コード例 #1
0
ファイル: cg_scoreboard.c プロジェクト: Geptun/japp
							 /*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int y, score_t *score, vector4 *color, float fade, qboolean largeFormat ) 
{
	//vector3	headAngles;
	clientInfo_t	*ci;
	int				iconx = SB_SCORELINE_X - 5;//SB_BOTICON_X + (SB_RATING_WIDTH / 2);
	float			scale = largeFormat ? 1.0f : 0.75f,
					iconSize = largeFormat ? SB_NORMAL_HEIGHT : SB_INTER_HEIGHT;

	iconx -= iconSize;
	if ( score->client < 0 || score->client >= cgs.maxclients ) {
		Com_Printf( "Bad score->client: %i\n", score->client );
		return;
	}
	
	ci = &cgs.clientinfo[score->client];

	// draw the handicap or bot skill marker (unless player has flag)
	if ( ci->powerups & (1<<PW_NEUTRALFLAG) )
	{
		if ( largeFormat )
			CG_DrawFlagModel( iconx, y - (32 - BIGCHAR_HEIGHT) / 2, iconSize, iconSize, TEAM_FREE, qfalse );
		else
			CG_DrawFlagModel( iconx, y, iconSize, iconSize, TEAM_FREE, qfalse );
	}

	else if ( ci->powerups & ( 1 << PW_REDFLAG ) )
		CG_DrawFlagModel( iconx, y, iconSize, iconSize, TEAM_RED, qfalse );

	else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) )
		CG_DrawFlagModel( iconx, y, iconSize, iconSize, TEAM_BLUE, qfalse );

	else if ( cgs.gametype == GT_POWERDUEL && (ci->duelTeam == DUELTEAM_LONE || ci->duelTeam == DUELTEAM_DOUBLE) )
	{
		CG_DrawPic( iconx, y, iconSize, iconSize, trap->R_RegisterShaderNoMip(
			(ci->duelTeam == DUELTEAM_LONE) ? "gfx/mp/pduel_icon_lone" : "gfx/mp/pduel_icon_double" ) );
	}

	else if (cgs.gametype == GT_SIEGE)
	{ //try to draw the shader for this class on the scoreboard
		if (ci->siegeIndex != -1)
		{
			siegeClass_t *scl = &bgSiegeClasses[ci->siegeIndex];

			if (scl->classShader)
			{
				CG_DrawPic (iconx, y, largeFormat?24:12, largeFormat?24:12, scl->classShader);
			}
		}
	}

	else if ( ci->modelIcon && cg_scoreboardSkinIcons.integer )
		CG_DrawPic( iconx, y, iconSize, iconSize, ci->modelIcon );


	// highlight your position
	if ( score->client == cg.snap->ps.clientNum ) 
	{
		vector4 hcolor;
		int		rank;

		localClient = qtrue;

		if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR 
			|| cgs.gametype >= GT_TEAM ) {
			rank = -1;
		} else {
			rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
		}
		if ( rank == 0 ) {
			hcolor.r = 0;
			hcolor.g = 0;
			hcolor.b = 0.7f;
		} else if ( rank == 1 ) {
			hcolor.r = 0.7f;
			hcolor.g = 0;
			hcolor.b = 0;
		} else if ( rank == 2 ) {
			hcolor.r = 0.7f;
			hcolor.g = 0.7f;
			hcolor.b = 0;
		} else {
			hcolor.r = 0.7f;
			hcolor.g = 0.7f;
			hcolor.b = 0.7f;
		}

		hcolor.a = fade * 0.7;
		CG_FillRect( SB_SCORELINE_X - 5, y /*+ 2*/, SB_SCORELINE_WIDTH /*- SB_SCORELINE_X * 2 + 10*/, largeFormat?SB_NORMAL_HEIGHT:SB_INTER_HEIGHT, &hcolor );
	}

	CG_Text_Paint (SB_NAME_X, y, 0.9f * scale, &colorWhite, ci->name,0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );

	if ( score->ping != -1 )
	{
		if ( ci->team != TEAM_SPECTATOR || cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL )
		{
			if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
			{
				CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, &colorWhite, va("%i/%i", ci->wins, ci->losses),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
			}
			else
			{
				if ( Server_Supports( SSF_SCOREBOARD_KD ) )
					CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, &colorWhite, va("%i/%i", score->score, score->deaths),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
				else
					CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, &colorWhite, va("%i", score->score),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
			}
		}

		CG_Text_Paint (SB_PING_X, y, 1.0f * scale, &colorWhite, va("%i", score->ping),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
		CG_Text_Paint (SB_TIME_X, y, 1.0f * scale, &colorWhite, va("%i", score->time),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );	
	}
	else
	{
		CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, &colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
		CG_Text_Paint (SB_PING_X, y, 1.0f * scale, &colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );	
		CG_Text_Paint (SB_TIME_X, y, 1.0f * scale, &colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
	}

	// add the "ready" marker for intermission exiting
	if ( cg.snap->ps.stats[STAT_CLIENTS_READY] & ( 1 << score->client ) ) 
	{
		CG_Text_Paint( cg_scoreboardSkinIcons.integer ? 4 : SB_NAME_X - 48, y + 2, 0.7f * scale, &colorWhite, CG_GetStringEdString("MP_INGAME", "READY"), 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
	}
	else if ( cgs.clientinfo[score->client].botSkill != -1 )
		CG_Text_Paint( cg_scoreboardSkinIcons.integer ? 4 : SB_NAME_X - 48, y + 2, 0.7f * scale, &colorWhite, "BOT", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
	else if ( score->team == TEAM_SPECTATOR )
		CG_Text_Paint( cg_scoreboardSkinIcons.integer ? 4 : SB_NAME_X - 48, y + 2, 0.7f * scale, &colorWhite, "SPEC", 0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
}
コード例 #2
0
ファイル: cg_info.c プロジェクト: BulldogDrummond/etpub
void CG_SpecHelpDraw()
{
	if(cg.spechelpWindow == SHOW_OFF) {
		return;

	} else {
		const helpType_t help[] =
		{
			//{ "+zoom",		"hold for pointer"		},
			{ "MOUSE1",	"window move/resize"	},
			{ "SHIFT/CTRL/MOUSE4",	"hold to resize"		},
			{ "MWHEELDOWN/INS/KPPGUP",	"window on"			},
			{ "MWHEELUP/DEL/KPPGDN",	"window off"			},
			{ "MOUSE2",	"swap w/main view"		},
			{ NULL,			NULL					},
			//{ "weapalt",	"swingcam toggle"		},
			{ "BACKSPACE",	"help on/off"			},
			{ "M/ESC", "End Multiview"				},
		};

		int i, x, y = 480, w, h;
		int len, maxlen = 0;
		char format[MAX_STRING_TOKENS]/*, buf[MAX_STRING_TOKENS]*/;
		char *lines[16];

		vec4_t bgColor			= COLOR_BG;			// window
		vec4_t borderColor		= COLOR_BORDER;		// window

		vec4_t bgColorTitle     = COLOR_BG_TITLE;		// titlebar
		vec4_t borderColorTitle = COLOR_BORDER_TITLE;	// titlebar

		// Main header
		int hStyle			= ITEM_TEXTSTYLE_SHADOWED;
		float hScale		= 0.16f;
		float hScaleY		= 0.21f;
		fontInfo_t *hFont	= FONT_HEADER;
		vec4_t hdrColor2	= COLOR_HDR2;	// text

		// Text settings
		int tStyle			= ITEM_TEXTSTYLE_SHADOWED;
		int tSpacing		= 9;		// Should derive from CG_Text_Height_Ext
		float tScale		= 0.19f;
		fontInfo_t *tFont	= FONT_TEXT;
		vec4_t tColor		= COLOR_TEXT;	// text

		float diff = cg.fadeTime - trap_Milliseconds();


		// FIXME: Should compute all this stuff beforehand
		// Compute required width
		for(i=0; i<sizeof(help)/sizeof(helpType_t); i++) {
			if(help[i].cmd != NULL) {
				//len = strlen(CG_getBindKeyName(help[i].cmd, buf, sizeof(buf)));
				len = strlen(help[i].cmd);
				if(len > maxlen) {
					maxlen = len;
				}
			}
		}

		Q_strncpyz(format, va("^2%%%ds ^N%%s", maxlen), sizeof(format));
		for(i=0, maxlen=0; i<sizeof(help)/sizeof(helpType_t); i++) {
			if(help[i].cmd != NULL) {
				//lines[i] = va(format, CG_getBindKeyName(help[i].cmd, buf, sizeof(buf)), help[i].info);
				lines[i] = va(format, help[i].cmd, help[i].info);
				len = CG_Text_Width_Ext(lines[i], tScale, 0, FONT_TEXT);
				if(len > maxlen) {
					maxlen = len;
				}
			} else {
				lines[i] = NULL;
			}
		}

		w = maxlen + 8;
		x = SH_X;
		y = SH_Y;
		h = 2 + tSpacing + 2 +									// Header
			2 + 1 +
			tSpacing * (sizeof(help) / sizeof(helpType_t)) +
			2;

		// Fade-in effects
		if(diff > 0.0f) {
			float scale = (diff / STATS_FADE_TIME);

			if(cg.spechelpWindow == SHOW_ON) {
				scale = 1.0f - scale;
			}

			bgColor[3] *= scale;
			bgColorTitle[3] *= scale;
			borderColor[3] *= scale;
			borderColorTitle[3] *= scale;
			hdrColor2[3] *= scale;
			tColor[3] *= scale;

			x -= w * (1.0f - scale);

		} else if(cg.spechelpWindow == SHOW_SHUTDOWN) {
			cg.spechelpWindow = SHOW_OFF;
			return;
		}

		CG_DrawRect(x, y, w, h, 1, borderColor);
		CG_FillRect(x, y, w, h, bgColor);



		// Header
		CG_FillRect(x, y, w, tSpacing + 4, bgColorTitle);
		CG_DrawRect(x, y, w, tSpacing + 4, 1, borderColorTitle);

		x += 4;
		y += 1;
		y += tSpacing;
		CG_Text_Paint_Ext(x, y, hScale, hScaleY, hdrColor2, "SPECTATOR CONTROLS", 0.0f, 0, hStyle, hFont);
		y += 3;



		// Control info
		for(i=0; i<sizeof(help)/sizeof(helpType_t); i++) {
			y += tSpacing;
			if(lines[i] != NULL) {
				CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, lines[i], 0.0f, 0, tStyle, tFont);
			}
		}
	}
}
コード例 #3
0
ファイル: cg_info.c プロジェクト: BulldogDrummond/etpub
void CG_TopShotsDraw()
{
	if(cgs.topshots.show == SHOW_OFF) {
		return;

	} else {
		int i, x = 640 + TS_X - TS_W, y = 480, h;
		topshotStats_t *ts = &cgs.topshots;

		vec4_t bgColor		= COLOR_BG;			// window
		vec4_t borderColor	= COLOR_BORDER;		// window

		vec4_t bgColorTitle     = COLOR_BG_TITLE;	// titlebar
		vec4_t borderColorTitle = COLOR_BORDER_TITLE;	// titlebar

		// Main header
		int hStyle			= ITEM_TEXTSTYLE_SHADOWED;
		float hScale		= 0.16f;
		float hScaleY		= 0.21f;
		fontInfo_t *hFont	= FONT_HEADER;

		// Sub header
		int hStyle2			= 0;
		float hScale2		= 0.16f;
		float hScaleY2		= 0.20f;
		fontInfo_t *hFont2	= FONT_SUBHEADER;

		vec4_t hdrColor		= COLOR_HDR;	// text
		vec4_t hdrColor2	= COLOR_HDR2;	// text

		// Text settings
		int tStyle			= ITEM_TEXTSTYLE_SHADOWED;
		int tSpacing		= 9;		// Should derive from CG_Text_Height_Ext
		float tScale		= 0.19f;
		fontInfo_t *tFont	= FONT_TEXT;
		vec4_t tColor		= COLOR_TEXT;	// text

		float diff = cgs.topshots.fadeTime - cg.time;


		// FIXME: Should compute this beforehand
		h = 2 + tSpacing + 2 +									// Header
			2 + 2 + tSpacing + 2 +							// Stats columns
			1 +												// Stats + extra
			tSpacing * ((ts->cWeapons > 0) ? ts->cWeapons : 1) +
			1;

		// Fade-in effects
		if(diff > 0.0f) {
			float scale = (diff / STATS_FADE_TIME);

			if(cgs.topshots.show == SHOW_ON) {
				scale = 1.0f - scale;
			}

			bgColor[3] *= scale;
			bgColorTitle[3] *= scale;
			borderColor[3] *= scale;
			borderColorTitle[3] *= scale;
			hdrColor[3] *= scale;
			hdrColor2[3] *= scale;
			tColor[3] *= scale;

			y += (TS_Y - h) * scale;

		} else if(cgs.topshots.show == SHOW_SHUTDOWN) {
			cgs.topshots.show = SHOW_OFF;
			return;
		} else {
			y += TS_Y - h;
		}

		CG_DrawRect(x, y, TS_W, h, 1, borderColor);
		CG_FillRect(x, y, TS_W, h, bgColor);



		// Header
		CG_FillRect(x, y, TS_W, tSpacing+4, bgColorTitle);
		CG_DrawRect(x, y, TS_W, tSpacing+4, 1, borderColorTitle);

		y += 1;
		y += tSpacing;
		CG_Text_Paint_Ext(x + 4, y, hScale, hScaleY, hdrColor, "\"TOPSHOT\" ACCURACIES", 0.0f, 0, hStyle, hFont);
		y += 4;



		// Weapon stats
		y += 2;
		CG_FillRect(x, y, TS_W, tSpacing + 3, bgColorTitle);
		CG_DrawRect(x, y, TS_W, tSpacing + 3, 1, borderColorTitle);

		x += 4;
		y += 1 + tSpacing;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Weapon", 0.0f, 0, hStyle2, hFont2);
		x += 60;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Accuracy", 0.0f, 0, hStyle2, hFont2);
		x += 53;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Hits / Shots", 0.0f, 0, hStyle2, hFont2);
		x += 62;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Kills", 0.0f, 0, hStyle2, hFont2);
		x += 32;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Player", 0.0f, 0, hStyle2, hFont2);

		x = 640 + TS_X - TS_W + 4;
		y += 1;
		
		if(ts->cWeapons == 0) {
			y += tSpacing;
			CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "No qualifying weapon info available.", 0.0f, 0, tStyle, tFont);
		} else {
			for(i=0; i<ts->cWeapons; i++) {
				y += tSpacing;
				CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, ts->strWS[i], 0.0f, 0, tStyle, tFont);
			}
		}
	}
}
コード例 #4
0
ファイル: cg_scoreboard.c プロジェクト: brugal/wolfcamql
static void CG_DrawClientScore( int y, const score_t *score, const float *color, float fade, qboolean largeFormat ) {
	char	string[1024];
	vec3_t	headAngles;
	const clientInfo_t *ci;
	int iconx, headx;

#if 0
	Com_Printf("----  CG_DrawClientScore()  ------\n");
		Com_Printf("  client: %d\n", score->client);
		Com_Printf("  score: %d\n", score->score);
		Com_Printf("  ping:  %d\n", score->ping);
		Com_Printf("  time: %d\n", score->time);
		Com_Printf("  scoreFlags: %d\n", score->scoreFlags);
		Com_Printf("  powerUps:  %d\n", score->powerUps);
		Com_Printf("  accuracy:  %d\n", score->accuracy);
		//		Com_Printf("  ...\n");
		Com_Printf("  impressiveCount:  %d\n", score->impressiveCount);
		Com_Printf("  excellentCount:  %d\n", score->excellentCount);
		Com_Printf("  gauntletCount:  %d\n", score->gauntletCount);
		Com_Printf("  defendCount:  %d\n", score->defendCount);
		Com_Printf("  assistCount:  %d\n", score->assistCount);
		Com_Printf("  perfect:  %d\n", score->perfect);
		Com_Printf("  team:  %d\n", score->team);
#endif

	if ( score->client < 0 || score->client >= cgs.maxclients ) {
		Com_Printf( "Bad score->client: %i\n", score->client );
		return;
	}

	ci = &cgs.clientinfo[score->client];

	iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
	headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);

	// draw the handicap or bot skill marker (unless player has flag)
	if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
		}
		else {
			CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
		}
	} else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse );
		}
		else {
			CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse );
		}
	} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse );
		}
		else {
			CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
		}
	} else {
		if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
			if ( cg_drawIcons.integer ) {
				if( largeFormat ) {
					CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
				}
				else {
					CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
				}
			}
		} else if ( ci->handicap < 100 ) {
			Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
			if ( CG_IsDuelGame(cgs.gametype) )
				CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
			else
				CG_DrawSmallStringColor( iconx, y, string, color );
		}

		// draw the wins / losses
		if ( CG_IsDuelGame(cgs.gametype) ) {
			Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
			if( ci->handicap < 100 && !ci->botSkill ) {
				CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
			}
			else {
				CG_DrawSmallStringColor( iconx, y, string, color );
			}
		}
	}

