Пример #1
0
	void loadAssets()
	{
		model.loadFromFile(getAssetPath() + "models/geosphere.obj", vertexLayout, OBJ_DIM, vulkanDevice, queue);

		// Setup random materials for every object in the scene
		for (uint32_t i = 0; i < objects.size(); i++) {
			objects[i].setRandomMaterial();
		}
	}
Пример #2
0
	void loadAssets()
	{
		scene.loadFromFile(getAssetPath() + "models/samplebuilding.dae", vertexLayout, 1.0f, vulkanDevice, queue);
	}