void MovableBuilder::MakeDefault () { AddPosition(VectorF()); AddMovement(VectorF(0.0, 1.0), 0.0, 30.0); // Note that a body isn't created by default! }
void AClashOfBallsBall::MoveForward(float Val) { AddMovement(true, Val, Camera->GetComponentRotation()); }
void VelocityTracker::addPosition(int timeStamp, int pointerId, float x, float y) { TimeTicks event_time(TimeTicks::FromInternalValue(timeStamp)); BitSet32 id_bits(BitSet32::value_for_bit(pointerId)); PointerXY position = {x, y}; AddMovement(event_time, id_bits, &position); }
void AClashOfBallsBall::MoveRight(float Val) { AddMovement(false, Val, Camera->GetComponentRotation()); }