	// draw the face
	VectorClear( headAngles );
	headAngles[YAW] = 180;
	if( largeFormat ) {
		CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE, 
					 score->client, headAngles, qtrue );
	}
	else {
		CG_DrawHead( headx, y, 16, 16, score->client, headAngles, qtrue );
	}

#ifdef MISSIONPACK
	// draw the team task
	if ( ci->teamTask != TEAMTASK_NONE ) {
		if ( ci->teamTask == TEAMTASK_OFFENSE ) {
			CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader );
		}
		else if ( ci->teamTask == TEAMTASK_DEFENSE ) {
			CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader );
		}
	}
#endif
	// draw the score line
	if ( score->ping == -1 ) {
		Com_sprintf(string, sizeof(string),
			" connecting    %s", ci->name);
	//} else if ( ci->team == TEAM_SPECTATOR   &&  cg.numScores > 0) {
	} else if ( score->team == TEAM_SPECTATOR   &&  cg.numScores > 0) {
		Com_sprintf(string, sizeof(string),
			"^3%5i %4i %4i ^7%s", score->score, score->ping, score->time, ci->name);
	} else if (cg.numScores > 0) {
#if 1
		Com_sprintf(string, sizeof(string),
			"%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
#endif
#if 0
		Com_sprintf(string, sizeof(string),
			"%5i %4i %4i %i %i %i %i %s %s", score->score, score->ping, score->time, score->alive, score->frags, score->deaths, score->accuracy, weapNames[score->bestWeapon], ci->name);
#endif
#if 0
		Com_sprintf(string, sizeof(string),
					"%5i %4i %4i %d %s %s", score->score, score->ping, score->time, score->accuracy, weapNames[score->bestWeapon], ci->name);
#endif
	} else if (cg.demoPlayback) {
		Com_sprintf(string, sizeof(string),
					"               %s", ci->name);
	}

	//FIXME wolfcam
	// highlight your position
	if ( score->client == cg.snap->ps.clientNum ) {
		float	hcolor[4];
		int		rank;

		localClient = qtrue;

		if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR 
			|| cgs.gametype >= GT_TEAM ) {
			rank = -1;
		} else {
			rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
		}
		if ( rank == 0 ) {
			hcolor[0] = 0;
			hcolor[1] = 0;
			hcolor[2] = 0.7f;
		} else if ( rank == 1 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0;
			hcolor[2] = 0;
		} else if ( rank == 2 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0;
		} else {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0.7f;
		}

		hcolor[3] = fade * 0.7;
		CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y, 
			640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor );
	}

	CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade );

	// add the "ready" marker for intermission exiting
	if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
		CG_DrawBigStringColor( iconx, y, "READY", color );
	}
}
コード例 #5
0
ファイル: ui_qmenu.c プロジェクト: coltongit/mint-arena
/*
=================
Slider_Draw
=================
*/
static void Slider_Draw( menuslider_s *s )
{
	float *color;
	int	style;
	int	i;
	int x;
	int y;
	qboolean focus;
	
	x =	s->generic.x;
	y = s->generic.y;
	focus = (s->generic.parent->cursor == s->generic.menuPosition);

	style = UI_SMALLFONT;
	if ( s->generic.flags & QMF_GRAYED )
	{
		color = text_color_disabled;
	}
	else if (focus)
	{
		color  = text_color_highlight;
		style |= UI_PULSE;
	}
	else
	{
		color = text_color_normal;
	}

	if ( focus )
	{
		// draw cursor
		CG_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); 
		UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color);
	}

	// draw label
	UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, UI_RIGHT|style, color );

	// draw slider
	UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color);
	for ( i = 0; i < SLIDER_RANGE; i++ )
		UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color);
	UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color);

	// clamp thumb
	if (s->maxvalue > s->minvalue)
	{
		s->range = ( s->curvalue - s->minvalue ) / ( float ) ( s->maxvalue - s->minvalue );
		if ( s->range < 0)
			s->range = 0;
		else if ( s->range > 1)
			s->range = 1;
	}
	else
		s->range = 0;

	// draw thumb
	if (style & UI_PULSE) {
		style &= ~UI_PULSE;
		style |= UI_BLINK;
	}
	UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, UI_LEFT|style, color);
}
コード例 #6
0
void CG_DrawFireTeamOverlay( rectDef_t* rect ) {
	int x = rect->x;
	int y = rect->y + 1;    // +1, jitter it into place in 1024 :)
	float h;
	clientInfo_t* ci = NULL;
	char buffer[64];
	fireteamData_t* f = NULL;
	int i;
	vec4_t clr1 =   { .16f,     .2f,    .17f,   .8f };
	vec4_t clr2 =   { 0.f,      0.f,        0.f,        .2f };
	vec4_t clr3 =   { 0.25f,        0.f,        0.f,        153 / 255.f };
	vec4_t tclr =   { 0.6f,     0.6f,       0.6f,       1.0f };
	vec4_t bgColor      = { 0.0f, 0.0f, 0.0f, 0.6f };       // window
	vec4_t borderColor  = { 0.5f, 0.5f, 0.5f, 0.5f };   // window

	if ( !( f = CG_IsOnFireteam( cg.clientNum ) ) ) {
		return;
	}

	h = 12 + 2 + 2;
	for ( i = 0; i < 6; i++ ) {
		ci = CG_SortedFireTeamPlayerForPosition( i, 6 );
		if ( !ci ) {
			break;;
		}

		h += FT_BAR_HEIGHT + FT_BAR_YSPACING;
	}

	CG_DrawRect( x, y, 204, h, 1, borderColor );
	CG_FillRect( x + 1, y + 1, 204 - 2, h - 2, bgColor );

	x += 2;
	y += 2;

	CG_FillRect( x, y, 204 - 4, 12, clr1 );

	sprintf( buffer, "Fireteam: %s", bg_fireteamNames[f->ident] );
	Q_strupr( buffer );
	CG_Text_Paint_Ext( x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.limboFont1 );

	x += 2;
	//y += 2;

	for ( i = 0; i < 6; i++ ) {
		y += FT_BAR_HEIGHT + FT_BAR_YSPACING;
		x = rect->x + 2;

		ci = CG_SortedFireTeamPlayerForPosition( i, 6 );
		if ( !ci ) {
			break;;
		}

		if ( ci->selected ) {
			CG_FillRect( x, y + FT_BAR_YSPACING, 204 - 4, FT_BAR_HEIGHT, clr3 );
		} else {
			CG_FillRect( x, y + FT_BAR_YSPACING, 204 - 4, FT_BAR_HEIGHT, clr2 );
		}

		x += 4;

		CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, BG_ClassLetterForNumber( ci->cls ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		x += 10;

		CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->team == TEAM_AXIS ? miniRankNames_Axis[ci->rank] : miniRankNames_Allies[ci->rank], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		x += 22;

		CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		x += 90;

/*		CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.movementAutonomyIcons[0]);
		x += FT_BAR_HEIGHT;

		CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.weaponAutonomyIcons[0]);
		x += FT_BAR_HEIGHT;
		x += 4;*/

/*		if( isLeader ) {
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", i+4), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		}*/
		x += 20;

		if ( ci->health > 80 ) {
			CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT,  .2f, .2f, tclr, va( "%i", ci->health < 0 ? 0 : ci->health ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		} else if ( ci->health > 0 ) {
			CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT,  .2f, .2f, colorYellow, va( "%i", ci->health < 0 ? 0 : ci->health ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		} else {
			CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT,  .2f, .2f, colorRed, va( "%i", ci->health < 0 ? 0 : ci->health ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		}
		//x += 20;

		{
			vec2_t loc;
			char *s;

			loc[0] = ci->location[0];
			loc[1] = ci->location[1];

			s = va( "^3(%s)", BG_GetLocationString( loc ) );

			x = rect->x + ( 204 - 4 - CG_Text_Width_Ext( s, .2f, 0, &cgs.media.limboFont2 ) );

			CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT,  .2f, .2f, tclr, va( "^3(%s)", BG_GetLocationString( loc ) ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
		}
	}
}
コード例 #7
0
ファイル: cg_scoreboard.c プロジェクト: Exosum/ETrun
/* New ETrun draw spectators function
 *
 * @author Nico
 */
static void WM_ETrun_DrawSpectators(int *x, int *y, fontInfo_t *font, s_timerunScores *orderedScores, int numScores) {
	char  *s;
	int   tempx    = 0;
	float fontsize = 0.16f;
	int   i        = 0;
	int   mil, min, sec;

	// Draw "Spectators"
	s     = "Spectators";
	tempx = *x + INFO_SPEC_TOTAL_WIDTH / 2  - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) / 2;
	WM_ETrun_print(s, font, 0.25f, tempx, *y, qtrue, 0);

	WM_ETrun_newlines(1, y, SMALLCHAR_HEIGHT);

	// Draw player info headings background
	CG_FillRect(*x, *y, INFO_SPEC_TOTAL_WIDTH, INFO_LINE_HEIGHT, clrUiBack);
	CG_DrawRect_FixedBorder(*x, *y, INFO_SPEC_TOTAL_WIDTH, INFO_LINE_HEIGHT, 1, colorBlack);
	*y += INFO_LINE_HEIGHT - 2;

	// Draw spec info headings
	tempx = *x;
	WM_ETrun_print("Name", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SPEC_PLAYER_WIDTH;

	WM_ETrun_print("Following", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SPEC_FOLLOWED_PLAYER_WIDTH;

	WM_ETrun_print("Time", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SPEC_SCORE_WIDTH;

	WM_ETrun_print("Speed", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SPEC_SPEED_WIDTH;

	WM_ETrun_print("Ping", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SPEC_LATENCY_WIDTH;

	for (i = 0; i < numScores; ++i) {
		qboolean drawFlag = qfalse;

		// Ignore non-spectators
		if (orderedScores[i].team != TEAM_SPECTATOR) {
			continue;
		}

		tempx = *x;
		*y   += 4;

		// Draw background (highlight your line)
		CG_FillRect(*x, *y, INFO_SPEC_TOTAL_WIDTH, INFO_LINE_HEIGHT, orderedScores[i].clientNum == cg.clientNum ? clrUiYou : clrUiBack);
		CG_DrawRect_FixedBorder(*x, *y, INFO_SPEC_TOTAL_WIDTH, INFO_LINE_HEIGHT, 1, colorBlack);
		*y += INFO_LINE_HEIGHT - 2;

		// Nico, draw country flag
		if (cg_countryFlags.integer) {
			if (WM_ETrun_drawCountryFlag(tempx, *y, orderedScores[i].countryCode)) {
				tempx += 16;
				drawFlag = qtrue;
			}
		}

		// Nico, draw player name
		WM_ETrun_print(orderedScores[i].name, font, fontsize, tempx, *y, qtrue, drawFlag == qfalse ? NAME_MAX_LENGHT : NAME_MAX_LENGHT - 3);
		tempx += drawFlag == qfalse ? INFO_PLAYER_WIDTH : INFO_PLAYER_WIDTH - 16;

		// Nico, draw followed client name
		if (orderedScores[i].clientNum != orderedScores[i].followedClient) {
			s = orderedScores[i].followedClientName;
		} else {
			s = "-";
		}
		WM_ETrun_print(s, font, fontsize, tempx, *y, qtrue, NAME_MAX_LENGHT);
		tempx += INFO_SPEC_FOLLOWED_PLAYER_WIDTH;

		// Nico, show best time
		if (orderedScores[i].timerunBestTime) {
			mil  = orderedScores[i].timerunBestTime;
			min  = mil / 60000;
			mil -= min * 60000;
			sec  = mil / 1000;
			mil -= sec * 1000;

			s = va("^7%02d:%02d.%03d", min, sec, mil);
		} else {
			s = "-";
		}
		WM_ETrun_print(s, font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_SPEC_SCORE_WIDTH;

		// Nico, draw best speed
		WM_ETrun_print(va("%d", orderedScores[i].timerunBestSpeed), font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_SPEC_SPEED_WIDTH;

		// Nico, draw ping
		WM_ETrun_print(WM_ETrun_coloredPing(orderedScores[i].ping), font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_SPEC_LATENCY_WIDTH;
	}
}
コード例 #8
0
ファイル: cg_scoreboard.cpp プロジェクト: bibendovsky/rtcw
static int WM_TeamScoreboard( int x, int y, team_t team, float fade, int maxrows ) {
	vec4_t hcolor;
	float tempx, tempy;
	int height, width;
	int i, rows;

	height = SMALLCHAR_HEIGHT * maxrows;
	width = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;
	rows = height / SMALLCHAR_HEIGHT - 2;

	hcolor[0] = hcolor[1] = hcolor[2] = 1;
	hcolor[3] = 1.f;
	trap_R_SetColor( hcolor );
	CG_DrawPic( x - 15, y - 4, width + 30, height + 1, trap_R_RegisterShaderNoMip( "ui_mp/assets/mp_score_team.tga" ) );
	trap_R_SetColor( NULL );

	if ( team == TEAM_RED ) {
		VectorSet( hcolor, ( 68.f / 255.f ), ( 0.f / 255.f ), ( 0.f / 255.f ) );
	} else if ( team == TEAM_BLUE ) {
		VectorSet( hcolor, ( 0.f / 255.f ), ( 45.f / 255.f ), ( 68.f / 255.f ) );
	}

	hcolor[3] = 1 * fade;

	// draw header
	if ( team == TEAM_RED ) {
		CG_DrawSmallString( x, y, va( "%s [%d] (%d %s)", CG_TranslateString( "Axis" ), cg.teamScores[0], cg.teamPlayers[team], CG_TranslateString( "players" ) ), fade );
	} else if ( team == TEAM_BLUE ) {
		CG_DrawSmallString( x, y, va( "%s [%d] (%d %s)", CG_TranslateString( "Allies" ), cg.teamScores[1], cg.teamPlayers[team], CG_TranslateString( "players" ) ), fade );
	}
	y += SMALLCHAR_HEIGHT + 4;

	// save off y val
	tempy = y;

	// draw color bands
	for ( i = 0; i < rows; i++ ) {
		hcolor[3] = fade * 0.3;
		if ( i % 2 == 0 ) {
			VectorSet( hcolor, ( 0.f / 255.f ), ( 163.f / 255.f ), ( 113.f / 255.f ) );         // LIGHT BLUE
		} else {
			VectorSet( hcolor, ( 0.f / 255.f ), ( 133.f / 255.f ), ( 92.f / 255.f ) );          // DARK BLUE
		}
		hcolor[3] = 0;

		CG_FillRect( x, y, width, SMALLCHAR_HEIGHT, hcolor );

		y += SMALLCHAR_HEIGHT;
	}
	hcolor[3] = 1;

	y = tempy;

	tempx = x;

	// draw player info headings
	CG_DrawSmallString( tempx, y, CG_TranslateString( "Name" ), fade );
	tempx += INFO_PLAYER_WIDTH;

	CG_DrawSmallString( tempx, y, CG_TranslateString( "Class" ), fade );
	tempx += INFO_CLASS_WIDTH;

	CG_DrawSmallString( tempx, y, CG_TranslateString( "Score" ), fade );
	tempx += INFO_SCORE_WIDTH;

	CG_DrawSmallString( tempx, y, CG_TranslateString( "Ping" ), fade );
	tempx += INFO_LATENCY_WIDTH;

	y += SMALLCHAR_HEIGHT;

	// draw player info
	VectorSet( hcolor, 1, 1, 1 );
	hcolor[3] = fade;

	cg.teamPlayers[team] = 0; // JPW NERVE
	for ( i = 0; i < cg.numScores; i++ ) {
		if ( team != cgs.clientinfo[ cg.scores[i].client ].team ) {
			continue;
		}
		cg.teamPlayers[team]++; // JPW NERVE // one frame latency, but who cares?
		WM_DrawClientScore( x, y, &cg.scores[i], hcolor, fade );
		y += SMALLCHAR_HEIGHT;
	}

	// draw spectators
	y += SMALLCHAR_HEIGHT;

	for ( i = 0; i < cg.numScores; i++ ) {
		if ( cgs.clientinfo[ cg.scores[i].client ].team != TEAM_SPECTATOR ) {
			continue;
		}
		if ( team == TEAM_RED && ( i % 2 ) ) {
			continue;
		}
		if ( team == TEAM_BLUE && ( ( i + 1 ) % 2 ) ) {
			continue;
		}

		WM_DrawClientScore( x, y, &cg.scores[i], hcolor, fade );
		y += SMALLCHAR_HEIGHT;
	}

	return y;
}
コード例 #9
0
/*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) 
{
	//vec3_t	headAngles;
	clientInfo_t	*ci;
	int iconx, headx;
	float		scale;

	if ( largeFormat )
	{
		scale = 1.0f;
	}
	else
	{
		scale = 0.75f;
	}

	if ( score->client < 0 || score->client >= cgs.maxclients ) {
		Com_Printf( "Bad score->client: %i\n", score->client );
		return;
	}
	
	ci = &cgs.clientinfo[score->client];

	iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
	headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);

