コード例 #1
0
ファイル: campaigns.c プロジェクト: NSYXin/cdogs-sdl
static void LoadCampaignsFromFolder(
	campaign_list_t *list, const char *name, const char *path,
	const GameMode mode)
{
	tinydir_dir dir;
	int i;

	CSTRDUP(list->Name, name);
	if (tinydir_open_sorted(&dir, path) == -1)
	{
		printf("Cannot load campaigns from path %s\n", path);
		return;
	}

	for (i = 0; i < (int)dir.n_files; i++)
	{
		tinydir_file file;
		tinydir_readfile_n(&dir, &file, i);

		// Ignore campaigns that start with a ~
		// These are autosaved

		const bool isArchive =
			strcmp(file.extension, "cdogscpn") == 0 ||
			strcmp(file.extension, "CDOGSCPN") == 0;
		if (file.is_dir && !isArchive &&
			strcmp(file.name, ".") != 0 && strcmp(file.name, "..") != 0)
		{
			campaign_list_t subFolder;
			CampaignListInit(&subFolder);
			LoadCampaignsFromFolder(&subFolder, file.name, file.path, mode);
			CArrayPushBack(&list->subFolders, &subFolder);
		}
		else if ((file.is_reg || isArchive) && file.name[0] != '~')
		{
			CampaignEntry entry;
			if (CampaignEntryTryLoad(&entry, file.path, mode))
			{
				CArrayPushBack(&list->list, &entry);
			}
		}
	}

	tinydir_close(&dir);
}
コード例 #2
0
ファイル: net_client.c プロジェクト: depoorterp/cdogs-sdl
static void OnReceive(NetClient *n, ENetEvent event)
{
	const NetMsg msgType = (NetMsg)*(uint32_t *)event.packet->data;
	LOG(LM_NET, LL_TRACE, "recv msg(%u)", msgType);
	const NetMsgEntry nme = NetMsgGet(msgType);
	if (nme.Event != GAME_EVENT_NONE)
	{
		// Game event message; decode and add to event queue
		LOG(LM_NET, LL_DEBUG, "recv gameEvent(%d)", (int)nme.Event);
		GameEvent e = GameEventNew(nme.Event);
		if (nme.Fields != NULL)
		{
			NetDecode(event.packet, &e.u, nme.Fields);
		}

		// For actor events, check if UID is not for local player
		int actorUID = -1;
		bool actorIsLocal = false;
		switch (nme.Event)
		{
		case GAME_EVENT_ACTOR_ADD:
			// Note: ignore checking this event
			break;
		case GAME_EVENT_ACTOR_MOVE: actorUID = e.u.ActorMove.UID; break;
		case GAME_EVENT_ACTOR_STATE: actorUID = e.u.ActorState.UID; break;
		case GAME_EVENT_ACTOR_DIR: actorUID = e.u.ActorDir.UID; break;
		case GAME_EVENT_ADD_BULLET:
			actorIsLocal = PlayerIsLocal(e.u.AddBullet.PlayerIndex);
			break;
		default: break;
		}
		if (actorUID >= 0)
		{
			actorIsLocal = ActorIsLocalPlayer(actorUID);
		}
		if (actorIsLocal)
		{
			LOG(LM_NET, LL_TRACE, "game event is for local player, ignoring");
		}
		else
		{
			GameEventsEnqueue(&gGameEvents, e);
		}
	}
	else
	{
		switch (msgType)
		{
		case MSG_CLIENT_ID:
			{
				CASSERT(
					n->ClientId == -1,
					"unexpected client ID message, already set");
				NetMsgClientId cid;
