void Foam::symmetryPlanePointPatch::applyConstraint ( const label, pointConstraint& pc ) const { pc.applyConstraint(symmetryPlanePolyPatch_.n()); }
void symmetryPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void cyclicSlipPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void Foam::emptyPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void nonuniformTransformCyclicPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { pc.applyConstraint(pointNormals()[pointi]); }
void Foam::emptyPointPatch::applyConstraint ( const label pointi, pointConstraint& pc ) const { const pointgpuField& n = getPointNormals(); point p = n.get(pointi); pc.applyConstraint(p); }