void put_into_vehicle_or_drop( Character &c, item_drop_reason reason, const std::list<item> &items,
                               const tripoint &where, bool force_ground )
{
    const cata::optional<vpart_reference> vp = g->m.veh_at( where ).part_with_feature( "CARGO", false );
    if( vp && !force_ground ) {
        put_into_vehicle( c, reason, items, vp->vehicle(), vp->part_index() );
        return;
    }
    drop_on_map( c, reason, items, where );
}
Пример #2
0
/**
 * Prints a list of all parts to the screen inside of a boxed window, possibly
 * highlighting a selected one.
 * @param win The window to draw in.
 * @param y1 The y-coordinate to start drawing at.
 * @param max_y Draw no further than this y-coordinate.
 * @param width The width of the window.
 * @param p The index of the part being examined.
 * @param hl The index of the part to highlight (if any).
 */
int vehicle::print_part_list( const catacurses::window &win, int y1, const int max_y, int width,
                              int p, int hl /*= -1*/ ) const
{
    if( p < 0 || p >= ( int )parts.size() ) {
        return y1;
    }
    std::vector<int> pl = this->parts_at_relative( parts[p].mount.x, parts[p].mount.y );
    int y = y1;
    for( size_t i = 0; i < pl.size(); i++ ) {
        if( y >= max_y ) {
            mvwprintz( win, y, 1, c_yellow, _( "More parts here..." ) );
            ++y;
            break;
        }

        const vehicle_part &vp = parts[ pl [ i ] ];
        nc_color col_cond = vp.is_broken() ? c_dark_gray : vp.base.damage_color();

        std::string partname = vp.name();

        if( vp.is_fuel_store() && vp.ammo_current() != "null" ) {
            partname += string_format( " (%s)", item::nname( vp.ammo_current() ).c_str() );
        }

        if( part_flag( pl[i], "CARGO" ) ) {
            //~ used/total volume of a cargo vehicle part
            partname += string_format( _( " (vol: %s/%s %s)" ),
                                       format_volume( stored_volume( pl[i] ) ).c_str(),
                                       format_volume( max_volume( pl[i] ) ).c_str(),
                                       volume_units_abbr() );
        }

        bool armor = part_flag( pl[i], "ARMOR" );
        std::string left_sym;
        std::string right_sym;
        if( armor ) {
            left_sym = "(";
            right_sym = ")";
        } else if( part_info( pl[i] ).location == part_location_structure ) {
            left_sym = "[";
            right_sym = "]";
        } else {
            left_sym = "-";
            right_sym = "-";
        }
        nc_color sym_color = ( int )i == hl ? hilite( c_light_gray ) : c_light_gray;
        mvwprintz( win, y, 1, sym_color, left_sym );
        trim_and_print( win, y, 2, getmaxx( win ) - 4,
                        ( int )i == hl ? hilite( col_cond ) : col_cond, partname );
        wprintz( win, sym_color, right_sym );

        if( i == 0 && vpart_position( const_cast<vehicle &>( *this ), pl[i] ).is_inside() ) {
            //~ indicates that a vehicle part is inside
            mvwprintz( win, y, width - 2 - utf8_width( _( "Interior" ) ), c_light_gray, _( "Interior" ) );
        } else if( i == 0 ) {
            //~ indicates that a vehicle part is outside
            mvwprintz( win, y, width - 2 - utf8_width( _( "Exterior" ) ), c_light_gray, _( "Exterior" ) );
        }
        y++;
    }

    // print the label for this location
    const cata::optional<std::string> label = vpart_position( const_cast<vehicle &>( *this ),
            p ).get_label();
    if( label && y <= max_y ) {
        mvwprintz( win, y++, 1, c_light_red, _( "Label: %s" ), label->c_str() );
    }

    return y;
}
// I'd love to have this not duplicate so much code from Pickup::pick_one_up(),
// but I don't see a clean way to do that.
static void move_items( player &p, const tripoint &src, bool from_vehicle,
                        const tripoint &dest, bool to_vehicle,
                        std::list<int> &indices, std::list<int> &quantities )
{
    tripoint source = src + p.pos();
    tripoint destination = dest + p.pos();

    int s_cargo = -1;
    vehicle *s_veh = nullptr;

    // load vehicle information if requested
    if( from_vehicle ) {
        const cata::optional<vpart_reference> vp = g->m.veh_at( source ).part_with_feature( "CARGO",
                false );
        assert( vp );
        s_veh = &vp->vehicle();
        s_cargo = vp->part_index();
        assert( s_cargo >= 0 );
    }

    while( p.moves > 0 && !indices.empty() ) {
        int index = indices.back();
        int quantity = quantities.back();
        indices.pop_back();
        quantities.pop_back();

        item *temp_item = from_vehicle ? g->m.item_from( s_veh, s_cargo, index ) :
                          g->m.item_from( source, index );

        if( temp_item == nullptr ) {
            continue; // No such item.
        }

        item leftovers = *temp_item;

        if( quantity != 0 && temp_item->count_by_charges() ) {
            // Reinserting leftovers happens after item removal to avoid stacking issues.
            leftovers.charges = temp_item->charges - quantity;
            if( leftovers.charges > 0 ) {
                temp_item->charges = quantity;
            }
        } else {
            leftovers.charges = 0;
        }

