Esempio n. 1
0
void dgBody::Serialize (const dgTree<dgInt32, const dgCollision*>& collisionRemapId, dgSerialize serializeCallback, void* const userData)
{
	serializeCallback (userData, &m_rotation, sizeof (m_rotation));
	serializeCallback (userData, &m_matrix.m_posit, sizeof (m_matrix.m_posit));
	serializeCallback (userData, &m_veloc, sizeof (m_veloc));
	serializeCallback (userData, &m_omega, sizeof (m_omega));
	serializeCallback (userData, &m_localCentreOfMass, sizeof (m_localCentreOfMass));
	serializeCallback (userData, &m_aparentMass, sizeof (m_aparentMass));
	serializeCallback (userData, &m_flags, sizeof (m_flags));
	serializeCallback (userData, &m_maxAngulaRotationPerSet2, sizeof (m_maxAngulaRotationPerSet2));

	dgTree<dgInt32, const dgCollision*>::dgTreeNode* const node = collisionRemapId.Find(m_collision->GetChildShape());
	dgAssert (node);

	dgInt32 id = node->GetInfo();
	serializeCallback (userData, &id, sizeof (id));
	m_collision->Serialize(serializeCallback, userData, false);
}
Esempio n. 2
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void dgWorld::DeserializeJointArray (const dgTree<dgBody*, dgInt32>&bodyMap, dgDeserialize serializeCallback, void* const userData)
{
	dgInt32 count = 0;

	dgDeserializeMarker (serializeCallback, userData);
	serializeCallback(userData, &count, sizeof (count));	

	for (dgInt32 i = 0; i < count; i ++) {
		if (m_deserializedJointCallback) {
			dgInt32 bodyIndex0; 
			dgInt32 bodyIndex1; 

			serializeCallback(userData, &bodyIndex0, sizeof (bodyIndex0));
			serializeCallback(userData, &bodyIndex1, sizeof (bodyIndex1));

			dgBody* const body0 = (bodyIndex0 != -1) ? bodyMap.Find (bodyIndex0)->GetInfo() : NULL;
			dgBody* const body1 = (bodyIndex1 != -1) ? bodyMap.Find (bodyIndex1)->GetInfo() : NULL;
			m_deserializedJointCallback (body0, body1, serializeCallback, userData);
		}
		dgDeserializeMarker(serializeCallback, userData);
	}

	dgDeserializeMarker(serializeCallback, userData);
}
Esempio n. 3
0
void dgWorld::DeserializeBodyArray (void* const userData, OnBodyDeserialize bodyCallback, dgTree<dgBody*, dgInt32>&bodyMap, dgDeserialize deserializeCallback, void* const serializeHandle)
{
	dgInt32 revision = dgDeserializeMarker(deserializeCallback, serializeHandle);

	dgTree<const dgCollision*, dgInt32> shapeMap(GetAllocator());

	dgInt32 uniqueShapes;
	deserializeCallback(serializeHandle, &uniqueShapes, sizeof (uniqueShapes));
	for (dgInt32 i = 0; i < uniqueShapes; i++) {
		dgInt32 id;

		deserializeCallback(serializeHandle, &id, sizeof (id));
		dgCollisionInstance instance(this, deserializeCallback, serializeHandle, revision);
		dgDeserializeMarker(deserializeCallback, serializeHandle);

		const dgCollision* const shape = instance.GetChildShape();
		shapeMap.Insert(shape, id);
		shape->AddRef();
	}

	dgInt32 bodyCount;
	deserializeCallback(serializeHandle, &bodyCount, sizeof (bodyCount));
	for (dgInt32 i = 0; i < bodyCount; i++) {
		dgInt32 bodyType;
		deserializeCallback(serializeHandle, &bodyType, sizeof (bodyType));
		dgBody* body = NULL;

		switch (bodyType) 
		{
			case dgBody::m_dynamicBody:
			{
				body = new (m_allocator)dgDynamicBody(this, &shapeMap, deserializeCallback, serializeHandle, revision);
				break;
			}
			case dgBody::m_kinematicBody:
			{
				body = new (m_allocator)dgKinematicBody(this, &shapeMap, deserializeCallback, serializeHandle, revision);
				break;
			}

			case dgBody::m_dynamicBodyAsymatric:
			{
				body = new (m_allocator)dgDynamicBodyAsymetric(this, &shapeMap, deserializeCallback, serializeHandle, revision);
				break;
			}

		}

		dgAssert(body);
		m_bodiesUniqueID++;
		body->m_freeze = false;
		body->m_sleeping = false;
		body->m_equilibrium = false;
		body->m_spawnnedFromCallback = false;
		body->m_uniqueID = dgInt32(m_bodiesUniqueID);

		dgBodyMasterList::AddBody(body);
		body->SetMatrix(body->GetMatrix());
		m_broadPhase->Add(body);
		if (body->IsRTTIType(dgBody::m_dynamicBodyRTTI)) {
			dgDynamicBody* const dynBody = (dgDynamicBody*)body;
			dynBody->SetMassMatrix(dynBody->m_mass.m_w, dynBody->CalculateLocalInertiaMatrix());
		}

		// load user related data 
		bodyCallback(*body, userData, deserializeCallback, serializeHandle);

		bodyMap.Insert(body, body->m_serializedEnum);

		// sync to next body
		dgDeserializeMarker(deserializeCallback, serializeHandle);
	}

	dgTree<const dgCollision*, dgInt32>::Iterator iter(shapeMap);
	for (iter.Begin(); iter; iter++) {
		const dgCollision* const collision = iter.GetNode()->GetInfo();
		collision->Release();
	}
}