INT32 BurnUpdateProgress(double fProgress, const TCHAR* pszText, bool bAbs) { if (BurnExtProgressUpdateCallback) { return BurnExtProgressUpdateCallback(fProgress, pszText, bAbs); } return 1; }
int BurnUpdateProgress(float fProgress, const char* pszText, bool bAbs) { #if defined (_XBOX) || defined (SN_TARGET_PS3) UpdateConsole(pszText); #else if (BurnExtProgressUpdateCallback) return BurnExtProgressUpdateCallback(fProgress, pszText, bAbs); #endif return 1; }