	// draw the handicap or bot skill marker (unless player has flag)
	if ( ci->powerups & ( 1 << PW_REDFLAG ) )
	{
		CG_DrawFlagModel( iconx*cgs.screenXScale, y*cgs.screenYScale, 32*cgs.screenXScale, 32*cgs.screenYScale, TEAM_RED, qfalse );
	}
	else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) )
	{
		CG_DrawFlagModel( iconx*cgs.screenXScale, y*cgs.screenYScale, 32*cgs.screenXScale, 32*cgs.screenYScale, TEAM_BLUE, qfalse );
	}
	else if (cgs.gametype == GT_POWERDUEL &&
		(ci->duelTeam == DUELTEAM_LONE || ci->duelTeam == DUELTEAM_DOUBLE))
	{
		if (ci->duelTeam == DUELTEAM_LONE)
		{
			CG_DrawPic ( iconx, y, 32, 32, trap_R_RegisterShaderNoMip ( "gfx/mp/pduel_icon_lone" ) );
		}
		else
		{
			CG_DrawPic ( iconx, y, 32, 32, trap_R_RegisterShaderNoMip ( "gfx/mp/pduel_icon_double" ) );
		}
	}
	else
	{
		// draw the wins / losses
		/*
		if ( cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL ) 
		{
			CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, va("%i/%i", ci->wins, ci->losses ), color );
		}
		*/
		//rww - in duel, we now show wins/losses in place of "frags". This is because duel now defaults to 1 kill per round.
	}

	// highlight your position
	if ( score->client == cg.snap->ps.clientNum ) 
	{
		float	hcolor[4];
		int		rank;

		localClient = qtrue;

		if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR 
			|| cgs.gametype >= GT_TEAM ) {
			rank = -1;
		} else {
			rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
		}
		if ( rank == 0 ) {
			hcolor[0] = 0;
			hcolor[1] = 0;
			hcolor[2] = 0.7f;
		} else if ( rank == 1 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0;
			hcolor[2] = 0;
		} else if ( rank == 2 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0;
		} else {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0.7f;
		}

		hcolor[3] = fade * 0.7;
		CG_FillRect( SB_SCORELINE_X - 5, y + 2, 640 - SB_SCORELINE_X * 2 + 10, largeFormat?SB_NORMAL_HEIGHT:SB_INTER_HEIGHT, hcolor );
	}

	CG_Text_Paint (SB_NAME_X, y, 0.9f * scale, colorWhite, ci->name,0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );

	if ( score->ping != -1 )
	{
		if ( ci->team != TEAM_SPECTATOR || cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL )
		{
			if (cgs.gametype == GT_DUEL || cgs.gametype == GT_POWERDUEL)
			{
				CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, colorWhite, va("%i/%i", ci->wins, ci->losses),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
			}
			else
			{
				CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, colorWhite, va("%i", score->score),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
			}
		}

		CG_Text_Paint (SB_PING_X, y, 1.0f * scale, colorWhite, va("%i", score->ping),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );	
		CG_Text_Paint (SB_TIME_X, y, 1.0f * scale, colorWhite, va("%i", score->time),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );		
	}
	else
	{
		CG_Text_Paint (SB_SCORE_X, y, 1.0f * scale, colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
		CG_Text_Paint (SB_PING_X, y, 1.0f * scale, colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );	
		CG_Text_Paint (SB_TIME_X, y, 1.0f * scale, colorWhite, "-",0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_SMALL );
	}

	// add the "ready" marker for intermission exiting
	if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) 
	{
		CG_Text_Paint (SB_NAME_X - 64, y + 2, 0.7f * scale, colorWhite, CG_GetStringEdString("MP_INGAME", "READY"),0, 0, ITEM_TEXTSTYLE_OUTLINED, FONT_MEDIUM );
	}
}
コード例 #10
0
ファイル: cg_scoreboard.cpp プロジェクト: bibendovsky/rtcw
static void WM_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) {
	int maxchars, offset;
	float tempx;
	vec4_t hcolor;
	clientInfo_t *ci;

	if ( y + SMALLCHAR_HEIGHT >= 470 ) {
		return;
	}

	ci = &cgs.clientinfo[score->client];

	if ( score->client == cg.snap->ps.clientNum ) {
		tempx = x;

		hcolor[3] = fade * 0.3;
		VectorSet( hcolor, 0.4452, 0.1172, 0.0782 );            // DARK-RED

		CG_FillRect( tempx, y + 1, INFO_PLAYER_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
		tempx += INFO_PLAYER_WIDTH;

		if ( ci->team == TEAM_SPECTATOR ) {
			int width;
			width = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;

			CG_FillRect( tempx, y + 1, width - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
			tempx += width;
		} else {
			CG_FillRect( tempx, y + 1, INFO_CLASS_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
			tempx += INFO_CLASS_WIDTH;

			CG_FillRect( tempx, y + 1, INFO_SCORE_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
			tempx += INFO_SCORE_WIDTH;

			CG_FillRect( tempx, y + 1, INFO_LATENCY_WIDTH - INFO_BORDER, SMALLCHAR_HEIGHT - 1, hcolor );
			tempx += INFO_LATENCY_WIDTH;
		}
	}

	tempx = x;

	// DHM - Nerve
	VectorSet( hcolor, 1, 1, 1 );
	hcolor[3] = fade;

	maxchars = 17;
	offset = 0;

	if ( ci->team != TEAM_SPECTATOR ) {
		if ( ci->powerups & ( ( 1 << PW_REDFLAG ) | ( 1 << PW_BLUEFLAG ) ) ) {
			CG_DrawPic( tempx - 4, y - 4, 24, 24, trap_R_RegisterShader( "models/multiplayer/treasure/treasure" ) );
			offset += 16;
			tempx += 16;
			maxchars -= 2;
		}

		// draw the skull icon if out of lives
		if ( score->respawnsLeft == -2 ) {
			CG_DrawPic( tempx, y, 18, 18, cgs.media.scoreEliminatedShader );
			offset += 18;
			tempx += 18;
			maxchars -= 2;
		}
	}

	// draw name
	CG_DrawStringExt( tempx, y, ci->name, hcolor, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, maxchars );
	tempx += INFO_PLAYER_WIDTH - offset;
	// dhm - nerve

	if ( ci->team == TEAM_SPECTATOR ) {
		const char *s;
		int w, totalwidth;

		totalwidth = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH - 8;

		s = CG_TranslateString( "^3SPECTATOR" );
		w = CG_DrawStrlen( s ) * SMALLCHAR_WIDTH;

		CG_DrawSmallString( tempx + totalwidth - w, y, s, fade );
		return;
	} else if ( cg.snap->ps.persistant[PERS_TEAM] == ci->team )   {
		int val = score->playerClass; // cg_entities[ ci->clientNum ].currentState.teamNum;
		const char *s;

		if ( val == 0 ) {
			s = "Soldr";
		} else if ( val == 1 ) {
			s = "Medic";
		} else if ( val == 2 ) {
			s = "Engr";
		} else if ( val == 3 ) {
			s = "Lieut";
		} else {
			s = "";
		}

		CG_DrawSmallString( tempx, y, CG_TranslateString( s ), fade );
	}
	tempx += INFO_CLASS_WIDTH;

	CG_DrawSmallString( tempx, y, va( "%4i", score->score ), fade );
	tempx += INFO_SCORE_WIDTH;

	CG_DrawSmallString( tempx, y, va( "%4i", score->ping ), fade );
	tempx += INFO_LATENCY_WIDTH;
}
コード例 #11
0
ファイル: cg_scoreboard.cpp プロジェクト: bibendovsky/rtcw
/*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) {
	char string[1024];
	vec3_t headAngles;
	clientInfo_t    *ci;

	if ( score->client < 0 || score->client >= cgs.maxclients ) {
		Com_Printf( "Bad score->client: %i\n", score->client );
		return;
	}

	ci = &cgs.clientinfo[score->client];

	// draw the handicap or bot skill marker
	if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
		CG_DrawPic( 0, y - 8, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
	} else if ( ci->handicap < 100 ) {
		Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
		CG_DrawSmallStringColor( 8, y, string, color );
	}

	// draw the wins / losses
	if ( cgs.gametype == GT_TOURNAMENT ) {
		Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
		CG_DrawSmallStringColor( x + SCOREBOARD_WIDTH + 2, y, string, color );
	}

	// draw the face
	VectorClear( headAngles );
	headAngles[YAW] = 180;

	CG_DrawHead( x - ICON_SIZE, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
				 score->client, headAngles );

	if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
		CG_DrawFlagModel( x - ICON_SIZE - ICON_SIZE / 2, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
						  TEAM_RED );
	} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
		CG_DrawFlagModel( x - ICON_SIZE - ICON_SIZE / 2, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
						  TEAM_BLUE );
	}

	// draw the score line
	if ( score->ping == -1 ) {
		Com_sprintf( string, sizeof( string ),
					 "connecting     %s", ci->name );
	} else if ( ci->team == TEAM_SPECTATOR ) {
		Com_sprintf( string, sizeof( string ),
					 "SPECT %4i %4i %s", score->ping, score->time, ci->name );
	} else {
		Com_sprintf( string, sizeof( string ),
					 "%5i %4i %4i %s", score->score, score->ping, score->time, ci->name );
	}

	// highlight your position
	if ( score->client == cg.snap->ps.clientNum ) {
		float hcolor[4];
		int rank;

		if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
			 || cgs.gametype >= GT_TEAM ) {
			rank = -1;
		} else {
			rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
		}

		if ( rank == 0 ) {
			hcolor[0] = 0;
			hcolor[1] = 0;
			hcolor[2] = 0.7;
		} else if ( rank == 1 ) {
			hcolor[0] = 0.7;
			hcolor[1] = 0;
			hcolor[2] = 0;
		} else if ( rank == 2 ) {
			hcolor[0] = 0.7;
			hcolor[1] = 0.7;
			hcolor[2] = 0;
		} else {
			hcolor[0] = 0.7;
			hcolor[1] = 0.7;
			hcolor[2] = 0.7;
		}

		hcolor[3] = fade * 0.7;
		CG_FillRect( x - 2, y,  SCOREBOARD_WIDTH, BIGCHAR_HEIGHT + 1, hcolor );
	}

	CG_DrawBigString( x, y, string, fade );

	// add the "ready" marker for intermission exiting
	if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
		CG_DrawBigStringColor( 0, y, "READY", color );
	}
}
コード例 #12
0
ファイル: cg_scoreboard.cpp プロジェクト: bibendovsky/rtcw
int WM_DrawObjectives( int x, int y, int width, float fade ) {
	const char *s, *buf, *str;
	char teamstr[32];
	int i, num, strwidth, status;
	int height, tempy, rows;
	vec4_t hcolor;
	int msec, mins, seconds, tens; // JPW NERVE

	rows = 7;
	height = SMALLCHAR_HEIGHT * rows;

	hcolor[0] = hcolor[1] = hcolor[2] = 1;
	hcolor[3] = 1.f;
	trap_R_SetColor( hcolor );
	if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
		CG_DrawPic( x - 10, y, width + 20, height + SMALLCHAR_HEIGHT + 10 + 1, trap_R_RegisterShaderNoMip( "ui_mp/assets/mp_score_objectives" ) );
	}
	VectorSet( hcolor, 1, 1, 1 );
	trap_R_SetColor( NULL );

	VectorSet( hcolor, ( 68.f / 255.f ), ( 0.f / 255.f ), ( 0.f / 255.f ) );
	hcolor[3] = 1 * fade;

	// draw header
	if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
		CG_DrawSmallString( x, y, CG_TranslateString( "Goals" ), fade );
	}
	y += SMALLCHAR_HEIGHT + 3;

	// draw color bands
	tempy = y;

	if ( cg.snap->ps.pm_type != PM_INTERMISSION ) {
		for ( i = 0; i < rows; i++ ) {
			hcolor[3] = fade * 0.3;
			if ( i % 2 == 0 ) {
				VectorSet( hcolor, ( 0.f / 255.f ), ( 113.f / 255.f ), ( 163.f / 255.f ) );         // LIGHT BLUE
			} else {
				VectorSet( hcolor, ( 0.f / 255.f ), ( 92.f / 255.f ), ( 133.f / 255.f ) );          // DARK BLUE
			}
			hcolor[3] = 0;

			CG_FillRect( x, y, width, SMALLCHAR_HEIGHT, hcolor );

			y += SMALLCHAR_HEIGHT;
		}
	}
	hcolor[3] = 1;

	y = tempy;

	if ( cg.snap->ps.pm_type == PM_INTERMISSION ) {
		const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL;

		s = CG_ConfigString( CS_MULTI_MAPWINNER );
		buf = Info_ValueForKey( s, "winner" );

		if ( atoi( buf ) == -1 ) {
			str = "ITS A TIE!";
		} else if ( atoi( buf ) ) {
			str = "ALLIES";
			shader = "ui_mp/assets/portraits/allies_win";
			flagshader = "ui_mp/assets/portraits/allies_win_flag.tga";
			nameshader = "ui_mp/assets/portraits/text_allies.tga";

			if ( !cg.latchVictorySound ) {
				cg.latchVictorySound = qtrue;
				trap_S_StartLocalSound( trap_S_RegisterSound( "sound/multiplayer/music/l_complete_2.wav" ), CHAN_LOCAL_SOUND );
			}
		} else {
			str = "AXIS";
			shader = "ui_mp/assets/portraits/axis_win";
			flagshader = "ui_mp/assets/portraits/axis_win_flag.tga";
			nameshader = "ui_mp/assets/portraits/text_axis.tga";

			if ( !cg.latchVictorySound ) {
				cg.latchVictorySound = qtrue;
				trap_S_StartLocalSound( trap_S_RegisterSound( "sound/multiplayer/music/s_stinglow.wav" ), CHAN_LOCAL_SOUND );
			}
		}

		y += SMALLCHAR_HEIGHT * ( ( rows - 2 ) / 2 );

		if ( flagshader ) {
			CG_DrawPic( 10, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) );
			CG_DrawPic( 415, 10, 210, 136, trap_R_RegisterShaderNoMip( flagshader ) );
		}

		if ( shader ) {
			CG_DrawPic( 229, 10, 182, 136, trap_R_RegisterShaderNoMip( shader ) );
		}
		if ( nameshader ) {
			CG_DrawPic( 50, 50, 127, 64, trap_R_RegisterShaderNoMip( nameshader ) );
			CG_DrawPic( 455, 50, 127, 64, trap_R_RegisterShaderNoMip( "ui_mp/assets/portraits/text_win.tga" ) );
		}
		return y;
	}
// JPW NERVE -- mission time & reinforce time
	else {
		tempy = y;
		y += SMALLCHAR_HEIGHT * ( rows - 1 );
		msec = ( cgs.timelimit * 60.f * 1000.f ) - ( cg.time - cgs.levelStartTime );

		seconds = msec / 1000;
		mins = seconds / 60;
		seconds -= mins * 60;
		tens = seconds / 10;
		seconds -= tens * 10;

		if ( msec < 0 ) {
			s = va( "%s %s", CG_TranslateString( "Mission time:" ),  CG_TranslateString( "Sudden Death" ) );
		} else {
			s = va( "%s   %2.0f:%i%i", CG_TranslateString( "Mission time:" ), (float)mins, tens, seconds ); // float cast to line up with reinforce time

		}
		CG_DrawSmallString( x,y,s,fade );

		if ( cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_RED ) {
			msec = cg_redlimbotime.integer - ( cg.time % cg_redlimbotime.integer );
		} else if ( cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_BLUE )     {
			msec = cg_bluelimbotime.integer - ( cg.time % cg_bluelimbotime.integer );
		} else { // no team (spectator mode)
			msec = 0;
		}

		if ( msec ) {
			seconds = msec / 1000;
			mins = seconds / 60;
			seconds -= mins * 60;
			tens = seconds / 10;
			seconds -= tens * 10;

			s = va( "%s %2.0f:%i%i", CG_TranslateString( "Reinforce time:" ), (float)mins, tens, seconds );
			CG_DrawSmallString( x + 425,y,s,fade );
		}

		// NERVE - SMF
		if ( cgs.gametype == GT_WOLF_STOPWATCH ) {
			int w;
			s = va( "%s %i", CG_TranslateString( "Stopwatch Round" ), cgs.currentRound + 1 );
			w = CG_DrawStrlen( s ) * SMALLCHAR_WIDTH;
			CG_DrawSmallString( x + 300 - w / 2,y,s,fade );
		}
		// -NERVE - SMF

		y = tempy;
	}
// jpw

	// determine character's team
	if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_RED ) {
		strcpy( teamstr, "short_axis_desc" );
	} else {
		strcpy( teamstr, "short_allied_desc" );
	}

	s = CG_ConfigString( CS_MULTI_INFO );
	buf = Info_ValueForKey( s, "numobjectives" );

	if ( buf && atoi( buf ) ) {
		num = atoi( buf );

		for ( i = 0; i < num; i++ ) {
			s = CG_ConfigString( CS_MULTI_OBJECTIVE1 + i );
			buf = Info_ValueForKey( s, teamstr );
			if ( !buf || !strlen( buf ) ) {
				str = va( "%s %i", CG_TranslateString( "Objective" ), i + 1 );
			} else {
				str = va( "%s", CG_TranslateString( buf ) );
			}

