while (SerializeExpr( ScriptIndex ) != EX_EndFunctionParms)
			{
				// Params
			}
			break;
		}
	case EX_VirtualFunction:
		{
			FString FunctionName = ReadName(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: Virtual Function named %s"), *Indents, (int32)Opcode, *FunctionName);

			while (SerializeExpr(ScriptIndex) != EX_EndFunctionParms)
			{
			}
			break;
		}
	case EX_ClassContext:
	case EX_Context:
	case EX_Context_FailSilent:
		{
			Ar.Logf(TEXT("%s $%X: %s"), *Indents, (int32)Opcode, Opcode == EX_ClassContext ? TEXT("Class Context") : TEXT("Context"));
			AddIndent();

			// Object expression.
			Ar.Logf(TEXT("%s ObjectExpression:"), *Indents);
			SerializeExpr( ScriptIndex );

			if (Opcode == EX_Context_FailSilent)
			{
				Ar.Logf(TEXT(" Can fail silently on access none "));
			}

			// Code offset for NULL expressions.
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s Skip Bytes: 0x%X"), *Indents, SkipCount);

			// Property corresponding to the r-value data, in case the l-value needs to be mem-zero'd
			UField* Field = ReadPointer<UField>(ScriptIndex);
			Ar.Logf(TEXT("%s R-Value Property: %s"), *Indents, Field ? *Field->GetName() : TEXT("(null)"));

			// Context expression.
			Ar.Logf(TEXT("%s ContextExpression:"), *Indents);
			SerializeExpr( ScriptIndex );

			DropIndent();
			break;
		}
	case EX_IntConst:
		{
			int32 ConstValue = ReadINT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal int32 %d"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_SkipOffsetConst:
		{
			CodeSkipSizeType ConstValue = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal CodeSkipSizeType 0x%X"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_FloatConst:
		{
			float ConstValue = ReadFLOAT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal float %f"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_StringConst:
		{
			FString ConstValue = ReadString8(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal ansi string \"%s\""), *Indents, (int32)Opcode, *ConstValue);
			break;
		}
	case EX_UnicodeStringConst:
		{
			FString ConstValue = ReadString16(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal unicode string \"%s\""), *Indents, (int32)Opcode, *ConstValue);
			break;
		}
	case EX_TextConst:
		{
			// What kind of text are we dealing with?
			const EBlueprintTextLiteralType TextLiteralType = (EBlueprintTextLiteralType)Script[ScriptIndex++];

			switch (TextLiteralType)
			{
			case EBlueprintTextLiteralType::Empty:
				{
					Ar.Logf(TEXT("%s $%X: literal text - empty"), *Indents, (int32)Opcode);
				}
				break;

			case EBlueprintTextLiteralType::LocalizedText:
				{
					const FString SourceString = ReadString(ScriptIndex);
					const FString KeyString = ReadString(ScriptIndex);
					const FString Namespace = ReadString(ScriptIndex);
					Ar.Logf(TEXT("%s $%X: literal text - localized text { namespace: \"%s\", key: \"%s\", source: \"%s\" }"), *Indents, (int32)Opcode, *Namespace, *KeyString, *SourceString);
				}
				break;

			case EBlueprintTextLiteralType::InvariantText:
				{
					const FString SourceString = ReadString(ScriptIndex);
					Ar.Logf(TEXT("%s $%X: literal text - invariant text: \"%s\""), *Indents, (int32)Opcode, *SourceString);
				}
				break;

			case EBlueprintTextLiteralType::LiteralString:
				{
					const FString SourceString = ReadString(ScriptIndex);
					Ar.Logf(TEXT("%s $%X: literal text - literal string: \"%s\""), *Indents, (int32)Opcode, *SourceString);
				}
				break;

			default:
				checkf(false, TEXT("Unknown EBlueprintTextLiteralType! Please update FKismetBytecodeDisassembler::ProcessCommon to handle this type of text."));
				break;
			}
			break;
		}
	case EX_ObjectConst:
		{
			UObject* Pointer = ReadPointer<UObject>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: EX_ObjectConst (%p:%s)"), *Indents, (int32)Opcode, Pointer, *Pointer->GetFullName());
			break;
		}
	case EX_AssetConst:
		{
			Ar.Logf(TEXT("%s $%X: EX_AssetConst"), *Indents, (int32)Opcode);
			SerializeExpr(ScriptIndex);
			break;
		}
	case EX_NameConst:
		{
			FString ConstValue = ReadName(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal name %s"), *Indents, (int32)Opcode, *ConstValue);
			break;
		}
	case EX_RotationConst:
		{
			float Pitch = ReadFLOAT(ScriptIndex);
			float Yaw = ReadFLOAT(ScriptIndex);
			float Roll = ReadFLOAT(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: literal rotation (%f,%f,%f)"), *Indents, (int32)Opcode, Pitch, Yaw, Roll);
			break;
		}
	case EX_VectorConst:
		{
			float X = ReadFLOAT(ScriptIndex);
			float Y = ReadFLOAT(ScriptIndex);
			float Z = ReadFLOAT(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: literal vector (%f,%f,%f)"), *Indents, (int32)Opcode, X, Y, Z);
			break;
		}
	case EX_TransformConst:
		{

