Esempio n. 1
0
void SizeAdapter::fillElementFromGui()
{
	WFMath::AxisBox<3> axisBox;
	WFMath::Point<3> lowerPoint = axisBox.lowCorner();
	WFMath::Point<3> upperPoint = axisBox.highCorner();
	if (mWidgets.lowerXWindow) {
		lowerPoint.x() = atof(mWidgets.lowerXWindow->getText().c_str());
	}
	if (mWidgets.lowerYWindow) {
		lowerPoint.y() = atof(mWidgets.lowerYWindow->getText().c_str());
	}
	if (mWidgets.lowerZWindow) {
		lowerPoint.z() = atof(mWidgets.lowerZWindow->getText().c_str());
	}
	if (mWidgets.upperXWindow) {
		upperPoint.x() = atof(mWidgets.upperXWindow->getText().c_str());
	}
	if (mWidgets.upperYWindow) {
		upperPoint.y() = atof(mWidgets.upperYWindow->getText().c_str());
	}
	if (mWidgets.upperZWindow) {
		upperPoint.z() = atof(mWidgets.upperZWindow->getText().c_str());
	}
	axisBox.setCorners(lowerPoint, upperPoint);
	mEditedValue = axisBox.toAtlas();
}
Esempio n. 2
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ModelBlock::ModelBlock(Ogre::SceneNode* baseNode,const  Carpenter::BuildingBlock* buildingBlock, Model::Model* model, Construction* construction)
: mBuildingBlock(buildingBlock)
, mModel(model)
, mModelNode(0)
, mConstruction(construction)
{


	mNode = baseNode->createChildSceneNode(Convert::toOgre(buildingBlock->getPosition()), Convert::toOgre(buildingBlock->getOrientation()));


	mPointBillBoardSet = mNode->getCreator()->createBillboardSet( std::string("__construction_") + construction->getBluePrint()->getName() + "_" + buildingBlock->getName() + "_billboardset__" + mNode->getName());
	mPointBillBoardSet->setDefaultDimensions(1, 1);
	mPointBillBoardSet->setMaterialName("carpenter/flare");
	mPointBillBoardSet->setVisible(false);
//	Ogre::SceneNode* aNode = EmberOgre::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode();
	mNode->attachObject(mPointBillBoardSet);


	if (model) {
		JesusPickerObject* pickerObject = new JesusPickerObject(this, 0);
		model->setUserObject(pickerObject);


		mModelNode = mNode->createChildSceneNode();
		mModelNode->attachObject(model);
		model->setQueryFlags(Jesus::CM_MODELBLOCK);

		//only autoscale the model if we've not set the scale in the modeldefinition
		//TODO: it would of course be best if all models were correctly scaled and this code could be removed
		if (model->getDefinition()->getScale() == 0) {
			const Ogre::AxisAlignedBox ogreBoundingBox = model->getBoundingBox();
			const Ogre::Vector3 ogreMax = ogreBoundingBox.getMaximum();
			const Ogre::Vector3 ogreMin = ogreBoundingBox.getMinimum();


			const WFMath::AxisBox<3> wfBoundingBox = buildingBlock->getBuildingBlockSpec()->getBlockSpec()->getBoundingBox();
			const WFMath::Point<3> wfMax = wfBoundingBox.highCorner();
			const WFMath::Point<3> wfMin = wfBoundingBox.lowCorner();

			Ogre::Real scaleX;
			Ogre::Real scaleY;
			Ogre::Real scaleZ;

			scaleX = fabs((wfMax.x() - wfMin.x()) / (ogreMax.x - ogreMin.x));
			scaleY = fabs((wfMax.z() - wfMin.z()) / (ogreMax.y - ogreMin.y));
			scaleZ = fabs((wfMax.y() - wfMin.y()) / (ogreMax.z - ogreMin.z));

			mModelNode->setScale(scaleX, scaleY, scaleZ);
		}

	}

}
Esempio n. 3
0
float EmberEntity::getHeight(const WFMath::Point<2>& localPosition) const
{

	if (mHeightProvider) {
		float height = 0;
		if (mHeightProvider->getHeight(WFMath::Point<2>(localPosition.x(), localPosition.y()), height)) {
			return height;
		}
	}

