//------------------------------------------------------------------------------ // setAngle() -- sets the starting angle using an Angle parameter //------------------------------------------------------------------------------ bool Worm::setAngle(const Basic::Angle* const saobj) { bool ok = false; if (saobj != 0) { Basic::Radians radians; setStartAngle(radians.convert(*saobj)); iangle = saobj; iangle->ref(); ok = true; } return ok; }
bool MergingIrSensor::setSlotElevationBin(const Basic::Number* const msg) { LCreal value = 0.0; const Basic::Angle* a = dynamic_cast<const Basic::Angle*>(msg); if (a != nullptr) { Basic::Radians r; value = static_cast<LCreal>(r.convert(*a)); } else if (msg != nullptr) { value = msg->getReal(); } setElevationBin(value); return true; }