Esempio n. 1
0
    void initialize(sf::RenderWindow &mainWindow, sf::Font &mainFont)
    {
        titleText.setFont(mainFont);
        titleText.setString("Triangle Super");
        titleText.setCharacterSize(72);
        titleText.setPosition(mainWindow.getSize().x/2 - titleText.getGlobalBounds().width/2.f,
                              mainWindow.getSize().y/2 - titleText.getGlobalBounds().height/2.f);

        playText.setFont(mainFont);
        playText.setString("Play!");
        playText.setCharacterSize(30);
        playText.setPosition(mainWindow.getSize().x/3 - playText.getGlobalBounds().width/2.f,
                             mainWindow.getSize().y/3 *2 - playText.getGlobalBounds().height/2.f);

        quitText.setFont(mainFont);
        quitText.setString("Quit.");
        quitText.setCharacterSize(30);
        quitText.setPosition(mainWindow.getSize().x/3 *2 - quitText.getGlobalBounds().width/2.f,
                             mainWindow.getSize().y/3*2-quitText.getGlobalBounds().height/2.f);

        scoreText.setFont(mainFont);
        scoreText.setCharacterSize(30);
        scoreText.setPosition(mainWindow.getSize().x/2 - scoreText.getGlobalBounds().width/2.f,
                              mainWindow.getSize().y/3-scoreText.getGlobalBounds().height/2.f);
    }
Esempio n. 2
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    void init() {
        this->restart();
        // RectangleShapes
        sf::Vector2f unit(unit_w, unit_h);
        stone_view = sf::RectangleShape(unit);
        stone_view.setFillColor(sf::Color(255, 81, 68));
        body_view = sf::RectangleShape(unit);
        body_view.setFillColor(sf::Color(0, 204, 255));
        food_view = sf::RectangleShape(unit);
        food_view.setFillColor(sf::Color(19, 169, 136));

        // font & msg
        if (!font.loadFromFile("Inconsolata-Bold.ttf")) {
            puts("fonts loading error!");
            this->close();
        }
        msg1.setFont(font);
        msg1.setColor(sf::Color::White);
        msg1.setCharacterSize(50);
        msg1.setPosition(80, 100);
        msg2.setFont(font);
        msg2.setColor(sf::Color::White);
        msg2.setCharacterSize(25);
        msg2.setString("Press <Enter> to Replay");
        msg2.setPosition(60, 250);
    }
Esempio n. 3
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	Pong() : gameWindow(sf::VideoMode(600, 480), "Pong")
	{
		ball.setFillColor(sf::Color::Cyan);
		ball.setPosition(100.0, 100.0);
		ball.setRadius(10.f);

		p1Paddle.setFillColor(sf::Color::Green);
		p1Paddle.setPosition(10.0, 100.0);
		p1Paddle.setSize(sf::Vector2f(10.0, 100.0));

		p2Paddle.setFillColor(sf::Color::Red);
		p2Paddle.setPosition(580.0, 100.0);
		p2Paddle.setSize(sf::Vector2f(10.0, 100.0));

		p1MovingUp = false;
		p1MovingDown = false;
		p2MovingUp = false;
		p2MovingDown = false;

		ballMovement = sf::Vector2f(ballSpeed, ballSpeed);
		font.loadFromFile("arial.ttf");

		p1ScoreText.setPosition(150, 10);
		p1ScoreText.setFont(font);
		p1ScoreText.setString(std::to_string(p1Score));
		p1ScoreText.setColor(sf::Color::Red);
		p1ScoreText.setCharacterSize(24);

		p2ScoreText.setPosition(450, 10);
		p2ScoreText.setFont(font);
		p2ScoreText.setString(std::to_string(p2Score));
		p2ScoreText.setColor(sf::Color::Red);
		p2ScoreText.setCharacterSize(24);
	}
Esempio n. 4
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void WindowCreateThing::init(sf::RenderWindow &window) {

    rectTitle.setSize(sf::Vector2f(window.getSize().x*0.45, window.getSize().y*0.07));
    rectTitle.setPosition(sf::Vector2f(window.getSize().x/2-(rectTitle.getSize().x/2), window.getSize().x/4-(rectTitle.getSize().y/2)));
    rectTitle.setFillColor(sf::Color(158, 158, 158));
    rectTitle.setOutlineColor(sf::Color::Black);
    rectTitle.setOutlineThickness(1.f);

