Util::Reference<CameraNode> PhotonRenderer::computePhotonCamera(){ Util::Reference<CameraNode> camera = new CameraNode; float minDistance = 0.01f; float maxDistance = 500.f; camera->setViewport(Geometry::Rect_i(0, 0, _samplingWidth, _samplingHeight)); camera->setNearFar(minDistance, maxDistance); camera->setAngles(-70, 70, -50, 50); return camera; }