        // Check that we can pick it up.
        if( !temp_item->made_of_from_type( LIQUID ) ) {
            // This is for hauling across zlevels, remove when going up and down stairs
            // is no longer teleportation
            int distance = src.z == dest.z ? std::max( rl_dist( src, dest ), 1 ) : 1;
            p.mod_moves( -Pickup::cost_to_move_item( p, *temp_item ) * distance );
            if( to_vehicle ) {
                put_into_vehicle_or_drop( p, item_drop_reason::deliberate, { *temp_item },
                                          destination );
            } else {
                drop_on_map( p, item_drop_reason::deliberate, { *temp_item }, destination );
            }
            // Remove from map or vehicle.
            if( from_vehicle ) {
                s_veh->remove_item( s_cargo, index );
            } else {
                g->m.i_rem( source, index );
            }
        }

        // If we didn't pick up a whole stack, put the remainder back where it came from.
        if( leftovers.charges > 0 ) {
            bool to_map = !from_vehicle;
            if( !to_map ) {
                to_map = !s_veh->add_item( s_cargo, leftovers );
            }
            if( to_map ) {
                g->m.add_item_or_charges( source, leftovers );
            }
        }
    }
}
void activity_on_turn_wear()
{
    // Wear activity has source square, bools indicating source type,
    // indices of items on map or position of items in inventory, and quantities of same.
    tripoint source = g->u.activity.placement + g->u.pos();
    bool from_inventory = g->u.activity.values[0];
    bool from_vehicle = g->u.activity.values[1];

    // load vehicle information if requested
    int s_cargo = -1;
    vehicle *s_veh = nullptr;

    if( from_vehicle ) {
        const cata::optional<vpart_reference> vp = g->m.veh_at( source ).part_with_feature( "CARGO",
                false );
        assert( vp );
        s_veh = &vp->vehicle();
        s_cargo = vp->part_index();
        assert( s_cargo >= 0 );
    }

    std::list<int> indices;
    std::list<int> quantities;

    if( g->u.activity.values.size() % 2 != 0 ) {
        debugmsg( "ACT_WEAR started with uneven number of values." );
        g->u.cancel_activity();
        return;
    } else {
        // Note i = 2, skipping first 2 elements.
        for( size_t i = 2; i < g->u.activity.values.size(); i += 2 ) {
            indices.push_back( g->u.activity.values[i] );
            quantities.push_back( g->u.activity.values[ i + 1 ] );
        }
    }
    g->u.cancel_activity();

    while( g->u.moves > 0 && !indices.empty() ) {
        int index = indices.back();
        int quantity = quantities.back();
        indices.pop_back();
        quantities.pop_back();

        if( from_inventory ) {
            if( g->u.wear( index ) ) {
                if( --quantity > 0 ) {
                    indices.push_back( index );
                    quantities.push_back( quantity );
                }
            }
        } else {
            item *temp_item = from_vehicle ? g->m.item_from( s_veh, s_cargo, index ) : g->m.item_from( source,
                              index );
            if( temp_item == nullptr ) {
                continue; // No such item.
            }
            // On successful wear remove from map or vehicle.
            if( g->u.wear_item( *temp_item ) ) {
                if( from_vehicle ) {
                    s_veh->remove_item( s_cargo, index );
                } else {
                    g->m.i_rem( source, index );
                }
            }
        }
    }
    // If there are items left, we ran out of moves, so make a new activity with the remainder.
    if( !indices.empty() ) {
        g->u.assign_activity( activity_id( "ACT_WEAR" ) );
        g->u.activity.placement = source - g->u.pos();
        g->u.activity.values.push_back( from_inventory );
        g->u.activity.values.push_back( from_vehicle );
        while( !indices.empty() ) {
            g->u.activity.values.push_back( indices.front() );
            indices.pop_front();
            g->u.activity.values.push_back( quantities.front() );
            quantities.pop_front();
        }
    }
}
Пример #5
0
// Pick up items at (pos).
void Pickup::pick_up( const tripoint &pos, int min )
{
    int cargo_part = -1;

    const optional_vpart_position vp = g->m.veh_at( pos );
    vehicle *const veh = veh_pointer_or_null( vp );
    bool from_vehicle = false;

    if( min != -1 ) {
        switch( interact_with_vehicle( veh, pos, vp ? vp->part_index() : -1 ) ) {
            case DONE:
                return;
            case ITEMS_FROM_CARGO: {
                const cata::optional<vpart_reference> carg = vp.part_with_feature( "CARGO", false );
                cargo_part = carg ? carg->part_index() : -1;
            }
            from_vehicle = cargo_part >= 0;
            break;
            case ITEMS_FROM_GROUND:
                // Nothing to change, default is to pick from ground anyway.
                if( g->m.has_flag( "SEALED", pos ) ) {
                    return;
                }

                break;
        }
    }

    if( !from_vehicle ) {
        bool isEmpty = ( g->m.i_at( pos ).empty() );

        // Hide the pickup window if this is a toilet and there's nothing here
        // but water.
        if( ( !isEmpty ) && g->m.furn( pos ) == f_toilet ) {
            isEmpty = true;
            for( auto maybe_water : g->m.i_at( pos ) ) {
                if( maybe_water.typeId() != "water" ) {
                    isEmpty = false;
                    break;
                }
            }
        }

        if( isEmpty && ( min != -1 || !get_option<bool>( "AUTO_PICKUP_ADJACENT" ) ) ) {
            return;
        }
    }