			// draw text
			strwidth = CG_DrawStrlen( str ) * SMALLCHAR_WIDTH;
			CG_DrawSmallString( x + width / 2 - strwidth / 2 - 12, y, str, fade );

			// draw status flags
			s = CG_ConfigString( CS_MULTI_OBJ1_STATUS + i );
			status = atoi( Info_ValueForKey( s, "status" ) );

			if ( status == 0 ) {
				CG_DrawPic( x, y + 1, 24, 14, trap_R_RegisterShaderNoMip( "ui_mp/assets/ger_flag.tga" ) );
			} else if ( status == 1 )   {
				CG_DrawPic( x, y + 1, 24, 14, trap_R_RegisterShaderNoMip( "ui_mp/assets/usa_flag.tga" ) );
			}

			y += SMALLCHAR_HEIGHT;
		}
	}

	return y;
}
コード例 #13
0
ファイル: cg_window.c プロジェクト: ETrun/ETrun
// Main window-drawing handler
void CG_windowDraw(void) {
    int         h, x, y, i, j, milli, t_offset, tmp;
    cg_window_t *w;
    qboolean    fCleanup = qfalse;
    // Gordon: FIXME, the limbomenu var no longer exists
    vec4_t *bg;
    vec4_t textColor, borderColor, bgColor;

    if (cg.winHandler.numActiveWindows == 0) {
        // Draw these for demoplayback no matter what
        CG_demoAviFPSDraw();
        CG_demoTimescaleDraw();
        return;
    }

    milli = trap_Milliseconds();
    memcpy(textColor, colorWhite, sizeof (vec4_t));

    // Mouse cursor position for MV highlighting (offset for cursor pointer position)
    // Also allow for swingcam toggling
    for (i = 0; i < cg.winHandler.numActiveWindows; ++i) {
        w = &cg.winHandler.window[cg.winHandler.activeWindows[i]];

        if (!w->inuse || w->state == WSTATE_OFF) {
            fCleanup = qtrue;
            continue;
        }

        if (w->effects & WFX_TEXTSIZING) {
            CG_windowNormalizeOnText(w);
            w->effects &= ~WFX_TEXTSIZING;
        }

        bg = ((w->effects & WFX_FLASH) && (milli % w->flashPeriod) > w->flashMidpoint) ? &w->colorBackground2 : &w->colorBackground;

        h            = w->h;
        x            = w->x;
        y            = w->y;
        t_offset     = milli - w->time;
        textColor[3] = 1.0f;
        memcpy(&borderColor, w->colorBorder, sizeof (vec4_t));
        memcpy(&bgColor, bg, sizeof (vec4_t));

        // TODO: Add in support for ALL scrolling effects
        if (w->state == WSTATE_START) {
            tmp = w->targetTime - t_offset;
            if (w->effects & WFX_SCROLLUP) {
                if (tmp > 0) {
                    y += (480 - y) * tmp / w->targetTime;
                } else {
                    w->state = WSTATE_COMPLETE;
                }

                w->curY = y;
            }
            if (w->effects & WFX_FADEIN) {
                if (tmp > 0) {
                    textColor[3] = (float)((float)t_offset / (float)w->targetTime);
                } else {
                    w->state = WSTATE_COMPLETE;
                }
            }
        } else if (w->state == WSTATE_SHUTDOWN) {
            tmp = w->targetTime - t_offset;
            if (w->effects & WFX_SCROLLUP) {
                if (tmp > 0) {
                    y = w->curY + (480 - w->y) * t_offset / w->targetTime;
                }
                if (tmp < 0 || y >= 480) {
                    w->state = WSTATE_OFF;
                    fCleanup = qtrue;
                    continue;
                }
            }
            if (w->effects & WFX_FADEIN) {
                if (tmp > 0) {
                    textColor[3] -= (float)((float)t_offset / (float)w->targetTime);
                } else {
                    textColor[3] = 0.0f;
                    w->state     = WSTATE_OFF;
                }
            }
        }

        borderColor[3] *= textColor[3];
        bgColor[3]     *= textColor[3];

        CG_FillRect(x, y, w->w, h, bgColor);
        CG_DrawRect(x, y, w->w, h, 1, borderColor);

        x += 5;
        y -= (w->effects & WFX_TRUETYPE) ? 3 : 0;

        for (j = w->lineCount - 1; j >= 0; --j) {
            if (w->effects & WFX_TRUETYPE) {
                CG_Text_Paint_Ext(x, y + h, w->fontScaleX, w->fontScaleY, textColor,
                                  (char *)w->lineText[j], 0.0f, 0, 0, &cgs.media.limboFont2);
            }

            h -= (w->lineHeight[j] + 3);

            if (!(w->effects & WFX_TRUETYPE)) {
                CG_DrawStringExt2(x, y + h, (char *)w->lineText[j], textColor,
                                  qfalse, qtrue, w->fontWidth, w->fontHeight, 0);
            }
        }
    }

    // Extra rate info
    CG_demoAviFPSDraw();
    CG_demoTimescaleDraw();

    if (fCleanup) {
        CG_windowCleanup();
    }
}
コード例 #14
0
ファイル: scoreboard.c プロジェクト: icanhas/yantar
/*
 * CG_DrawScoreboard
 */
static void
CG_DrawClientScore(int y, Score *score, float *color, float fade,
		   qbool largeFormat)
{
	char string[1024];
	Vec3	headAngles;
	Clientinfo    *ci;
	int	iconx, headx;

	if(score->client < 0 || score->client >= cgs.maxclients){
		comprintf("Bad score->client: %i\n", score->client);
		return;
	}

	ci = &cgs.clientinfo[score->client];

	iconx	= SB_BOTICON_X + (SB_RATING_WIDTH / 2);
	headx	= SB_HEAD_X + (SB_RATING_WIDTH / 2);

	/* draw the handicap or bot skill marker (unless player has flag) */
	if(ci->powerups & (1 << PW_NEUTRALFLAG)){
		if(largeFormat)
			CG_DrawFlagModel(iconx, y - (32 - BIGCHAR_HEIGHT) / 2,
				32, 32, TEAM_FREE,
				qfalse);
		else
			CG_DrawFlagModel(iconx, y, 16, 16, TEAM_FREE, qfalse);
	}else if(ci->powerups & (1 << PW_REDFLAG)){
		if(largeFormat)
			CG_DrawFlagModel(iconx, y - (32 - BIGCHAR_HEIGHT) / 2,
				32, 32, TEAM_RED,
				qfalse);
		else
			CG_DrawFlagModel(iconx, y, 16, 16, TEAM_RED, qfalse);
	}else if(ci->powerups & (1 << PW_BLUEFLAG)){
		if(largeFormat)
			CG_DrawFlagModel(iconx, y - (32 - BIGCHAR_HEIGHT) / 2,
				32, 32, TEAM_BLUE,
				qfalse);
		else
			CG_DrawFlagModel(iconx, y, 16, 16, TEAM_BLUE, qfalse);
	}else{
		if(ci->botSkill > 0 && ci->botSkill <= 5){
			if(cg_drawIcons.integer){
				if(largeFormat)
					CG_DrawPic(
						iconx, y -
						(32 - BIGCHAR_HEIGHT) / 2, 32,
						32,
						cgs.media.botSkillShaders[ ci->
									   botSkill
									   -
									   1 ]);
				else
					CG_DrawPic(
						iconx, y, 16, 16,
						cgs.media.botSkillShaders[ ci->
									   botSkill
									   -
									   1 ]);
			}
		}else if(ci->handicap < Maxhealth){
			Q_sprintf(string, sizeof(string), "%i", ci->handicap);
			if(cgs.gametype == GT_TOURNAMENT)
				CG_DrawSmallStringColor(iconx, y -
					SMALLCHAR_HEIGHT/2, string,
					color);
			else
				CG_DrawSmallStringColor(iconx, y, string, color);
		}

		/* draw the wins / losses */
		if(cgs.gametype == GT_TOURNAMENT){
			Q_sprintf(string, sizeof(string), "%i/%i", ci->wins,
				ci->losses);
			if(ci->handicap < Maxhealth && !ci->botSkill)
				CG_DrawSmallStringColor(iconx, y +
					SMALLCHAR_HEIGHT/2, string,
					color);
			else
				CG_DrawSmallStringColor(iconx, y, string, color);
		}
	}

	/* draw the face */
	clearv3(headAngles);
	headAngles[YAW] = 180;
	if(largeFormat)
		CG_DrawHead(headx, y - (ICON_SIZE - BIGCHAR_HEIGHT) / 2,
			ICON_SIZE, ICON_SIZE,
			score->client,
			headAngles);
	else
		CG_DrawHead(headx, y, 16, 16, score->client, headAngles);

#ifdef MISSIONPACK
	/* draw the team task */
	if(ci->teamTask != TEAMTASK_NONE){
		if(ci->teamTask == TEAMTASK_OFFENSE)
			CG_DrawPic(headx + 48, y, 16, 16,
				cgs.media.assaultShader);
		else if(ci->teamTask == TEAMTASK_DEFENSE)
			CG_DrawPic(headx + 48, y, 16, 16, cgs.media.defendShader);
	}
#endif
	/* draw the score line */
	if(score->ping == -1)
		Q_sprintf(string, sizeof(string),
			" connecting    %s", ci->name);
	else if(ci->team == TEAM_SPECTATOR)
		Q_sprintf(string, sizeof(string),
			" SPECT %3i %4i %s", score->ping, score->time, ci->name);
	else
		Q_sprintf(string, sizeof(string),
			"%5i %4i %4i %s", score->score, score->ping, score->time,
			ci->name);

	/* highlight your position */
	if(score->client == cg.snap->ps.clientNum){
		float	hcolor[4];
		int	rank;

		localClient = qtrue;

		if(cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
		   || cgs.gametype >= GT_TEAM)
			rank = -1;
		else
			rank = cg.snap->ps.persistant[PERS_RANK] &
			       ~RANK_TIED_FLAG;
		if(rank == 0){
			hcolor[0]	= 0;
			hcolor[1]	= 0;
			hcolor[2]	= 0.7f;
		}else if(rank == 1){
			hcolor[0]	= 0.7f;
			hcolor[1]	= 0;
			hcolor[2]	= 0;
		}else if(rank == 2){
			hcolor[0]	= 0.7f;
			hcolor[1]	= 0.7f;
			hcolor[2]	= 0;
		}else{
			hcolor[0]	= 0.7f;
			hcolor[1]	= 0.7f;
			hcolor[2]	= 0.7f;
		}

		hcolor[3] = fade * 0.7;
		CG_FillRect(
			SB_SCORELINE_X + BIGCHAR_WIDTH +
			(SB_RATING_WIDTH / 2), y,
			640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1,
			hcolor);
	}

	CG_DrawBigString(SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade);

	/* add the "ready" marker for intermission exiting */
	if(cg.snap->ps.stats[ STAT_CLIENTS_READY ] & (1 << score->client))
		CG_DrawBigStringColor(iconx, y, "READY", color);
}
コード例 #15
0
ファイル: cg_scoreboard.c プロジェクト: harleking/etlegacy
static int WM_TeamScoreboard(int x, int y, team_t team, float fade, int maxrows,
                             int absmaxrows)
{
	vec4_t   hcolor;
	float    tempx, tempy;
	int      i;
	int      count          = 0;
	int      width          = INFO_TOTAL_WIDTH;
	qboolean use_mini_chars = qfalse;

	CG_FillRect(x - 5, y - 2, width + 5, 21, clrUiBack);
	CG_FillRect(x - 5, y - 2, width + 5, 21, clrUiBar);

	Vector4Set(hcolor, 0, 0, 0, fade);
	CG_DrawRect_FixedBorder(x - 5, y - 2, width + 5, 21, 1, colorBlack);

	// draw header
	if (cg_gameType.integer == GT_WOLF_LMS)
	{
		char *s;

		if (team == TEAM_AXIS)
		{
			s = va("%s [%d] (%d %s)", CG_TranslateString("AXIS"), cg.teamScores[0], cg.teamPlayers[team], CG_TranslateString("PLAYERS"));
			s = va("%s ^3%s", s, cg.teamFirstBlood == TEAM_AXIS ? CG_TranslateString("FIRST BLOOD") : "");

			CG_Text_Paint_Ext(x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (team == TEAM_ALLIES)
		{
			s = va("%s [%d] (%d %s)", CG_TranslateString("ALLIES"), cg.teamScores[1], cg.teamPlayers[team], CG_TranslateString("PLAYERS"));
			s = va("%s ^3%s", s, cg.teamFirstBlood == TEAM_ALLIES ? CG_TranslateString("FIRST BLOOD") : "");

			CG_Text_Paint_Ext(x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
	}
	else
	{
		if (team == TEAM_AXIS)
		{
			CG_Text_Paint_Ext(x, y + 13, 0.25f, 0.25f, tclr, va("%s [%d] (%d %s)", CG_TranslateString("AXIS"), cg.teamScores[0], cg.teamPlayers[team], CG_TranslateString("PLAYERS")), 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (team == TEAM_ALLIES)
		{
			CG_Text_Paint_Ext(x, y + 13, 0.25f, 0.25f, tclr, va("%s [%d] (%d %s)", CG_TranslateString("ALLIES"), cg.teamScores[1], cg.teamPlayers[team], CG_TranslateString("PLAYERS")), 0, 0, 0, &cgs.media.limboFont1);
		}
	}

	y += SMALLCHAR_HEIGHT + 3;

	tempx = x;

	CG_FillRect(x - 5, y, width + 5, 18, clrUiBack);
	trap_R_SetColor(colorBlack);
	CG_DrawBottom_NoScale(x - 5, y, width + 5, 18, 1);
	trap_R_SetColor(NULL);

	// draw player info headings
	CG_DrawSmallString(tempx, y, CG_TranslateString("Name"), fade);
	tempx += INFO_PLAYER_WIDTH;

	CG_DrawSmallString(tempx, y, CG_TranslateString("Class"), fade);
	tempx += INFO_CLASS_WIDTH;

	if (cgs.gametype == GT_WOLF_LMS)
	{
		CG_DrawSmallString(tempx, y, CG_TranslateString("Score"), fade);
		tempx += INFO_SCORE_WIDTH;
	}
	else
	{
		CG_DrawSmallString(tempx + 1 * SMALLCHAR_WIDTH, y, CG_TranslateString("XP"), fade);
		tempx += INFO_XP_WIDTH;
	}

	CG_DrawSmallString(tempx, y, CG_TranslateString("Ping"), fade);
	tempx += INFO_LATENCY_WIDTH;

	if (cgs.gametype != GT_WOLF_LMS)
	{
		CG_DrawPicST(tempx + 2, y, INFO_LIVES_WIDTH - 4, 16, 0.f, 0.f, 0.5f, 1.f, team == TEAM_ALLIES ? cgs.media.hudAlliedHelmet : cgs.media.hudAxisHelmet);
		tempx += INFO_LIVES_WIDTH;
	}

	y += SMALLCHAR_HEIGHT + 2;

	cg.teamPlayers[team] = 0;
	for (i = 0; i < cg.numScores; i++)
	{
		if (team != cgs.clientinfo[cg.scores[i].client].team)
		{
			continue;
		}

		cg.teamPlayers[team]++;
	}

	if (cg.teamPlayers[team] > maxrows)
	{
		maxrows        = absmaxrows;
		use_mini_chars = qtrue;

	}
	// save off y val
	tempy = y;

	// draw color bands
	for (i = 0; i < maxrows; i++)
	{
		if (i % 2 == 0)
		{
			VectorSet(hcolor, (80.f / 255.f), (80.f / 255.f), (80.f / 255.f));  // LIGHT BLUE
		}
		else
		{
			VectorSet(hcolor, (0.f / 255.f), (0.f / 255.f), (0.f / 255.f));     // DARK BLUE
		}
		hcolor[3] = fade * 0.3;

		if (use_mini_chars)
		{
			CG_FillRect(x - 5, y, width + 5, MINICHAR_HEIGHT, hcolor);
			trap_R_SetColor(colorBlack);
			CG_DrawBottom_NoScale(x - 5, y, width + 5, MINICHAR_HEIGHT, 1);
			trap_R_SetColor(NULL);
			y += MINICHAR_HEIGHT;

		}
		else
		{
			CG_FillRect(x - 5, y, width + 5, SMALLCHAR_HEIGHT, hcolor);
			trap_R_SetColor(colorBlack);
			CG_DrawBottom_NoScale(x - 5, y, width + 5, SMALLCHAR_HEIGHT, 1);
			trap_R_SetColor(NULL);
			y += SMALLCHAR_HEIGHT;
		}
	}

	hcolor[3] = 1;

	y = tempy;