			float RotX = ReadFLOAT(ScriptIndex);
			float RotY = ReadFLOAT(ScriptIndex);
			float RotZ = ReadFLOAT(ScriptIndex);
			float RotW = ReadFLOAT(ScriptIndex);

			float TransX = ReadFLOAT(ScriptIndex);
			float TransY = ReadFLOAT(ScriptIndex);
			float TransZ = ReadFLOAT(ScriptIndex);

			float ScaleX = ReadFLOAT(ScriptIndex);
			float ScaleY = ReadFLOAT(ScriptIndex);
			float ScaleZ = ReadFLOAT(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: literal transform R(%f,%f,%f,%f) T(%f,%f,%f) S(%f,%f,%f)"), *Indents, (int32)Opcode, TransX, TransY, TransZ, RotX, RotY, RotZ, RotW, ScaleX, ScaleY, ScaleZ);
			break;
		}
	case EX_StructConst:
		{
			UScriptStruct* Struct = ReadPointer<UScriptStruct>(ScriptIndex);
			int32 SerializedSize = ReadINT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal struct %s (serialized size: %d)"), *Indents, (int32)Opcode, *Struct->GetName(), SerializedSize);
			while( SerializeExpr(ScriptIndex) != EX_EndStructConst )
			{
				// struct contents
			}
			break;
		}
	case EX_SetArray:
		{
 			Ar.Logf(TEXT("%s $%X: set array"), *Indents, (int32)Opcode);
			SerializeExpr(ScriptIndex);
 			while( SerializeExpr(ScriptIndex) != EX_EndArray)
 			{
 				// Array contents
 			}
 			break;
		}
	case EX_ArrayConst:
		{
			UProperty* InnerProp = ReadPointer<UProperty>(ScriptIndex);
			int32 Num = ReadINT(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: set array const - elements number: %d, inner property: %s"), *Indents, (int32)Opcode, Num, *GetNameSafe(InnerProp));
			while (SerializeExpr(ScriptIndex) != EX_EndArrayConst)
			{
				// Array contents
			}
			break;
		}
	case EX_ByteConst:
		{
			uint8 ConstValue = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal byte %d"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_IntConstByte:
		{
			int32 ConstValue = ReadBYTE(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: literal int %d"), *Indents, (int32)Opcode, ConstValue);
			break;
		}
	case EX_MetaCast:
		{
			UClass* Class = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: MetaCast to %s of expr:"), *Indents, (int32)Opcode, *Class->GetName());
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_DynamicCast:
		{
			UClass* Class = ReadPointer<UClass>(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: DynamicCast to %s of expr:"), *Indents, (int32)Opcode, *Class->GetName());
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_JumpIfNot:
		{
			// Code offset.
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
				
			Ar.Logf(TEXT("%s $%X: Jump to offset 0x%X if not expr:"), *Indents, (int32)Opcode, SkipCount);

			// Boolean expr.
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_Assert:
		{
			uint16 LineNumber = ReadWORD(ScriptIndex);
			uint8 InDebugMode = ReadBYTE(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: assert at line %d, in debug mode = %d with expr:"), *Indents, (int32)Opcode, LineNumber, InDebugMode);
			SerializeExpr( ScriptIndex ); // Assert expr.
			break;
		}
	case EX_Skip:
		{
			CodeSkipSizeType W = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: possibly skip 0x%X bytes of expr:"), *Indents, (int32)Opcode, W);

			// Expression to possibly skip.
			SerializeExpr( ScriptIndex );

			break;
		}
	case EX_InstanceDelegate:
		{
			// the name of the function assigned to the delegate.
			FString FuncName = ReadName(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: instance delegate function named %s"), *Indents, (int32)Opcode, *FuncName);
			break;
		}
	case EX_AddMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: Add MC delegate"), *Indents, (int32)Opcode);
			SerializeExpr( ScriptIndex );
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_RemoveMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: Remove MC delegate"), *Indents, (int32)Opcode);
			SerializeExpr( ScriptIndex );
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_ClearMulticastDelegate:
		{
			Ar.Logf(TEXT("%s $%X: Clear MC delegate"), *Indents, (int32)Opcode);
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_BindDelegate:
		{
			// the name of the function assigned to the delegate.
			FString FuncName = ReadName(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: BindDelegate '%s' "), *Indents, (int32)Opcode, *FuncName);

			Ar.Logf(TEXT("%s Delegate:"), *Indents);
			SerializeExpr( ScriptIndex );

