void BrushSelector::buildPreviewBitmap( const Fairy::TextureInfo texInfo ) { const Ogre::uchar BytePerPixel = 8; // 读取原始image Ogre::Image *oriImage = GetSceneManipulator()->getPreviewImage(texInfo.ownerTextureName); // 源大纹理的大小 size_t oriImageHeight = oriImage->getHeight(); size_t oriImageWidth = oriImage->getWidth(); Ogre::uchar *oriImageData = oriImage->getData(); // 所选纹理的大小 size_t newImageWidth = texInfo.width*TexTileSize; size_t newImageHeight = texInfo.height*TexTileSize; // 分配一个足够大的空间来保存新建的image的数据 size_t newImagegetRowSpan = newImageWidth*oriImage->getBPP()/BytePerPixel; // 新建的image的行宽(单位为字节) Ogre::uchar *newImageData = OGRE_ALLOC_T(Ogre::uchar, oriImageHeight*newImagegetRowSpan, Ogre::MEMCATEGORY_GENERAL);//new Ogre::uchar[newImageHeight*newImagegetRowSpan]; Ogre::uchar *newImageDataPointer = newImageData; // 得知起始像素点 size_t startPoint = ( oriImageWidth * texInfo.topCorner + texInfo.leftCorner ) * TexTileSize * oriImage->getBPP()/BytePerPixel; Ogre::uchar *oriImagedataPointer = oriImageData + startPoint; // 把所选的纹理的数据提取出来,并创建一个新的image for ( Ogre::uint i=0; i<newImageHeight; ++i ) { memcpy(newImageDataPointer, oriImagedataPointer, newImagegetRowSpan); newImageDataPointer += newImagegetRowSpan; oriImagedataPointer += oriImage->getRowSpan(); } Ogre::Image newImage; newImage.loadDynamicImage(newImageData,newImageWidth,newImageHeight,1,oriImage->getFormat(),true); // 如果所选纹理大于64*64,就先resize if ( texInfo.width > 1 || texInfo.height > 1 ) newImage.resize(mPreviewImageWidth, mPreviewImageHeight); // 如果有alpha,要与黑白图进行混合 if ( newImage.getHasAlpha() ) { Ogre::ColourValue col; for ( int i=0; i<mPreviewImageWidth; ++i ) { for ( int j=0; j<mPreviewImageWidth; ++j ) { col = newImage.getColourAt(j,i,0); float alphaValue = col.a; unsigned char r = col.r*255 * alphaValue + mBlackWhitePreviewImage.GetRed(i,j) * ( 1.0f - alphaValue); unsigned char g = col.g*255 * alphaValue + mBlackWhitePreviewImage.GetGreen(i,j) * ( 1.0f - alphaValue); unsigned char b = col.b*255 * alphaValue + mBlackWhitePreviewImage.GetBlue(i,j) * ( 1.0f - alphaValue); // 设置到image中 mCurrentPreviewImage.SetRGB(j,i,r,g,b); } } // 设置到缩略图控件中 mBrushesPreview->SetBitmap(mCurrentPreviewImage); } // 没有alpha,就直接拷贝数据 else { Ogre::ColourValue col; for ( int i=0; i<mPreviewImageWidth; ++i ) { for ( int j=0; j<mPreviewImageWidth; ++j ) { col = newImage.getColourAt(j,i,0); unsigned char r = col.r*255; unsigned char g = col.g*255; unsigned char b = col.b*255; // 设置到image中 mCurrentPreviewImage.SetRGB(j,i,r,g,b); } } mBrushesPreview->SetBitmap(mCurrentPreviewImage); } }