	// draw player info
	VectorSet(hcolor, 1, 1, 1);
	hcolor[3] = fade;

	for (i = 0; i < cg.numScores && count < maxrows; i++)
	{
		if (team != cgs.clientinfo[cg.scores[i].client].team)
		{
			continue;
		}

		if (use_mini_chars)
		{
			WM_DrawClientScore_Small(x, y, &cg.scores[i], hcolor, fade);
			y += MINICHAR_HEIGHT;
		}
		else
		{
			WM_DrawClientScore(x, y, &cg.scores[i], hcolor, fade);
			y += SMALLCHAR_HEIGHT;
		}

		count++;
	}

	// draw spectators
	if (use_mini_chars)
	{
		y += MINICHAR_HEIGHT;
	}
	else
	{
		y += SMALLCHAR_HEIGHT;
	}

	for (i = 0; i < cg.numScores; i++)
	{
		if (cgs.clientinfo[cg.scores[i].client].team != TEAM_SPECTATOR)
		{
			continue;
		}
		if (team == TEAM_AXIS && (i % 2))
		{
			continue;
		}
		if (team == TEAM_ALLIES && ((i + 1) % 2))
		{
			continue;
		}

		if (use_mini_chars)
		{
			WM_DrawClientScore_Small(x, y, &cg.scores[i], hcolor, fade);
			y += MINICHAR_HEIGHT;
		}
		else
		{
			WM_DrawClientScore(x, y, &cg.scores[i], hcolor, fade);
			y += SMALLCHAR_HEIGHT;
		}
	}

	return y;
}
コード例 #16
0
ファイル: cg_draw_hud.c プロジェクト: sxweet/etlegacy
static void CG_DrawStatsDebug(void)
{
	int textWidth = 0;
	int i, x, y, w, h;

	if (!cg_debugSkills.integer)
	{
		return;
	}

	for (i = 0; i < 6; i++)
	{
		if (statsDebugTime[i] + 9000 > cg.time)
		{
			if (statsDebugTextWidth[i] > textWidth)
			{
				textWidth = statsDebugTextWidth[i];
			}
		}
	}

	w = textWidth + 6;
	h = 9;
	x = 640 - w;
	y = (480 - 5 * (12 + 2) + 6 - 4) - 6 - h;     // don't ask

	i = statsDebugPos;

	do
	{
		vec4_t colour;

		if (statsDebugTime[i] + 9000 <= cg.time)
		{
			break;
		}

		colour[0] = colour[1] = colour[2] = .5f;
		if (cg.time - statsDebugTime[i] > 5000)
		{
			colour[3] = .5f - .5f * ((cg.time - statsDebugTime[i] - 5000) / 4000.f);
		}
		else
		{
			colour[3] = .5f ;
		}
		CG_FillRect(x, y, w, h, colour);

		colour[0] = colour[1] = colour[2] = 1.f;
		if (cg.time - statsDebugTime[i] > 5000)
		{
			colour[3] = 1.f - ((cg.time - statsDebugTime[i] - 5000) / 4000.f);
		}
		else
		{
			colour[3] = 1.f ;
		}
		CG_Text_Paint_Ext(640.f - 3 - statsDebugTextWidth[i], y + h - 2, .15f, .15f, colour, statsDebugStrings[i], 0, 0, ITEM_TEXTSTYLE_NORMAL, &cgs.media.limboFont2);

		y -= h;

		i--;
		if (i < 0)
		{
			i = 6 - 1;
		}
	}
	while (i != statsDebugPos);
}
コード例 #17
0
ファイル: cg_scoreboard.c プロジェクト: harleking/etlegacy
int WM_DrawObjectives(int x, int y, int width, float fade)
{
	const char *s;
	int        rows;

	if (cg.snap->ps.pm_type == PM_INTERMISSION)
	{
		const char *s, *buf, *shader = NULL, *flagshader = NULL, *nameshader = NULL;

		rows = 8;
		y   += SMALLCHAR_HEIGHT * (rows - 1);

		s   = CG_ConfigString(CS_MULTI_MAPWINNER);
		buf = Info_ValueForKey(s, "winner");

		if (atoi(buf) == -1)
		{
			// "ITS A TIE!";
		}
		else if (atoi(buf))
		{
			// "ALLIES";
			flagshader = "ui/assets/portraits/allies_win_flag.tga";
			nameshader = "ui/assets/portraits/text_allies.tga";
		}
		else
		{
			// "AXIS";
			flagshader = "ui/assets/portraits/axis_win_flag.tga";
			nameshader = "ui/assets/portraits/text_axis.tga";
		}

		y += SMALLCHAR_HEIGHT * ((rows - 2) / 2);

		if (flagshader)
		{
			CG_DrawPic(100 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader));
			CG_DrawPic(325 + cgs.wideXoffset, 10, 210, 136, trap_R_RegisterShaderNoMip(flagshader));
		}

		if (shader)
		{
			CG_DrawPic(229 + cgs.wideXoffset, 10, 182, 136, trap_R_RegisterShaderNoMip(shader));
		}
		if (nameshader)
		{
			CG_DrawPic(140 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip(nameshader));
			CG_DrawPic(365 + cgs.wideXoffset, 50, 127, 64, trap_R_RegisterShaderNoMip("ui/assets/portraits/text_win.tga"));
		}
		return y;
	}
	// mission time & reinforce time
	else
	{
		int msec, mins, seconds, tens;

		rows = 1;

		CG_FillRect(x - 5, y - 2, width + 5, 21, clrUiBack);
		CG_FillRect(x - 5, y - 2, width + 5, 21, clrUiBar);
		CG_DrawRect_FixedBorder(x - 5, y - 2, width + 5, 21, 1, colorBlack);

		y += SMALLCHAR_HEIGHT * (rows - 1);
		if (cgs.timelimit > 0.0f)
		{
			msec = (cgs.timelimit * 60.f * 1000.f) - (cg.time - cgs.levelStartTime);

			seconds  = msec / 1000;
			mins     = seconds / 60;
			seconds -= mins * 60;
			tens     = seconds / 10;
			seconds -= tens * 10;
		}
		else
		{
			msec = mins = tens = seconds = 0;
		}

		if (cgs.gamestate != GS_PLAYING)
		{
			s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("WARMUP"));
		}
		else if (msec < 0 && cgs.timelimit > 0.0f)
		{
			if (cgs.gamestate == GS_WAITING_FOR_PLAYERS)
			{
				s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("GAME STOPPED"));
			}
			else
			{
				s = va("%s %s", CG_TranslateString("MISSION TIME:"), CG_TranslateString("SUDDEN DEATH"));
			}
		}
		else
		{
			s = va("%s   %2.0f:%i%i", CG_TranslateString("MISSION TIME:"), (float)mins, tens, seconds);     // float cast to line up with reinforce time
		}

		CG_Text_Paint_Ext(x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);

		// FIXME: do a switch for gametype
		if (cgs.gametype != GT_WOLF_LMS)
		{
			if (cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS || cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES)
			{
				msec = CG_CalculateReinfTime(qfalse) * 1000;
			}
			else     // no team (spectator mode)
			{
				msec = 0;
			}

			if (msec)
			{
				seconds  = msec / 1000;
				mins     = seconds / 60;
				seconds -= mins * 60;
				tens     = seconds / 10;
				seconds -= tens * 10;

				s = va("%s %2.0f:%i%i", CG_TranslateString("REINFORCE TIME:"), (float)mins, tens, seconds);
				CG_Text_Paint_Ext(640 - 20 - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) + cgs.wideXoffset, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
			}
		}
		if (cgs.gametype == GT_WOLF_STOPWATCH)
		{
			int w;

			s = va("%s %i", CG_TranslateString("STOPWATCH ROUND"), cgs.currentRound + 1);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (cgs.gametype == GT_WOLF_LMS)
		{
			int w;

			s = va("%s %i  %s %i-%i", CG_TranslateString("ROUND"), cgs.currentRound + 1, CG_TranslateString("SCORE"), cg.teamWonRounds[1], cg.teamWonRounds[0]);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		else if (cgs.gametype == GT_WOLF_CAMPAIGN)
		{
			int w;

			s = va("MAP %i of %i", cgs.currentCampaignMap + 1, cgs.campaignData.mapCount);
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}
		// MAPVOTE
		else if (cgs.gametype == GT_WOLF_MAPVOTE)
		{
			int w;

			s = (cgs.mapVoteMapY ? va("MAP %i of %i", cgs.mapVoteMapX + 1, cgs.mapVoteMapY) : "");
			w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

			CG_Text_Paint_Ext(x + 300 - w * 0.5f, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);
		}

		y += SMALLCHAR_HEIGHT * 2;
	}
	return y;
}
コード例 #18
0
ファイル: cg_draw_hud.c プロジェクト: sxweet/etlegacy
static float CG_DrawFPS(float y)
{
	static int previousTimes[MAX_FPS_FRAMES];
	static int previous;
	static int index;
	static int oldSamples;
	char       *s;
	int        t         = trap_Milliseconds(); // don't use serverTime, because that will be drifting to correct for internet lag changes, timescales, timedemos, etc
	int        frameTime = t - previous;
	int        x, w, w2;
	int        samples = cg_drawFPS.integer;

	previous = t;

	if (samples < 4)
	{
		samples = 4;
	}
	if (samples > MAX_FPS_FRAMES)
	{
		samples = MAX_FPS_FRAMES;
	}
	if (samples != oldSamples)
	{
		index = 0;
	}

	oldSamples                     = samples;
	previousTimes[index % samples] = frameTime;
	index++;

	if (index > samples)
	{
		int i, fps;
		// average multiple frames together to smooth changes out a bit
		int total = 0;

		for (i = 0 ; i < samples ; ++i)
		{
			total += previousTimes[i];
		}

		total = total ? total : 1;

		fps = 1000 * samples / total;

		s = va("%i FPS", fps);
	}
	else
	{
		s = "estimating";
	}

	w  = CG_Text_Width_Ext(s, 0.19f, 0, &cgs.media.limboFont1);
	w2 = (UPPERRIGHT_W > w) ? UPPERRIGHT_W : w;

	x = (int)(Ccg_WideX(UPPERRIGHT_X)) - w2 - 2;
	CG_FillRect(x, y, w2 + 5, 12 + 2, HUD_Background);
	CG_DrawRect_FixedBorder(x, y, w2 + 5, 12 + 2, 1, HUD_Border);
	CG_Text_Paint_Ext(x + ((w2 - w) / 2) + 2, y + 11, 0.19f, 0.19f, HUD_Text, s, 0, 0, 0, &cgs.media.limboFont1);

	return y + 12 + 4;
}
コード例 #19
0
ファイル: cg_scoreboard.c プロジェクト: Exosum/ETrun
/* New ETrun draw players function
 *
 * @author Nico
 */
static void WM_ETrun_DrawPlayers(int *x, int *y, fontInfo_t *font, s_timerunScores *orderedScores, int numScores) {
	char  *s;
	int   tempx    = 0;
	float fontsize = 0.16f;
	int   i        = 0;
	int   mil, min, sec;
	char  status[MAX_QPATH] = { 0 };

	// Draw "Players"
	s     = "Players";
	tempx = *x + INFO_TOTAL_WIDTH / 2  - CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1) / 2;
	WM_ETrun_print(s, font, 0.25f, tempx, *y, qtrue, 0);

	WM_ETrun_newlines(1, y, SMALLCHAR_HEIGHT);

	// Draw player info headings background

	CG_FillRect(*x, *y, INFO_TOTAL_WIDTH, INFO_LINE_HEIGHT, clrUiBack);
	CG_DrawRect_FixedBorder(*x, *y, INFO_TOTAL_WIDTH, INFO_LINE_HEIGHT, 1, colorBlack);
	*y += INFO_LINE_HEIGHT - 2;

	// Draw player info headings
	tempx = *x;
	WM_ETrun_print("Name", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_PLAYER_WIDTH;

	WM_ETrun_print("Team", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_TEAM_WIDTH;

	WM_ETrun_print("Time", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SCORE_WIDTH;

	WM_ETrun_print("Speed", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_SPEED_WIDTH;

	WM_ETrun_print("Ping", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_LATENCY_WIDTH;

	WM_ETrun_print("Status", font, fontsize, tempx, *y, qtrue, 0);
	tempx += INFO_STATE_WIDTH;

	for (i = 0; i < numScores; ++i) {
		qboolean drawFlag = qfalse;

		// Ignore spectators
		if (orderedScores[i].team == TEAM_SPECTATOR) {
			continue;
		}

		tempx = *x;
		*y   += 4;

		// Draw background (highlight your line)
		CG_FillRect(*x, *y, INFO_TOTAL_WIDTH, INFO_LINE_HEIGHT, orderedScores[i].clientNum == cg.clientNum ? clrUiYou : clrUiBack);
		CG_DrawRect_FixedBorder(*x, *y, INFO_TOTAL_WIDTH, INFO_LINE_HEIGHT, 1, colorBlack);
		*y += INFO_LINE_HEIGHT - 2;

		// Nico, draw country flag
		if (cg_countryFlags.integer) {
			if (WM_ETrun_drawCountryFlag(tempx, *y, orderedScores[i].countryCode)) {
				tempx += 16;
				drawFlag = qtrue;
			}
		}

		// Nico, draw player name
		WM_ETrun_print(orderedScores[i].name, font, fontsize, tempx, *y, qtrue, drawFlag == qfalse ? NAME_MAX_LENGHT : NAME_MAX_LENGHT - 3);
		tempx += drawFlag == qfalse ? INFO_PLAYER_WIDTH : INFO_PLAYER_WIDTH - 16;

		// Nico, draw team
		if (orderedScores[i].team == TEAM_AXIS) {
			s = "^1Axis";
		} else {
			s = "^4Allies";
		}
		WM_ETrun_print(s, font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_TEAM_WIDTH;

		// Nico, show best time
		if (orderedScores[i].timerunBestTime) {
			mil  = orderedScores[i].timerunBestTime;
			min  = mil / 60000;
			mil -= min * 60000;
			sec  = mil / 1000;
			mil -= sec * 1000;

			s = va("^7%02d:%02d.%03d", min, sec, mil);
		} else {
			s = "-";
		}
		WM_ETrun_print(s, font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_SCORE_WIDTH;

		// Nico, draw best speed
		WM_ETrun_print(va("%d", orderedScores[i].timerunBestSpeed), font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_SPEED_WIDTH;

		// Nico, draw ping
		WM_ETrun_print(WM_ETrun_coloredPing(orderedScores[i].ping), font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_LATENCY_WIDTH;

		// Nico, reset status
		memset(status, 0, sizeof (status));

		// Nico, draw status
		if (orderedScores[i].timerunStatus == 1) {
			Q_strcat(status, sizeof (status), "^2R ");
		}
		if (orderedScores[i].clientLogged == 1) {
			Q_strcat(status, sizeof (status), "^7L ");
		}
		if (orderedScores[i].clientCGaz == 1) {
			Q_strcat(status, sizeof (status), "^8C ");
		}
		if (orderedScores[i].clientHidden == 1) {
			Q_strcat(status, sizeof (status), "^9H ");
		}
		if (orderedScores[i].speclocked == 1) {
			Q_strcat(status, sizeof (status), "^bS ");
		}
		if (status[0] == '\0') {
			Q_strncpyz(status, "-", sizeof (status));
		}

		WM_ETrun_print(status, font, fontsize, tempx, *y, qtrue, 0);
		tempx += INFO_STATE_WIDTH;
	}
	WM_ETrun_newlines(2, y, SMALLCHAR_HEIGHT);
}
コード例 #20
0
ファイル: cg_scoreboard.c プロジェクト: MartijnB/ETGoldy
static void WM_DrawClientScore(int x, int y, score_t *score, float *color, float fade)
{
	int          maxchars, offset;
	int          i, j;
	float        tempx;
	vec4_t       hcolor;
	clientInfo_t *ci;
	char         buf[64];

	if (y + SMALLCHAR_HEIGHT >= 470)
	{
		return;
	}

	ci = &cgs.clientinfo[score->client];

	if (score->client == cg.snap->ps.clientNum)
	{
		hcolor[3] = fade * 0.3;
		VectorSet(hcolor, .5f, .5f, .2f);           // DARK-RED

		CG_FillRect(x - 5, y, (INFO_TOTAL_WIDTH + 5), SMALLCHAR_HEIGHT - 1, hcolor);
	}

	tempx = x;

