void put_into_vehicle_or_drop( Character &c, item_drop_reason reason, const std::list<item> &items, const tripoint &where, bool force_ground ) { const cata::optional<vpart_reference> vp = g->m.veh_at( where ).part_with_feature( "CARGO", false ); if( vp && !force_ground ) { put_into_vehicle( c, reason, items, vp->vehicle(), vp->part_index() ); return; } drop_on_map( c, reason, items, where ); }
/** * Prints a list of all parts to the screen inside of a boxed window, possibly * highlighting a selected one. * @param win The window to draw in. * @param y1 The y-coordinate to start drawing at. * @param max_y Draw no further than this y-coordinate. * @param width The width of the window. * @param p The index of the part being examined. * @param hl The index of the part to highlight (if any). */ int vehicle::print_part_list( const catacurses::window &win, int y1, const int max_y, int width, int p, int hl /*= -1*/ ) const { if( p < 0 || p >= ( int )parts.size() ) { return y1; } std::vector<int> pl = this->parts_at_relative( parts[p].mount.x, parts[p].mount.y ); int y = y1; for( size_t i = 0; i < pl.size(); i++ ) { if( y >= max_y ) { mvwprintz( win, y, 1, c_yellow, _( "More parts here..." ) ); ++y; break; } const vehicle_part &vp = parts[ pl [ i ] ]; nc_color col_cond = vp.is_broken() ? c_dark_gray : vp.base.damage_color(); std::string partname = vp.name(); if( vp.is_fuel_store() && vp.ammo_current() != "null" ) { partname += string_format( " (%s)", item::nname( vp.ammo_current() ).c_str() ); } if( part_flag( pl[i], "CARGO" ) ) { //~ used/total volume of a cargo vehicle part partname += string_format( _( " (vol: %s/%s %s)" ), format_volume( stored_volume( pl[i] ) ).c_str(), format_volume( max_volume( pl[i] ) ).c_str(), volume_units_abbr() ); } bool armor = part_flag( pl[i], "ARMOR" ); std::string left_sym; std::string right_sym; if( armor ) { left_sym = "("; right_sym = ")"; } else if( part_info( pl[i] ).location == part_location_structure ) { left_sym = "["; right_sym = "]"; } else { left_sym = "-"; right_sym = "-"; } nc_color sym_color = ( int )i == hl ? hilite( c_light_gray ) : c_light_gray; mvwprintz( win, y, 1, sym_color, left_sym ); trim_and_print( win, y, 2, getmaxx( win ) - 4, ( int )i == hl ? hilite( col_cond ) : col_cond, partname ); wprintz( win, sym_color, right_sym ); if( i == 0 && vpart_position( const_cast<vehicle &>( *this ), pl[i] ).is_inside() ) { //~ indicates that a vehicle part is inside mvwprintz( win, y, width - 2 - utf8_width( _( "Interior" ) ), c_light_gray, _( "Interior" ) ); } else if( i == 0 ) { //~ indicates that a vehicle part is outside mvwprintz( win, y, width - 2 - utf8_width( _( "Exterior" ) ), c_light_gray, _( "Exterior" ) ); } y++; } // print the label for this location const cata::optional<std::string> label = vpart_position( const_cast<vehicle &>( *this ), p ).get_label(); if( label && y <= max_y ) { mvwprintz( win, y++, 1, c_light_red, _( "Label: %s" ), label->c_str() ); } return y; }
// I'd love to have this not duplicate so much code from Pickup::pick_one_up(), // but I don't see a clean way to do that. static void move_items( player &p, const tripoint &src, bool from_vehicle, const tripoint &dest, bool to_vehicle, std::list<int> &indices, std::list<int> &quantities ) { tripoint source = src + p.pos(); tripoint destination = dest + p.pos(); int s_cargo = -1; vehicle *s_veh = nullptr; // load vehicle information if requested if( from_vehicle ) { const cata::optional<vpart_reference> vp = g->m.veh_at( source ).part_with_feature( "CARGO", false ); assert( vp ); s_veh = &vp->vehicle(); s_cargo = vp->part_index(); assert( s_cargo >= 0 ); } while( p.moves > 0 && !indices.empty() ) { int index = indices.back(); int quantity = quantities.back(); indices.pop_back(); quantities.pop_back(); item *temp_item = from_vehicle ? g->m.item_from( s_veh, s_cargo, index ) : g->m.item_from( source, index ); if( temp_item == nullptr ) { continue; // No such item. } item leftovers = *temp_item; if( quantity != 0 && temp_item->count_by_charges() ) { // Reinserting leftovers happens after item removal to avoid stacking issues. leftovers.charges = temp_item->charges - quantity; if( leftovers.charges > 0 ) { temp_item->charges = quantity; } } else { leftovers.charges = 0; } // Check that we can pick it up. if( !temp_item->made_of_from_type( LIQUID ) ) { // This is for hauling across zlevels, remove when going up and down stairs // is no longer teleportation int distance = src.z == dest.z ? std::max( rl_dist( src, dest ), 1 ) : 1; p.mod_moves( -Pickup::cost_to_move_item( p, *temp_item ) * distance ); if( to_vehicle ) { put_into_vehicle_or_drop( p, item_drop_reason::deliberate, { *temp_item }, destination ); } else { drop_on_map( p, item_drop_reason::deliberate, { *temp_item }, destination ); } // Remove from map or vehicle. if( from_vehicle ) { s_veh->remove_item( s_cargo, index ); } else { g->m.i_rem( source, index ); } } // If we didn't pick up a whole stack, put the remainder back where it came from. if( leftovers.charges > 0 ) { bool to_map = !from_vehicle; if( !to_map ) { to_map = !s_veh->add_item( s_cargo, leftovers ); } if( to_map ) { g->m.add_item_or_charges( source, leftovers ); } } } }
void activity_on_turn_wear() { // Wear activity has source square, bools indicating source type, // indices of items on map or position of items in inventory, and quantities of same. tripoint source = g->u.activity.placement + g->u.pos(); bool from_inventory = g->u.activity.values[0]; bool from_vehicle = g->u.activity.values[1]; // load vehicle information if requested int s_cargo = -1; vehicle *s_veh = nullptr; if( from_vehicle ) { const cata::optional<vpart_reference> vp = g->m.veh_at( source ).part_with_feature( "CARGO", false ); assert( vp ); s_veh = &vp->vehicle(); s_cargo = vp->part_index(); assert( s_cargo >= 0 ); } std::list<int> indices; std::list<int> quantities; if( g->u.activity.values.size() % 2 != 0 ) { debugmsg( "ACT_WEAR started with uneven number of values." ); g->u.cancel_activity(); return; } else { // Note i = 2, skipping first 2 elements. for( size_t i = 2; i < g->u.activity.values.size(); i += 2 ) { indices.push_back( g->u.activity.values[i] ); quantities.push_back( g->u.activity.values[ i + 1 ] ); } } g->u.cancel_activity(); while( g->u.moves > 0 && !indices.empty() ) { int index = indices.back(); int quantity = quantities.back(); indices.pop_back(); quantities.pop_back(); if( from_inventory ) { if( g->u.wear( index ) ) { if( --quantity > 0 ) { indices.push_back( index ); quantities.push_back( quantity ); } } } else { item *temp_item = from_vehicle ? g->m.item_from( s_veh, s_cargo, index ) : g->m.item_from( source, index ); if( temp_item == nullptr ) { continue; // No such item. } // On successful wear remove from map or vehicle. if( g->u.wear_item( *temp_item ) ) { if( from_vehicle ) { s_veh->remove_item( s_cargo, index ); } else { g->m.i_rem( source, index ); } } } } // If there are items left, we ran out of moves, so make a new activity with the remainder. if( !indices.empty() ) { g->u.assign_activity( activity_id( "ACT_WEAR" ) ); g->u.activity.placement = source - g->u.pos(); g->u.activity.values.push_back( from_inventory ); g->u.activity.values.push_back( from_vehicle ); while( !indices.empty() ) { g->u.activity.values.push_back( indices.front() ); indices.pop_front(); g->u.activity.values.push_back( quantities.front() ); quantities.pop_front(); } } }
// Pick up items at (pos). void Pickup::pick_up( const tripoint &pos, int min ) { int cargo_part = -1; const optional_vpart_position vp = g->m.veh_at( pos ); vehicle *const veh = veh_pointer_or_null( vp ); bool from_vehicle = false; if( min != -1 ) { switch( interact_with_vehicle( veh, pos, vp ? vp->part_index() : -1 ) ) { case DONE: return; case ITEMS_FROM_CARGO: { const cata::optional<vpart_reference> carg = vp.part_with_feature( "CARGO", false ); cargo_part = carg ? carg->part_index() : -1; } from_vehicle = cargo_part >= 0; break; case ITEMS_FROM_GROUND: // Nothing to change, default is to pick from ground anyway. if( g->m.has_flag( "SEALED", pos ) ) { return; } break; } } if( !from_vehicle ) { bool isEmpty = ( g->m.i_at( pos ).empty() ); // Hide the pickup window if this is a toilet and there's nothing here // but water. if( ( !isEmpty ) && g->m.furn( pos ) == f_toilet ) { isEmpty = true; for( auto maybe_water : g->m.i_at( pos ) ) { if( maybe_water.typeId() != "water" ) { isEmpty = false; break; } } } if( isEmpty && ( min != -1 || !get_option<bool>( "AUTO_PICKUP_ADJACENT" ) ) ) { return; } } // which items are we grabbing? std::vector<item> here; if( from_vehicle ) { auto vehitems = veh->get_items( cargo_part ); here.resize( vehitems.size() ); std::copy( vehitems.begin(), vehitems.end(), here.begin() ); } else { auto mapitems = g->m.i_at( pos ); here.resize( mapitems.size() ); std::copy( mapitems.begin(), mapitems.end(), here.begin() ); } if( min == -1 ) { // Recursively pick up adjacent items if that option is on. if( get_option<bool>( "AUTO_PICKUP_ADJACENT" ) && g->u.pos() == pos ) { //Autopickup adjacent direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST}; for( auto &elem : adjacentDir ) { tripoint apos = tripoint( direction_XY( elem ), 0 ); apos += pos; pick_up( apos, min ); } } // Bail out if this square cannot be auto-picked-up if( g->check_zone( zone_type_id( "NO_AUTO_PICKUP" ), pos ) ) { return; } else if( g->m.has_flag( "SEALED", pos ) ) { return; } } // Not many items, just grab them if( ( int )here.size() <= min && min != -1 ) { g->u.assign_activity( activity_id( "ACT_PICKUP" ) ); g->u.activity.placement = pos - g->u.pos(); g->u.activity.values.push_back( from_vehicle ); // Only one item means index is 0. g->u.activity.values.push_back( 0 ); // auto-pickup means pick up all. g->u.activity.values.push_back( 0 ); return; } std::vector<std::list<item_idx>> stacked_here; for( size_t i = 0; i < here.size(); i++ ) { item &it = here[i]; bool found_stack = false; for( auto &stack : stacked_here ) { if( stack.begin()->_item.stacks_with( it ) ) { item_idx el = { it, i }; stack.push_back( el ); found_stack = true; break; } } if( !found_stack ) { std::list<item_idx> newstack; newstack.push_back( { it, i } ); stacked_here.push_back( newstack ); } } std::reverse( stacked_here.begin(), stacked_here.end() ); if( min != -1 ) { // don't bother if we're just autopickuping g->temp_exit_fullscreen(); } bool sideStyle = use_narrow_sidebar(); // Otherwise, we have Autopickup, 2 or more items and should list them, etc. int maxmaxitems = sideStyle ? TERMY : getmaxy( g->w_messages ) - 3; int itemsH = std::min( 25, TERMY / 2 ); int pickupBorderRows = 3; // The pickup list may consume the entire terminal, minus space needed for its // header/footer and the item info window. int minleftover = itemsH + pickupBorderRows; if( maxmaxitems > TERMY - minleftover ) { maxmaxitems = TERMY - minleftover; } const int minmaxitems = sideStyle ? 6 : 9; std::vector<pickup_count> getitem( stacked_here.size() ); int maxitems = stacked_here.size(); maxitems = ( maxitems < minmaxitems ? minmaxitems : ( maxitems > maxmaxitems ? maxmaxitems : maxitems ) ); int itemcount = 0; if( min == -1 ) { //Auto Pickup, select matching items if( !select_autopickup_items( stacked_here, getitem ) ) { // If we didn't find anything, bail out now. return; } } else { int pickupH = maxitems + pickupBorderRows; int pickupW = getmaxx( g->w_messages ); int pickupY = VIEW_OFFSET_Y; int pickupX = getbegx( g->w_messages ); int itemsW = pickupW; int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH; int itemsX = pickupX; catacurses::window w_pickup = catacurses::newwin( pickupH, pickupW, pickupY, pickupX ); catacurses::window w_item_info = catacurses::newwin( itemsH, itemsW, itemsY, itemsX ); std::string action; long raw_input_char = ' '; input_context ctxt( "PICKUP" ); ctxt.register_action( "UP" ); ctxt.register_action( "DOWN" ); ctxt.register_action( "RIGHT" ); ctxt.register_action( "LEFT" ); ctxt.register_action( "NEXT_TAB", _( "Next page" ) ); ctxt.register_action( "PREV_TAB", _( "Previous page" ) ); ctxt.register_action( "SCROLL_UP" ); ctxt.register_action( "SCROLL_DOWN" ); ctxt.register_action( "CONFIRM" ); ctxt.register_action( "SELECT_ALL" ); ctxt.register_action( "QUIT", _( "Cancel" ) ); ctxt.register_action( "ANY_INPUT" ); ctxt.register_action( "HELP_KEYBINDINGS" ); ctxt.register_action( "FILTER" ); int start = 0; int cur_it = 0; bool update = true; mvwprintw( w_pickup, 0, 0, _( "PICK UP" ) ); int selected = 0; int iScrollPos = 0; std::string filter; std::string new_filter; std::vector<int> matches;//Indexes of items