GrGLvoid glUniform3f_mozilla(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) { return sGLContext.get()->fUniform3f(location, v0, v1, v2); }
GrGLvoid glRenderbufferStorageMultisample_mozilla(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) { return sGLContext.get()->fRenderbufferStorageMultisample(target, samples, internalformat, width, height); }
GrGLvoid glBindVertexArray_mozilla(GrGLuint array) { return sGLContext.get()->fBindVertexArray(array); }
GrGLvoid glGetQueryObjectuiv_mozilla(GrGLuint id, GrGLenum pname, GrGLuint* params) { return sGLContext.get()->fGetQueryObjectuiv(id, pname, params); }
GrGLvoid* glMapBuffer_mozilla(GrGLenum target, GrGLenum access) { return sGLContext.get()->fMapBuffer(target, access); }
GrGLvoid glDeleteQueries_mozilla(GrGLsizei n, const GrGLuint* ids) { return sGLContext.get()->fDeleteQueries(n, ids); }
GrGLvoid glEndQuery_mozilla(GrGLenum target) { return sGLContext.get()->fEndQuery(target); }
GrGLvoid glVertexAttrib4fv_mozilla(GrGLuint index, const GrGLfloat* values) { return sGLContext.get()->fVertexAttrib4fv(index, values); }
GrGLvoid glVertexAttribPointer_mozilla(GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const void* ptr) { return sGLContext.get()->fVertexAttribPointer(index, size, type, normalized, stride, ptr); }
GrGLvoid glUniformMatrix4fv_mozilla(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) { return sGLContext.get()->fUniformMatrix4fv(location, count, transpose, value); }
GrGLvoid glUseProgram_mozilla(GrGLuint program) { return sGLContext.get()->fUseProgram(program); }
GrGLvoid glAttachShader_mozilla(GrGLuint program, GrGLuint shader) { return sGLContext.get()->fAttachShader(program, shader); }
GrGLvoid glUniform4iv_mozilla(GrGLint location, GrGLsizei count, const GrGLint* v) { return sGLContext.get()->fUniform4iv(location, count, v); }
GrGLvoid glUniform4i_mozilla(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) { return sGLContext.get()->fUniform4i(location, v0, v1, v2, v3); }
GrGLvoid glReadBuffer_mozilla(GrGLenum mode) { return sGLContext.get()->fReadBuffer(mode); }
GrGLvoid glViewport_mozilla(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) { return sGLContext.get()->fViewport(x, y, width, height); }
GrGLvoid glGenQueries_mozilla(GrGLsizei n, GrGLuint* ids) { return sGLContext.get()->fGenQueries(n, ids); }
GrGLvoid glStencilFuncSeparate_mozilla(GrGLenum frontfunc, GrGLenum backfunc, GrGLint ref, GrGLuint mask) { return sGLContext.get()->fStencilFuncSeparate(frontfunc, backfunc, ref, mask); }
GrGLvoid glBeginQuery_mozilla(GrGLenum target, GrGLuint id) { return sGLContext.get()->fBeginQuery(target, id); }
GrGLvoid glStencilMaskSeparate_mozilla(GrGLenum face, GrGLuint mask) { return sGLContext.get()->fStencilMaskSeparate(face, mask); }
GrGLvoid glGetQueryiv_mozilla(GrGLenum target, GrGLenum pname, GrGLint* params) { return sGLContext.get()->fGetQueryiv(target, pname, params); }
GrGLvoid glBindAttribLocation_mozilla(GrGLuint program, GrGLuint index, const GLchar* name) { return sGLContext.get()->fBindAttribLocation(program, index, name); }
GrGLvoid glDrawBuffers_mozilla(GrGLsizei n, const GrGLenum* bufs) { return sGLContext.get()->fDrawBuffers(n, bufs); }
GrGLvoid glStencilOpSeparate_mozilla(GrGLenum face, GrGLenum sfail, GrGLenum dpfail, GrGLenum dppass) { return sGLContext.get()->fStencilOpSeparate(face, sfail, dpfail, dppass); }
GrGLboolean glUnmapBuffer_mozilla(GrGLenum target) { return sGLContext.get()->fUnmapBuffer(target); }
GrGLvoid glGetTexLevelParameteriv_mozilla(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) { return sGLContext.get()->fGetTexLevelParameteriv(target, level, pname, params); }
GrGLvoid glBindFramebuffer_mozilla(GrGLenum target, GrGLuint framebuffer) { return sGLContext.get()->fBindFramebuffer(target, framebuffer); }
GrGLvoid glDrawBuffer_mozilla(GrGLenum mode) { return sGLContext.get()->fDrawBuffer(mode); }
GrGLvoid glDeleteVertexArrays_mozilla(GrGLsizei n, const GrGLuint *arrays) { return sGLContext.get()->fDeleteVertexArrays(n, arrays); }
GrGLvoid glActiveTexture_mozilla(GrGLenum texture) { return sGLContext.get()->fActiveTexture(texture); }