	VectorSet(hcolor, 1, 1, 1);
	hcolor[3] = fade;

	maxchars = 16;
	offset   = 0;

	if (ci->team != TEAM_SPECTATOR)
	{
		/* FIXME: adjust x,y coordinates ...
		// draw ready icon if client is ready..
		if (score->scoreflags & 1 && cgs.gamestate != GS_PLAYING)
		{
		    CG_DrawPic(tempx - 3, y + 1, 14, 14, cgs.media.readyIcon);
		    offset += 14;
		    tempx += 14;
		    maxchars -= 2;
		}
		*/

		if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG)))
		{
			CG_DrawPic(tempx - 1, y + 1, 14, 14, cgs.media.objectiveShader);
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}

		if (cgs.gametype == GT_WOLF_GOLDY && ci->team == cgs.clientinfo[cg.clientNum].team && ci->gold > 0 && ci->health != -1)
		{
			CG_DrawPic(tempx - 1, y + 1, 14, 14, cgs.media.goldIcon);
			offset += 14;
			tempx += 14;
			maxchars -= 2;
		}

		// draw the skull icon if out of lives
		if (score->respawnsLeft == -2 || (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR && ci->team == cgs.clientinfo[cg.clientNum].team && cgs.clientinfo[score->client].health == -1))
		{
			CG_DrawPic(tempx - 1, y + 1, 14, 14, cgs.media.scoreEliminatedShader);
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}
		else if (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR && ci->team == cgs.clientinfo[cg.clientNum].team && cgs.clientinfo[score->client].health == 0)
		{
			CG_DrawPic(tempx - 1, y + 1, 14, 14, cgs.media.medicIcon);
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}
	}

	// GeoIP - draw flag before name
	if (score->ping != -1 && score->ping != 999 && cg_countryflags.integer)
	{
		if (cf_draw(tempx - 11, y - 8, fade, ci->clientNum))
		{
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}
	}

	// draw name
	CG_DrawStringExt(tempx, y, ci->name, hcolor, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, maxchars);
	maxchars -= CG_DrawStrlen(ci->name);

	// draw medals
	buf[0] = '\0';
	for (i = 0; i < SK_NUM_SKILLS; i++)
	{
		for (j = 0; j < ci->medals[i]; j++)
		{
			Q_strcat(buf, sizeof(buf), va("^%c%c", COLOR_RED + i, skillNames[i][0]));
		}
	}
	maxchars--;

	// CG_DrawStringExt will draw everything if maxchars <= 0
	if (maxchars > 0)
	{
		CG_DrawStringExt(tempx + (BG_drawStrlen(ci->name) * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH),
		                 y, buf, hcolor, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, maxchars);
	}

	tempx += INFO_PLAYER_WIDTH - offset;

	if (ci->team == TEAM_SPECTATOR)
	{
		const char *s;
		int        w, totalwidth = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH - 8;

		// Show connecting people as CONNECTING
		if (score->ping == -1)
		{
			s = CG_TranslateString("^3CONNECTING");
		}
		else
		{
			s = CG_TranslateString("^3SPECTATOR");
		}
		w = CG_DrawStrlen(s) * SMALLCHAR_WIDTH;
		CG_DrawSmallString(tempx + totalwidth - w, y, s, fade);
		return;
	}
	// allow MV clients see the class of its merged client's on the scoreboard
	else if (cg.snap->ps.persistant[PERS_TEAM] == ci->team || cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR || cg.snap->ps.pm_type == PM_INTERMISSION
#if FEATURE_MULTIVIEW
	         || CG_mvMergedClientLocate(score->client)
#endif
	         )
	{
		CG_DrawPic(tempx - 3, y + 1, 14, 14, cgs.media.skillPics[SkillNumForClass(ci->cls)]);
	}
	tempx += INFO_CLASS_WIDTH;

	CG_DrawSmallString(tempx, y, va("^7%3i", score->score), fade);
	if (cg_gameType.integer == GT_WOLF_LMS)
	{
		tempx += INFO_SCORE_WIDTH;
	}
	else
	{
		tempx += INFO_XP_WIDTH;
	}

	if (score->ping == -1)
	{
		CG_DrawSmallString(tempx, y, "^1CONN^7", fade);
	}
	else if (score->scoreflags & 2)
	{
		CG_DrawSmallString(tempx, y, " BOT", fade);
	}
	else
	{
		CG_DrawSmallString(tempx, y, va("%4i", score->ping), fade);
	}
	tempx += INFO_LATENCY_WIDTH;

	if (cg_gameType.integer != GT_WOLF_LMS)
	{
		if (score->respawnsLeft >= 0)
		{
			CG_DrawSmallString(tempx, y, va("%2i", score->respawnsLeft), fade);
		}
		else
		{
			CG_DrawSmallString(tempx, y, " -", fade);
		}
	}
}
コード例 #21
0
ファイル: cg_window.c プロジェクト: belstgut/etlegacy
// Main window-drawing handler
void CG_windowDraw(void)
{
	int         h, x, y, i, j, milli, t_offset, tmp;
	cg_window_t *w;
	qboolean    fCleanup = qfalse;
#if FEATURE_MULTIVIEW
	qboolean fAllowMV = (cg.snap != NULL && cg.snap->ps.pm_type != PM_INTERMISSION);
#endif
	vec4_t *bg;
	vec4_t textColor, borderColor, bgColor;

	if (cg.winHandler.numActiveWindows == 0)
	{
		// Draw these for demoplayback no matter what
		CG_demoAviFPSDraw();
		CG_demoTimescaleDraw();
		return;
	}

	milli = trap_Milliseconds();
	memcpy(textColor, colorWhite, sizeof(vec4_t));

#if FEATURE_MULTIVIEW
	// Mouse cursor position for MV highlighting (offset for cursor pointer position)
	// Also allow for swingcam toggling
	if (cg.mvTotalClients > 0 && fAllowMV)
	{
		CG_cursorUpdate();
	}
#endif

	for (i = 0; i < cg.winHandler.numActiveWindows; i++)
	{
		w = &cg.winHandler.window[cg.winHandler.activeWindows[i]];

		if (!w->inuse || w->state == WSTATE_OFF)
		{
			fCleanup = qtrue;
			continue;
		}

#if FEATURE_MULTIVIEW
		// Multiview rendering has its own handling
		if (w->effects & WFX_MULTIVIEW)
		{
			if (w != cg.mvCurrentMainview && fAllowMV)
			{
				CG_mvDraw(w);
			}
			continue;
		}
#endif

		if (w->effects & WFX_TEXTSIZING)
		{
			CG_windowNormalizeOnText(w);
			w->effects &= ~WFX_TEXTSIZING;
		}

		bg = ((w->effects & WFX_FLASH) && (milli % w->flashPeriod) > w->flashMidpoint) ? &w->colorBackground2 : &w->colorBackground;

		h            = w->h;
		x            = w->x;
		y            = w->y;
		t_offset     = milli - w->time;
		textColor[3] = 1.0f;
		memcpy(&borderColor, w->colorBorder, sizeof(vec4_t));
		memcpy(&bgColor, bg, sizeof(vec4_t));

		// TODO: Add in support for ALL scrolling effects
		if (w->state == WSTATE_START)
		{
			tmp = w->targetTime - t_offset;
			if (w->effects & WFX_SCROLLUP)
			{
				if (tmp > 0)
				{
					y += (SCREEN_HEIGHT - y) * tmp / w->targetTime;   //(100 * tmp / w->targetTime) / 100;
				}
				else
				{
					w->state = WSTATE_COMPLETE;
				}

				w->curY = y;
			}
			if (w->effects & WFX_FADEIN)
			{
				if (tmp > 0)
				{
					textColor[3] = ((float)t_offset / (float)w->targetTime);
				}
				else
				{
					w->state = WSTATE_COMPLETE;
				}
			}
		}
		else if (w->state == WSTATE_SHUTDOWN)
		{
			tmp = w->targetTime - t_offset;
			if (w->effects & WFX_SCROLLUP)
			{
				if (tmp > 0)
				{
					y = w->curY + (SCREEN_HEIGHT - w->y) * t_offset / w->targetTime;        //(100 * t_offset / w->targetTime) / 100;
				}
				if (tmp < 0 || y >= SCREEN_HEIGHT)
				{
					w->state = WSTATE_OFF;
					fCleanup = qtrue;
					continue;
				}
			}
			if (w->effects & WFX_FADEIN)
			{
				if (tmp > 0)
				{
					textColor[3] -= ((float)t_offset / (float)w->targetTime);
				}
				else
				{
					textColor[3] = 0.0f;
					w->state     = WSTATE_OFF;
				}
			}
		}

		borderColor[3] *= textColor[3];
		bgColor[3]     *= textColor[3];

		CG_FillRect(x, y, w->w, h, bgColor);
		CG_DrawRect(x, y, w->w, h, 1, borderColor);

		x += 5;
		y -= (w->effects & WFX_TRUETYPE) ? 3 : 0;

		for (j = w->lineCount - 1; j >= 0; j--)
		{
			if (w->effects & WFX_TRUETYPE)
			{
				CG_Text_Paint_Ext(x, y + h, w->fontScaleX, w->fontScaleY, textColor, w->lineText[j], 0.0f, 0, 0, &cgs.media.limboFont2);
			}

			h -= (w->lineHeight[j] + 3);

			if (!(w->effects & WFX_TRUETYPE))
			{
				CG_Text_Paint_Ext(x, y + h, cg_fontScaleSP.value, cg_fontScaleSP.value, textColor, w->lineText[j], 0, 0, 0, &cgs.media.limboFont2);
			}
		}
	}

#if FEATURE_MULTIVIEW
	// Wedge in MV info overlay
	if (cg.mvTotalClients > 0 && fAllowMV)
	{
		CG_mvOverlayDisplay();
	}
#endif

	// Extra rate info
	CG_demoAviFPSDraw();
	CG_demoTimescaleDraw();

#if FEATURE_MULTIVIEW
	// Mouse cursor lays on top of everything
	if (cg.mvTotalClients > 0 && cg.time < cgs.cursorUpdate && fAllowMV)
	{
		CG_DrawPic(cgDC.cursorx, cgDC.cursory, 32, 32, cgs.media.cursorIcon);
	}
#endif

	if (fCleanup)
	{
		CG_windowCleanup();
	}
}
コード例 #22
0
void
UI_DisplayContextCG::fillRect( float x, float y, float w, float h, const vec4_t color ) 
{
	CG_FillRect( x, y, w, h, color );
}
コード例 #23
0
ファイル: cg_scoreboard.c プロジェクト: brugal/wolfcamql
/*
=================
CG_DrawTourneyScoreboard

Draw the oversize scoreboard for tournements
=================
*/
void CG_DrawTourneyScoreboard( void ) {
	const char		*s;
	vec4_t			color;
	int				min, tens, ones;
	const clientInfo_t	*ci;
	int				y;
	int				i;

	// request more scores regularly
	if ( cg.scoresRequestTime + 2000 < cg.time ) {
		cg.scoresRequestTime = cg.time;
		trap_SendClientCommand( "score" );
	}

	// draw the dialog background
	color[0] = color[1] = color[2] = 0;
	color[3] = 1;
	CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );

	color[0] = 1;
	color[1] = 1;
	color[2] = 1;
	color[3] = 1;

	// print the mesage of the day
	s = CG_ConfigString( CS_MOTD );
	if ( !s[0] ) {
		s = "Scoreboard";
	}

	// print optional title
	CG_CenterGiantLine( 8, s );

	// print server time
	ones = cg.time / 1000;
	min = ones / 60;
	ones %= 60;
	tens = ones / 10;
	ones %= 10;
	s = va("%i:%i%i", min, tens, ones );

	CG_CenterGiantLine( 64, s );


	// print the two scores

	y = 160;
	if ( cgs.gametype >= GT_TEAM ) {
		//
		// teamplay scoreboard
		//
		CG_DrawStringExt( 8, y, "Red Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0, &cgs.media.giantchar );
		s = va("%i", cg.teamScores[0] );
		CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0, &cgs.media.giantchar );
		
		y += 64;

		CG_DrawStringExt( 8, y, "Blue Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0, &cgs.media.giantchar );
		s = va("%i", cg.teamScores[1] );
		CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0, &cgs.media.giantchar );
	} else {
		//
		// free for all scoreboard
		//
		for ( i = 0 ; i < MAX_CLIENTS ; i++ ) {
			ci = &cgs.clientinfo[i];
			if ( !ci->infoValid ) {
				continue;
			}
			if ( ci->team != TEAM_FREE ) {
				continue;
			}

			CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0, &cgs.media.giantchar );
			s = va("%i", ci->score );
			CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0, &cgs.media.giantchar );
			y += 64;
		}
	}
}
コード例 #24
0
ファイル: cg_drawtools.c プロジェクト: chegestar/omni-bot
void CG_FilledBar( float x, float y, float w, float h, float *startColor, float *endColor, const float *bgColor, float frac, int flags ) {
	vec4_t backgroundcolor = {1, 1, 1, 0.25f}, colorAtPos;  // colorAtPos is the lerped color if necessary

	if ( ( flags & BAR_BG ) && bgColor ) { // BAR_BG set, and color specified, use specified bg color
		Vector4Copy( bgColor, backgroundcolor );
	}

	// hud alpha
	if ( !( flags & BAR_NOHUDALPHA ) ) {
		startColor[3] *= cg_hudAlpha.value;
		if ( endColor ) {
			endColor[3] *= cg_hudAlpha.value;
		}
		if ( backgroundcolor ) {
			backgroundcolor[3] *= cg_hudAlpha.value;
		}
	}

	if ( flags & BAR_LERP_COLOR ) {
		Vector4Average( startColor, endColor, frac, colorAtPos );
	}

	// background
	if ( ( flags & BAR_BG ) ) {
		int indent = BAR_BORDERSIZE;
		// draw background at full size and shrink the remaining box to fit inside with a border.  (alternate border may be specified by a BAR_BGSPACING_xx)
		CG_FillRect(   x,
			y,
			w,
			h,
			backgroundcolor );

		if ( flags & BAR_BGSPACING_X0Y0 ) {          // fill the whole box (no border)
		} else if ( flags & BAR_BGSPACING_X0Y5 ) {   // spacing created for weapon heat
			indent *= 3;
			y += indent;
			h -= ( 2 * indent );
		} else {                                // default spacing of 2 units on each side
			x += indent;
			y += indent;
			w -= ( 2 * indent );
			h -= ( 2 * indent );
		}
	}

	// adjust for horiz/vertical and draw the fractional box
	if ( flags & BAR_VERT ) {
		if ( flags & BAR_LEFT ) {    // TODO: remember to swap colors on the ends here
			y += ( h * ( 1 - frac ) );
		} else if ( flags & BAR_CENTER ) {
			y += ( h * ( 1 - frac ) / 2 );
		}

		if ( flags & BAR_LERP_COLOR ) {
			CG_FillRect( x, y, w, h * frac, colorAtPos );
		} else {
			CG_FillRect( x, y, w, h * frac, startColor );
		}
	} else {
		if ( flags & BAR_LEFT ) {    // TODO: remember to swap colors on the ends here
			x += ( w * ( 1 - frac ) );
		} else if ( flags & BAR_CENTER ) {
			x += ( w * ( 1 - frac ) / 2 );
		}

		if ( flags & BAR_LERP_COLOR ) {
			CG_FillRect( x, y, w * frac, h, colorAtPos );
		} else {
			CG_FillRect( x, y, w * frac, h, startColor );
		}
	}
}
コード例 #25
0
ファイル: cg_info.c プロジェクト: BulldogDrummond/etpub
void CG_DemoHelpDraw()
{
	if(cg.demohelpWindow == SHOW_OFF) {
		return;

	} else {
		const char *help[] = {
			"^nTAB       ^mscores",
			"^nF1-F5     ^mavidemo record",
			"^nF11-F12   ^mscreenshot",
			NULL,
			"^nKP_DOWN   ^mslow down (--)",
			"^nKP_LEFT   ^mslow down (-)",
			"^nKP_UP     ^mspeed up (++)",
			"^nKP_RIGHT  ^mspeed up (+)",
			"^nSPACE     ^mnormal speed",
			NULL,
			"^nENTER     ^mExternal view",
			"^nLFT/RGHT  ^mChange angle",
			"^nUP/DOWN   ^mMove in/out"
		};

		const char *mvhelp[] = {
			NULL,
			"^nMOUSE1    ^mSelect/move view",
			"^nMOUSE2    ^mSwap w/main view",
			"^nMOUSE3    ^mToggle on/off",
			"^nSHIFT     ^mHold to resize",
			"^nKP_PGUP   ^mEnable a view",
			"^nKP_PGDN   ^mClose a view"
		};

		int i, x, y = 480, w, h;

		vec4_t bgColor			= COLOR_BG;			// window
		vec4_t borderColor		= COLOR_BORDER;		// window

		vec4_t bgColorTitle     = COLOR_BG_TITLE;		// titlebar
		vec4_t borderColorTitle = COLOR_BORDER_TITLE;	// titlebar

		// Main header
		int hStyle			= ITEM_TEXTSTYLE_SHADOWED;
		float hScale		= 0.16f;
		float hScaleY		= 0.21f;
		fontInfo_t *hFont	= FONT_HEADER;
		vec4_t hdrColor2	= COLOR_HDR2;	// text

