void Order::ConvertFromOldSavegame() { uint8 old_flags = this->flags; this->flags = 0; /* First handle non-stop - use value from savegame if possible, else use value from config file */ if (_settings_client.gui.sg_new_nonstop || (CheckSavegameVersion(22) && _settings_client.gui.new_nonstop)) { /* OFB_NON_STOP */ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } else { this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); } switch (this->GetType()) { /* Only a few types need the other savegame conversions. */ case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break; default: return; } if (this->GetType() != OT_GOTO_DEPOT) { /* Then the load flags */ if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetLoadType(OLFB_NO_LOAD); } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { /* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */ this->SetLoadType(_settings_client.gui.sg_full_load_any || CheckSavegameVersion(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); } if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END); /* Finally fix the unload flags */ if ((old_flags & 1) != 0) { // OFB_TRANSFER this->SetUnloadType(OUFB_TRANSFER); } else if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetUnloadType(OUFB_UNLOAD); } else { this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); } } else { /* Then the depot action flags */ this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY); /* Finally fix the depot type flags */ uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL; if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS; this->SetDepotOrderType((OrderDepotTypeFlags)t); } }
static void Ptrs_STNS() { /* Don't run when savegame version is higher than or equal to 123. */ if (!CheckSavegameVersion(123)) return; Station *st; FOR_ALL_STATIONS(st) { if (!CheckSavegameVersion(68)) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); } } SlObject(st, _old_station_desc); } }
static void Ptrs_WAYP() { for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { SlObject(wp, _old_waypoint_desc); if (CheckSavegameVersion(12)) { wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0; wp->town = ClosestTownFromTile(wp->xy, UINT_MAX); } else if (CheckSavegameVersion(122)) {
static void Load_STNS() { int index; while ((index = SlIterateArray()) != -1) { Station *st = new (index) Station(); SlObject(st, _old_station_desc); _waiting_acceptance = 0; uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO; for (CargoID i = 0; i < num_cargo; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); if (CheckSavegameVersion(68)) { SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15)); if (GB(_waiting_acceptance, 0, 12) != 0) { /* In old versions, enroute_from used 0xFF as INVALID_STATION */ StationID source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source; /* Don't construct the packet with station here, because that'll fail with old savegames */ ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, source, _cargo_source_xy, _cargo_source_xy, _cargo_feeder_share)); SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1); } } } if (st->num_specs != 0) { /* Allocate speclist memory when loading a game */ st->speclist = CallocT<StationSpecList>(st->num_specs); for (uint i = 0; i < st->num_specs; i++) { SlObject(&st->speclist[i], _station_speclist_desc); } } } }
static void Load_ORDR() { if (CheckSavegameVersionOldStyle(5, 2)) { /* Version older than 5.2 did not have a ->next pointer. Convert them * (in the old days, the orderlist was 5000 items big) */ size_t len = SlGetFieldLength(); if (CheckSavegameVersion(5)) { /* Pre-version 5 had another layout for orders * (uint16 instead of uint32) */ len /= sizeof(uint16); uint16 *orders = MallocT<uint16>(len + 1); SlArray(orders, len, SLE_UINT16); for (size_t i = 0; i < len; ++i) { Order *o = new (i) Order(); o->AssignOrder(UnpackVersion4Order(orders[i])); } free(orders); } else if (CheckSavegameVersionOldStyle(5, 2)) { len /= sizeof(uint32); uint32 *orders = MallocT<uint32>(len + 1); SlArray(orders, len, SLE_UINT32); for (size_t i = 0; i < len; ++i) { new (i) Order(orders[i]); } free(orders); } /* Update all the next pointer */ Order *o; FOR_ALL_ORDERS(o) { /* Delete invalid orders */ if (o->IsType(OT_NOTHING)) { delete o; continue; } /* The orders were built like this: * While the order is valid, set the previous will get its next pointer set */ Order *prev = Order::GetIfValid(order_index - 1); if (prev != NULL) prev->next = o; } } else {