				NetDecode(event.packet, &cid, NetMsgClientId_fields);
				LOG(LM_NET, LL_DEBUG, "NetClient: received client ID %d", cid.Id);
				n->ClientId = cid.Id;
			}
			break;
		case MSG_CAMPAIGN_DEF:
			if (gCampaign.IsLoaded)
			{
				LOG(LM_NET, LL_INFO, "WARNING: unexpected campaign def msg received");
			}
			else
			{
				LOG(LM_NET, LL_DEBUG, "NetClient: received campaign def, loading...");
				NetMsgCampaignDef def;
				NetDecode(event.packet, &def, NetMsgCampaignDef_fields);
				char campaignPath[CDOGS_PATH_MAX];
				GameMode mode;
				NetMsgCampaignDefConvert(&def, campaignPath, &mode);
				CampaignEntry entry;
				if (CampaignEntryTryLoad(&entry, campaignPath, mode) &&
					CampaignLoad(&gCampaign, &entry))
				{
					gCampaign.IsClient = true;
				}
				else
				{
					printf("Error: failed to load campaign def\n");
					gCampaign.IsError = true;
				}
			}
			break;
		case MSG_PLAYER_DATA:
			{
				NetMsgPlayerData pd;
				NetDecode(event.packet, &pd, NetMsgPlayerData_fields);
				AddMissingPlayers(pd.PlayerIndex);
				LOG(LM_NET, LL_DEBUG, "recv player data name(%s) id(%d) total(%d)",
					pd.Name, pd.PlayerIndex, (int)gPlayerDatas.size);
				NetMsgPlayerDataUpdate(&pd);
			}
			break;
		case MSG_ADD_PLAYERS:
			{
				NetMsgAddPlayers ap;
				NetDecode(event.packet, &ap, NetMsgAddPlayers_fields);
				LOG(LM_NET, LL_DEBUG,
					"NetClient: received new players %d",
					(int)ap.PlayerIds_count);
				// Add new players
				// If they are local players, set them up with defaults
				const bool isLocal = ap.ClientId == n->ClientId;
				for (int i = 0; i < ap.PlayerIds_count; i++)
				{
					const int playerId = (int)ap.PlayerIds[i];
					AddMissingPlayers(playerId);
					PlayerData *p = CArrayGet(&gPlayerDatas, playerId);
					p->IsLocal = isLocal;
					if (isLocal)
					{
						PlayerDataSetLocalDefaults(p, i);
					}
				}
			}
			break;
		case MSG_GAME_START:
			LOG(LM_NET, LL_DEBUG, "NetClient: received game start");
			gMission.HasStarted = true;
			break;
		case MSG_GAME_END:
			LOG(LM_NET, LL_DEBUG, "NetClient: received game end");
			gMission.isDone = true;
			break;
		default:
			CASSERT(false, "unexpected message type");
			break;
		}
	}
	enet_packet_destroy(event.packet);
}
コード例 #3
0
ファイル: cdogs.c プロジェクト: flags/cdogs-sdl
int main(int argc, char *argv[])
{
	int wait = 0;
	int controllerFlag = SDL_INIT_GAMECONTROLLER;
	credits_displayer_t creditsDisplayer;
	memset(&creditsDisplayer, 0, sizeof creditsDisplayer);
	custom_campaigns_t campaigns;
	memset(&campaigns, 0, sizeof campaigns);
	int forceResolution = 0;
	int err = 0;
	const char *loadCampaign = NULL;
	ENetAddress connectAddr;
	memset(&connectAddr, 0, sizeof connectAddr);