		// Text settings
		int tStyle			= ITEM_TEXTSTYLE_SHADOWED;
		int tSpacing		= 9;		// Should derive from CG_Text_Height_Ext
		float tScale		= 0.19f;
		fontInfo_t *tFont	= FONT_TEXT;
		vec4_t tColor		= COLOR_TEXT;	// text

		float diff = cg.fadeTime - trap_Milliseconds();


		// FIXME: Should compute this beforehand
		w = DH_W + ((cg.mvTotalClients > 1) ? 12 : 0);
		x = 640 + DH_X - w;
		h = 2 + tSpacing + 2 +									// Header
			2 + 1 +
			tSpacing * (2 + (sizeof(help) + ((cg.mvTotalClients > 1) ? sizeof(mvhelp) : 0)) / sizeof(char *)) +
			2;

		// Fade-in effects
		if(diff > 0.0f) {
			float scale = (diff / STATS_FADE_TIME);

			if(cg.demohelpWindow == SHOW_ON) {
				scale = 1.0f - scale;
			}

			bgColor[3] *= scale;
			bgColorTitle[3] *= scale;
			borderColor[3] *= scale;
			borderColorTitle[3] *= scale;
			hdrColor2[3] *= scale;
			tColor[3] *= scale;

			y += (DH_Y - h) * scale;

		} else if(cg.demohelpWindow == SHOW_SHUTDOWN) {
			cg.demohelpWindow = SHOW_OFF;
			return;
		} else {
			y += DH_Y - h;
		}

		CG_DrawRect(x, y, w, h, 1, borderColor);
		CG_FillRect(x, y, w, h, bgColor);



		// Header
		CG_FillRect(x, y, w, tSpacing + 4, bgColorTitle);
		CG_DrawRect(x, y, w, tSpacing + 4, 1, borderColorTitle);

		x += 4;
		y += 1;
		y += tSpacing;
		CG_Text_Paint_Ext(x, y, hScale, hScaleY, hdrColor2, "DEMO CONTROLS", 0.0f, 0, hStyle, hFont);
		y += 3;



		// Control info
		for(i=0; i<sizeof(help)/sizeof(char *); i++) {
			y += tSpacing;
			if(help[i] != NULL) {
				CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, (char*)help[i], 0.0f, 0, tStyle, tFont);
			}
		}

		if(cg.mvTotalClients > 1) {
			for(i=0; i<sizeof(mvhelp)/sizeof(char *); i++) {
				y += tSpacing;
				if(mvhelp[i] != NULL) {
					CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, (char*)mvhelp[i], 0.0f, 0, tStyle, tFont);
				}
			}
		}

		y += tSpacing * 2;
		CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "^nBACKSPACE ^mhelp on/off", 0.0f, 0, tStyle, tFont);
	}
}
コード例 #26
0
ファイル: cg_scoreboard.c プロジェクト: harleking/etlegacy
static void WM_DrawClientScore_Small(int x, int y, score_t *score, float *color, float fade)
{
	int          maxchars, offset;
	float        tempx;
	vec4_t       hcolor;
	clientInfo_t *ci;
	int          i, j;    // To draw medals
	char         buf[64]; // To draw medals

	if (y + MINICHAR_HEIGHT >= 470)
	{
		return;
	}

	ci = &cgs.clientinfo[score->client];

	if (score->client == cg.snap->ps.clientNum)
	{
		hcolor[3] = fade * 0.3;
		VectorSet(hcolor, .5f, .5f, .2f); // DARK-RED

		CG_FillRect(x - 5, y, (INFO_TOTAL_WIDTH + 5), MINICHAR_HEIGHT - 1, hcolor);
	}

	tempx = x;

	VectorSet(hcolor, 1, 1, 1);
	hcolor[3] = fade;

	maxchars = 16;
	offset   = 0;

	if (ci->team != TEAM_SPECTATOR)
	{

		/* FIXME adjust x,y coordinates ...
		// draw ready icon if client is ready..
		if ( score->scoreflags & 1 && ( cgs.gamestate == GS_WARMUP || cgs.gamestate == GS_INTERMISSION ) ) {
		    CG_DrawPic( tempx-2 + 1, y + 1, 14, 14, cgs.media.readyIcon );
		    offset += 14;
		    tempx += 14;
		    maxchars -= 2;
		}
		*/

		if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG)))
		{
			CG_DrawPic(tempx + 1, y + 1, 10, 10, cgs.media.objectiveShader);
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}

		// draw the skull icon if out of lives
		if (score->respawnsLeft == -2 || (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR && ci->team == cgs.clientinfo[cg.clientNum].team && cgs.clientinfo[score->client].health == -1))
		{
			CG_DrawPic(tempx, y, 12, 12, cgs.media.scoreEliminatedShader);
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}
		else if (cgs.clientinfo[cg.clientNum].team != TEAM_SPECTATOR && ci->team == cgs.clientinfo[cg.clientNum].team && cgs.clientinfo[score->client].health == 0)
		{
			CG_DrawPic(tempx + 1, y + 1, 10, 10, cgs.media.medicIcon);
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}
	}

	// GeoIP - draw flag before name
	if (score->ping != -1 && score->ping != 999 && cg_countryflags.integer)
	{
		if (cf_draw(tempx - 11, y - 10, fade, ci->clientNum))
		{
			offset   += 14;
			tempx    += 14;
			maxchars -= 2;
		}
	}

	// draw name
	CG_DrawStringExt(tempx, y, ci->name, hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, maxchars);

	// draw medals
	maxchars -= CG_DrawStrlen(ci->name);

	buf[0] = '\0';
	for (i = 0; i < SK_NUM_SKILLS; i++)
	{
		for (j = 0; j < ci->medals[i]; j++)
		{
			Q_strcat(buf, sizeof(buf), va("^%c%c",
			                              COLOR_RED + i, skillNames[i][0]));
		}
		maxchars--;
	}

	if (maxchars > 0)
	{
		CG_DrawStringExt(tempx + (BG_drawStrlen(ci->name) * MINICHAR_WIDTH + MINICHAR_WIDTH),
		                 y, buf, hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, maxchars);
	}

	tempx += INFO_PLAYER_WIDTH - offset;

	if (ci->team == TEAM_SPECTATOR)
	{
		const char *s;
		int        w, totalwidth = INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH - 8;

		// Show connecting people as CONNECTING
		if (score->ping == -1)
		{
			s = CG_TranslateString("^3CONNECTING");
		}
		else
		{
			s = CG_TranslateString("^3SPECTATOR");
		}
		w = CG_DrawStrlen(s) * MINICHAR_WIDTH;

		CG_DrawStringExt(tempx + totalwidth - w, y, s, hcolor, qfalse, qfalse,
		                 MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
		return;
	}
	else if (cg.snap->ps.persistant[PERS_TEAM] == ci->team || cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR)
	{
		CG_DrawPic(tempx, y - 2, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->cls)]);
	}
	tempx += INFO_CLASS_WIDTH;

	CG_DrawStringExt(tempx, y, va("%3i", score->score), hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
	if (cg_gameType.integer == GT_WOLF_LMS)
	{
		tempx += INFO_SCORE_WIDTH;
	}
	else
	{
		tempx += INFO_XP_WIDTH;
	}

	if (score->ping == -1)
	{
		CG_DrawStringExt(tempx, y, "^1CONN", hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
	}
	else if (score->scoreflags & 2)
	{
		CG_DrawStringExt(tempx, y, " ^4BOT", hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
	}
	else
	{
		CG_DrawStringExt(tempx, y, va("%4i", score->ping), hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
	}

	tempx += INFO_LATENCY_WIDTH;

	if (cg_gameType.integer != GT_WOLF_LMS)
	{
		if (score->respawnsLeft >= 0)
		{
			CG_DrawStringExt(tempx, y, va("%2i", score->respawnsLeft), hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
		}
		else
		{
			CG_DrawStringExt(tempx, y, " -", hcolor, qfalse, qfalse, MINICHAR_WIDTH, MINICHAR_HEIGHT, 0);
		}
		tempx += INFO_LIVES_WIDTH;
	}
}
コード例 #27
0
ファイル: cg_info.c プロジェクト: BulldogDrummond/etpub
void CG_GameStatsDraw()
{
	if(cgs.gamestats.show == SHOW_OFF) {
		return;

	} else {
		int i, x = GS_X + 4, y = GS_Y, h;
		gameStats_t *gs = &cgs.gamestats;

		vec4_t bgColor		= COLOR_BG;		// window
		vec4_t borderColor	= COLOR_BORDER;	// window

		vec4_t bgColorTitle     = COLOR_BG_TITLE;		// titlebar
		vec4_t borderColorTitle = COLOR_BORDER_TITLE;	// titlebar

		// Main header
		int hStyle			= ITEM_TEXTSTYLE_SHADOWED;
		float hScale		= 0.16f;
		float hScaleY		= 0.21f;
		fontInfo_t *hFont	= FONT_HEADER;

		// Sub header
		int hStyle2			= 0;
		float hScale2		= 0.16f;
		float hScaleY2		= 0.20f;
		fontInfo_t *hFont2	= FONT_SUBHEADER;

		vec4_t hdrColor		= COLOR_HDR;	// text
//		vec4_t hdrColor2	= COLOR_HDR2;	// text

		// Text settings
		int tStyle			= ITEM_TEXTSTYLE_SHADOWED;
		int tSpacing		= 9;		// Should derive from CG_Text_Height_Ext
		float tScale		= 0.19f;
		fontInfo_t *tFont	= FONT_TEXT;
		vec4_t tColor		= COLOR_TEXT;	// text

		float diff = cgs.gamestats.fadeTime - cg.time;


		// FIXME: Should compute this beforehand
		h = 2 + tSpacing + 2 +								// Header
			2 + 2 + tSpacing + 2 +							// Stats columns
			1 +												// Stats + extra
			tSpacing * ((gs->cWeapons > 0) ? gs->cWeapons : 1) +
			tSpacing * ((gs->fHasStats) ? 3 : 0) +
			((cgs.gametype == GT_WOLF_LMS) ? 0 :
				(
					4 + 2 * tSpacing +								// Rank/XP
					1 + tSpacing + 
					4 + 2 * tSpacing +								// Skill columns
					1 +												// Skillz
					tSpacing * ((gs->cSkills > 0) ? gs->cSkills : 1)
				)
			) +
			2;

		// Fade-in effects
		if(diff > 0.0f) {
			float scale = (diff / STATS_FADE_TIME);

			if(cgs.gamestats.show == SHOW_ON) {
				scale = 1.0f - scale;
			}

			bgColor[3] *= scale;
			bgColorTitle[3] *= scale;
			borderColor[3] *= scale;
			borderColorTitle[3] *= scale;
			hdrColor[3] *= scale;
			tColor[3] *= scale;

			y -= h * (1.0f - scale);

		} else if(cgs.gamestats.show == SHOW_SHUTDOWN) {
			cgs.gamestats.show = SHOW_OFF;
			return;
		}

		CG_DrawRect(GS_X, y, GS_W, h, 1, borderColor);
		CG_FillRect(GS_X, y, GS_W, h, bgColor);



		// Header
		CG_FillRect(GS_X, y, GS_W, tSpacing+4, bgColorTitle);
		CG_DrawRect(GS_X, y, GS_W, tSpacing+4, 1, borderColorTitle);

		y += 1;
		y += tSpacing;
		CG_Text_Paint_Ext(x, y, hScale, hScaleY, hdrColor, "PLAYER STATS", 0.0f, 0, hStyle, hFont);
		y += 3;

		y += 2;



		// Weapon stats
		y += 2;
		CG_FillRect(GS_X, y, GS_W, tSpacing + 3, bgColorTitle);
		CG_DrawRect(GS_X, y, GS_W, tSpacing + 3, 1, borderColorTitle);

		y += 1 + tSpacing;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Weapon", 0.0f, 0, hStyle2, hFont2);
		x += 66;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Accuracy", 0.0f, 0, hStyle2, hFont2);
		x += 53;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Hits / Shots", 0.0f, 0, hStyle2, hFont2);
		x += 62;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Kills", 0.0f, 0, hStyle2, hFont2);
		x += 29;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Deaths", 0.0f, 0, hStyle2, hFont2);
		x += 40;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Headshots", 0.0f, 0, hStyle2, hFont2);

		x = GS_X + 4;
		y += 2;
		
		y += 1;
		if(gs->cWeapons == 0) {
			y += tSpacing;
			CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "No weapon info available.", 0.0f, 0, tStyle, tFont);
		} else {
			for(i=0; i<gs->cWeapons; i++) {
				y += tSpacing;
				CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, gs->strWS[i], 0.0f, 0, tStyle, tFont);
			}

			if(gs->fHasStats) {
				y += tSpacing;
				for(i=0; i<2; i++) {
					y += tSpacing;
					CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, gs->strExtra[i], 0.0f, 0, tStyle, tFont);
				}
			}
		}


		// No rank/xp/skill info for LMS
		if(cgs.gametype == GT_WOLF_LMS) {
			return;
		}


		// Rank/XP info
		y += tSpacing;
		y += 2;
		CG_FillRect(GS_X, y, GS_W, tSpacing + 3, bgColorTitle);
		CG_DrawRect(GS_X, y, GS_W, tSpacing + 3, 1, borderColorTitle);

		y += 1 + tSpacing;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Rank", 0.0f, 0, hStyle2, hFont2);
		x += 82;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "XP", 0.0f, 0, hStyle2, hFont2);

		x = GS_X + 4;

		y += 1;
		y += tSpacing;
		CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, gs->strRank, 0.0f, 0, tStyle, tFont);



		// Skill info
		y += tSpacing;
		y += 2;
		CG_FillRect(GS_X, y, GS_W, tSpacing + 3, bgColorTitle);
		CG_DrawRect(GS_X, y, GS_W, tSpacing + 3, 1, borderColorTitle);

		y += 1 + tSpacing;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Skills", 0.0f, 0, hStyle2, hFont2);
		x += 84;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Level", 0.0f, 0, hStyle2, hFont2);
		x += 40;
		CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "XP / Next Level", 0.0f, 0, hStyle2, hFont2);
		if(cgs.gametype == GT_WOLF_CAMPAIGN) {
			x += 86;
			CG_Text_Paint_Ext(x, y, hScale2, hScaleY2, hdrColor, "Medals", 0.0f, 0, hStyle2, hFont2);
		}

		x = GS_X + 4;

		y += 1;
		if(gs->cSkills == 0) {
			y += tSpacing;
			CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "No skills acquired!", 0.0f, 0, tStyle, tFont);
		} else {
			for(i=0; i<gs->cSkills; i++) {
				y += tSpacing;
				CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, gs->strSkillz[i], 0.0f, 0, tStyle, tFont);
			}

		}
	}
}
コード例 #28
0
ファイル: cg_scoreboard.c プロジェクト: harleking/etlegacy
static int WM_DrawInfoLine(int x, int y, float fade)
{
	int        w, defender, winner;
	const char *s;

	if (cg.snap->ps.pm_type != PM_INTERMISSION)
	{
		return y;
	}

	w = 360;

	s        = CG_ConfigString(CS_MULTI_INFO);
	defender = atoi(Info_ValueForKey(s, "defender"));

	s      = CG_ConfigString(CS_MULTI_MAPWINNER);
	winner = atoi(Info_ValueForKey(s, "winner"));

	if (cgs.currentRound)
	{
		// first round
		s = va(CG_TranslateString("CLOCK IS NOW SET TO %s!"), WM_TimeToString(cgs.nextTimeLimit * 60.f * 1000.f));
	}
	else
	{
		// second round
		if (!defender)
		{
			if (winner != defender)
			{
				s = "ALLIES SUCCESSFULLY BEAT THE CLOCK!"; // FIXME: translations
			}
			else
			{
				s = "ALLIES COULDN'T BEAT THE CLOCK!";
			}
		}
		else
		{
			if (winner != defender)
			{
				s = "AXIS SUCCESSFULLY BEAT THE CLOCK!";
			}
			else
			{
				s = "AXIS COULDN'T BEAT THE CLOCK!";
			}
		}

		s = CG_TranslateString(s);
	}

	CG_FillRect(320 - w / 2, y, w, 20, clrUiBar);
	CG_DrawRect_FixedBorder(320 - w / 2, y, w, 20, 1, colorBlack);

	w = CG_Text_Width_Ext(s, 0.25f, 0, &cgs.media.limboFont1);

	CG_Text_Paint_Ext(320 - w * 0.5f, y + 15, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1);

	return y + INFO_LINE_HEIGHT + 6;
}
コード例 #29
0
ファイル: cg_info.c プロジェクト: BulldogDrummond/etpub
// Dens: objective display popup
void CG_ObjectivesDraw()
{
	const char* cs;
	char color[3];
	int status;

	if(cgs.objectives.show == SHOW_OFF) {
		return;

	} else {
		int i, x = 640 + OBJ_X - OBJ_W, y = 480, h;
		int lines = 0, count = 0;
		char temp[1024], *s, *p;

		vec4_t bgColor		= COLOR_BG;			// window
		vec4_t borderColor	= COLOR_BORDER;		// window

		vec4_t bgColorTitle     = COLOR_BG_TITLE;	// titlebar
		vec4_t borderColorTitle = COLOR_BORDER_TITLE;	// titlebar

