void VTerrainVisibilityInfo::Helper_GetShadowBox(hkvAlignedBBox &result, const hkvAlignedBBox &sourceBox) const { result = sourceBox; hkvVec3 vShadowOfs = m_vShadowExtrusion * sourceBox.getSizeZ(); result.translate(vShadowOfs); result.expandToInclude(sourceBox); }