void VTerrainVisibilityInfo::Helper_GetShadowBox(hkvAlignedBBox &result, const hkvAlignedBBox &sourceBox) const
{
  result = sourceBox;
  hkvVec3 vShadowOfs = m_vShadowExtrusion * sourceBox.getSizeZ();
  result.translate(vShadowOfs);
  result.expandToInclude(sourceBox);
}