void MaterialPreviewDialog::buildPreviewBitmap( const Ogre::String &texName ) { const Ogre::uchar BytePerPixel = 8; // 读取原始image Ogre::Image *oriImage = getPreviewImage(texName); // 源大纹理的大小 size_t oriImageHeight = oriImage->getHeight(); size_t oriImageWidth = oriImage->getWidth(); Ogre::uchar *oriImageData = oriImage->getData(); // 分配一个足够大的空间来保存新建的image的数据 size_t newImagegetRowSpan = oriImageWidth*oriImage->getBPP()/BytePerPixel; // 新建的image的行宽(单位为字节) Ogre::uchar *newImageData = new Ogre::uchar[oriImageHeight*newImagegetRowSpan]; Ogre::uchar *newImageDataPointer = newImageData; Ogre::uchar *oriImagedataPointer = oriImageData; // 把所选的纹理的数据提取出来,并创建一个新的image for ( Ogre::uint i=0; i<oriImageHeight; ++i ) { memcpy(newImageDataPointer, oriImagedataPointer, newImagegetRowSpan); newImageDataPointer += newImagegetRowSpan; oriImagedataPointer += oriImage->getRowSpan(); } Ogre::Image newImage; newImage.loadDynamicImage(newImageData,oriImageWidth,oriImageHeight,1,oriImage->getFormat(),true); // 如果所选纹理大于64*64,就先resize if ( oriImageWidth > mPreviewImageWidth || oriImageHeight > mPreviewImageHeight ) newImage.resize(mPreviewImageWidth, mPreviewImageHeight); // 如果有alpha,要与黑白图进行混合 if ( newImage.getHasAlpha() ) { Ogre::uchar *tempPtr = newImage.getData(); assert (tempPtr); for ( size_t i=0; i<mPreviewImageHeight; ++i ) for ( size_t j=0; j<mPreviewImageWidth; ++j ) { // 取出alpha值 float alphaValue = (float)tempPtr[3] / 255.0f; // 计算出经过alpha混合后的颜色值 unsigned char r = tempPtr[2] * alphaValue; unsigned char g = tempPtr[1] * alphaValue; unsigned char b = tempPtr[0] * alphaValue; // 设置到image中 mCurrentPreviewImage.SetRGB(j,i,r,g,b); tempPtr += 4; } // 要把指针移回到图片数据的 tempPtr -= mPreviewImageHeight * mPreviewImageWidth * 4; // 设置到缩略图控件中 } // 没有alpha,就直接拷贝数据 else { memcpy ( mCurrentPreviewImage.GetData(), newImage.getData(), newImage.getSize() ); } }
void Terrain::_createAtlasPixmap(size_t pixmapId) { const TerrainData::Pixmap& pixmap = mData->mPixmaps[pixmapId]; size_t textureId = pixmap.textureId; assert(textureId < mData->mTextures.size()); const Ogre::String& textureName = mData->mTextures[textureId]; // If the atlas texture already exist, use it. AtlasArray::const_iterator it; for (it = mAtlases.begin(); it != mAtlases.end(); ++it) { if (it->texture->getName() == textureName) break; } if (it != mAtlases.end()) { // Fill up atlas pixmap info size_t atlasId = it - mAtlases.begin() + 1; mAtlasPixmaps[pixmapId].atlasId = atlasId; mAtlasPixmaps[pixmapId].left = pixmap.left; mAtlasPixmaps[pixmapId].top = pixmap.top; mAtlasPixmaps[pixmapId].right = pixmap.right; mAtlasPixmaps[pixmapId].bottom = pixmap.bottom; return; } // If texture already loaded and is composited, use it without any modify. Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName(textureName); if (!texture.isNull() && (texture->getWidth() > mAtlasPixmapSize || texture->getHeight() > mAtlasPixmapSize)) { mAtlases.push_back(Atlas()); Atlas& atlas = mAtlases.back(); atlas.texture = texture; // Fill up atlas pixmap info size_t atlasId = mAtlases.size(); mAtlasPixmaps[pixmapId].atlasId = atlasId; mAtlasPixmaps[pixmapId].left = pixmap.left; mAtlasPixmaps[pixmapId].top = pixmap.top; mAtlasPixmaps[pixmapId].right = pixmap.right; mAtlasPixmaps[pixmapId].bottom = pixmap.bottom; return; } // Load the image Ogre::Image image; image.load(textureName, BRUSH_RESOURCE_GROUP_NAME); // If the image is composited, use it without any modify. if (image.getWidth() > mAtlasPixmapSize || image.getHeight() > mAtlasPixmapSize) { mAtlases.push_back(Atlas()); Atlas& atlas = mAtlases.back(); // re-use the loaded image avoid load it again atlas.texture = Ogre::TextureManager::getSingleton() .loadImage(textureName, BRUSH_RESOURCE_GROUP_NAME, image); // Fill up atlas pixmap info size_t atlasId = mAtlases.size(); mAtlasPixmaps[pixmapId].atlasId = atlasId; mAtlasPixmaps[pixmapId].left = pixmap.left; mAtlasPixmaps[pixmapId].top = pixmap.top; mAtlasPixmaps[pixmapId].right = pixmap.right; mAtlasPixmaps[pixmapId].bottom = pixmap.bottom; return; } // Composite into the atlas texture. bool isTransparent = image.getHasAlpha(); AtlasAllocInfo& allocInfo = isTransparent ? mTransparentAtlasAllocInfo : mSolidAtlasAllocInfo; if (allocInfo.blockId >= mMaxAtlasBlockId) { // Use special name to avoid confuse with other reference with this texture Ogre::String atlasName = "<Terrain/Atlas>:" + Ogre::StringConverter::toString(mAtlases.size()); mAtlases.push_back(Atlas()); Atlas& atlas = mAtlases.back(); Ogre::PixelFormat pixelFormat = isTransparent ? Ogre::PF_A8R8G8B8 : Ogre::PF_X8R8G8B8; atlas.image.bind(new Ogre::Image); atlas.image->loadDynamicImage(0, mAtlasTextureSize, mAtlasTextureSize, 1, pixelFormat, true, 1, mAtlasNumMipMaps); memset(atlas.image->getData(), 0, atlas.image->getSize()); atlas.texture = Ogre::TextureManager::getSingleton().createManual(atlasName, BRUSH_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, atlas.image->getWidth(), atlas.image->getHeight(), mAtlasNumMipMaps, atlas.image->getFormat(), Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE, this); allocInfo.atlasId = mAtlases.size(); allocInfo.blockId = 0; } // Copy origin pixmap to atlas image Atlas& atlas = mAtlases[allocInfo.atlasId - 1]; int blockX = allocInfo.blockId % mAtlasBlockSize; int blockY = allocInfo.blockId / mAtlasBlockSize; Ogre::PixelBox dst = atlas.image->getPixelBox().getSubVolume(Ogre::Box( blockX * mAtlasPixmapSize, blockY * mAtlasPixmapSize, blockX * mAtlasPixmapSize + mAtlasPixmapSize, blockY * mAtlasPixmapSize + mAtlasPixmapSize)); Ogre::PixelBox src = image.getPixelBox().getSubVolume(Ogre::Box( fast_ifloor(pixmap.left * image.getWidth() + 0.5f), fast_ifloor(pixmap.top * image.getHeight() + 0.5f), fast_ifloor(pixmap.right * image.getWidth() + 0.5f), fast_ifloor(pixmap.bottom * image.getHeight() + 0.5f))); if (src.getWidth() == mAtlasPixmapSize && src.getHeight() == mAtlasPixmapSize) Ogre::PixelUtil::bulkPixelConversion(src, dst); else Ogre::Image::scale(src, dst); // Generate mipmaps manual for (size_t mipmap = 1; mipmap <= mAtlasNumMipMaps; ++mipmap) { src = dst; size_t pixmapSize = mAtlasPixmapSize >> mipmap; dst = atlas.image->getPixelBox(0, mipmap).getSubVolume(Ogre::Box( blockX * pixmapSize, blockY * pixmapSize, blockX * pixmapSize + pixmapSize, blockY * pixmapSize + pixmapSize)); Ogre::Image::scale(src, dst); } // Notify that the atlas texture need to reload if (atlas.texture->isLoaded()) atlas.texture->unload(); ++allocInfo.blockId; // Fill up atlas pixmap info mAtlasPixmaps[pixmapId].atlasId = allocInfo.atlasId; mAtlasPixmaps[pixmapId].left = blockX * mAtlasBlockTexCoordInc + 0.5f / mAtlasTextureSize; mAtlasPixmaps[pixmapId].top = blockY * mAtlasBlockTexCoordInc + 0.5f / mAtlasTextureSize; mAtlasPixmaps[pixmapId].right = mAtlasPixmaps[pixmapId].left + mAtlasBlockTexCoordInc - 1.0f / mAtlasTextureSize; mAtlasPixmaps[pixmapId].bottom = mAtlasPixmaps[pixmapId].top + mAtlasBlockTexCoordInc - 1.0f / mAtlasTextureSize; }
void MaterialPreviewDialog::buildPreviewBitmap( const Ogre::String &texName ) { const Ogre::uchar BytePerPixel = 8; // 读取原始image Ogre::Image *oriImage = getPreviewImage(texName); // 源大纹理的大小 size_t oriImageHeight = oriImage->getHeight(); size_t oriImageWidth = oriImage->getWidth(); Ogre::uchar *oriImageData = oriImage->getData(); // 分配一个足够大的空间来保存新建的image的数据 size_t newImagegetRowSpan = oriImageWidth*oriImage->getBPP()/BytePerPixel; // 新建的image的行宽(单位为字节) Ogre::uchar *newImageData = OGRE_ALLOC_T(Ogre::uchar, oriImageHeight*newImagegetRowSpan, Ogre::MEMCATEGORY_GENERAL);//new Ogre::uchar[oriImageHeight*newImagegetRowSpan]; Ogre::uchar *newImageDataPointer = newImageData; Ogre::uchar *oriImagedataPointer = oriImageData; // 把所选的纹理的数据提取出来,并创建一个新的image for ( Ogre::uint i=0; i<oriImageHeight; ++i ) { memcpy(newImageDataPointer, oriImagedataPointer, newImagegetRowSpan); newImageDataPointer += newImagegetRowSpan; oriImagedataPointer += oriImage->getRowSpan(); } Ogre::Image newImage; newImage.loadDynamicImage(newImageData,oriImageWidth,oriImageHeight,1,oriImage->getFormat(),true); // 如果所选纹理大于64*64,就先resize if ( oriImageWidth > mPreviewImageWidth || oriImageHeight > mPreviewImageHeight ) newImage.resize(mPreviewImageWidth, mPreviewImageHeight); // 如果有alpha,要与黑白图进行混合 if ( newImage.getHasAlpha() ) { Ogre::ColourValue col; for ( int i=0; i<mPreviewImageWidth; ++i ) { for ( int j=0; j<mPreviewImageWidth; ++j ) { col = newImage.getColourAt(j,i,0); float alphaValue = col.a; unsigned char r = col.r*255 * alphaValue; unsigned char g = col.g*255 * alphaValue; unsigned char b = col.b*255 * alphaValue; // 设置到image中 mCurrentPreviewImage.SetRGB(j,i,r,g,b); } } } // 没有alpha,就直接拷贝数据 else { Ogre::ColourValue col; for ( int i=0; i<mPreviewImageWidth; ++i ) { for ( int j=0; j<mPreviewImageWidth; ++j ) { col = newImage.getColourAt(j,i,0); unsigned char r = col.r*255; unsigned char g = col.g*255; unsigned char b = col.b*255; // 设置到image中 mCurrentPreviewImage.SetRGB(j,i,r,g,b); } } } }