    rectMain.setSize(sf::Vector2f(window.getSize().x*0.45,window.getSize().y*0.45));
    rectMain.setPosition(sf::Vector2f(rectTitle.getPosition().x, rectTitle.getPosition().y+rectTitle.getSize().y));
    rectMain.setFillColor(sf::Color::White);
    rectMain.setOutlineColor(sf::Color::Black);
    rectMain.setOutlineThickness(1.f);

    load();


    starting_position = sf::Mouse::getPosition(window);



    textTitle.setFont(font);
    textTitle.setString("CreateThings.txt");
    textTitle.setCharacterSize(24);
    textTitle.setColor(sf::Color::White);
    textTitle.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x*0.3, rectTitle.getPosition().y+rectTitle.getSize().y*0.1));
    //textTitle.setPosition(sf::Vector2f(400,10));

    textClose.setFont(font);
    textClose.setString("X");
    textClose.setStyle(sf::Text::Bold);
    textClose.setCharacterSize(35);
    textClose.setColor(sf::Color::White);
    textClose.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x-30, rectTitle.getPosition().y+rectTitle.getSize().y*0.05));


    ///// FOLDER ICONE
    textureFolder.setSmooth(true);
    spriteFodler.setTexture(textureFolder);
    sf::Vector2f targetSize(25.0f, 25.0f);
    spriteFodler.setScale(
        targetSize.x / spriteFodler.getLocalBounds().width,
        targetSize.y / spriteFodler.getLocalBounds().height);
    spriteFodler.setPosition(sf::Vector2f(textTitle.getPosition().x-targetSize.x, textTitle.getPosition().y));




    ///// CLOSE ICONE
    /*textureClose.setSmooth(true);
    spriteClose.setTexture(textureClose);
    sf::Vector2f targetSize2(window.getSize().y*0.07, window.getSize().y*0.07);
    spriteClose.setScale(
        targetSize2.x / spriteClose.getLocalBounds().width,
        targetSize2.y / spriteClose.getLocalBounds().height);
    spriteClose.setPosition(rectTitle.getPosition().x+rectTitle.getSize().x-targetSize2.x, rectTitle.getPosition().y);*/
}
Esempio n. 5
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	virtual void init()
	
	
	{
		dt=0;
		
		
		if (!standard_font.loadFromFile("fonts/Unique.ttf"))
{
    // error...
}
		darken = sf::RectangleShape(sf::Vector2f(800,400));
		

		
		tit.setFont(standard_font); 


		tit.setString("Made by");

		explain.setFont(standard_font);
		explain.setString("Just a bored slacker");
		explain.setCharacterSize(36);
		explain.setPosition(260,320);

		tit.setCharacterSize(24);

		
		// dla centrowania obiektow
		
		sf::FloatRect tempt = tit.getGlobalBounds();

		
		tit.setOrigin(sf::Vector2f(tempt.width/2,tempt.height/2));

		
		tit.setPosition(400,120);


if (!tex.loadFromFile("gfx/jabslogo.png"))
	
	{
		std::cout<<"Fuckup"<<std::endl;
		}

		spr.setTexture(tex);
		spr.setPosition(334,144);

		
		timer.restart();
		
		};
Esempio n. 6
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void initTexts()
{
    if (!font.loadFromFile("arial.ttf"))cout << "error";
    endText.setFont(font);
    endText.setString("Game Over");
    endText.setCharacterSize(50);
    endText.setColor(sf::Color( 156, 39, 176));
    endText.setPosition(SIZE/2-100,SIZE/2-100);
    scoreText.setFont(font);
    scoreText.setCharacterSize(50);
    scoreText.setColor(sf::Color(255,255,255));
    scoreText.setPosition(SIZE/2-200,SIZE/2);
}
Esempio n. 7
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	virtual void init()
	
	
	{
		dt=0;
		
		
		if (!standard_font.loadFromFile("fonts/Unique.ttf"))
{
    // error...
}
		darken = sf::RectangleShape(sf::Vector2f(800,400));
		

		
		tit.setFont(standard_font); 
		score.setFont(standard_font); 

		std::stringstream ss;
		ss << your_score;
		std::string str = ss.str();
		
		
		tit.setString("Congrats! You beat the game\nIt took you:");
		
		score.setString(str + " seconds");


		tit.setCharacterSize(24);
		score.setCharacterSize(24);

