void ShadowRefLayerOGL::RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset) { ContainerRender(this, aPreviousFrameBuffer, aOffset, mOGLManager); }
void ContainerLayerComposite::RenderLayer(const nsIntRect& aClipRect) { ContainerRender(this, mCompositeManager, aClipRect); }
void RefLayerComposite::RenderLayer(const nsIntPoint& aOffset, const nsIntRect& aClipRect) { ContainerRender(this, aOffset, mCompositeManager, aClipRect); }
void ShadowContainerLayerD3D9::RenderLayer() { ContainerRender(this, mD3DManager); }