    // which items are we grabbing?
    std::vector<item> here;
    if( from_vehicle ) {
        auto vehitems = veh->get_items( cargo_part );
        here.resize( vehitems.size() );
        std::copy( vehitems.begin(), vehitems.end(), here.begin() );
    } else {
        auto mapitems = g->m.i_at( pos );
        here.resize( mapitems.size() );
        std::copy( mapitems.begin(), mapitems.end(), here.begin() );
    }

    if( min == -1 ) {
        // Recursively pick up adjacent items if that option is on.
        if( get_option<bool>( "AUTO_PICKUP_ADJACENT" ) && g->u.pos() == pos ) {
            //Autopickup adjacent
            direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST};
            for( auto &elem : adjacentDir ) {

                tripoint apos = tripoint( direction_XY( elem ), 0 );
                apos += pos;

                pick_up( apos, min );
            }
        }

        // Bail out if this square cannot be auto-picked-up
        if( g->check_zone( zone_type_id( "NO_AUTO_PICKUP" ), pos ) ) {
            return;
        } else if( g->m.has_flag( "SEALED", pos ) ) {
            return;
        }
    }

    // Not many items, just grab them
    if( ( int )here.size() <= min && min != -1 ) {
        g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
        g->u.activity.placement = pos - g->u.pos();
        g->u.activity.values.push_back( from_vehicle );
        // Only one item means index is 0.
        g->u.activity.values.push_back( 0 );
        // auto-pickup means pick up all.
        g->u.activity.values.push_back( 0 );
        return;
    }

    std::vector<std::list<item_idx>> stacked_here;
    for( size_t i = 0; i < here.size(); i++ ) {
        item &it = here[i];
        bool found_stack = false;
        for( auto &stack : stacked_here ) {
            if( stack.begin()->_item.stacks_with( it ) ) {
                item_idx el = { it, i };
                stack.push_back( el );
                found_stack = true;
                break;
            }
        }
        if( !found_stack ) {
            std::list<item_idx> newstack;
            newstack.push_back( { it, i } );
            stacked_here.push_back( newstack );
        }
    }
    std::reverse( stacked_here.begin(), stacked_here.end() );

    if( min != -1 ) { // don't bother if we're just autopickuping
        g->temp_exit_fullscreen();
    }
    bool sideStyle = use_narrow_sidebar();

    // Otherwise, we have Autopickup, 2 or more items and should list them, etc.
    int maxmaxitems = sideStyle ? TERMY : getmaxy( g->w_messages ) - 3;

    int itemsH = std::min( 25, TERMY / 2 );
    int pickupBorderRows = 3;

    // The pickup list may consume the entire terminal, minus space needed for its
    // header/footer and the item info window.
    int minleftover = itemsH + pickupBorderRows;
    if( maxmaxitems > TERMY - minleftover ) {
        maxmaxitems = TERMY - minleftover;
    }

    const int minmaxitems = sideStyle ? 6 : 9;

    std::vector<pickup_count> getitem( stacked_here.size() );

    int maxitems = stacked_here.size();
    maxitems = ( maxitems < minmaxitems ? minmaxitems : ( maxitems > maxmaxitems ? maxmaxitems :
                 maxitems ) );

    int itemcount = 0;

    if( min == -1 ) { //Auto Pickup, select matching items
        if( !select_autopickup_items( stacked_here, getitem ) ) {
            // If we didn't find anything, bail out now.
            return;
        }
    } else {
        int pickupH = maxitems + pickupBorderRows;
        int pickupW = getmaxx( g->w_messages );
        int pickupY = VIEW_OFFSET_Y;
        int pickupX = getbegx( g->w_messages );

        int itemsW = pickupW;
        int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH;
        int itemsX = pickupX;

        catacurses::window w_pickup = catacurses::newwin( pickupH, pickupW, pickupY, pickupX );
        catacurses::window w_item_info = catacurses::newwin( itemsH,  itemsW,  itemsY,  itemsX );

        std::string action;
        long raw_input_char = ' ';
        input_context ctxt( "PICKUP" );
        ctxt.register_action( "UP" );
        ctxt.register_action( "DOWN" );
        ctxt.register_action( "RIGHT" );
        ctxt.register_action( "LEFT" );
        ctxt.register_action( "NEXT_TAB", _( "Next page" ) );
        ctxt.register_action( "PREV_TAB", _( "Previous page" ) );
        ctxt.register_action( "SCROLL_UP" );
        ctxt.register_action( "SCROLL_DOWN" );
        ctxt.register_action( "CONFIRM" );
        ctxt.register_action( "SELECT_ALL" );
        ctxt.register_action( "QUIT", _( "Cancel" ) );
        ctxt.register_action( "ANY_INPUT" );
        ctxt.register_action( "HELP_KEYBINDINGS" );
        ctxt.register_action( "FILTER" );

        int start = 0;
        int cur_it = 0;
        bool update = true;
        mvwprintw( w_pickup, 0, 0, _( "PICK UP" ) );
        int selected = 0;
        int iScrollPos = 0;

