void Foam::symmetryPlanePointPatch::applyConstraint
(
    const label,
    pointConstraint& pc
) const
{
    pc.applyConstraint(symmetryPlanePolyPatch_.n());
}
Esempio n. 2
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void symmetryPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
void cyclicSlipPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
void Foam::emptyPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
void nonuniformTransformCyclicPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    pc.applyConstraint(pointNormals()[pointi]);
}
Esempio n. 6
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void Foam::emptyPointPatch::applyConstraint
(
    const label pointi,
    pointConstraint& pc
) const
{
    const pointgpuField& n = getPointNormals();
    point p = n.get(pointi);
    pc.applyConstraint(p);
}