Esempio n. 1
0
bool QueryResourcesCB(void* caller, NetRequest* req)
{
	SmartBody::SBScene* sbScene = SmartBody::SBScene::getScene();
	std::vector<std::string> args = req->Args();
	switch (req->Rid())
	{
	case NetRequest::Get_Seq_Asset_Paths:
		for (size_t i = 0; i < args.size(); i++)
			sbScene->addAssetPath("script", args[i]);
		break;

	case NetRequest::Get_ME_Asset_Paths:
		for (size_t i = 0; i < args.size(); i++)
			sbScene->addAssetPath("motion", args[i]);
		break;

	case NetRequest::Get_Audio_Asset_Paths:
		for (size_t i = 0; i < args.size(); i++)
			sbScene->addAssetPath("audio", args[i]);
		break;

	case NetRequest::Get_Mesh_Asset_Paths:
		for (size_t i = 0; i < args.size(); i++)
			sbScene->addAssetPath("mesh", args[i]);
		break;

	case NetRequest::Get_Script_Names:
		break;

	case NetRequest::Get_Service_Names:
		break;

	case NetRequest::Get_Motion_Names:
		for (size_t i = 0; i < args.size(); i++)
		{
			SmartBody::SBMotion* motion = SmartBody::SBScene::getScene()->getAssetManager()->createMotion(args[i]);
		}
		break;

	case NetRequest::Get_Skeleton_Names:
		break;

	case NetRequest::Get_BoneMap_Names:
		break;

	case NetRequest::Get_EventHandler_Names:
		break;

	case NetRequest::Get_Scene_Scale:
		float scale = (float)vhcl::ToDouble(req->ArgsAsString());
		sbScene->setScale(scale);
		break;
	}
	return true;
}
Esempio n. 2
0
int main_sb( int argc, char** argv )
{
    osg::ArgumentParser arguments( &argc, argv );
    
    SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
    scene->setMediaPath( "./smartbody/" );   // data/
    scene->addAssetPath( "motion", "ChrBrad" );
    scene->addAssetPath( "mesh", "mesh");
    scene->addAssetPath( "script", "scripts");
    scene->loadAssets();
    
    int numMotions = scene->getNumMotions();
    std::cout << "Loaded motions: " << numMotions << std::endl;
    
    SmartBody::SBCharacter* character = scene->createCharacter( "mycharacter", "" );
    SmartBody::SBSkeleton* skeleton = scene->createSkeleton( "ChrBrad.sk" );
    character->setSkeleton( skeleton );
    character->createStandardControllers();
    
    SmartBody::SBSimulationManager* sim = scene->getSimulationManager();
    sim->setupTimer();
    
    osg::ref_ptr<osg::Group> root = new osg::Group;
    
    osgViewer::Viewer viewer;
    viewer.setCameraManipulator( new osgGA::TrackballManipulator );
    viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
    viewer.addEventHandler( new osgViewer::StatsHandler );
    viewer.addEventHandler( new osgViewer::WindowSizeHandler );
    viewer.setSceneData( root.get() );
    viewer.setUpViewOnSingleScreen( 1 );
    
    std::string ret =  scene->getBmlProcessor()->execBML( "mycharacter", "<body posture=\"ChrBrad@Idle01\"/>" );
    sim->start();
    while ( !viewer.done() )
    {
        scene->update();
		
		int numCharacters = scene->getNumCharacters();
		if (numCharacters == 0)
			return true;

		sim->updateTimer();
        viewer.frame();
    }
    sim->stop();
    return 0;
}