Esempio n. 1
0
 void LevelupDialog::resetCoins ()
 {
     int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
     for (int i=0; i<3; ++i)
     {
         MyGUI::ImageBox* image = mCoins[i];
         image->setCoord(MyGUI::IntCoord(curX,250,16,16));
         curX += 24+2;
     }
 }
Esempio n. 2
0
 void LevelupDialog::resetCoins ()
 {
     int curX = 0;
     for (int i=0; i<3; ++i)
     {
         MyGUI::ImageBox* image = mCoins[i];
         image->detachFromWidget();
         image->attachToWidget(mCoinBox);
         image->setCoord(MyGUI::IntCoord(curX,0,16,16));
         curX += 24+2;
     }
 }
Esempio n. 3
0
 void LevelupDialog::resetCoins()
 {
     const int coinSpacing = 10;
     int curX = mCoinBox->getWidth()/2 - (coinSpacing*(mCoinCount - 1) + 16*mCoinCount)/2;
     for (unsigned int i=0; i<mCoinCount; ++i)
     {
         MyGUI::ImageBox* image = mCoins[i];
         image->detachFromWidget();
         image->attachToWidget(mCoinBox);
         image->setCoord(MyGUI::IntCoord(curX,0,16,16));
         curX += 16+coinSpacing;
     }
 }