		
		// dla centrowania obiektow
		
		sf::FloatRect tempt = tit.getGlobalBounds();
		sf::FloatRect tempr = score.getGlobalBounds();

		
		tit.setOrigin(sf::Vector2f(tempt.width/2,tempt.height/2));
		score.setOrigin(sf::Vector2f(tempr.width/2,tempr.height/2));

		
		tit.setPosition(400,150);
		score.setPosition(400,200);

		score.setColor(sf::Color(0,127,127));

		
		timer.restart();
		
		};
//private function to initialize the text easier
//precondition: the Font must have opened correctly
void RoundEndScreen::initializeText(sf::Font &font, sf::Text &text, float x_position, float y_position, int size)
{
	text.setFont(font);
	text.setCharacterSize(size);
	text.setPosition(x_position, y_position);
	text.setColor(sf::Color::White);
}
Esempio n. 9
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File: scoring.cpp Progetto: vsrz/VHH
void Scoring::Initialize()
{
	font.loadFromFile("./Resources/Fonts/jokerman.ttf");
	points_graphics.setFont(font);
	points_graphics.setCharacterSize(24);
	points_graphics.setString("0");
}
Esempio n. 10
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void pauseMenu()
{
	pause.setFont(myFont);
	pause.setCharacterSize(WIDTH / 16);
	pause.setStyle(sf::Text::Bold);
	pause.setColor(sf::Color::Black);
	pause.setString("PAUSE");
	pause.setOrigin(pause.getLocalBounds().width / 2, pause.getLocalBounds().height / 2);
	pause.setPosition(WIDTH / 2, 3 * HEIGHT / 16);

	sf::Vector2f menuRectSize(3 * WIDTH / 16, HEIGHT / 8);

	for (int i = 0; i < pauseMenuRect.size(); i++)
	{
		pauseMenuRect[i].setSize(menuRectSize);
		pauseMenuRect[i].setFillColor(grey);
		pauseMenuRect[i].setOrigin(menuRectSize.x / 2, menuRectSize.y / 2);
		pauseMenuRect[i].setPosition(WIDTH / 2, 6 * HEIGHT / 16 + i * (5 * HEIGHT / 32));

		pauseMenuText[i].setFont(myFont);
		pauseMenuText[i].setCharacterSize(2 * pause.getCharacterSize() / 5);
		pauseMenuText[i].setStyle(sf::Text::Bold);
		pauseMenuText[i].setColor(sf::Color::Black);
		pauseMenuText[i].setString(pauseMenuCommands[i]);
		pauseMenuText[i].setOrigin(pauseMenuText[i].getLocalBounds().width / 2, pauseMenuText[i].getLocalBounds().height / 2);
		pauseMenuText[i].setPosition(pauseMenuRect[i].getPosition().x, pauseMenuRect[i].getPosition().y);
	}

	BILLIARDS.draw(pause);
	for (int i = 0; i < pauseMenuRect.size(); i++)
	{
		BILLIARDS.draw(pauseMenuRect[i]);
		BILLIARDS.draw(pauseMenuText[i]);
	}
}
Esempio n. 11
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	//Player constructor.
	Player(sf::Texture& texture, sf::Texture& hpImage, int x, int y, sf::Font& font) {

		mSprite.setTexture(texture);
		mRect = sf::FloatRect(x, y, 120, 110);					//Character x, y, width, height.
		
		mName = "Player 1";
		mTextName.setString(mName);
		mTextName.setFont(font);
		mTextName.setCharacterSize(30);
		mTextName.setStyle(sf::Text::Bold);
		mTextName.setColor(sf::Color::Red);
		
		mHpSprite.setTexture(hpImage);
		mHpSprite.setTextureRect(sf::IntRect(0, 0, 100, 10));

		mSprite.setTextureRect(sf::IntRect(0, 15, 120, 110));
	
		mSpeed = 0.1;
		mMovement.x = 0;
		mMovement.y = 0;

		mCurrentFrame = 0;
		mAnimationSpeed = 0.005;

		mIsAlive = true;
		mHP = 100;
		mMaxHp = 100;
		mMP = 100;
	}
Esempio n. 12
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void Game::prepareText(sf::Text &text, int height)
{
    text.setFont(font);
    text.setCharacterSize(Game::characterSize);
    text.setStyle(sf::Text::Bold);
    text.setColor(sf::Color::White);
    text.setPosition(420, height);
}
Esempio n. 13
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void getText(sf::Text & txt, sf::Font & font,char* str, int x, int y, int size)
{
	txt.setFont(font); 
	txt.setString(str);
	txt.setColor(sf::Color::Black);
	txt.setPosition(x,y);
	txt.setCharacterSize(size);
}
/**
Text drawing for buttons.
*/
void SpriteManager::draw (sf::Text button_text, int x, int y, int width, int height, sf::RenderWindow &window) {


    button_text.setFont (font);
    sf::FloatRect text_rect = button_text.getLocalBounds ();
    button_text.setPosition ((x + (width / 2)) - (button_text.getLocalBounds ().width / 2), (y + (height / 2)) - (button_text.getLocalBounds ().height));//Centers text to button.