	//A normal EmberEntity shouldn't know anything about the terrain, so we can't handle the area here.
	//Instead we just pass it on to the parent until we get to someone who knows how to handle this (preferably the terrain).
	if (getEmberLocation()) {

		WFMath::Point<2> adjustedLocalPosition(getPredictedPos().x(), getPredictedPos().y());

		WFMath::Vector<3> xVec = WFMath::Vector<3>(1.0, 0.0, 0.0).rotate(getOrientation());
		double theta = atan2(xVec.y(), xVec.x()); // rotation about Z
		WFMath::RotMatrix<2> rm;
		WFMath::Vector<2> adjustment(localPosition.x(), localPosition.y());
		adjustment.rotate(rm.rotation(theta));
		adjustedLocalPosition += adjustment;

		return getEmberLocation()->getHeight(adjustedLocalPosition) - getPredictedPos().z();
	}

	WFMath::Point<3> predictedPos = getPredictedPos();
	if (predictedPos.isValid()) {
		return predictedPos.z();
	} else {
		return 0.0f;
	}
}
Esempio n. 4
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void WorldAttachment::getOffsetForContainedNode(const IEntityAttachment& attachment, const WFMath::Point<3>& localPosition, WFMath::Vector<3>& offset)
{
	assert(localPosition.isValid());
	assert(offset.isValid());
	float height = 0;
	if (mTerrainManager.getHeight(WFMath::Point<2>(localPosition.x(), localPosition.y()), height)) {
		offset.z() = height - localPosition.z();
	}
}
Esempio n. 5
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TerrainDefPointStore TerrainParser::parseTerrain(const Atlas::Message::Element& terrain, const WFMath::Point<3>& offset) const
{
	//_fpreset();
	if (!terrain.isMap()) {
		S_LOG_FAILURE("Terrain is not a map");
	}
	const Atlas::Message::MapType & tmap = terrain.asMap();
	Atlas::Message::MapType::const_iterator I = tmap.find("points");
	if (I == tmap.end()) {
		S_LOG_FAILURE("No terrain points");
	}

	Terrain::TerrainDefPointStore pointStore;
	if (I->second.isList()) {
		// Legacy support for old list format.
		const Atlas::Message::ListType& plist = I->second.asList();
		Atlas::Message::ListType::const_iterator J = plist.begin();
		for (; J != plist.end(); ++J) {
			if (!J->isList()) {
				S_LOG_INFO("Non list in points");
				continue;
			}
			const Atlas::Message::ListType & point = J->asList();
			if (point.size() != 3) {
				S_LOG_INFO("Point without 3 nums.");
				continue;
			}

			Terrain::TerrainDefPoint defPoint(static_cast<int> (point[0].asNum() + offset.x()), static_cast<int> (point[1].asNum() + offset.y()), static_cast<float> (point[3].asNum() + offset.z()));
			pointStore.push_back(defPoint);
		}
	} else if (I->second.isMap()) {
		const Atlas::Message::MapType& plist = I->second.asMap();
		Atlas::Message::MapType::const_iterator J = plist.begin();
		for (; J != plist.end(); ++J) {
			if (!J->second.isList()) {
				S_LOG_INFO("Non list in points.");
				continue;
			}
			const Atlas::Message::ListType & point = J->second.asList();
			if (point.size() != 3) {
				S_LOG_INFO("Point without 3 nums.");
				continue;
			}
			int x = static_cast<int> (point[0].asNum());
			int y = static_cast<int> (point[1].asNum());
			float z = point[2].asNum();
			Terrain::TerrainDefPoint defPoint(x  + offset.x(), y + offset.y(), z + offset.z());
			pointStore.push_back(defPoint);
		}
	} else {
		S_LOG_FAILURE("Terrain is the wrong type");
	}
	return pointStore;