        std::string filter;
        std::string new_filter;
        std::vector<int> matches;//Indexes of items that match the filter
        bool filter_changed = true;
        if( g->was_fullscreen ) {
            g->draw_ter();
        }
        // Now print the two lists; those on the ground and about to be added to inv
        // Continue until we hit return or space
        do {
            const std::string pickup_chars =
                ctxt.get_available_single_char_hotkeys( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;" );
            int idx = -1;
            for( int i = 1; i < pickupH; i++ ) {
                mvwprintw( w_pickup, i, 0,
                           "                                                " );
            }
            if( action == "ANY_INPUT" &&
                raw_input_char >= '0' && raw_input_char <= '9' ) {
                int raw_input_char_value = ( char )raw_input_char - '0';
                itemcount *= 10;
                itemcount += raw_input_char_value;
                if( itemcount < 0 ) {
                    itemcount = 0;
                }
            } else if( action == "SCROLL_UP" ) {
                iScrollPos--;
            } else if( action == "SCROLL_DOWN" ) {
                iScrollPos++;
            } else if( action == "PREV_TAB" ) {
                if( start > 0 ) {
                    start -= maxitems;
                } else {
                    start = ( int )( ( matches.size() - 1 ) / maxitems ) * maxitems;
                }
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, 0, "         " );
            } else if( action == "NEXT_TAB" ) {
                if( start + maxitems < ( int )matches.size() ) {
                    start += maxitems;
                } else {
                    start = 0;
                }
                iScrollPos = 0;
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, pickupH, "            " );
            } else if( action == "UP" ) {
                selected--;
                iScrollPos = 0;
                if( selected < 0 ) {
                    selected = matches.size() - 1;
                    start = ( int )( matches.size() / maxitems ) * maxitems;
                    if( start >= ( int )matches.size() ) {
                        start -= maxitems;
                    }
                } else if( selected < start ) {
                    start -= maxitems;
                }
            } else if( action == "DOWN" ) {
                selected++;
                iScrollPos = 0;
                if( selected >= ( int )matches.size() ) {
                    selected = 0;
                    start = 0;
                } else if( selected >= start + maxitems ) {
                    start += maxitems;
                }
            } else if( selected >= 0 && selected < int( matches.size() ) &&
                       ( ( action == "RIGHT" && !getitem[matches[selected]].pick ) ||
                         ( action == "LEFT" && getitem[matches[selected]].pick ) ) ) {
                idx = selected;
            } else if( action == "FILTER" ) {
                new_filter = filter;
                string_input_popup popup;
                popup
                .title( _( "Set filter" ) )
                .width( 30 )
                .edit( new_filter );
                if( !popup.canceled() ) {
                    filter_changed = true;
                } else {
                    wrefresh( g->w_terrain );
                }
            } else if( action == "ANY_INPUT" && raw_input_char == '`' ) {
                std::string ext = string_input_popup()
                                  .title( _( "Enter 2 letters (case sensitive):" ) )
                                  .width( 3 )
                                  .max_length( 2 )
                                  .query_string();
                if( ext.size() == 2 ) {
                    int p1 = pickup_chars.find( ext.at( 0 ) );
                    int p2 = pickup_chars.find( ext.at( 1 ) );
                    if( p1 != -1 && p2 != -1 ) {
                        idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2;
                    }
                }
            } else if( action == "ANY_INPUT" ) {
                idx = ( raw_input_char <= 127 ) ? pickup_chars.find( raw_input_char ) : -1;
                iScrollPos = 0;
            }

            if( idx >= 0 && idx < ( int )matches.size() ) {
                size_t true_idx = matches[idx];
                if( itemcount != 0 || getitem[true_idx].count == 0 ) {
                    item &temp = stacked_here[true_idx].begin()->_item;
                    int amount_available = temp.count_by_charges() ? temp.charges : stacked_here[true_idx].size();
                    if( itemcount >= amount_available ) {
                        itemcount = 0;
                    }
                    getitem[true_idx].count = itemcount;
                    itemcount = 0;
                }

                // Note: this might not change the value of getitem[idx] at all!
                getitem[true_idx].pick = ( action == "RIGHT" ? true :
                                           ( action == "LEFT" ? false :
                                             !getitem[true_idx].pick ) );
                if( action != "RIGHT" && action != "LEFT" ) {
                    selected = idx;
                    start = ( int )( idx / maxitems ) * maxitems;
                }

                if( !getitem[true_idx].pick ) {
                    getitem[true_idx].count = 0;
                }
                update = true;
            }
            if( filter_changed ) {
                matches.clear();
                while( matches.empty() ) {
                    auto filter_func = item_filter_from_string( new_filter );
                    for( size_t index = 0; index < stacked_here.size(); index++ ) {
                        if( filter_func( stacked_here[index].begin()->_item ) ) {
                            matches.push_back( index );
                        }
                    }
                    if( matches.empty() ) {
                        popup( _( "Your filter returned no results" ) );
                        wrefresh( g->w_terrain );
                        // The filter must have results, or simply be emptied or canceled,
                        // as this screen can't be reached without there being
                        // items available
                        string_input_popup popup;
                        popup
                        .title( _( "Set filter" ) )
                        .width( 30 )
                        .edit( new_filter );
                        if( popup.canceled() ) {
                            new_filter = filter;
                            filter_changed = false;
                        }
                    }
                }
                if( filter_changed ) {
                    filter = new_filter;
                    filter_changed = false;
                    selected = 0;
                    start = 0;
                    iScrollPos = 0;
                }
                wrefresh( g->w_terrain );
            }
            item &selected_item = stacked_here[matches[selected]].begin()->_item;