    window.draw (button_text);
}
void MenuState::createOption(sf::Text& textOption, int order, std::string s){
	textOption.setFont(terminal); //This font is blurry need another one!
	textOption.setCharacterSize(20);
	textOption.setString(s);
	textOption.setOrigin(static_cast<int> (textOption.getLocalBounds().width / 2), static_cast<int>(textOption.getLocalBounds().height / 2));
	textOption.setPosition(static_cast<int>((window.getDefaultView().getSize().x) / 2), 130 + order*50);
	textOption.setColor(sf::Color(128,128,128));

}
Esempio n. 16
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void MoveDraw()
{
	moves.setFont(myFont);
	moves.setCharacterSize(12);
	moves.setStyle(sf::Text::Bold);
	moves.setColor(sf::Color::Red);
	moves.setOrigin(moves.getLocalBounds().width / 2, moves.getLocalBounds().height / 2);
	moves.setPosition(WIDTH * 3 / 4, borderDepth / 2);
	bestScore.setFont(myFont);
	bestScore.setCharacterSize(12);
	bestScore.setStyle(sf::Text::Bold);
	bestScore.setColor(sf::Color::Red);
	bestScore.setOrigin(bestScore.getLocalBounds().width / 2, bestScore.getLocalBounds().height / 2);
	bestScore.setPosition(WIDTH * 1 / 4, borderDepth / 2);

	stringstream mess2;
	if (BS != 0)
		mess2 << "Best Score: " << BS;
	else
		mess2 << "Best Score: --";
	string message2 = mess2.str();
	bestScore.setString(message2);

	if ((twoPlayerGame) || (pause2P))
	{
		if (mover > 2)
			mover = 1;
		stringstream mess;
		mess << "Player " << mover << "'s turn";
		string message = mess.str();
		moves.setString(message);
		BILLIARDS.draw(moves);
	}
	else
	{
		stringstream mess;
		mess << "Moves: " << mover;
		string message = mess.str();
		moves.setString(message);
		BILLIARDS.draw(bestScore);
		if ((onePlayerGame)||(pause1P))
			BILLIARDS.draw(moves);
	}
}
Esempio n. 17
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void youWin (sf::Text & txt, sf::Font & font)
{
	txt.setFont(font); // font is a sf::Font

				// set the string to display
	txt.setString("You win !!!");
	txt.setColor(sf::Color::Black);
	txt.setPosition(100,100);
	txt.setCharacterSize(72);
}
Esempio n. 18
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// This function displays text to the screen. It takes the text //
// to be displayed, the location to display it, the size of the //
// text, and the color of the text
void FontManager::SetText(sf::Text& txt, string text, int x, int y, int size, sf::Color color, bool setOrigin)
{
	txt.setFont(font);
	txt.setString(text);
	txt.setPosition(x, y);
	txt.setCharacterSize(size); 
	txt.setColor(color);

	//if (setOrigin)
		//txt.setOrigin(txt.getGlobalBounds().width / 2.0f, txt.getLocalBounds().height / 2.0f);
}
Esempio n. 19
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void DebugScreenState::initalizeText(sf::Text& text
	, sf::Vector2f position
	, sf::String string)
{
	sf::Font& font = getContext().fonts->get(Fonts::Default);
	text.setFont(font);
	text.setCharacterSize(10);
	text.setColor(sf::Color::White);
	text.setPosition(position);
	text.setString(string);
}
Esempio n. 20
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 // Set some information about the object
 inline void set_info(int str, sf::Font *font, int size)
 {
     info_str.setString(std::to_string(str));
     info_str.setFont(*font);
     info_str.setCharacterSize(size);
     info_str.setColor(sf::Color::Black);
     health_bar_bg.setSize(sf::Vector2f(get_max_hp()/scale, 10));
     health_bar_bg.setOutlineColor(sf::Color(125,125,125));
     health_bar_bg.setOutlineThickness(1);
     health_bar_current.setSize(sf::Vector2f(str/scale, 10));
     health_bar_current.setFillColor(get_life_color(str));
 }
Esempio n. 21
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 StatusBox(uint _x, uint _y, float _width, float _height, const GuiStyle& _style) :
     BaseBox(_x, _y, _width, _height, _style)
 {
     blackbox = new sf::RectangleShape();
     blackbox->setFillColor(sf::Color::Black);
     blackbox->setSize({_width, _height});
     blackbox->setPosition(sf::Vector2f(_x, _y));
     