	srand((unsigned int)time(NULL));
	LogInit();

	PrintTitle();

	if (getenv("DEBUG") != NULL)
	{
		debug = true;
		char *dbg;
		if ((dbg = getenv("DEBUG_LEVEL")) != NULL)
		{
			debug_level = CLAMP(atoi(dbg), D_NORMAL, D_MAX);
		}
	}

	SetupConfigDir();
	gConfig = ConfigLoad(GetConfigFilePath(CONFIG_FILE));
	LoadCredits(&creditsDisplayer, colorPurple, colorDarker);
	AutosaveInit(&gAutosave);
	AutosaveLoad(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE));

	if (enet_initialize() != 0)
	{
		LOG(LM_MAIN, LL_ERROR, "An error occurred while initializing ENet.");
		err = EXIT_FAILURE;
		goto bail;
	}
	NetClientInit(&gNetClient);

	// Print command line
	char buf[CDOGS_PATH_MAX];
	buf[0] = '\0';
	for (int i = 0; i < argc; i++)
	{
		strcat(buf, " ");
		// HACK: for OS X, blank out the -psn_XXXX argument so that it doesn't
		// break arg parsing
	#ifdef __APPLE__
		if (strncmp(argv[i], "-psn", strlen("-psn")) == 0)
		{
			argv[i] = "";
		}
	#endif
		strcat(buf, argv[i]);
	}
	LOG(LM_MAIN, LL_INFO, "Command line (%d args):%s", argc, buf);
	{
		struct option longopts[] =
		{
			{"fullscreen",	no_argument,		NULL,	'f'},
			{"scale",		required_argument,	NULL,	's'},
			{"screen",		required_argument,	NULL,	'c'},
			{"forcemode",	no_argument,		NULL,	'o'},
			{"nosound",		no_argument,		NULL,	'n'},
			{"nojoystick",	no_argument,		NULL,	'j'},
			{"wait",		no_argument,		NULL,	'w'},
			{"shakemult",	required_argument,	NULL,	'm'},
			{"connect",		required_argument,	NULL,	'x'},
			{"debug",		required_argument,	NULL,	'd'},
			{"log",			required_argument,	NULL,	1000},
			{"help",		no_argument,		NULL,	'h'},
			{0,				0,					NULL,	0}
		};
		int opt = 0;
		int idx = 0;
		while ((opt = getopt_long(argc, argv, "fs:c:onjwm:xd\0h", longopts, &idx)) != -1)
		{
			switch (opt)
			{
			case 'f':
				ConfigGet(&gConfig, "Graphics.Fullscreen")->u.Bool.Value = true;
				break;
			case 's':
				ConfigSetInt(&gConfig, "Graphics.ScaleFactor", atoi(optarg));
				break;
			case 'c':
				sscanf(optarg, "%dx%d",
					&ConfigGet(&gConfig, "Graphics.ResolutionWidth")->u.Int.Value,
					&ConfigGet(&gConfig, "Graphics.ResolutionHeight")->u.Int.Value);
				LOG(LM_MAIN, LL_DEBUG, "Video mode %dx%d set...",
					ConfigGetInt(&gConfig, "Graphics.ResolutionWidth"),
					ConfigGetInt(&gConfig, "Graphics.ResolutionHeight"));
				break;
			case 'o':
				forceResolution = 1;
				break;
			case 'n':
				LOG(LM_MAIN, LL_INFO, "Sound to 0 volume");
				ConfigGet(&gConfig, "Sound.SoundVolume")->u.Int.Value = 0;
				ConfigGet(&gConfig, "Sound.MusicVolume")->u.Int.Value = 0;
				break;
			case 'j':
				debug(D_NORMAL, "nojoystick\n");
				controllerFlag = 0;
				break;
			case 'w':
				wait = 1;
				break;
			case 'm':
				{
					ConfigGet(&gConfig, "Graphics.ShakeMultiplier")->u.Int.Value =
						MAX(atoi(optarg), 0);
					printf("Shake multiplier: %d\n",
						ConfigGetInt(&gConfig, "Graphics.ShakeMultiplier"));
				}
				break;
			case 'h':
				PrintHelp();
				goto bail;
			case 'd':
				// Set debug level
				debug = true;
				debug_level = CLAMP(atoi(optarg), D_NORMAL, D_MAX);
				break;
			case 1000:
				{
					char *comma = strchr(optarg, ',');
					if (comma)
					{
						// Set logging level for a single module
						// The module and level are comma separated
						*comma = '\0';
						const LogLevel ll = StrLogLevel(comma + 1);
						LogModuleSetLevel(StrLogModule(optarg), ll);
						printf("Logging %s at %s\n", optarg, LogLevelName(ll));
					}
					else
					{
						// Set logging level for all modules
						const LogLevel ll = StrLogLevel(optarg);
						for (int i = 0; i < (int)LM_COUNT; i++)
						{
							LogModuleSetLevel((LogModule)i, ll);
						}
						printf("Logging everything at %s\n", LogLevelName(ll));
					}
				}
				break;
			case 'x':
				if (enet_address_set_host(&connectAddr, optarg) != 0)
				{
					printf("Error: unknown host %s\n", optarg);
				}
				break;
			default:
				PrintHelp();
				// Ignore unknown arguments
				break;
			}
		}
		if (optind < argc)
		{
			// non-option ARGV-elements
			for (; optind < argc; optind++)
			{
				// Load campaign
				loadCampaign = argv[optind];
			}
		}
	}

	debug(D_NORMAL, "Initialising SDL...\n");
	const int sdlFlags =
		SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_HAPTIC;
	if (SDL_Init(sdlFlags | controllerFlag) != 0)
	{
		LOG(LM_MAIN, LL_ERROR, "Could not initialise SDL: %s", SDL_GetError());
		err = EXIT_FAILURE;
		goto bail;
	}
	if (SDLJBN_Init() != 0)
	{
		LOG(LM_MAIN, LL_ERROR, "Could not initialise SDLJBN: %s",
			SDLJBN_GetError());
		err = EXIT_FAILURE;
		goto bail;
	}
	SDL_EventState(SDL_DROPFILE, SDL_DISABLE);

	GetDataFilePath(buf, "");
	LOG(LM_MAIN, LL_INFO, "data dir(%s)", buf);
	LOG(LM_MAIN, LL_INFO, "config dir(%s)", GetConfigFilePath(""));

	SoundInitialize(&gSoundDevice, "sounds");
	if (!gSoundDevice.isInitialised)
	{
		LOG(LM_MAIN, LL_ERROR, "Sound initialization failed!");
	}

	LoadHighScores();

	debug(D_NORMAL, "Loading song lists...\n");
	LoadSongs();

	MusicPlayMenu(&gSoundDevice);