            werase( w_item_info );
            if( selected >= 0 && selected <= ( int )stacked_here.size() - 1 ) {
                std::vector<iteminfo> vThisItem;
                std::vector<iteminfo> vDummy;
                selected_item.info( true, vThisItem );

                draw_item_info( w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true );
            }
            draw_custom_border( w_item_info, false );
            mvwprintw( w_item_info, 0, 2, "< " );
            trim_and_print( w_item_info, 0, 4, itemsW - 8, c_white, "%s >",
                            selected_item.display_name().c_str() );
            wrefresh( w_item_info );

            if( action == "SELECT_ALL" ) {
                int count = 0;
                for( auto i : matches ) {
                    if( getitem[i].pick ) {
                        count++;
                    }
                    getitem[i].pick = true;
                }
                if( count == ( int )stacked_here.size() ) {
                    for( size_t i = 0; i < stacked_here.size(); i++ ) {
                        getitem[i].pick = false;
                    }
                }
                update = true;
            }
            for( cur_it = start; cur_it < start + maxitems; cur_it++ ) {
                mvwprintw( w_pickup, 1 + ( cur_it % maxitems ), 0,
                           "                                        " );
                if( cur_it < ( int )matches.size() ) {
                    int true_it = matches[cur_it];
                    item &this_item = stacked_here[ true_it ].begin()->_item;
                    nc_color icolor = this_item.color_in_inventory();
                    if( cur_it == selected ) {
                        icolor = hilite( icolor );
                    }

                    if( cur_it < ( int )pickup_chars.size() ) {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor,
                                  char( pickup_chars[cur_it] ) );
                    } else if( cur_it < ( int )pickup_chars.size() + ( int )pickup_chars.size() *
                               ( int )pickup_chars.size() ) {
                        int p = cur_it - pickup_chars.size();
                        int p1 = p / pickup_chars.size();
                        int p2 = p % pickup_chars.size();
                        mvwprintz( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, "`%c%c",
                                   char( pickup_chars[p1] ), char( pickup_chars[p2] ) );
                    } else {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, ' ' );
                    }
                    if( getitem[true_it].pick ) {
                        if( getitem[true_it].count == 0 ) {
                            wprintz( w_pickup, c_light_blue, " + " );
                        } else {
                            wprintz( w_pickup, c_light_blue, " # " );
                        }
                    } else {
                        wprintw( w_pickup, " - " );
                    }
                    std::string item_name;
                    if( stacked_here[true_it].begin()->_item.ammo_type() == "money" ) {
                        //Count charges
                        //TODO: transition to the item_location system used for the inventory
                        unsigned long charges_total = 0;
                        for( const auto item : stacked_here[true_it] ) {
                            charges_total += item._item.charges;
                        }
                        //Picking up none or all the cards in a stack
                        if( !getitem[true_it].pick || getitem[true_it].count == 0 ) {
                            item_name = stacked_here[true_it].begin()->_item.display_money( stacked_here[true_it].size(),
                                        charges_total );
                        } else {
                            unsigned long charges = 0;
                            int c = getitem[true_it].count;
                            for( auto it = stacked_here[true_it].begin(); it != stacked_here[true_it].end() &&
                                 c > 0; ++it, --c ) {
                                charges += it->_item.charges;
                            }
                            item_name = string_format( _( "%s of %s" ),
                                                       stacked_here[true_it].begin()->_item.display_money( getitem[true_it].count, charges ),
                                                       format_money( charges_total ) );
                        }
                    } else {
                        item_name = this_item.display_name( stacked_here[true_it].size() );
                    }
                    if( stacked_here[true_it].size() > 1 ) {
                        item_name = string_format( "%d %s", stacked_here[true_it].size(), item_name.c_str() );
                    }
                    if( get_option<bool>( "ITEM_SYMBOLS" ) ) {
                        item_name = string_format( "%s %s", this_item.symbol().c_str(),
                                                   item_name.c_str() );
                    }
                    trim_and_print( w_pickup, 1 + ( cur_it % maxitems ), 6, pickupW - 4, icolor,
                                    item_name );
                }
            }

            mvwprintw( w_pickup, maxitems + 1, 0, _( "[%s] Unmark" ),
                       ctxt.get_desc( "LEFT", 1 ).c_str() );

            center_print( w_pickup, maxitems + 1, c_light_gray, string_format( _( "[%s] Help" ),
                          ctxt.get_desc( "HELP_KEYBINDINGS", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 1, 0, c_light_gray, string_format( _( "[%s] Mark" ),
                         ctxt.get_desc( "RIGHT", 1 ).c_str() ) );

            mvwprintw( w_pickup, maxitems + 2, 0, _( "[%s] Prev" ),
                       ctxt.get_desc( "PREV_TAB", 1 ).c_str() );

            center_print( w_pickup, maxitems + 2, c_light_gray, string_format( _( "[%s] All" ),
                          ctxt.get_desc( "SELECT_ALL", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 2, 0, c_light_gray, string_format( _( "[%s] Next" ),
                         ctxt.get_desc( "NEXT_TAB", 1 ).c_str() ) );

