Esempio n. 1
0
void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
    MyGUI::ImageBox* separator = mSkillView->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
    separator->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);

    mSkillWidgets.push_back(separator);

    coord1.top += separator->getHeight();
    coord2.top += separator->getHeight();
}
Esempio n. 2
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void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
    MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine",
        MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18),
        MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
    separator->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
    skillWidgets.push_back(separator);

    coord1.top += separator->getHeight();
    coord2.top += separator->getHeight();
}
Esempio n. 3
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    void LevelupDialog::assignCoins()
    {
        resetCoins();
        for (unsigned int i=0; i<mSpentAttributes.size(); ++i)
        {
            MyGUI::ImageBox* image = mCoins[i];
            image->detachFromWidget();
            image->attachToWidget(mMainWidget);

            int attribute = mSpentAttributes[i];

            int xdiff = mAttributeMultipliers[attribute]->getCaption() == "" ? 0 : 20;

            MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mMainWidget->getAbsolutePosition() - MyGUI::IntPoint(22+xdiff,0);
            pos.top += (mAttributes[attribute]->getHeight() - image->getHeight())/2;
            image->setPosition(pos);
        }

        setAttributeValues();
    }