/** * Copy and convert old custom names to UTF-8. * They were all stored in a 512 by 32 (200 by 24 for TTO) long string array * and are now stored with stations, waypoints and other places with names. * @param id the StringID of the custom name to clone. * @return the clones custom name. */ char *CopyFromOldName(StringID id) { /* Is this name an (old) custom name? */ if (GB(id, 11, 5) != 15) return NULL; if (CheckSavegameVersion(37)) { /* Old names were 24/32 characters long, so 128 characters should be * plenty to allow for expansion when converted to UTF-8. */ char tmp[128]; uint offs = _savegame_type == SGT_TTO ? 24 * GB(id, 0, 8) : 32 * GB(id, 0, 9); const char *strfrom = &_old_name_array[offs]; char *strto = tmp; for (; *strfrom != '\0'; strfrom++) { WChar c = (byte)*strfrom; /* Map from non-ISO8859-15 characters to UTF-8. */ switch (c) { case 0xA4: c = 0x20AC; break; // Euro case 0xA6: c = 0x0160; break; // S with caron case 0xA8: c = 0x0161; break; // s with caron case 0xB4: c = 0x017D; break; // Z with caron case 0xB8: c = 0x017E; break; // z with caron case 0xBC: c = 0x0152; break; // OE ligature case 0xBD: c = 0x0153; break; // oe ligature case 0xBE: c = 0x0178; break; // Y with diaresis default: break; } /* Check character will fit into our buffer. */ if (strto + Utf8CharLen(c) > lastof(tmp)) break; strto += Utf8Encode(strto, c); } /* Terminate the new string and copy it back to the name array */ *strto = '\0'; return strdup(tmp); } else { /* Name will already be in UTF-8. */ return strdup(&_old_name_array[32 * GB(id, 0, 9)]); } }
static void Ptrs_STNN() { /* Don't run when savegame version lower than 123. */ if (CheckSavegameVersion(123)) return; Station *st; FOR_ALL_STATIONS(st) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); } SlObject(st, _station_desc); } Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { SlObject(wp, _waypoint_desc); } }
/** * Perform all steps to upgrade from the old waypoints to the new version * that uses station. This includes some old saveload mechanics. */ void MoveWaypointsToBaseStations() { /* In version 17, ground type is moved from m2 to m4 for depots and * waypoints to make way for storing the index in m2. The custom graphics * id which was stored in m4 is now saved as a grf/id reference in the * waypoint struct. */ if (CheckSavegameVersion(17)) { for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { if (wp->delete_ctr == 0 && HasBit(_m[wp->xy].m3, 4)) { wp->spec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1); } } } else { /* As of version 17, we recalculate the custom graphic ID of waypoints * from the GRF ID / station index. */ for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) { const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i); if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) { wp->spec = statspec; break; } } } } /* All saveload conversions have been done. Create the new waypoints! */ for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) { Waypoint *new_wp = new Waypoint(wp->xy); new_wp->town = wp->town; new_wp->town_cn = wp->town_cn; new_wp->name = wp->name; new_wp->delete_ctr = 0; // Just reset delete counter for once. new_wp->build_date = wp->build_date; new_wp->owner = wp->owner; new_wp->string_id = STR_SV_STNAME_WAYPOINT; TileIndex t = wp->xy; if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) { /* The tile might've been reserved! */ bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4); /* The tile really has our waypoint, so reassign the map array */ MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t)); new_wp->facilities |= FACIL_TRAIN; new_wp->owner = GetTileOwner(t); SetRailStationReservation(t, reserved); if (wp->spec != NULL) { SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true)); } new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE); } wp->new_index = new_wp->index; } /* Update the orders of vehicles */ OrderList *ol; FOR_ALL_ORDER_LISTS(ol) { if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue; for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o); } Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type != VEH_TRAIN) continue; UpdateWaypointOrder(&v->current_order); } _old_waypoints.Reset(); }