void Privilege::addPrivilegeToPrivilegeVector(PrivilegeVector* privileges, const Privilege& privilegeToAdd) { for (PrivilegeVector::iterator it = privileges->begin(); it != privileges->end(); ++it) { if (it->getResourcePattern() == privilegeToAdd.getResourcePattern()) { it->addActions(privilegeToAdd.getActions()); return; } } // No privilege exists yet for this resource privileges->push_back(privilegeToAdd); }
bool AuthorizationSession::_isAuthorizedForPrivilege(const Privilege& privilege) { const ResourcePattern& target(privilege.getResourcePattern()); ResourcePattern resourceSearchList[resourceSearchListCapacity]; const int resourceSearchListLength = buildResourceSearchList(target, resourceSearchList); ActionSet unmetRequirements = privilege.getActions(); PrivilegeVector defaultPrivileges = getDefaultPrivileges(); for (PrivilegeVector::iterator it = defaultPrivileges.begin(); it != defaultPrivileges.end(); ++it) { for (int i = 0; i < resourceSearchListLength; ++i) { if (!(it->getResourcePattern() == resourceSearchList[i])) continue; ActionSet userActions = it->getActions(); unmetRequirements.removeAllActionsFromSet(userActions); if (unmetRequirements.empty()) return true; } } for (UserSet::iterator it = _authenticatedUsers.begin(); it != _authenticatedUsers.end(); ++it) { User* user = *it; for (int i = 0; i < resourceSearchListLength; ++i) { ActionSet userActions = user->getActionsForResource(resourceSearchList[i]); unmetRequirements.removeAllActionsFromSet(userActions); if (unmetRequirements.empty()) return true; } } return false; }