     textbox = new sf::Text;
     textbox->setPosition(_x, _y);
     textbox->setFont(*style.font);
     textbox->setCharacterSize(style.fontsize);
 }
Esempio n. 22
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	virtual void init()
	
	
	{
		dt=0;
		
		
		if (!standard_font.loadFromFile("fonts/Unique.ttf"))
{
    // error...
}
		darken = sf::RectangleShape(sf::Vector2f(800,400));
		

		
		tit.setFont(standard_font); 
		subtit.setFont(standard_font); 


		tit.setString(title);
		subtit.setString(subtitle);

		tit.setCharacterSize(24);
		subtit.setCharacterSize(18);
		
		// dla centrowania obiektow
		
		sf::FloatRect tempt = tit.getGlobalBounds();
		sf::FloatRect temps = subtit.getGlobalBounds();
		
		tit.setOrigin(sf::Vector2f(tempt.width/2,tempt.height/2));
		subtit.setOrigin(sf::Vector2f(temps.width/2,temps.height/2));
		
		tit.setPosition(400,150);
		subtit.setPosition(400,180);
		
		timer.restart();
		
		};
Esempio n. 23
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	// Constructeur & destructeur
	Observer(const sf::Vector2f& center)
	{
		//sf::Font font;
		assert(_font.loadFromFile("vera.ttf") == true);
		_text.setColor(sf::Color::White);
		_text.setFont(_font);
		_text.setCharacterSize(50);
		_text.setStyle(sf::Text::Italic);
		_border.setPosition(center);
		_border.setOutlineColor(sf::Color::White);
		_border.setOutlineThickness(2.0);
		_border.setFillColor(sf::Color::Transparent);
	}
Esempio n. 24
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	GameEnd(sf::String message, float durationParam = 1.0f) :
		timer(0.0f),
		duration(durationParam),

		color(0xff, 0, 0, 0)
	{

		text.setFont(font);
		text.setCharacterSize(64);
		text.setScale(0.002f, 0.002f);

		text.setString(message);
	}
Esempio n. 25
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	/*
		PRIVATE function are not supposed to be called from outside VisualNovel namespace
		even though it's accessible from global.
		it can lead to errors if called
	*/
	void Init(){
		//get the image for the text's background
		log_background = get_image( "resource/LogBackground.png" );

		//set the volume to the default global volume
		SoundFx.setVolume( MUSIC_VOLUME ); 
		
		static bool loaded = false;
		if( !loaded ) //to prevent double calling
		{
			font_display.loadFromFile( "resource/PTN57F.ttf" );

			log_text_display.setFont( font_display );
			log_text_display.setCharacterSize( 24 );
			log_text_display.setColor( sf::Color( 255, 255, 255 ) );
			log_text_display.setPosition( log_x + log_padding_x, log_y + log_padding_y );

			log_name_display.setFont( font_display );
			log_name_display.setCharacterSize( 40 );
			log_name_display.setColor( sf::Color( 255, 255, 255 ) );
			log_name_display.setPosition( log_x + log_padding_x, log_y - log_to_name_y - 40 );
		}
	}
Esempio n. 26
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void endGame()
{
	endTitle.setFont(myFont);
	endTitle.setCharacterSize(WIDTH / 16);
	endTitle.setStyle(sf::Text::Bold);
	endTitle.setColor(sf::Color::Black);
	string str;
	if (end1P)
	{
		stringstream message;
		message << "Final score: " << mover;
		str = message.str();
		