	EventInit(&gEventHandlers, NULL, NULL, true);
	NetServerInit(&gNetServer);

	if (wait)
	{
		printf("Press the enter key to continue...\n");
		getchar();
	}
	if (!PicManagerTryInit(
		&gPicManager, "graphics/cdogs.px", "graphics/cdogs2.px"))
	{
		LOG(LM_MAIN, LL_ERROR, "Failed to initialize graphics");
		err = EXIT_FAILURE;
		goto bail;
	}
	memcpy(origPalette, gPicManager.palette, sizeof(origPalette));
	GraphicsInit(&gGraphicsDevice, &gConfig);
	GraphicsInitialize(&gGraphicsDevice, forceResolution);
	if (!gGraphicsDevice.IsInitialized)
	{
		LOG(LM_MAIN, LL_WARN, "Cannot initialise video; trying default config");
		ConfigResetDefault(ConfigGet(&gConfig, "Graphics"));
		GraphicsInit(&gGraphicsDevice, &gConfig);
		GraphicsInitialize(&gGraphicsDevice, forceResolution);
	}
	if (!gGraphicsDevice.IsInitialized)
	{
		LOG(LM_MAIN, LL_ERROR, "Video didn't init!");
		err = EXIT_FAILURE;
		goto bail;
	}
	FontLoadFromJSON(&gFont, "graphics/font.png", "graphics/font.json");
	PicManagerLoadDir(&gPicManager, "graphics");

	ParticleClassesInit(&gParticleClasses, "data/particles.json");
	AmmoInitialize(&gAmmo, "data/ammo.json");
	BulletAndWeaponInitialize(
		&gBulletClasses, &gGunDescriptions,
		"data/bullets.json", "data/guns.json");
	CharacterClassesInitialize(&gCharacterClasses, "data/character_classes.json");
	LoadPlayerTemplates(
		&gPlayerTemplates, &gCharacterClasses, PLAYER_TEMPLATE_FILE);
	PickupClassesInit(
		&gPickupClasses, "data/pickups.json", &gAmmo, &gGunDescriptions);
	MapObjectsInit(&gMapObjects, "data/map_objects.json");
	CollisionSystemInit(&gCollisionSystem);
	CampaignInit(&gCampaign);
	LoadAllCampaigns(&campaigns);
	PlayerDataInit(&gPlayerDatas);

	GrafxMakeRandomBackground(
		&gGraphicsDevice, &gCampaign, &gMission, &gMap);

	debug(D_NORMAL, ">> Entering main loop\n");
	// Attempt to pre-load campaign if requested
	if (loadCampaign != NULL)
	{
		LOG(LM_MAIN, LL_INFO, "Loading campaign %s...", loadCampaign);
		gCampaign.Entry.Mode =
			strstr(loadCampaign, "/" CDOGS_DOGFIGHT_DIR "/") != NULL ?
			GAME_MODE_DOGFIGHT : GAME_MODE_NORMAL;
		CampaignEntry entry;
		if (!CampaignEntryTryLoad(&entry, loadCampaign, GAME_MODE_NORMAL) ||
			!CampaignLoad(&gCampaign, &entry))
		{
			LOG(LM_MAIN, LL_ERROR, "Failed to load campaign %s", loadCampaign);
		}
	}
	else if (connectAddr.host != 0)
	{
		if (NetClientTryScanAndConnect(&gNetClient, connectAddr.host))
		{
			ScreenWaitForCampaignDef();
		}
		else
		{
			printf("Failed to connect\n");
		}
	}
	LOG(LM_MAIN, LL_INFO, "Starting game");
	MainLoop(&creditsDisplayer, &campaigns);

bail:
	debug(D_NORMAL, ">> Shutting down...\n");
	MapTerminate(&gMap);
	PlayerDataTerminate(&gPlayerDatas);
	MapObjectsTerminate(&gMapObjects);
	PickupClassesTerminate(&gPickupClasses);
	ParticleClassesTerminate(&gParticleClasses);
	AmmoTerminate(&gAmmo);
	WeaponTerminate(&gGunDescriptions);
	BulletTerminate(&gBulletClasses);
	CharacterClassesTerminate(&gCharacterClasses);
	MissionOptionsTerminate(&gMission);
	NetClientTerminate(&gNetClient);
	atexit(enet_deinitialize);
	EventTerminate(&gEventHandlers);
	GraphicsTerminate(&gGraphicsDevice);

	PicManagerTerminate(&gPicManager);
	FontTerminate(&gFont);
	AutosaveSave(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE));
	AutosaveTerminate(&gAutosave);
	ConfigSave(&gConfig, GetConfigFilePath(CONFIG_FILE));
	SavePlayerTemplates(&gPlayerTemplates, PLAYER_TEMPLATE_FILE);
	CArrayTerminate(&gPlayerTemplates);
	FreeSongs(&gMenuSongs);
	FreeSongs(&gGameSongs);
	SaveHighScores();
	UnloadCredits(&creditsDisplayer);
	UnloadAllCampaigns(&campaigns);
	CampaignTerminate(&gCampaign);
	SoundTerminate(&gSoundDevice, true);
	ConfigDestroy(&gConfig);

	SDLJBN_Quit();
	SDL_Quit();

	return err;
}