}
Esempio n. 6
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/**
 * @brief Parses the changes to the position of the mod
 * If no height data is given the supplied height will
 * be used. If however a "height" value is set, that will be used instead.
 * If no "height" value is set, but a "heightoffset" is present, that value
 * will be added to the supplied height.
 * @param pos Position of the mod, without any adjustments.
 * @param modElement Atlas data describing the mod
 * @return The adjusted height of the mod
 */
float TerrainModTranslator::parsePosition(const WFMath::Point<3> & pos, const MapType& modElement)
{
	///If the height is specified use that, else check for a height offset. If none is found, use the default height of the entity position
	MapType::const_iterator I = modElement.find("height");
	if (I != modElement.end()) {
		const Element& modHeightElem = I->second;
		if (modHeightElem.isNum()) {
			return modHeightElem.asNum();
		}
	} else {
		I = modElement.find("heightoffset");
		if (I != modElement.end()) {
			const Element& modHeightElem = I->second;
			if (modHeightElem.isNum()) {
				float heightoffset = modHeightElem.asNum();
				return pos.z() + heightoffset;
			}
		}
	}
	return pos.z();
}
Esempio n. 7
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bool SizeAdapter::slider_ValueChanged(const CEGUI::EventArgs& e)
{
	float value = mWidgets.scaler->getCurrentValue();
	WFMath::AxisBox<3> newBox;
	try {
		newBox.fromAtlas(mOriginalValue);
	} catch (...) {
		newBox = WFMath::AxisBox<3>(WFMath::Point<3>(-0.5f, -0.5f, -0.5f), WFMath::Point<3>(0.5, 0.5, 0.5));
	}
	WFMath::Point<3> lowerPoint = newBox.lowCorner();
	WFMath::Point<3> upperPoint = newBox.highCorner();
	lowerPoint.x() *= value;
	lowerPoint.y() *= value;
	lowerPoint.z() *= value;
	upperPoint.x() *= value;
	upperPoint.y() *= value;
	upperPoint.z() *= value;
	newBox.setCorners(lowerPoint, upperPoint);
	// 	newBox *= value;
	updateGui(newBox.toAtlas());
	return true;
}
Esempio n. 8
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void SoundService::updateListenerPosition(const WFMath::Point<3>& pos, const WFMath::Vector<3>& direction, const WFMath::Vector<3>& up)
{
	if (!isEnabled()) {
		return;
	}

	alListener3f(AL_POSITION, pos.x(), pos.y(), pos.z());
	SoundGeneral::checkAlError("Setting the listener position.");

	//Set the direction of the listener.

	ALfloat aluVectors[6];
	aluVectors[0] = direction.x();
	aluVectors[1] = direction.y();
	aluVectors[2] = direction.z();
	aluVectors[3] = up.x();
	aluVectors[4] = up.y();
	aluVectors[5] = up.z();

	alListenerfv(AL_ORIENTATION, aluVectors);
	SoundGeneral::checkAlError("Setting the listener orientation.");
}
Esempio n. 9
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bool SnapToMovement::testSnapTo(const WFMath::Point<3>& position, const WFMath::Quaternion& orientation, WFMath::Vector<3>& adjustment, EmberEntity* snappedToEntity)
{
	try {
		for (std::vector<Ogre::SceneNode*>::iterator I = mDebugNodes.begin(); I != mDebugNodes.end(); ++I) {
			Ogre::SceneNode* node = *I;
			node->setVisible(false);
			Ogre::Entity* sphereEntity = static_cast<Ogre::Entity*> (node->getAttachedObject(0));
			sphereEntity->setMaterialName("/global/authoring/point");
		}
	} catch (const std::exception& ex) {
		S_LOG_WARNING("Error when setting up debug nodes for snapping." << ex);
	}

	std::vector<Ogre::SceneNode*>::iterator nodeIterator = mDebugNodes.begin();

	//Use an auto pointer to allow both for undefined values and automatic cleanup when exiting the method.
	std::auto_ptr<SnapPointCandidate> closestSnapping(0);

	WFMath::AxisBox<3> currentBbox = mEntity.getBBox();
	//Translate the bbox into a rotbox
	WFMath::RotBox<3> currentRotbox;
	currentRotbox.size() = currentBbox.highCorner() - currentBbox.lowCorner();
	currentRotbox.corner0() = currentBbox.lowCorner();
	currentRotbox.orientation().identity();
	currentRotbox.rotatePoint(orientation, WFMath::Point<3>(0, 0, 0));
	currentRotbox.shift(WFMath::Vector<3>(position));

	//See if we should visualize debug nodes for the moved entity
	for (size_t j = 0; j < currentRotbox.numCorners(); ++j) {
		WFMath::Point<3> currentPoint = currentRotbox.getCorner(j);
		if (currentPoint.isValid() && nodeIterator != mDebugNodes.end()) {