that match the filter bool filter_changed = true; if( g->was_fullscreen ) { g->draw_ter(); } // Now print the two lists; those on the ground and about to be added to inv // Continue until we hit return or space do { const std::string pickup_chars = ctxt.get_available_single_char_hotkeys( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;" ); int idx = -1; for( int i = 1; i < pickupH; i++ ) { mvwprintw( w_pickup, i, 0, " " ); } if( action == "ANY_INPUT" && raw_input_char >= '0' && raw_input_char <= '9' ) { int raw_input_char_value = ( char )raw_input_char - '0'; itemcount *= 10; itemcount += raw_input_char_value; if( itemcount < 0 ) { itemcount = 0; } } else if( action == "SCROLL_UP" ) { iScrollPos--; } else if( action == "SCROLL_DOWN" ) { iScrollPos++; } else if( action == "PREV_TAB" ) { if( start > 0 ) { start -= maxitems; } else { start = ( int )( ( matches.size() - 1 ) / maxitems ) * maxitems; } selected = start; mvwprintw( w_pickup, maxitems + 2, 0, " " ); } else if( action == "NEXT_TAB" ) { if( start + maxitems < ( int )matches.size() ) { start += maxitems; } else { start = 0; } iScrollPos = 0; selected = start; mvwprintw( w_pickup, maxitems + 2, pickupH, " " ); } else if( action == "UP" ) { selected--; iScrollPos = 0; if( selected < 0 ) { selected = matches.size() - 1; start = ( int )( matches.size() / maxitems ) * maxitems; if( start >= ( int )matches.size() ) { start -= maxitems; } } else if( selected < start ) { start -= maxitems; } } else if( action == "DOWN" ) { selected++; iScrollPos = 0; if( selected >= ( int )matches.size() ) { selected = 0; start = 0; } else if( selected >= start + maxitems ) { start += maxitems; } } else if( selected >= 0 && selected < int( matches.size() ) && ( ( action == "RIGHT" && !getitem[matches[selected]].pick ) || ( action == "LEFT" && getitem[matches[selected]].pick ) ) ) { idx = selected; } else if( action == "FILTER" ) { new_filter = filter; string_input_popup popup; popup .title( _( "Set filter" ) ) .width( 30 ) .edit( new_filter ); if( !popup.canceled() ) { filter_changed = true; } else { wrefresh( g->w_terrain ); } } else if( action == "ANY_INPUT" && raw_input_char == '`' ) { std::string ext = string_input_popup() .title( _( "Enter 2 letters (case sensitive):" ) ) .width( 3 ) .max_length( 2 ) .query_string(); if( ext.size() == 2 ) { int p1 = pickup_chars.find( ext.at( 0 ) ); int p2 = pickup_chars.find( ext.at( 1 ) ); if( p1 != -1 && p2 != -1 ) { idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2; } } } else if( action == "ANY_INPUT" ) { idx = ( raw_input_char <= 127 ) ? pickup_chars.find( raw_input_char ) : -1; iScrollPos = 0; } if( idx >= 0 && idx < ( int )matches.size() ) { size_t true_idx = matches[idx]; if( itemcount != 0 || getitem[true_idx].count == 0 ) { item &temp = stacked_here[true_idx].begin()->_item; int amount_available = temp.count_by_charges() ? temp.charges : stacked_here[true_idx].size(); if( itemcount >= amount_available ) { itemcount = 0; } getitem[true_idx].count = itemcount; itemcount = 0; } // Note: this might not change the value of getitem[idx] at all! getitem[true_idx].pick = ( action == "RIGHT" ? true : ( action == "LEFT" ? false : !getitem[true_idx].pick ) ); if( action != "RIGHT" && action != "LEFT" ) { selected = idx; start = ( int )( idx / maxitems ) * maxitems; } if( !getitem[true_idx].pick ) { getitem[true_idx].count = 0; } update = true; } if( filter_changed ) { matches.clear(); while( matches.empty() ) { auto filter_func = item_filter_from_string( new_filter ); for( size_t index = 0; index < stacked_here.size(); index++ ) { if( filter_func( stacked_here[index].begin()->_item ) ) { matches.push_back( index ); } } if( matches.empty() ) { popup( _( "Your filter returned no results" ) ); wrefresh( g->w_terrain ); // The filter must have results, or simply be emptied or canceled, // as this screen can't be reached without there being // items available string_input_popup popup; popup .title( _( "Set filter" ) ) .width( 30 ) .edit( new_filter ); if( popup.canceled() ) { new_filter = filter; filter_changed = false; } } } if( filter_changed ) { filter = new_filter; filter_changed = false; selected = 0; start = 0; iScrollPos = 0; } wrefresh( g->w_terrain ); } item &selected_item = stacked_here[matches[selected]].begin()->_item; werase( w_item_info ); if( selected >= 0 && selected <= ( int )stacked_here.size() - 1 ) { std::vector<iteminfo> vThisItem; std::vector<iteminfo> vDummy; selected_item.info( true, vThisItem ); draw_item_info( w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true ); } draw_custom_border( w_item_info, false ); mvwprintw( w_item_info, 0, 2, "< " ); trim_and_print( w_item_info, 0, 4, itemsW - 8, c_white, "%s >", selected_item.display_name().c_str() ); wrefresh( w_item_info ); if( action == "SELECT_ALL" ) { int count = 0; for( auto i : matches ) { if( getitem[i].pick ) { count++; } getitem[i].pick = true; } if( count == ( int )stacked_here.size() ) { for( size_t i = 0; i < stacked_here.size(); i++ ) { getitem[i].pick = false; } } update = true; } for( cur_it = start; cur_it < start + maxitems; cur_it++ ) { mvwprintw( w_pickup, 1 + ( cur_it % maxitems ), 0, " " ); if( cur_it < ( int )matches.size() ) { int true_it = matches[cur_it]; item &this_item = stacked_here[ true_it ].begin()->_item; nc_color icolor = this_item.color_in_inventory(); if( cur_it == selected ) { icolor = hilite( icolor ); } if( cur_it < ( int )pickup_chars.size() ) { mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, char( pickup_chars[cur_it] ) ); } else if( cur_it < ( int )pickup_chars.size() + ( int )pickup_chars.size() * ( int )pickup_chars.size() ) { int p = cur_it - pickup_chars.size(); int p1 = p / pickup_chars.size(); int p2 = p % pickup_chars.size(); mvwprintz( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, "`%c%c", char( pickup_chars[p1] ), char( pickup_chars[p2] ) ); } else { mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, ' ' ); } if( getitem[true_it].pick ) { if( getitem[true_it].count == 0 ) { wprintz( w_pickup, c_light_blue, " + " ); } else { wprintz( w_pickup, c_light_blue, " # " ); } } else { wprintw( w_pickup, " - " ); } std::string item_name; if( stacked_here[true_it].begin()->_item.ammo_type() == "money" ) { //Count charges //TODO: transition to the item_location system used for the inventory unsigned long charges_total = 0; for( const auto item : stacked_here[true_it] ) { charges_total += item._item.charges; } //Picking up none or all the cards in a stack if( !getitem[true_it].pick || getitem[true_it].count == 0 ) { item_name = stacked_here[true_it].begin()->_item.display_money( stacked_here[true_it].size(), charges_total ); } else { unsigned long charges = 0; int c = getitem[true_it].count; for( auto it = stacked_here[true_it].begin(); it != stacked_here[true_it].end() && c > 0; ++it, --c ) { charges += it->_item.charges; } item_name = string_format( _( "%s of %s" ), stacked_here[true_it].begin()->_item.display_money( getitem[true_it].count, charges ), format_money( charges_total ) ); } } else { item_name = this_item.display_name( stacked_here[true_it].size() ); } if( stacked_here[true_it].size() > 1 ) { item_name = string_format( "%d %s", stacked_here[true_it].size(), item_name.c_str() ); } if( get_option<bool>( "ITEM_SYMBOLS" ) ) { item_name = string_format( "%s %s", this_item.symbol().c_str(), item_name.c_str() ); } trim_and_print( w_pickup, 1 + ( cur_it % maxitems ), 6, pickupW - 4, icolor, item_name ); } } mvwprintw( w_pickup, maxitems + 1, 0, _( "[%s] Unmark" ), ctxt.get_desc( "LEFT", 1 ).c_str() ); center_print( w_pickup, maxitems + 1, c_light_gray, string_format( _( "[%s] Help" ), ctxt.get_desc( "HELP_KEYBINDINGS", 1 ).c_str() ) ); right_print( w_pickup, maxitems + 1, 0, c_light_gray, string_format( _( "[%s] Mark" ), ctxt.get_desc( "RIGHT", 1 ).c_str() ) ); mvwprintw( w_pickup, maxitems + 2, 0, _( "[%s] Prev" ), ctxt.get_desc( "PREV_TAB", 1 ).c_str() ); center_print( w_pickup, maxitems + 2, c_light_gray, string_format( _( "[%s] All" ), ctxt.get_desc( "SELECT_ALL", 1 ).c_str() ) ); right_print( w_pickup, maxitems + 2, 0, c_light_gray, string_format( _( "[%s] Next" ), ctxt.get_desc( "NEXT_TAB", 1 ).c_str() ) ); if( update ) { // Update weight & volume information update = false; for( int i = 9; i < pickupW; ++i ) { mvwaddch( w_pickup, 0, i, ' ' ); } units::mass weight_picked_up = 0; units::volume volume_picked_up = 