void NoteEntryAction::renderKeyboardPreview(QPainter& painter, const MusicCursor& cursor) { Staff* staff = cursor.staff(); Part* part = staff->part(); Sheet* sheet = part->sheet(); Bar* bar = sheet->bar(cursor.bar()); QPointF p = bar->position() + QPointF(0, staff->top()); Voice* voice = cursor.staff()->part()->voice(cursor.voice()); VoiceBar* vb = voice->bar(bar); if (cursor.element() >= vb->elementCount()) { // cursor is past last element in bar, position of cursor is // halfway between last element and end of bar if (vb->elementCount() == 0) { // unless entire voicebar is still empty p.rx() += 15.0; } else { VoiceElement* ve = vb->element(vb->elementCount()-1); p.rx() += (ve->x() + bar->size()) / 2; } } else { // cursor is on an element, get the position of that element p.rx() += vb->element(cursor.element())->x(); } p.ry() += (cursor.staff()->lineCount() - 1)* cursor.staff()->lineSpacing(); p.ry() -= cursor.staff()->lineSpacing() * cursor.line() / 2; m_tool->shape()->renderer()->renderNote(painter, m_duration < QuarterNote ? QuarterNote : m_duration, p, 0, Qt::magenta); }
void NoteEntryAction::mousePress(Staff* staff, int bar, const QPointF& pos) { Clef* clef = staff->lastClefChange(bar); Voice* voice = staff->part()->voice(m_tool->voice()); VoiceBar* vb = voice->bar(bar); // find element before which to insert the chord int before = 0; for (int i = 0; i < vb->elementCount(); i++) { VoiceElement* e = vb->element(i); if (e->x() >= pos.x()) break; before++; } int line = staff->line(pos.y()); int pitch = 0, accidentals = 0; if (clef && !m_isRest) { pitch = clef->lineToPitch(line); // get correct accidentals for note KeySignature* ks = staff->lastKeySignatureChange(bar); if (ks) accidentals = ks->accidentals(pitch); for (int i = 0; i < before; i++) { Chord* c = dynamic_cast<Chord*>(vb->element(i)); if (!c) continue; for (int n = 0; n < c->noteCount(); n++) { if (c->note(n)->pitch() == pitch) { accidentals = c->note(n)->accidentals(); } } } } Chord* join = NULL; if (before > 0) join = dynamic_cast<Chord*>(vb->element(before-1)); if (join && join->x() + join->width() >= pos.x()) { if (clef && !m_isRest) { m_tool->addCommand(new AddNoteCommand(m_tool->shape(), join, staff, m_duration, pitch, accidentals)); } else { m_tool->addCommand(new MakeRestCommand(m_tool->shape(), join)); } } else { if (clef && !m_isRest) { m_tool->addCommand(new CreateChordCommand(m_tool->shape(), vb, staff, m_duration, before, pitch, accidentals)); } else { m_tool->addCommand(new CreateChordCommand(m_tool->shape(), vb, staff, m_duration, before)); } } }
void AbstractNoteMusicAction::mousePress(Staff* staff, int barIdx, const QPointF& pos) { Part* part = staff->part(); Sheet* sheet = part->sheet(); Bar* bar = sheet->bar(barIdx); Clef* clef = staff->lastClefChange(barIdx, 0); // loop over all noteheads qreal closestDist = 1e9; Note* closestNote = 0; Chord* chord = 0; // outer loop, loop over all voices for (int v = 0; v < part->voiceCount(); v++) { Voice* voice = part->voice(v); VoiceBar* vb = voice->bar(bar); // next loop over all chords for (int e = 0; e < vb->elementCount(); e++) { Chord* c = dynamic_cast<Chord*>(vb->element(e)); if (!c) continue; qreal centerX = c->x() + (c->width() / 2); // check if it is a rest if (c->noteCount() == 0) { qreal centerY = c->y() + (c->height() / 2); qreal dist = sqrt(sqr(centerX - pos.x()) + sqr(centerY - pos.y())); if (dist < closestDist) { closestDist = dist; closestNote = NULL; chord = c; } } // lastly loop over all noteheads for (int n = 0; n < c->noteCount(); n++) { Note* note = c->note(n); if (note->staff() != staff) continue; int line = clef->pitchToLine(note->pitch()); qreal centerY = line * staff->lineSpacing() / 2; qreal dist = sqrt(sqr(centerX - pos.x()) + sqr(centerY - pos.y())); if (dist < closestDist) { closestDist = dist; closestNote = note; chord = c; } } } } StaffElement* se = 0; for (int e = 0; e < bar->staffElementCount(staff); e++) { StaffElement* elem = bar->staffElement(staff, e); qreal centerX = elem->x() + (elem->width() / 2); qreal centerY = elem->y() + (elem->height() / 2); qreal dist = sqrt(sqr(centerX - pos.x()) + sqr(centerY - pos.y())); if (dist < closestDist) { se = elem; closestDist = dist; } } if (se) { mousePress(se, closestDist, pos); } else { mousePress(chord, closestNote, closestDist, pos); } }