            if( update ) { // Update weight & volume information
                update = false;
                for( int i = 9; i < pickupW; ++i ) {
                    mvwaddch( w_pickup, 0, i, ' ' );
                }
                units::mass weight_picked_up = 0;
                units::volume volume_picked_up = 0;
                for( size_t i = 0; i < getitem.size(); i++ ) {
                    if( getitem[i].pick ) {
                        item temp = stacked_here[i].begin()->_item;
                        if( temp.count_by_charges() && getitem[i].count < temp.charges && getitem[i].count != 0 ) {
                            temp.charges = getitem[i].count;
                        }
                        int num_picked = std::min( stacked_here[i].size(),
                                                   getitem[i].count == 0 ? stacked_here[i].size() : getitem[i].count );
                        weight_picked_up += temp.weight() * num_picked;
                        volume_picked_up += temp.volume() * num_picked;
                    }
                }

                auto weight_predict = g->u.weight_carried() + weight_picked_up;
                auto volume_predict = g->u.volume_carried() + volume_picked_up;

                mvwprintz( w_pickup, 0, 9, weight_predict > g->u.weight_capacity() ? c_red : c_white,
                           _( "Wgt %.1f" ), round_up( convert_weight( weight_predict ), 1 ) );

                wprintz( w_pickup, c_white, "/%.1f", round_up( convert_weight( g->u.weight_capacity() ), 1 ) );

                std::string fmted_volume_predict = format_volume( volume_predict );
                mvwprintz( w_pickup, 0, 24, volume_predict > g->u.volume_capacity() ? c_red : c_white,
                           _( "Vol %s" ), fmted_volume_predict.c_str() );

                std::string fmted_volume_capacity = format_volume( g->u.volume_capacity() );
                wprintz( w_pickup, c_white, "/%s", fmted_volume_capacity.c_str() );
            };

            wrefresh( w_pickup );

            action = ctxt.handle_input();
            raw_input_char = ctxt.get_raw_input().get_first_input();

        } while( action != "QUIT" && action != "CONFIRM" );

        bool item_selected = false;
        // Check if we have selected an item.
        for( auto selection : getitem ) {
            if( selection.pick ) {
                item_selected = true;
            }
        }
        if( action != "CONFIRM" || !item_selected ) {
            w_pickup = catacurses::window();
            w_item_info = catacurses::window();
            add_msg( _( "Never mind." ) );
            g->reenter_fullscreen();
            g->refresh_all();
            return;
        }
    }

    // At this point we've selected our items, register an activity to pick them up.
    g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
    g->u.activity.placement = pos - g->u.pos();
    g->u.activity.values.push_back( from_vehicle );
    if( min == -1 ) {
        // Auto pickup will need to auto resume since there can be several of them on the stack.
        g->u.activity.auto_resume = true;
    }
    std::vector<std::pair<int, int>> pick_values;
    for( size_t i = 0; i < stacked_here.size(); i++ ) {
        const auto &selection = getitem[i];
        if( !selection.pick ) {
            continue;
        }

        const auto &stack = stacked_here[i];
        // Note: items can be both charged and stacked
        // For robustness, let's assume they can be both in the same stack
        bool pick_all = selection.count == 0;
        size_t count = selection.count;
        for( const item_idx &it : stack ) {
            if( !pick_all && count == 0 ) {
                break;
            }

            if( it._item.count_by_charges() ) {
                size_t num_picked = std::min( ( size_t )it._item.charges, count );
                pick_values.push_back( { static_cast<int>( it.idx ), static_cast<int>( num_picked ) } );
                count -= num_picked;
            } else {
                size_t num_picked = 1;
                pick_values.push_back( { static_cast<int>( it.idx ), 0 } );
                count -= num_picked;
            }
        }
    }
    // The pickup activity picks up items last-to-first from its values list, so make sure the
    // higher indices are at the end.
    std::sort( pick_values.begin(), pick_values.end() );
    for( auto &it : pick_values ) {
        g->u.activity.values.push_back( it.first );
        g->u.activity.values.push_back( it.second );
    }

    g->reenter_fullscreen();
}
Пример #6
0
bool Pickup::do_pickup( const tripoint &pickup_target_arg, bool from_vehicle,
                        std::list<int> &indices, std::list<int> &quantities, bool autopickup )
{
    bool got_water = false;
    int cargo_part = -1;
    vehicle *veh = nullptr;
    bool weight_is_okay = ( g->u.weight_carried() <= g->u.weight_capacity() );
    bool volume_is_okay = ( g->u.volume_carried() <= g->u.volume_capacity() );
    bool offered_swap = false;
    // Convert from player-relative to map-relative.
    tripoint pickup_target = pickup_target_arg + g->u.pos();
    // Map of items picked up so we can output them all at the end and
    // merge dropping items with the same name.
    PickupMap mapPickup;

    if( from_vehicle ) {
        const cata::optional<vpart_reference> vp = g->m.veh_at( pickup_target ).part_with_feature( "CARGO",
                false );
        veh = &vp->vehicle();
        cargo_part = vp->part_index();
    }

    bool problem = false;
    while( !problem && g->u.moves >= 0 && !indices.empty() ) {
        // Pulling from the back of the (in-order) list of indices insures
        // that we pull from the end of the vector.
        int index = indices.back();
        int quantity = quantities.back();
        // Whether we pick the item up or not, we're done trying to do so,
        // so remove it from the list.
        indices.pop_back();
        quantities.pop_back();

