Esempio n. 1
0
/**
 * This method handles the actual details of saving an assertion report. It will
 * bring up the "File save as..." dialog and then write the report out to
 * whichever file the user selects
 *
 * \return  True if the user saved the file, false if they aborted the action
 */
bool AssertionDialog::SaveCrashDump() const
{
    bool didSaveFile = false;

    // Create the file save as dialog
    Microsoft::WRL::ComPtr<IFileDialog> fileDialog;
    HRESULT hr = CoCreateInstance(CLSID_FileSaveDialog, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&fileDialog));

    if (!SUCCEEDED(hr))
    {
        return false;
    }

    // File types supported
    COMDLG_FILTERSPEC filters[] = { { L"Text Files", L"*.txt" } };

    // Configure the save dialog with useful defaults
    fileDialog->SetTitle(L"Save crash dump to a file");
    fileDialog->SetFileTypes(ARRAYSIZE(filters), filters);
    fileDialog->SetDefaultExtension(L"*.txt");
    fileDialog->SetFileName(L"crash details.txt");

    // Show the file save as dialog
    fileDialog->Show(mWindowHandle);

    // Find the name of the file they want to save the assertion report to.
    // If the user didn't give an appropriate response, simply leave the filename
    // to be null
    Microsoft::WRL::ComPtr<IShellItem> dialogResult;
    PWSTR filepath = nullptr;

    hr = fileDialog->GetResult(&dialogResult);

    if (SUCCEEDED(hr))
    {
        HRESULT hr = dialogResult->GetDisplayName(SIGDN_FILESYSPATH, &filepath);

        if (SUCCEEDED(hr))
        {
            std::string fileContents = Utils::ConvertWideStringToUtf8(GetFileReportString());

            // First we have to create the file
            HANDLE fileHandle = CreateFile(
                filepath,
                GENERIC_WRITE,
                0,
                nullptr,
                CREATE_ALWAYS,
                FILE_ATTRIBUTE_NORMAL,
                nullptr);

            // Convert the text file to UTF8 and then write the string to disk.
            WriteFile(
                fileHandle,
                fileContents.c_str(),
                static_cast<DWORD>(fileContents.size()),
                nullptr,
                nullptr);

            // Remember that we wrote the file out
            didSaveFile = true;
        }
    }

    // Now clean up. Release the dialog window and close the file stream.
    CoTaskMemFree(filepath);
    return didSaveFile;
}
Esempio n. 2
0
void EnsureGamePath()
{
	std::wstring fpath = MakeRelativeCitPath(L"CitizenFX.ini");
	const wchar_t* pathKey = L"IVPath";

	if (wcsstr(GetCommandLine(), L"cl2"))
	{
		pathKey = L"PathCL2";
	}

	if (GetFileAttributes(fpath.c_str()) != INVALID_FILE_ATTRIBUTES)
	{
		wchar_t path[256];

		GetPrivateProfileString(L"Game", pathKey, L"", path, _countof(path), fpath.c_str());

		if (path[0] != L'\0')
		{
			return;
		}
	}

	ScopedCoInitialize coInit(COINIT_APARTMENTTHREADED);

	if (!coInit)
	{
		MessageBox(nullptr, va(L"CoInitializeEx failed. HRESULT = 0x%08x.", coInit.GetResult()), L"Error", MB_OK | MB_ICONERROR);

		ExitProcess(coInit.GetResult());
	}

	WRL::ComPtr<IFileDialog> fileDialog;
	HRESULT hr = CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_INPROC_SERVER, IID_IFileDialog, (void**)fileDialog.GetAddressOf());

	if (FAILED(hr))
	{
		MessageBox(nullptr, va(L"CoCreateInstance(IFileDialog) failed. HRESULT = 0x%08x.", hr), L"Error", MB_OK | MB_ICONERROR);

		ExitProcess(hr);
	}

	FILEOPENDIALOGOPTIONS opts;
	fileDialog->GetOptions(&opts);

	opts |= FOS_FORCEFILESYSTEM | FOS_PICKFOLDERS;

	fileDialog->SetOptions(opts);

#ifndef GTA_FIVE
	fileDialog->SetTitle(L"Select the folder containing " GAME_EXECUTABLE);
#else
	fileDialog->SetTitle(L"Select the folder containing Grand Theft Auto V");

