void loadAssets() { model.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, OBJ_DIM, vulkanDevice, queue); // Setup random materials for every object in the scene for (uint32_t i = 0; i < objects.size(); i++) { objects[i].setRandomMaterial(); } }
void loadAssets() { scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue); }