0; for( size_t i = 0; i < getitem.size(); i++ ) { if( getitem[i].pick ) { item temp = stacked_here[i].begin()->_item; if( temp.count_by_charges() && getitem[i].count < temp.charges && getitem[i].count != 0 ) { temp.charges = getitem[i].count; } int num_picked = std::min( stacked_here[i].size(), getitem[i].count == 0 ? stacked_here[i].size() : getitem[i].count ); weight_picked_up += temp.weight() * num_picked; volume_picked_up += temp.volume() * num_picked; } } auto weight_predict = g->u.weight_carried() + weight_picked_up; auto volume_predict = g->u.volume_carried() + volume_picked_up; mvwprintz( w_pickup, 0, 9, weight_predict > g->u.weight_capacity() ? c_red : c_white, _( "Wgt %.1f" ), round_up( convert_weight( weight_predict ), 1 ) ); wprintz( w_pickup, c_white, "/%.1f", round_up( convert_weight( g->u.weight_capacity() ), 1 ) ); std::string fmted_volume_predict = format_volume( volume_predict ); mvwprintz( w_pickup, 0, 24, volume_predict > g->u.volume_capacity() ? c_red : c_white, _( "Vol %s" ), fmted_volume_predict.c_str() ); std::string fmted_volume_capacity = format_volume( g->u.volume_capacity() ); wprintz( w_pickup, c_white, "/%s", fmted_volume_capacity.c_str() ); }; wrefresh( w_pickup ); action = ctxt.handle_input(); raw_input_char = ctxt.get_raw_input().get_first_input(); } while( action != "QUIT" && action != "CONFIRM" ); bool item_selected = false; // Check if we have selected an item. for( auto selection : getitem ) { if( selection.pick ) { item_selected = true; } } if( action != "CONFIRM" || !item_selected ) { w_pickup = catacurses::window(); w_item_info = catacurses::window(); add_msg( _( "Never mind." ) ); g->reenter_fullscreen(); g->refresh_all(); return; } } // At this point we've selected our items, register an activity to pick them up. g->u.assign_activity( activity_id( "ACT_PICKUP" ) ); g->u.activity.placement = pos - g->u.pos(); g->u.activity.values.push_back( from_vehicle ); if( min == -1 ) { // Auto pickup will need to auto resume since there can be several of them on the stack. g->u.activity.auto_resume = true; } std::vector<std::pair<int, int>> pick_values; for( size_t i = 0; i < stacked_here.size(); i++ ) { const auto &selection = getitem[i]; if( !selection.pick ) { continue; } const auto &stack = stacked_here[i]; // Note: items can be both charged and stacked // For robustness, let's assume they can be both in the same stack bool pick_all = selection.count == 0; size_t count = selection.count; for( const item_idx &it : stack ) { if( !pick_all && count == 0 ) { break; } if( it._item.count_by_charges() ) { size_t num_picked = std::min( ( size_t )it._item.charges, count ); pick_values.push_back( { static_cast<int>( it.idx ), static_cast<int>( num_picked ) } ); count -= num_picked; } else { size_t num_picked = 1; pick_values.push_back( { static_cast<int>( it.idx ), 0 } ); count -= num_picked; } } } // The pickup activity picks up items last-to-first from its values list, so make sure the // higher indices are at the end. std::sort( pick_values.begin(), pick_values.end() ); for( auto &it : pick_values ) { g->u.activity.values.push_back( it.first ); g->u.activity.values.push_back( it.second ); } g->reenter_fullscreen(); }
bool Pickup::do_pickup( const tripoint &pickup_target_arg, bool from_vehicle, std::list<int> &indices, std::list<int> &quantities, bool autopickup ) { bool got_water = false; int cargo_part = -1; vehicle *veh = nullptr; bool weight_is_okay = ( g->u.weight_carried() <= g->u.weight_capacity() ); bool volume_is_okay = ( g->u.volume_carried() <= g->u.volume_capacity() ); bool offered_swap = false; // Convert from player-relative to map-relative. tripoint pickup_target = pickup_target_arg + g->u.pos(); // Map of items picked up so we can output them all at the end and // merge dropping items with the same name. PickupMap mapPickup; if( from_vehicle ) { const cata::optional<vpart_reference> vp = g->m.veh_at( pickup_target ).part_with_feature( "CARGO", false ); veh = &vp->vehicle(); cargo_part = vp->part_index(); } bool problem = false; while( !problem && g->u.moves >= 0 && !indices.empty() ) { // Pulling from the back of the (in-order) list of indices insures // that we pull from the end of