예제 #1
0
파일: order_sl.cpp 프로젝트: jemmyw/openttd
void Order::ConvertFromOldSavegame()
{
	uint8 old_flags = this->flags;
	this->flags = 0;

	/* First handle non-stop - use value from savegame if possible, else use value from config file */
	if (_settings_client.gui.sg_new_nonstop || (CheckSavegameVersion(22) && _settings_client.gui.new_nonstop)) {
		/* OFB_NON_STOP */
		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
	} else {
		this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
	}

	switch (this->GetType()) {
		/* Only a few types need the other savegame conversions. */
		case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
		default: return;
	}

	if (this->GetType() != OT_GOTO_DEPOT) {
		/* Then the load flags */
		if ((old_flags & 2) != 0) { // OFB_UNLOAD
			this->SetLoadType(OLFB_NO_LOAD);
		} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
			this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
		} else {
			/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
			this->SetLoadType(_settings_client.gui.sg_full_load_any || CheckSavegameVersion(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
		}

		if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);

		/* Finally fix the unload flags */
		if ((old_flags & 1) != 0) { // OFB_TRANSFER
			this->SetUnloadType(OUFB_TRANSFER);
		} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
			this->SetUnloadType(OUFB_UNLOAD);
		} else {
			this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
		}
	} else {
		/* Then the depot action flags */
		this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);

		/* Finally fix the depot type flags */
		uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
		if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
		this->SetDepotOrderType((OrderDepotTypeFlags)t);
	}
}
예제 #2
0
static void Ptrs_STNS()
{
	/* Don't run when savegame version is higher than or equal to 123. */
	if (!CheckSavegameVersion(123)) return;

	Station *st;
	FOR_ALL_STATIONS(st) {
		if (!CheckSavegameVersion(68)) {
			for (CargoID i = 0; i < NUM_CARGO; i++) {
				GoodsEntry *ge = &st->goods[i];
				SlObject(ge, GetGoodsDesc());
			}
		}
		SlObject(st, _old_station_desc);
	}
}
예제 #3
0
static void Ptrs_WAYP()
{
	for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
		SlObject(wp, _old_waypoint_desc);

		if (CheckSavegameVersion(12)) {
			wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
			wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
		} else if (CheckSavegameVersion(122)) {
예제 #4
0
static void Load_STNS()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		Station *st = new (index) Station();

		SlObject(st, _old_station_desc);

		_waiting_acceptance = 0;

		uint num_cargo = CheckSavegameVersion(55) ? 12 : NUM_CARGO;
		for (CargoID i = 0; i < num_cargo; i++) {
			GoodsEntry *ge = &st->goods[i];
			SlObject(ge, GetGoodsDesc());
			if (CheckSavegameVersion(68)) {
				SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
				if (GB(_waiting_acceptance, 0, 12) != 0) {
					/* In old versions, enroute_from used 0xFF as INVALID_STATION */
					StationID source = (CheckSavegameVersion(7) && _cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;

					/* Don't construct the packet with station here, because that'll fail with old savegames */
					ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, source, _cargo_source_xy, _cargo_source_xy, _cargo_feeder_share));
					SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, 1);
				}
			}
		}

		if (st->num_specs != 0) {
			/* Allocate speclist memory when loading a game */
			st->speclist = CallocT<StationSpecList>(st->num_specs);
			for (uint i = 0; i < st->num_specs; i++) {
				SlObject(&st->speclist[i], _station_speclist_desc);
			}
		}
	}
}
예제 #5
0
파일: order_sl.cpp 프로젝트: jemmyw/openttd
static void Load_ORDR()
{
	if (CheckSavegameVersionOldStyle(5, 2)) {
		/* Version older than 5.2 did not have a ->next pointer. Convert them
		 * (in the old days, the orderlist was 5000 items big) */
		size_t len = SlGetFieldLength();

		if (CheckSavegameVersion(5)) {
			/* Pre-version 5 had another layout for orders
			 * (uint16 instead of uint32) */
			len /= sizeof(uint16);
			uint16 *orders = MallocT<uint16>(len + 1);

			SlArray(orders, len, SLE_UINT16);

			for (size_t i = 0; i < len; ++i) {
				Order *o = new (i) Order();
				o->AssignOrder(UnpackVersion4Order(orders[i]));
			}

			free(orders);
		} else if (CheckSavegameVersionOldStyle(5, 2)) {
			len /= sizeof(uint32);
			uint32 *orders = MallocT<uint32>(len + 1);

