コード例 #1
0
void MovableBuilder::MakeDefault ()
{
	AddPosition(VectorF());
	AddMovement(VectorF(0.0, 1.0), 0.0, 30.0);

	// Note that a body isn't created by default!
}
コード例 #2
0
void AClashOfBallsBall::MoveForward(float Val)
{
	AddMovement(true, Val, Camera->GetComponentRotation());
}
コード例 #3
0
void VelocityTracker::addPosition(int timeStamp, int pointerId, float x, float y) {
  TimeTicks event_time(TimeTicks::FromInternalValue(timeStamp));
  BitSet32 id_bits(BitSet32::value_for_bit(pointerId));
  PointerXY position = {x, y};
  AddMovement(event_time, id_bits, &position);
}
コード例 #4
0
void AClashOfBallsBall::MoveRight(float Val)
{
	AddMovement(false, Val, Camera->GetComponentRotation());
}