the vector. int index = indices.back(); int quantity = quantities.back(); // Whether we pick the item up or not, we're done trying to do so, // so remove it from the list. indices.pop_back(); quantities.pop_back(); item *target = nullptr; if( from_vehicle ) { target = g->m.item_from( veh, cargo_part, index ); } else { target = g->m.item_from( pickup_target, index ); } if( target == nullptr ) { continue; // No such item. } problem = !pick_one_up( pickup_target, *target, veh, cargo_part, index, quantity, got_water, offered_swap, mapPickup, autopickup ); } if( !mapPickup.empty() ) { show_pickup_message( mapPickup ); } if( got_water ) { add_msg( m_info, _( "You can't pick up a liquid!" ) ); } if( weight_is_okay && g->u.weight_carried() > g->u.weight_capacity() ) { add_msg( m_bad, _( "You're overburdened!" ) ); } if( volume_is_okay && g->u.volume_carried() > g->u.volume_capacity() ) { add_msg( m_bad, _( "You struggle to carry such a large volume!" ) ); } return !problem; }
// I'd love to have this not duplicate so much code from Pickup::pick_one_up(), // but I don't see a clean way to do that. static void move_items( const tripoint &src, bool from_vehicle, const tripoint &dest, bool to_vehicle, std::list<int> &indices, std::list<int> &quantities ) { tripoint source = src + g->u.pos(); tripoint destination = dest + g->u.pos(); int s_cargo, d_cargo; // oui oui, mon frere s_cargo = d_cargo = -1; vehicle *s_veh, *d_veh; // 2diva4me s_veh = d_veh = nullptr; // load vehicle information if requested if( from_vehicle ) { const cata::optional<vpart_reference> vp = g->m.veh_at( source ).part_with_feature( "CARGO", false ); assert( vp ); s_veh = &vp->vehicle(); s_cargo = vp->part_index(); assert( s_cargo >= 0 ); } if( to_vehicle ) { const cata::optional<vpart_reference> vp = g->m.veh_at( destination ).part_with_feature( "CARGO", false ); assert( vp ); d_veh = &vp->vehicle(); d_cargo = vp->part_index(); assert( d_cargo >= 0 ); } while( g->u.moves > 0 && !indices.empty() ) { int index = indices.back(); int quantity = quantities.back(); indices.pop_back(); quantities.pop_back(); item *temp_item = from_vehicle ? g->m.item_from( s_veh, s_cargo, index ) : g->m.item_from( source, index ); if( temp_item == nullptr ) { continue; // No such item. } item leftovers = *temp_item; if( quantity != 0 && temp_item->count_by_charges() ) { // Reinserting leftovers happens after item removal to avoid stacking issues. leftovers.charges = temp_item->charges - quantity; if( leftovers.charges > 0 ) { temp_item->charges = quantity; } } else { leftovers.charges = 0; } // Check that we can pick it up. if( !temp_item->made_of( LIQUID ) ) { g->u.mod_moves( -Pickup::cost_to_move_item( g->u, *temp_item ) ); if( to_vehicle ) { put_into_vehicle_or_drop( g->u, { *temp_item }, destination ); } else { drop_on_map( g->u, { *temp_item }, destination ); } // Remove from map or vehicle. if( from_vehicle ) { s_veh->remove_item( s_cargo, index ); } else { g->m.i_rem( source, index ); } } // If we didn't pick up a whole stack, put the remainder back where it came from. if( leftovers.charges > 0 ) { bool to_map = !from_vehicle; if( !to_map ) { to_map = !s_veh->add_item( s_cargo, leftovers ); } if( to_map ) { g->m.add_item_or_charges( source, leftovers ); } } } }
void inventory::form_from_map( map &m, const tripoint &origin, int range, bool assign_invlet, bool clear_path ) { items.clear(); for( const tripoint &p : m.points_in_radius( origin, range ) ) { // can not reach this -> can not access its contents if( clear_path ) { if( origin != p && !m.clear_path( origin, p, range, 1, 100 ) ) { continue; } } if( m.has_furn( p ) ) { const furn_t &f = m.furn( p ).obj(); const itype *type = f.crafting_pseudo_item_type(); if( type != nullptr ) { const itype *ammo = f.crafting_ammo_item_type(); item furn_item( type, calendar::turn, 0 ); furn_item.item_tags.insert( "PSEUDO" ); furn_item.charges = ammo ? count_charges_in_list( ammo, m.i_at( p ) ) : 0; add_item( furn_item ); } } if( m.accessible_items( p ) ) { for( auto &i : m.i_at( p ) ) { if( !i.made_of( LIQUID ) ) { add_item( i, false, assign_invlet ); } } } // Kludges for now! if( m.has_nearby_fire( p, 0 ) ) { item fire( "fire", 0 ); fire.charges = 1; add_item( fire ); } // Handle any water from infinite map sources. item water = m.water_from( p ); if( !water.is_null() ) { add_item( water ); } // kludge that can probably be done better to check specifically for toilet water to use in // crafting if( m.furn( p ).obj().examine == &iexamine::toilet ) { // get water charges at location auto toilet = m.i_at( p ); auto water = toilet.end(); for( auto candidate = toilet.begin(); candidate != toilet.end(); ++candidate ) { if( candidate->typeId() == "water" ) { water = candidate; break; } } if( water != toilet.end() && water->charges > 0 ) { add_item( *water ); } } // keg-kludge if( m.furn( p ).obj().examine == &iexamine::keg ) { auto liq_contained = m.i_at( p ); for( auto &i : liq_contained ) { if( i.made_of( LIQUID ) ) { add_item( i ); } } } // WARNING: The part below has a bug that's currently quite minor // When a vehicle has multiple faucets in range, available water is // multiplied by the number of faucets. // Same thing happens for all other tools and resources, but not cargo const optional_vpart_position vp = m.veh_at( p ); if( !vp ) { continue; } vehicle *const veh = &vp->vehicle(); //Adds faucet to kitchen stuff; may be horribly wrong to do such.... //ShouldBreak into own variable const cata::optional<vpart_reference> kpart = vp.part_with_feature( "KITCHEN", true ); const cata::optional<vpart_reference> faupart = vp.part_with_feature( "FAUCET", true ); const cata::optional<vpart_reference> weldpart = vp.part_with_feature( "WELDRIG", true ); const cata::optional<vpart_reference> craftpart = vp.part_with_feature( "CRAFTRIG", true ); const cata::optional<vpart_reference> forgepart = vp.part_with_feature( "FORGE", true ); const cata::optional<vpart_reference> kilnpart = vp.part_with_feature( "KILN", true ); const cata::optional<vpart_reference> chempart = vp.part_with_feature( "CHEMLAB", true ); const cata::optional<vpart_reference> cargo = vp.part_with_feature( "CARGO", true ); if( cargo ) { const auto items = veh->get_items( cargo->part_index() ); *this += std::list<item>( items.begin(), items.end() ); } if( faupart ) { for( const auto &it : veh->fuels_left() ) { item fuel( it.first, 0 ); if( fuel.made_of( LIQUID ) ) { fuel.charges = it.second; add_item( fuel ); } } } if( kpart ) { item hotplate( "hotplate", 0 ); hotplate.charges = veh->fuel_left( "battery", true ); hotplate.item_tags.insert( "PSEUDO" ); add_item( hotplate ); item pot( "pot", 0 ); pot.item_tags.insert( "PSEUDO" ); add_item( pot ); item pan( "pan", 0 ); pan.item_tags.insert( "PSEUDO" ); add_item( pan ); } if( weldpart ) { item welder( "welder", 0 ); welder.charges = veh->fuel_left( "battery", true ); welder.item_tags.insert( "PSEUDO" ); add_item( welder ); item soldering_iron( "soldering_iron", 0 ); soldering_iron.charges = veh->fuel_left( "battery", true ); soldering_iron.item_tags.insert( "PSEUDO" ); add_item( soldering_iron ); } if( craftpart ) { item vac_sealer( "vac_sealer", 0 ); vac_sealer.charges = veh->fuel_left( "battery", true ); vac_sealer.item_tags.insert( "PSEUDO" ); add_item( vac_sealer ); item dehydrator( "dehydrator", 0 ); dehydrator.charges = veh->fuel_left( "battery", true ); dehydrator.item_tags.insert( "PSEUDO" ); add_item( dehydrator ); item food_processor( "food_processor", 0 ); food_processor.charges = veh->fuel_left( "battery", true ); food_processor.item_tags.insert( "PSEUDO" ); add_item( food_processor ); item press( "press", 0 ); press.charges = veh->fuel_left( "battery", true ); press.item_tags.insert( "PSEUDO" ); add_item( press ); } if( forgepart ) { item forge( "forge", 0 ); forge.charges = veh->fuel_left( "battery", true ); forge.item_tags.insert( "PSEUDO" ); add_item( forge ); } if( kilnpart ) { item kiln( "kiln", 0 ); kiln.charges = veh->fuel_left( "battery", true ); kiln.item_tags.insert( "PSEUDO" ); add_item( kiln ); } if( chempart ) { item hotplate( "hotplate", 0 ); hotplate.charges = veh->fuel_left( "battery", true ); hotplate.item_tags.insert( "PSEUDO" ); add_item( hotplate ); item chemistry_set( "chemistry_set", 0 ); chemistry_set.charges = veh->fuel_left( "battery", true ); chemistry_set.item_tags.insert( "PSEUDO" ); add_item( chemistry_set ); } } }