void AbstractOnGpuComparator::releaseTexture(const Util::Reference<Texture> & tex) { usedTextures.erase(tex); freeTextures[Geometry::Vec2i(tex->getWidth(), tex->getHeight())].push_back(tex); }
void AbstractOnGpuComparator::releaseTexture(const Util::Reference<Texture> & tex) { usedTextures.erase(tex); freeTextures[Geometry::Vec2i(tex->getWidth(), tex->getHeight())].push_back(tex); }