			Ar.Logf(TEXT("%s Object:"), *Indents);
			SerializeExpr( ScriptIndex );

			break;
		}
	case EX_PushExecutionFlow:
		{
			CodeSkipSizeType SkipCount = ReadSkipCount(ScriptIndex);
			Ar.Logf(TEXT("%s $%X: FlowStack.Push(0x%X);"), *Indents, (int32)Opcode, SkipCount);
			break;
		}
	case EX_PopExecutionFlow:
		{
			Ar.Logf(TEXT("%s $%X: if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! }"), *Indents, (int32)Opcode);
			break;
		}
	case EX_PopExecutionFlowIfNot:
		{
			Ar.Logf(TEXT("%s $%X: if (!condition) { if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! } }"), *Indents, (int32)Opcode);
			// Boolean expr.
			SerializeExpr( ScriptIndex );
			break;
		}
	case EX_Breakpoint:
		{
			Ar.Logf(TEXT("%s $%X: <<< BREAKPOINT >>>"), *Indents, (int32)Opcode);
			break;
		}
	case EX_WireTracepoint:
		{
			Ar.Logf(TEXT("%s $%X: .. wire debug site .."), *Indents, (int32)Opcode);
			break;
		}
	case EX_InstrumentationEvent:
		{
			const uint8 EventType = ReadBYTE(ScriptIndex);
			switch (EventType)
			{
				case EScriptInstrumentation::InlineEvent:
					Ar.Logf(TEXT("%s $%X: .. instrumented inline event .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::Stop:
					Ar.Logf(TEXT("%s $%X: .. instrumented event stop .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::PureNodeEntry:
					Ar.Logf(TEXT("%s $%X: .. instrumented pure node entry site .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::NodeDebugSite:
					Ar.Logf(TEXT("%s $%X: .. instrumented debug site .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::NodeEntry:
					Ar.Logf(TEXT("%s $%X: .. instrumented wire entry site .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::NodeExit:
					Ar.Logf(TEXT("%s $%X: .. instrumented wire exit site .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::PushState:
					Ar.Logf(TEXT("%s $%X: .. push execution state .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::RestoreState:
					Ar.Logf(TEXT("%s $%X: .. restore execution state .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::ResetState:
					Ar.Logf(TEXT("%s $%X: .. reset execution state .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::SuspendState:
					Ar.Logf(TEXT("%s $%X: .. suspend execution state .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::PopState:
					Ar.Logf(TEXT("%s $%X: .. pop execution state .."), *Indents, (int32)Opcode);
					break;
				case EScriptInstrumentation::TunnelEndOfThread:
					Ar.Logf(TEXT("%s $%X: .. tunnel end of thread .."), *Indents, (int32)Opcode);
					break;
			}
			break;
		}
	case EX_Tracepoint:
		{
			Ar.Logf(TEXT("%s $%X: .. debug site .."), *Indents, (int32)Opcode);
			break;
		}
	case EX_SwitchValue:
		{
			const auto NumCases = ReadWORD(ScriptIndex);
			const auto AfterSkip = ReadSkipCount(ScriptIndex);

			Ar.Logf(TEXT("%s $%X: Switch Value %d cases, end in 0x%X"), *Indents, (int32)Opcode, NumCases, AfterSkip);
			AddIndent();
			Ar.Logf(TEXT("%s Index:"), *Indents);
			SerializeExpr(ScriptIndex);

			for (uint16 CaseIndex = 0; CaseIndex < NumCases; ++CaseIndex)
			{
				Ar.Logf(TEXT("%s [%d] Case Index (label: 0x%X):"), *Indents, CaseIndex, ScriptIndex);
				SerializeExpr(ScriptIndex);	// case index value term
				const auto OffsetToNextCase = ReadSkipCount(ScriptIndex);
				Ar.Logf(TEXT("%s [%d] Offset to the next case: 0x%X"), *Indents, CaseIndex, OffsetToNextCase);
				Ar.Logf(TEXT("%s [%d] Case Result:"), *Indents, CaseIndex);
				SerializeExpr(ScriptIndex);	// case term
			}

			Ar.Logf(TEXT("%s Default result (label: 0x%X):"), *Indents, ScriptIndex);
			SerializeExpr(ScriptIndex);
			Ar.Logf(TEXT("%s (label: 0x%X)"), *Indents, ScriptIndex);
			DropIndent();
			break;
		}
	case EX_ArrayGetByRef:
		{
			Ar.Logf(TEXT("%s $%X: Array Get-by-Ref Index"), *Indents, (int32)Opcode);
			AddIndent();
			SerializeExpr(ScriptIndex);
			SerializeExpr(ScriptIndex);
			DropIndent();
			break;
		}
	default:
		{
			// This should never occur.
			UE_LOG(LogScriptDisassembler, Warning, TEXT("Unknown bytecode 0x%02X; ignoring it"), (uint8)Opcode );
			break;
		}
	}
}