        item *target = nullptr;
        if( from_vehicle ) {
            target = g->m.item_from( veh, cargo_part, index );
        } else {
            target = g->m.item_from( pickup_target, index );
        }

        if( target == nullptr ) {
            continue; // No such item.
        }

        problem = !pick_one_up( pickup_target, *target, veh, cargo_part, index, quantity,
                                got_water, offered_swap, mapPickup, autopickup );
    }

    if( !mapPickup.empty() ) {
        show_pickup_message( mapPickup );
    }

    if( got_water ) {
        add_msg( m_info, _( "You can't pick up a liquid!" ) );
    }
    if( weight_is_okay && g->u.weight_carried() > g->u.weight_capacity() ) {
        add_msg( m_bad, _( "You're overburdened!" ) );
    }
    if( volume_is_okay && g->u.volume_carried() > g->u.volume_capacity() ) {
        add_msg( m_bad, _( "You struggle to carry such a large volume!" ) );
    }

    return !problem;
}
// I'd love to have this not duplicate so much code from Pickup::pick_one_up(),
// but I don't see a clean way to do that.
static void move_items( const tripoint &src, bool from_vehicle,
                        const tripoint &dest, bool to_vehicle,
                        std::list<int> &indices, std::list<int> &quantities )
{
    tripoint source = src + g->u.pos();
    tripoint destination = dest + g->u.pos();

    int s_cargo, d_cargo;   // oui oui, mon frere
    s_cargo = d_cargo = -1;
    vehicle *s_veh, *d_veh; // 2diva4me
    s_veh = d_veh = nullptr;

    // load vehicle information if requested
    if( from_vehicle ) {
        const cata::optional<vpart_reference> vp = g->m.veh_at( source ).part_with_feature( "CARGO",
                false );
        assert( vp );
        s_veh = &vp->vehicle();
        s_cargo = vp->part_index();
        assert( s_cargo >= 0 );
    }
    if( to_vehicle ) {
        const cata::optional<vpart_reference> vp = g->m.veh_at( destination ).part_with_feature( "CARGO",
                false );
        assert( vp );
        d_veh = &vp->vehicle();
        d_cargo = vp->part_index();
        assert( d_cargo >= 0 );
    }

    while( g->u.moves > 0 && !indices.empty() ) {
        int index = indices.back();
        int quantity = quantities.back();
        indices.pop_back();
        quantities.pop_back();

        item *temp_item = from_vehicle ? g->m.item_from( s_veh, s_cargo, index ) : g->m.item_from( source,
                          index );

        if( temp_item == nullptr ) {
            continue; // No such item.
        }

        item leftovers = *temp_item;

        if( quantity != 0 && temp_item->count_by_charges() ) {
            // Reinserting leftovers happens after item removal to avoid stacking issues.
            leftovers.charges = temp_item->charges - quantity;
            if( leftovers.charges > 0 ) {
                temp_item->charges = quantity;
            }
        } else {
            leftovers.charges = 0;
        }

        // Check that we can pick it up.
        if( !temp_item->made_of( LIQUID ) ) {
            g->u.mod_moves( -Pickup::cost_to_move_item( g->u, *temp_item ) );
            if( to_vehicle ) {
                put_into_vehicle_or_drop( g->u, { *temp_item }, destination );
            } else {
                drop_on_map( g->u, { *temp_item }, destination );
            }
            // Remove from map or vehicle.
            if( from_vehicle ) {
                s_veh->remove_item( s_cargo, index );
            } else {
                g->m.i_rem( source, index );
            }
        }

        // If we didn't pick up a whole stack, put the remainder back where it came from.
        if( leftovers.charges > 0 ) {
            bool to_map = !from_vehicle;
            if( !to_map ) {
                to_map = !s_veh->add_item( s_cargo, leftovers );
            }
            if( to_map ) {
                g->m.add_item_or_charges( source, leftovers );
            }
        }
    }
}
Пример #8
0
void inventory::form_from_map( map &m, const tripoint &origin, int range, bool assign_invlet,
                               bool clear_path )
{
    items.clear();
    for( const tripoint &p : m.points_in_radius( origin, range ) ) {
        // can not reach this -> can not access its contents
        if( clear_path ) {
            if( origin != p && !m.clear_path( origin, p, range, 1, 100 ) ) {
                continue;
            }
        }
        if( m.has_furn( p ) ) {
            const furn_t &f = m.furn( p ).obj();
            const itype *type = f.crafting_pseudo_item_type();
            if( type != nullptr ) {
                const itype *ammo = f.crafting_ammo_item_type();
                item furn_item( type, calendar::turn, 0 );
                furn_item.item_tags.insert( "PSEUDO" );
                furn_item.charges = ammo ? count_charges_in_list( ammo, m.i_at( p ) ) : 0;
                add_item( furn_item );
            }
        }
        if( m.accessible_items( p ) ) {
            for( auto &i : m.i_at( p ) ) {
                if( !i.made_of( LIQUID ) ) {
                    add_item( i, false, assign_invlet );
                }
            }
        }
        // Kludges for now!
        if( m.has_nearby_fire( p, 0 ) ) {
            item fire( "fire", 0 );
            fire.charges = 1;
            add_item( fire );
        }
        // Handle any water from infinite map sources.
        item water = m.water_from( p );
        if( !water.is_null() ) {
            add_item( water );
        }
        // kludge that can probably be done better to check specifically for toilet water to use in
        // crafting
        if( m.furn( p ).obj().examine == &iexamine::toilet ) {
            // get water charges at location
            auto toilet = m.i_at( p );
            auto water = toilet.end();
            for( auto candidate = toilet.begin(); candidate != toilet.end(); ++candidate ) {
                if( candidate->typeId() == "water" ) {
                    water = candidate;
                    break;
                }
            }
            if( water != toilet.end() && water->charges > 0 ) {
                add_item( *water );
            }
        }