	}
	else if (end2P)
	{
		stringstream message;
		message << "Player " << mover << " wins!";
		str = message.str();
	}
	endTitle.setString(str);
	endTitle.setOrigin(endTitle.getLocalBounds().width / 2, endTitle.getLocalBounds().height / 2);
	endTitle.setPosition(WIDTH / 2, 2 * HEIGHT / 5);

	sf::Vector2f menuRectSize(3 * WIDTH / 16, HEIGHT / 8);

	for (int i = 0; i < endMenuRect.size(); i++)
	{
		endMenuRect[i].setSize(menuRectSize);
		endMenuRect[i].setFillColor(grey);
		endMenuRect[i].setOrigin(menuRectSize.x / 2, menuRectSize.y / 2);
		endMenuRect[i].setPosition(WIDTH / 2, 4 * HEIGHT / 5);

		endMenuText[i].setFont(myFont);
		endMenuText[i].setCharacterSize(2 * pause.getCharacterSize() / 5);
		endMenuText[i].setStyle(sf::Text::Bold);
		endMenuText[i].setColor(sf::Color::Black);
		endMenuText[i].setString(endMenuCommands[i]);
		endMenuText[i].setOrigin(endMenuText[i].getLocalBounds().width / 2, endMenuText[i].getLocalBounds().height / 2);
		endMenuText[i].setPosition(endMenuRect[i].getPosition().x, endMenuRect[i].getPosition().y);
	}

	BILLIARDS.draw(endTitle);
	for (int i = 0; i < endMenuRect.size(); i++)
	{
		BILLIARDS.draw(endMenuRect[i]);
		BILLIARDS.draw(endMenuText[i]);
	}
}
Esempio n. 27
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	int log_setup_1(){
		//Load Font
		if( PTSANS_loaded == false ){
			if (!PTSANS.loadFromFile("PTN57F.ttf")) return -1;
			PTSANS_loaded = true;
		}

		texture_3.loadFromFile( "Temp_log.png" );

		//Setup Strings
		log_string.setFont( PTSANS );
		log_string.setCharacterSize(24);
		log_string.setColor( sf::Color(255, 255, 255) );
		log_string.setPosition(90.f, 600.f);

		log_name.setFont( PTSANS );
		log_name.setCharacterSize(40);
		log_name.setColor( sf::Color(255, 255, 255) );
		log_name.setPosition(90.f, 535.f);

		log_back.setTexture( texture_3, false );
		log_back.setPosition( 0.f, 580.f );

	}
Esempio n. 28
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void rendering::render_time(sf::RenderWindow& screen,const GameInfo& stats)
{
   static sf::Text text;
   static sf::Font f;

   f.loadFromFile("../data/Font/Loma.ttf");

   text.setFont(f);
   text.setColor(sf::Color::Red);
   text.setCharacterSize(24);
   text.setPosition(700,100);
   text.setString(stats.GetFormattedElapsed());
   screen.draw(text);

   text.setString(std::to_string(stats.getFps()));
   text.setPosition(700,125);
   screen.draw(text);
}
Esempio n. 29
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        hud()
        {
            tex_paskaHp[ 0 ].loadFromFile( "gfx/pasek_hpTlo.png" );
            tex_paskaHp[ 1 ].loadFromFile( "gfx/pasek_hp.png" );
            tex_paskaBonusu[ 0 ].loadFromFile( "gfx/pasek_bonusTlo.png" );
            tex_paskaBonusu[ 1 ].loadFromFile( "gfx/pasek_bonus.png" );
            spr_paskaHp.setTexture( tex_paskaHp[ 0 ] );
            spr_paskaBonusu.setTexture( tex_paskaBonusu[ 0 ] );
            tex_tla.loadFromFile( "gfx/tlo0.png" );
            czcionka.loadFromFile( "font/Barme Reczny.ttf" );
            tekst.setFont( czcionka );
            tekst.setCharacterSize( 18 );
            timer[ 0 ] = 0;
            timer[ 1 ] = 0;
            typ_bonusu = 0;
            alphaPaskaBonusu = 0.0001;
//            spr_paskaBonusu.setColor( sf::Color( 255, 255, 255, alphaPaskaBonusu ) );
        }
Esempio n. 30
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void TextBox::Setup(int visible, int charSize, int width, sf::Vector2f screenPos)
{
	_numVisible = visible;

	sf::Vector2f offset(2.0f, 2.0f);

	_font.loadFromFile("arial.ttf");
	_content.setFont(_font);
	_content.setString("");
	_content.setCharacterSize(charSize);
	_content.setColor(sf::Color::White);
	_content.setPosition(screenPos + offset);

	auto backdropHeight = visible * (charSize * 1.2f);
	_backdrop.setSize(sf::Vector2f(width, backdropHeight));
	_backdrop.setFillColor(sf::Color(90, 90, 90, 90));
	_backdrop.setPosition(screenPos);
}