			SlArray(orders, len, SLE_UINT32);

			for (size_t i = 0; i < len; ++i) {
				new (i) Order(orders[i]);
			}

			free(orders);
		}

		/* Update all the next pointer */
		Order *o;
		FOR_ALL_ORDERS(o) {
			/* Delete invalid orders */
			if (o->IsType(OT_NOTHING)) {
				delete o;
				continue;
			}
			/* The orders were built like this:
			 * While the order is valid, set the previous will get its next pointer set */
			Order *prev = Order::GetIfValid(order_index - 1);
			if (prev != NULL) prev->next = o;
		}
	} else {
예제 #6
0
/**
 * Copy and convert old custom names to UTF-8.
 * They were all stored in a 512 by 32 (200 by 24 for TTO) long string array
 * and are now stored with stations, waypoints and other places with names.
 * @param id the StringID of the custom name to clone.
 * @return the clones custom name.
 */
char *CopyFromOldName(StringID id)
{
	/* Is this name an (old) custom name? */
	if (GB(id, 11, 5) != 15) return NULL;

	if (CheckSavegameVersion(37)) {
		/* Old names were 24/32 characters long, so 128 characters should be
		 * plenty to allow for expansion when converted to UTF-8. */
		char tmp[128];
		uint offs = _savegame_type == SGT_TTO ? 24 * GB(id, 0, 8) : 32 * GB(id, 0, 9);
		const char *strfrom = &_old_name_array[offs];
		char *strto = tmp;

		for (; *strfrom != '\0'; strfrom++) {
			WChar c = (byte)*strfrom;

			/* Map from non-ISO8859-15 characters to UTF-8. */
			switch (c) {
				case 0xA4: c = 0x20AC; break; // Euro
				case 0xA6: c = 0x0160; break; // S with caron
				case 0xA8: c = 0x0161; break; // s with caron
				case 0xB4: c = 0x017D; break; // Z with caron
				case 0xB8: c = 0x017E; break; // z with caron
				case 0xBC: c = 0x0152; break; // OE ligature
				case 0xBD: c = 0x0153; break; // oe ligature
				case 0xBE: c = 0x0178; break; // Y with diaresis
				default: break;
			}

			/* Check character will fit into our buffer. */
			if (strto + Utf8CharLen(c) > lastof(tmp)) break;

			strto += Utf8Encode(strto, c);
		}

		/* Terminate the new string and copy it back to the name array */
		*strto = '\0';

		return strdup(tmp);
	} else {
		/* Name will already be in UTF-8. */
		return strdup(&_old_name_array[32 * GB(id, 0, 9)]);
	}
}
예제 #7
0
static void Ptrs_STNN()
{
	/* Don't run when savegame version lower than 123. */
	if (CheckSavegameVersion(123)) return;

	Station *st;
	FOR_ALL_STATIONS(st) {
		for (CargoID i = 0; i < NUM_CARGO; i++) {
			GoodsEntry *ge = &st->goods[i];
			SlObject(ge, GetGoodsDesc());
		}
		SlObject(st, _station_desc);
	}

	Waypoint *wp;
	FOR_ALL_WAYPOINTS(wp) {
		SlObject(wp, _waypoint_desc);
	}
}
예제 #8
0
/**
 * Perform all steps to upgrade from the old waypoints to the new version
 * that uses station. This includes some old saveload mechanics.
 */
void MoveWaypointsToBaseStations()
{
	/* In version 17, ground type is moved from m2 to m4 for depots and
	 * waypoints to make way for storing the index in m2. The custom graphics
	 * id which was stored in m4 is now saved as a grf/id reference in the
	 * waypoint struct. */
	if (CheckSavegameVersion(17)) {
		for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
			if (wp->delete_ctr == 0 && HasBit(_m[wp->xy].m3, 4)) {
				wp->spec = GetCustomStationSpec(STAT_CLASS_WAYP, _m[wp->xy].m4 + 1);
			}
		}
	} else {
		/* As of version 17, we recalculate the custom graphic ID of waypoints
		 * from the GRF ID / station index. */
		for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
			for (uint i = 0; i < GetNumCustomStations(STAT_CLASS_WAYP); i++) {
				const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, i);
				if (statspec != NULL && statspec->grffile->grfid == wp->grfid && statspec->localidx == wp->localidx) {
					wp->spec = statspec;
					break;
				}
			}
		}
	}

	/* All saveload conversions have been done. Create the new waypoints! */
	for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
		Waypoint *new_wp = new Waypoint(wp->xy);
		new_wp->town       = wp->town;
		new_wp->town_cn    = wp->town_cn;
		new_wp->name       = wp->name;
		new_wp->delete_ctr = 0; // Just reset delete counter for once.
		new_wp->build_date = wp->build_date;
		new_wp->owner      = wp->owner;

		new_wp->string_id = STR_SV_STNAME_WAYPOINT;

		TileIndex t = wp->xy;
		if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
			/* The tile might've been reserved! */
			bool reserved = !CheckSavegameVersion(100) && HasBit(_m[t].m5, 4);

			/* The tile really has our waypoint, so reassign the map array */
			MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
			new_wp->facilities |= FACIL_TRAIN;
			new_wp->owner = GetTileOwner(t);

			SetRailStationReservation(t, reserved);

			if (wp->spec != NULL) {
				SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
			}
			new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
		}

		wp->new_index = new_wp->index;
	}

	/* Update the orders of vehicles */
	OrderList *ol;
	FOR_ALL_ORDER_LISTS(ol) {
		if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;

		for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
	}

	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		if (v->type != VEH_TRAIN) continue;

		UpdateWaypointOrder(&v->current_order);
	}

	_old_waypoints.Reset();
}