void APlayerHUD::BeginPlay() { Super::BeginPlay(); for (TActorIterator<AGameCharacter> objItr(GetWorld()); objItr; ++objItr) { AddPostRenderedActor((*objItr)); } }
void APlayerHUD::BeginPlay() { Super::BeginPlay(); //get overlay actors for (TActorIterator<AGameCharacter> objItr(GetWorld()); objItr; ++objItr) { AddPostRenderedActor((*objItr)); } //then get minimap actors for (TActorIterator<AMinimapActor> mapItr(GetWorld()); mapItr; ++mapItr) gameMinimap = (*mapItr); }