		// Main header
		int hStyle			= ITEM_TEXTSTYLE_SHADOWED;
		float hScale		= 0.16f;
		float hScaleY		= 0.21f;
		fontInfo_t *hFont	= FONT_HEADER;

		vec4_t hdrColor		= COLOR_HDR;	// text
		vec4_t hdrColor2	= COLOR_HDR2;	// text

		// Text settings
		int tStyle			= ITEM_TEXTSTYLE_SHADOWED;
		int tSpacing		= 9;		// Should derive from CG_Text_Height_Ext
		float tScale		= 0.19f;
		fontInfo_t *tFont	= FONT_TEXT;
		vec4_t tColor		= COLOR_TEXT;	// text

		float diff = cgs.objectives.fadeTime - cg.time;

		if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_SPECTATOR){
			Q_strncpyz(temp, cg.objMapDescription_Neutral ,sizeof(temp));
			while ((s = strchr(temp, '*'))) {
				*s = '\n';
			}
			CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
			p = temp;
			while(*p) {
				if(*p == '\n') {
					*p++ = '\0';
					lines++;
				}else{
					p++;
				}
			}
			if(temp[0]){
				count++;
			}

			Q_strncpyz(temp, cg.objMapDescription_Allied,sizeof(temp));
			while ((s = strchr(temp, '*'))) {
				*s = '\n';
			}
			CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
			p = temp;
			while(*p) {
				if(*p == '\n') {
					*p++ = '\0';
					lines++;
				}else{
					p++;
				}
			}
			if(temp[0]){
				lines += 1; // Allied
				count++;
			}

			Q_strncpyz(temp, cg.objMapDescription_Axis ,sizeof(temp));
			while ((s = strchr(temp, '*'))) {
				*s = '\n';
			}
			CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
			p = temp;
			while(*p) {
				if(*p == '\n') {
					*p++ = '\0';
					lines++;
				}else{
					p++;
				}
			}
			if(temp[0]){
				lines += 1; // Axis
				count++;
			}
		}else if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES){
			for(i=0; i<MAX_OBJECTIVES && cg.objDescription_Allied[i][0] ;i++){
				Q_strncpyz(temp, cg.objDescription_Allied[i] ,sizeof(temp));
				// Dens: no double newlines... make the pop up look really bad
				while ((s = strstr(temp, "**"))) {
					*s = ' ';
				}
				while ((s = strchr(temp, '*'))) {
					*s = '\n';
				}
				CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
				p = temp;
				while(*p) {
					if(*p == '\n') {
						*p++ = '\0';
						lines++;
					}else{
						p++;
					}
				}
				if(temp[0]){
					count++;
				}
			}
		}else if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS){
			for(i=0; i<MAX_OBJECTIVES && cg.objDescription_Axis[i][0] ;i++){
				Q_strncpyz(temp, cg.objDescription_Axis[i] ,sizeof(temp));
				while ((s = strstr(temp, "**"))) {
					*s = ' ';
				}
				while ((s = strchr(temp, '*'))) {
					*s = '\n';
				}
				CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
				p = temp;
				while(*p) {
					if(*p == '\n') {
						*p++ = '\0';
						lines++;
					}else{
						p++;
					}
				}
				if(temp[0]){
					count++;
				}
			}
		}

		// FIXME: Should compute this beforehand
		h = 2 + tSpacing + 2 +									// Header
			1 +	
			tSpacing * (((lines + count - 1) > 0) ? (lines + count - 1) : 1) +
			1 + 2;

		// Fade-in effects
		if(diff > 0.0f) {
			float scale = (diff / STATS_FADE_TIME);

			if(cgs.objectives.show == SHOW_ON) {
				scale = 1.0f - scale;
			}

			bgColor[3] *= scale;
			bgColorTitle[3] *= scale;
			borderColor[3] *= scale;
			borderColorTitle[3] *= scale;
			hdrColor[3] *= scale;
			hdrColor2[3] *= scale;
			tColor[3] *= scale;

			y += (TS_Y - h) * scale;

		} else if(cgs.objectives.show == SHOW_SHUTDOWN) {
			cgs.objectives.show = SHOW_OFF;
			return;
		} else {
			y += TS_Y - h;
		}

		CG_DrawRect(x, y, OBJ_W, h, 1, borderColor);
		CG_FillRect(x, y, OBJ_W, h, bgColor);



		// Header
		CG_FillRect(x, y, OBJ_W, tSpacing+4, bgColorTitle);
		CG_DrawRect(x, y, OBJ_W, tSpacing+4, 1, borderColorTitle);

		y += 1;
		y += tSpacing;
		CG_Text_Paint_Ext(x + 4, y, hScale, hScaleY, hdrColor, "OBJECTIVES", 0.0f, 0, hStyle, hFont);
		y += 4;

		if(!count){
			y += tSpacing;
			CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "Unable to load objectives", 0.0f, 0, tStyle, tFont);
			return;
		}
		
		cs = CG_ConfigString( CS_MULTI_OBJECTIVE );

		if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_SPECTATOR){
			Q_strncpyz(temp, cg.objMapDescription_Neutral ,sizeof(temp));
			while ((s = strchr(temp, '*'))) {
				*s = '\n';
			}
			CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
			s = p = temp;
			while(*p) {
				if(*p == '\n') {
					*p++ = '\0';
					y += tSpacing;
					CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, s, 0.0f, 0, tStyle, tFont);
					s = p;
				} else {
					p++; 
				}
			}
			if(temp[0] && count > 0){
				count--;
				y += tSpacing;
			}

			Q_strncpyz(temp, cg.objMapDescription_Allied ,sizeof(temp));
			while ((s = strchr(temp, '*'))) {
				*s = '\n';
			}
			CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
			y += tSpacing;
			CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "^4Allies", 0.0f, 0, tStyle, tFont);
			s = p = temp;
			while(*p) {
				if(*p == '\n') {
					*p++ = '\0';
					y += tSpacing;
					CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, s, 0.0f, 0, tStyle, tFont);
					s = p;
				} else {
					p++; 
				}
			}
			if(temp[0] && count > 0){
				count--;
				y += tSpacing;
			}

			Q_strncpyz(temp, cg.objMapDescription_Axis ,sizeof(temp));
			while ((s = strchr(temp, '*'))) {
				*s = '\n';
			}
			CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );
			y += tSpacing;
			CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, "^1Axis", 0.0f, 0, tStyle, tFont);
			s = p = temp;
			while(*p) {
				if(*p == '\n') {
					*p++ = '\0';
					y += tSpacing;
					CG_Text_Paint_Ext(x, y, tScale, tScale, tColor, s, 0.0f, 0, tStyle, tFont);
					s = p;
				} else {
					p++; 
				}
			}
			if(temp[0] && count > 0){
				count--;
				y += tSpacing;
			}
		}else if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_ALLIES){
			for(i=0; i<MAX_OBJECTIVES && cg.objDescription_Allied[i][0] ;i++){
				Q_strncpyz(temp, cg.objDescription_Allied[i] ,sizeof(temp));
				while ((s = strstr(temp, "**"))) {
					*s = ' ';
				}
				while ((s = strchr(temp, '*'))) {
					*s = '\n';
				}
				CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );

				status = 0;
				color[0] = '\0';
				status = atoi(Info_ValueForKey( cs, va( "a%i", i+1 )));
				if(status == 1){
					Q_strncpyz(color, "^2" ,sizeof(color));
				}else if(status == 2){
					Q_strncpyz(color, "^1" ,sizeof(color));
				}

				s = p = temp;
				while(*p) {
					if(*p == '\n') {
						*p++ = '\0';
						y += tSpacing;
						CG_Text_Paint_Ext(x, y, tScale, tScale, tColor,
							va("%s%s",color[0] ? color : "", s),
							0.0f, 0, tStyle, tFont);
						s = p;
					}else{
						p++;
					}
				}
				if(temp[0] && count > 0){
					count--;
					y += tSpacing;
				}
			}
		}else if(cgs.clientinfo[cg.snap->ps.clientNum].team == TEAM_AXIS){
			for(i=0; i<MAX_OBJECTIVES && cg.objDescription_Axis[i][0] ;i++){
				Q_strncpyz(temp, cg.objDescription_Axis[i] ,sizeof(temp));
				while ((s = strstr(temp, "**"))) {
					*s = ' ';
				}
				while ((s = strchr(temp, '*'))) {
					*s = '\n';
				}
				CG_FitTextToWidth_Ext( temp, tScale, OBJ_W, sizeof(temp), FONT_TEXT );

				status = 0;
				color[0] = '\0';
				status = atoi(Info_ValueForKey( cs, va( "x%i", i+1 )));
				if(status == 1){
					Q_strncpyz(color, "^2" ,sizeof(color));
				}else if(status == 2){
					Q_strncpyz(color, "^1" ,sizeof(color));
				}

				s = p = temp;
				while(*p) {
					if(*p == '\n') {
						*p++ = '\0';
						y += tSpacing;
						CG_Text_Paint_Ext(x, y, tScale, tScale, tColor,
							va("%s%s",color[0] ? color : "", s),
							0.0f, 0, tStyle, tFont);
						s = p;
					}else{
						p++;
					}
				}
				if(temp[0] && count > 0){
					count--;
					y += tSpacing;
				}
			}
		}
	}
}
コード例 #30
0
ファイル: cg_scoreboard.c プロジェクト: themuffinator/fnq3
/*
=================
CG_DrawScoreboard
=================
*/
static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
	char			string[1024];
	vec3_t			headAngles;
	clientInfo_t	*ci;
	int				iconx, headx;
	float			scale = 0.35;
	int				h = CG_Text_Height( "Tj", scale, 0 );
	//int				ty;

	if ( score->client < 0 || score->client >= cgs.maxclients ) {
		Com_Printf( "Bad score->client: %i\n", score->client );
		return;
	}
	color[3] = fade;
	
	ci = &cgs.clientinfo[score->client];

	iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
	headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);

	// draw the handicap or bot skill marker (unless player has flag)
	if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - SB_LARGE_SPACER, SB_LARGE_ICON, SB_LARGE_ICON, TEAM_FREE, qfalse, SCR_CENTER );
		} else {
			CG_DrawFlagModel( iconx, y - SB_SMALL_SPACER, SB_SMALL_ICON, SB_SMALL_ICON, TEAM_FREE, qfalse, SCR_CENTER );
		}
	} else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - SB_LARGE_SPACER, SB_LARGE_ICON, SB_LARGE_ICON, TEAM_RED, qfalse, SCR_CENTER );
		} else {
			CG_DrawFlagModel( iconx, y - SB_SMALL_SPACER, SB_SMALL_ICON, SB_SMALL_ICON, TEAM_RED, qfalse, SCR_CENTER );
		}
	} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
		if( largeFormat ) {
			CG_DrawFlagModel( iconx, y - SB_LARGE_SPACER, SB_LARGE_ICON, SB_LARGE_ICON, TEAM_BLUE, qfalse, SCR_CENTER );
		} else {
			CG_DrawFlagModel( iconx, y - SB_SMALL_SPACER, SB_SMALL_ICON, SB_SMALL_ICON, TEAM_BLUE, qfalse, SCR_CENTER );
		}
	} else {
		if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
			if ( cg_drawIcons.integer ) {
				if( largeFormat ) {
					CG_DrawColorPic( iconx, y - SB_LARGE_SPACER, SB_LARGE_ICON, SB_LARGE_ICON, cgs.media.botSkillShaders[ci->botSkill - 1], SCR_CENTER, color );
				} else {
					CG_DrawColorPic( iconx, y - SB_SMALL_SPACER, SB_SMALL_ICON, SB_SMALL_ICON, cgs.media.botSkillShaders[ci->botSkill - 1], SCR_CENTER, color );
				}
			}
		} else if ( ci->handicap < 100 ) {
			Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
			if ( gt[cgs.gametype].duel ) {
				if ( cg_highResFonts.integer ) {
					CG_Text_Paint( iconx, y + h + ((float)h/2), scale, color, string, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
				} else {
					CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color, SCR_CENTER );
				}
			} else {
				if ( cg_highResFonts.integer ) {
					//w = CG_Text_Width(s, scale, 0);
					h = CG_Text_Height(string, scale, 0);
					CG_Text_Paint( iconx, y + h, scale, color, string, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
				} else {
					CG_DrawSmallStringColor( iconx, y, string, color, SCR_CENTER );
				}
			}
		}

		// draw the wins / losses
		if ( gt[cgs.gametype].duel ) {
			Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
			if ( ci->handicap < 100 && !ci->botSkill ) {
				if ( cg_highResFonts.integer ) {
					CG_Text_Paint( iconx, y + h + ((float)h/2), scale, color, string, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
				} else {
					CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color, SCR_CENTER );
				}
			} else {
				if ( cg_highResFonts.integer ) {
					CG_Text_Paint( iconx, y + h, scale, color, string, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
				} else {
					CG_DrawSmallStringColor( iconx, y, string, color, SCR_CENTER );
				}
			}
		}
	}

	// draw the face
	VectorClear( headAngles );
	headAngles[YAW] = 180;
	if ( largeFormat ) {
		CG_DrawHead( headx, y - SB_LARGE_SPACER*2, ICON_SIZE, ICON_SIZE, 
			score->client, headAngles, SCR_CENTER, color );
	} else {
		CG_DrawHead( headx, y + SB_SMALL_SPACER, SB_SMALL_ICON, SB_SMALL_ICON, score->client, headAngles, SCR_CENTER, color );
	}

	// draw the score line

	// highlight your position
	if ( score->client == cg.snap->ps.clientNum ) {
		float	hcolor[4];
		int		rank;

		localClient = qtrue;

		if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR ) {
			rank = -1;
		} else {
			rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
		}
		if ( rank == 0 ) {
			hcolor[0] = 0;
			hcolor[1] = 0;
			hcolor[2] = 0.7f;
		} else if ( rank == 1 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0;
			hcolor[2] = 0;
		} else if ( rank == 2 ) {
			hcolor[0] = 0.7f;
			hcolor[1] = 0.7f;
			hcolor[2] = 0;
		} else {
			hcolor[0] = 0.4f;
			hcolor[1] = 0.4f;
			hcolor[2] = 0.4f;
		}

		hcolor[3] = fade * 0.7;
/*
		CG_DrawTeamBackground( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y, 
			SCREEN_WIDTH - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, 1, gt[cgs.gametype].teams ? cg.snap->ps.persistant[PERS_TEAM] : hcolor, SCR_CENTER );
*/		
		CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y, 
			SCREEN_WIDTH - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+2, gt[cgs.gametype].teams ? CG_TeamColorDark(cg.snap->ps.persistant[PERS_TEAM], fade) : hcolor, SCR_CENTER );
	}


	// draw client score strings
	if ( cg_highResFonts.integer ) {
		qboolean spec = ci->team == TEAM_SPECTATOR;
		int		w;
		char	*s;

		// score
		s = (score->ping == -1) ? "CONN" : spec ? "SPEC" : cg.warmup ? "-" : va("%i", score->score);
		w = CG_Text_Width( s, scale, 0 );
		CG_Text_Paint( SB_SCORE_X + (SB_RATING_WIDTH / 2) + 64-w, y + h, scale, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
		// ping
		s = va( "%i", score->ping );
		w = CG_Text_Width( s, scale, 0 );
		CG_Text_Paint( SB_PING_X - (SB_RATING_WIDTH + BIGCHAR_WIDTH )/2 + 64-w, y + h, scale, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
		// time
		s = va( "%i", score->time );	//CG_IntToTime( score->time*1000, qtrue, qfalse );
		w = CG_Text_Width( s, scale, 0 );
		CG_Text_Paint( SB_TIME_X - (SB_RATING_WIDTH + BIGCHAR_WIDTH )/2 + 64-w, y + h, scale, color, s, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
		// name
		CG_Text_Paint( SB_NAME_X - (SB_RATING_WIDTH / 2), y + h, scale, color, ci->name, 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
	} else {
		if ( score->ping == -1 ) {
			Com_sprintf(string, sizeof(string),
				" connecting    %s", ci->name);
		} else if ( ci->team == TEAM_SPECTATOR ) {
			Com_sprintf(string, sizeof(string),
				" SPECT %3i %4i %s", score->ping, score->time, ci->name);
		} else {
			Com_sprintf(string, sizeof(string),
				"%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
		}
		CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade, SCR_CENTER );
	}

	// add the "ready" marker for intermission exiting
	if ( cg.snap->ps.stats[STAT_CLIENTS_READY] & ( 1 << score->client ) ) {
		if ( cg_highResFonts.integer ) {
			CG_Text_Paint( iconx, y + h, scale, color, "READY", 0, 0, ITEM_TEXTSTYLE_SHADOWED, SCR_CENTER );
		} else {
			CG_DrawBigStringColor( iconx, y, "READY", color, SCR_CENTER );
		}
	}
}