			Ogre::SceneNode* node = *nodeIterator;
			node->setPosition(Convert::toOgre(currentPoint));
			node->setVisible(true);
			nodeIterator++;
		}
	}

	//First find all entities which are close enough
	//Then try to do a snap movement based on the points of the eris bounding boxes. I.e. we only provide support for snapping one corner of a bounding box to another corner (for now).
	WFMath::Ball<3> boundingSphere = mEntity.getBBox().boundingSphere();
	Ogre::Sphere sphere(mNode._getDerivedPosition(), boundingSphere.radius() * 2);
	Ogre::SphereSceneQuery* query = mSceneManager.createSphereQuery(sphere);
	Ogre::SceneQueryResult& result = query->execute();
	for (Ogre::SceneQueryResultMovableList::const_iterator I = result.movables.begin(); I != result.movables.end(); ++I) {
		Ogre::MovableObject* movable = *I;
		if (movable->getUserAny().getType() == typeid(EmberEntityUserObject::SharedPtr)) {
			EmberEntityUserObject* anUserObject = Ogre::any_cast<EmberEntityUserObject::SharedPtr>(movable->getUserAny()).get();
			EmberEntity& entity = anUserObject->getEmberEntity();
			if (&entity != &mEntity && entity.hasBBox()) {
				//Ok, we have an entity which is close to our entity. Now check if any of the points of the bounding box is close.
				WFMath::AxisBox<3> bbox = entity.getBBox();
				if (bbox.isValid()) {
					WFMath::RotBox<3> rotbox;
					rotbox.size() = bbox.highCorner() - bbox.lowCorner();
					rotbox.corner0() = bbox.lowCorner();
					rotbox.orientation().identity();
					rotbox.rotatePoint(entity.getViewOrientation(), WFMath::Point<3>(0, 0, 0));
					rotbox.shift(WFMath::Vector<3>(entity.getViewPosition()));

					for (size_t i = 0; i < rotbox.numCorners(); ++i) {
						WFMath::Point<3> point = rotbox.getCorner(i);
						Ogre::SceneNode* currentNode(0);
						//If there is any unclaimed debug node left we'll use it to visualize the corner
						if (nodeIterator != mDebugNodes.end()) {
							currentNode = *nodeIterator;
							currentNode->setPosition(Convert::toOgre(point));
							currentNode->setVisible(true);
							nodeIterator++;
						}
						point.z() = 0;
						for (size_t j = 0; j < currentRotbox.numCorners(); ++j) {
							WFMath::Point<3> currentPoint = currentRotbox.getCorner(j);
							currentPoint.z() = 0;
							WFMath::CoordType distance = WFMath::Distance(currentPoint, point);
							if (distance <= mSnapThreshold) {
								if (currentNode) {
									Ogre::Entity* sphereEntity = static_cast<Ogre::Entity*> (currentNode->getAttachedObject(0));
									if (sphereEntity) {
										try {
											sphereEntity->setMaterialName("/global/authoring/point/moved");
										} catch (const std::exception& ex) {
											S_LOG_WARNING("Error when setting material for point." << ex);
										}
									}
								}
								if (!closestSnapping.get()) {
									closestSnapping = std::auto_ptr<SnapPointCandidate>(new SnapPointCandidate());
									closestSnapping->entity = &entity;
									closestSnapping->distance = distance;
									closestSnapping->adjustment = point - currentPoint;
								} else if (distance < closestSnapping->distance) {
									closestSnapping->entity = &entity;
									closestSnapping->distance = distance;
									closestSnapping->adjustment = point - currentPoint;
								}
							}
						}
					}
				}
			}
		}
	}
	mSceneManager.destroyQuery(query);
	if (closestSnapping.get()) {
		adjustment = closestSnapping->adjustment;
		snappedToEntity = closestSnapping->entity;
		return true;
	}
	return false;
}
Esempio n. 10
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void SoundSource::setPosition(const WFMath::Point<3>& pos)
{
	assert(pos.isValid());
	alSource3f(mALSource, AL_POSITION, pos.x(), pos.y(), pos.z());
	SoundGeneral::checkAlError("Setting sound source position.");
}