	// set the default folder, if we can find one
	{
		wchar_t gameRootBuf[1024];
		DWORD gameRootLength = sizeof(gameRootBuf);

		// 5 is the amount of characters to strip off the end
		const std::tuple<std::wstring, std::wstring, int> folderAttempts[] = {
			{ L"InstallFolderSteam", L"SOFTWARE\\WOW6432Node\\Rockstar Games\\GTAV", 5 },
			{ L"InstallFolder", L"SOFTWARE\\WOW6432Node\\Rockstar Games\\Grand Theft Auto V", 0 }
		};

		for (const auto& folder : folderAttempts)
		{
			if (RegGetValue(HKEY_LOCAL_MACHINE,
				std::get<1>(folder).c_str(), std::get<0>(folder).c_str(),
				RRF_RT_REG_SZ, nullptr, gameRootBuf, &gameRootLength) == ERROR_SUCCESS)
			{
				WRL::ComPtr<IShellItem> item;

				std::wstring gameRoot(gameRootBuf);

				// strip \GTAV if needed
				gameRoot = gameRoot.substr(0, gameRoot.length() - std::get<int>(folder));

				if (SUCCEEDED(SHCreateItemFromParsingName(gameRoot.c_str(), nullptr, IID_IShellItem, (void**)item.GetAddressOf())))
				{
					auto checkFile = [&](const std::wstring& path)
					{
						return GetFileAttributesW((gameRoot + (L"\\" + path)).c_str()) != INVALID_FILE_ATTRIBUTES;
					};

					fileDialog->SetFolder(item.Get());

					if (checkFile(L"x64a.rpf") && checkFile(L"x64b.rpf") &&
						checkFile(L"x64g.rpf") && checkFile(L"common.rpf") &&
						checkFile(L"bink2w64.dll") && checkFile(L"x64\\audio\\audio_rel.rpf") &&
						checkFile(L"GTA5.exe"))
					{
						WritePrivateProfileString(L"Game", pathKey, gameRoot.c_str(), fpath.c_str());

						return;
					}
				}
			}
		}
	}
#endif

	hr = fileDialog->Show(nullptr);

	if (FAILED(hr))
	{
		if (hr != HRESULT_FROM_WIN32(ERROR_CANCELLED))
		{
			MessageBox(nullptr, va(L"Could not show game folder selection window: IFileDialog::Show failed. HRESULT = 0x%08x.", hr), L"Error", MB_OK | MB_ICONERROR);
		}

		ExitProcess(0);
	}

	WRL::ComPtr<IShellItem> result;
	hr = fileDialog->GetResult(result.GetAddressOf());

	if (!result)
	{
		MessageBox(nullptr, va(L"You did not select a game folder: IFileDialog::GetResult failed. HRESULT = 0x%08x.", hr), L"Error", MB_OK | MB_ICONERROR);
		ExitProcess(0);
	}

	PWSTR resultPath;

	if (FAILED(hr = result->GetDisplayName(SIGDN_FILESYSPATH, &resultPath)))
	{
		MessageBox(nullptr, va(L"Could not get game directory: IShellItem::GetDisplayName failed. HRESULT = 0x%08x.", hr), L"Error", MB_OK | MB_ICONERROR);
		ExitProcess(0);
	}

	// check if there's a game EXE in the path
	std::wstring gamePath = std::wstring(resultPath) + L"\\" GAME_EXECUTABLE;

	if (GetFileAttributes(gamePath.c_str()) == INVALID_FILE_ATTRIBUTES)
	{
#if defined(GTA_NY)
		std::wstring eflcPath = std::wstring(resultPath) + L"\\EFLC.exe";

		if (GetFileAttributes(eflcPath.c_str()) != INVALID_FILE_ATTRIBUTES)
		{
			MessageBox(nullptr, L"The selected path does not contain a GTAIV.exe file. As this is an EFLC installation, placing a GTAIV.exe (version 1.0.7.0) from any source will work as well.", PRODUCT_NAME, MB_OK | MB_ICONWARNING);
		}
		else
#endif
		{
			MessageBox(nullptr, L"The selected path does not contain a " GAME_EXECUTABLE L" file.", PRODUCT_NAME, MB_OK | MB_ICONWARNING);
		}

		ExitProcess(0);
	}

	WritePrivateProfileString(L"Game", pathKey, resultPath, fpath.c_str());

	CoTaskMemFree(resultPath);
}