Esempio n. 1
0
 void Privilege::addPrivilegeToPrivilegeVector(PrivilegeVector* privileges,
                                               const Privilege& privilegeToAdd) {
     for (PrivilegeVector::iterator it = privileges->begin(); it != privileges->end(); ++it) {
         if (it->getResourcePattern() == privilegeToAdd.getResourcePattern()) {
             it->addActions(privilegeToAdd.getActions());
             return;
         }
     }
     // No privilege exists yet for this resource
     privileges->push_back(privilegeToAdd);
 }
Esempio n. 2
0
bool AuthorizationSession::_isAuthorizedForPrivilege(const Privilege& privilege) {
    const ResourcePattern& target(privilege.getResourcePattern());

    ResourcePattern resourceSearchList[resourceSearchListCapacity];
    const int resourceSearchListLength = buildResourceSearchList(target, resourceSearchList);

    ActionSet unmetRequirements = privilege.getActions();

    PrivilegeVector defaultPrivileges = getDefaultPrivileges();
    for (PrivilegeVector::iterator it = defaultPrivileges.begin(); it != defaultPrivileges.end();
         ++it) {
        for (int i = 0; i < resourceSearchListLength; ++i) {
            if (!(it->getResourcePattern() == resourceSearchList[i]))
                continue;

            ActionSet userActions = it->getActions();
            unmetRequirements.removeAllActionsFromSet(userActions);

            if (unmetRequirements.empty())
                return true;
        }
    }

    for (UserSet::iterator it = _authenticatedUsers.begin(); it != _authenticatedUsers.end();
         ++it) {
        User* user = *it;
        for (int i = 0; i < resourceSearchListLength; ++i) {
            ActionSet userActions = user->getActionsForResource(resourceSearchList[i]);
            unmetRequirements.removeAllActionsFromSet(userActions);

            if (unmetRequirements.empty())
                return true;
        }
    }

    return false;
}