        // keg-kludge
        if( m.furn( p ).obj().examine == &iexamine::keg ) {
            auto liq_contained = m.i_at( p );
            for( auto &i : liq_contained ) {
                if( i.made_of( LIQUID ) ) {
                    add_item( i );
                }
            }
        }

        // WARNING: The part below has a bug that's currently quite minor
        // When a vehicle has multiple faucets in range, available water is
        //  multiplied by the number of faucets.
        // Same thing happens for all other tools and resources, but not cargo
        const optional_vpart_position vp = m.veh_at( p );
        if( !vp ) {
            continue;
        }
        vehicle *const veh = &vp->vehicle();

        //Adds faucet to kitchen stuff; may be horribly wrong to do such....
        //ShouldBreak into own variable
        const cata::optional<vpart_reference> kpart = vp.part_with_feature( "KITCHEN", true );
        const cata::optional<vpart_reference> faupart = vp.part_with_feature( "FAUCET", true );
        const cata::optional<vpart_reference> weldpart = vp.part_with_feature( "WELDRIG", true );
        const cata::optional<vpart_reference> craftpart = vp.part_with_feature( "CRAFTRIG", true );
        const cata::optional<vpart_reference> forgepart = vp.part_with_feature( "FORGE", true );
        const cata::optional<vpart_reference> kilnpart = vp.part_with_feature( "KILN", true );
        const cata::optional<vpart_reference> chempart = vp.part_with_feature( "CHEMLAB", true );
        const cata::optional<vpart_reference> cargo = vp.part_with_feature( "CARGO", true );

        if( cargo ) {
            const auto items = veh->get_items( cargo->part_index() );
            *this += std::list<item>( items.begin(), items.end() );
        }

        if( faupart ) {
            for( const auto &it : veh->fuels_left() ) {
                item fuel( it.first, 0 );
                if( fuel.made_of( LIQUID ) ) {
                    fuel.charges = it.second;
                    add_item( fuel );
                }
            }
        }

        if( kpart ) {
            item hotplate( "hotplate", 0 );
            hotplate.charges = veh->fuel_left( "battery", true );
            hotplate.item_tags.insert( "PSEUDO" );
            add_item( hotplate );

            item pot( "pot", 0 );
            pot.item_tags.insert( "PSEUDO" );
            add_item( pot );
            item pan( "pan", 0 );
            pan.item_tags.insert( "PSEUDO" );
            add_item( pan );
        }
        if( weldpart ) {
            item welder( "welder", 0 );
            welder.charges = veh->fuel_left( "battery", true );
            welder.item_tags.insert( "PSEUDO" );
            add_item( welder );

            item soldering_iron( "soldering_iron", 0 );
            soldering_iron.charges = veh->fuel_left( "battery", true );
            soldering_iron.item_tags.insert( "PSEUDO" );
            add_item( soldering_iron );
        }
        if( craftpart ) {
            item vac_sealer( "vac_sealer", 0 );
            vac_sealer.charges = veh->fuel_left( "battery", true );
            vac_sealer.item_tags.insert( "PSEUDO" );
            add_item( vac_sealer );

            item dehydrator( "dehydrator", 0 );
            dehydrator.charges = veh->fuel_left( "battery", true );
            dehydrator.item_tags.insert( "PSEUDO" );
            add_item( dehydrator );

            item food_processor( "food_processor", 0 );
            food_processor.charges = veh->fuel_left( "battery", true );
            food_processor.item_tags.insert( "PSEUDO" );
            add_item( food_processor );

            item press( "press", 0 );
            press.charges = veh->fuel_left( "battery", true );
            press.item_tags.insert( "PSEUDO" );
            add_item( press );
        }
        if( forgepart ) {
            item forge( "forge", 0 );
            forge.charges = veh->fuel_left( "battery", true );
            forge.item_tags.insert( "PSEUDO" );
            add_item( forge );
        }
        if( kilnpart ) {
            item kiln( "kiln", 0 );
            kiln.charges = veh->fuel_left( "battery", true );
            kiln.item_tags.insert( "PSEUDO" );
            add_item( kiln );
        }
        if( chempart ) {
            item hotplate( "hotplate", 0 );
            hotplate.charges = veh->fuel_left( "battery", true );
            hotplate.item_tags.insert( "PSEUDO" );
            add_item( hotplate );

            item chemistry_set( "chemistry_set", 0 );
            chemistry_set.charges = veh->fuel_left( "battery", true );
            chemistry_set.item_tags.insert( "PSEUDO" );
            add_item( chemistry_set );
        }
    }
}