bool CDODBaseRocketWeapon::Deploy( ) { return DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), GetDrawActivity(), (char*)GetAnimPrefix() ); }
/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */ BOOL CXM1014::__MAKE_VHOOK(Deploy)() { return DefaultDeploy("models/v_xm1014.mdl", "models/p_xm1014.mdl", XM1014_DRAW, "m249", UseDecrement() != FALSE); }
BOOL CHandGrenade::Deploy( ) { m_flReleaseThrow = -1; return DefaultDeploy( "models/v_grenade.mdl", "models/p_grenade.mdl", HANDGRENADE_DRAW, "crowbar" ); }
BOOL CMP5::Deploy( ) { return DefaultDeploy( "models/v_9mmAR.mdl", "models/p_9mmAR.mdl", MP5_DEPLOY, "mp5" ); }
BOOL CBandsaw::Deploy( ) { return DefaultDeploy( "models/v_bandsaw.mdl", "models/p_bandsaw.mdl", BANDSAW_DRAW, "gauss" ); }
BOOL CElite::Deploy( ) { EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/weapon_deploy.wav", RANDOM_FLOAT(0.95, 1.0), ATTN_NORM, 0, 93 + RANDOM_LONG(0,0xF)); return DefaultDeploy( "models/weapons/pistol/v_pistol.mdl", "models/weapons/pistol/p_pistol.mdl", PISTOL_DEPLOY, "9mm", 2.50f); }
BOOL CAK47::Deploy( ) { g_engfuncs.pfnSetClientMaxspeed(m_pPlayer->edict(), 221 ); return DefaultDeploy( "models/weapons/ak47/v_ak47.mdl", "models/weapons/ak47/p_ak47.mdl", AK47_DRAW, "ak47" ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CWeaponMortar::Deploy( ) { return DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), ACT_SLAM_TRIPMINE_DRAW, (char*)GetAnimPrefix() ); }
BOOL AvHEggLayer::Deploy() { return DefaultDeploy(kEggLayerVModel, kEggLayerPModel, this->GetDeployAnimation(), kEggLayerAnimExt); }
BOOL CBiorifle::Deploy( ) { return DefaultDeploy( "models/v_biorifle.mdl", "models/p_biorifle.mdl", BIORIFLE_DRAW, "gauss", 0.9 ); }
BOOL CEgon::Deploy( void ) { m_deployed = FALSE; m_fireState = FIRE_OFF; return DefaultDeploy( "models/v_egon.mdl", "models/p_egon.mdl", EGON_DRAW, "egon" ); }
// Fograin92: The correct model will be deployed BOOL CGlock::Deploy( ) { return DefaultDeploy( "models/v_9mmhandgun.mdl", "models/p_9mmhandgun.mdl", GLOCK_DRAW, "onehanded", 0 ); }
BOOL CWHL::Deploy( ) { return DefaultDeploy( "models/v_WHL.mdl", "models/p_WHL.mdl", WHL_DRAW, "rpg" ); }
bool CCrossbow::Deploy() { if (m_iClip) return DefaultDeploy( "models/v_crossbow.mdl", "models/p_crossbow.mdl", CROSSBOW_DRAW1, "bow" ); return DefaultDeploy( "models/v_crossbow.mdl", "models/p_crossbow.mdl", CROSSBOW_DRAW2, "bow" ); }
BOOL CRpg::Deploy( ) { m_fSpotActive = 0; return DefaultDeploy( "models/v_rpg.mdl", "models/p_rpg.mdl", (m_iClip)?RPG_DRAW:RPG_DRAW_EMPTY, "rpg", 0.7 ); }
BOOL CM3::Deploy( ) { g_engfuncs.pfnSetClientMaxspeed(m_pPlayer->edict(), 220 ); return DefaultDeploy( "models/weapons/m3/v_m3.mdl", "models/weapons/m3/p_m3.mdl", M3_DRAW, "rifle" ); }
BOOL CHandGrenade::Deploy() { m_iChargeLevel = 0; return DefaultDeploy("models/v_grenade.mdl", "models/p_grenade.mdl", HANDGRENADE_DRAW, "crowbar", 0.6); }
BOOL CFLAMETHROWER::Deploy( ) { return DefaultDeploy( "models/v_flamethrower.mdl", "models/p_flamethrower.mdl", FLAMETHROWER_DRAW, "saw", 0.6 ); }
BOOL CTripmine::Deploy( ) { pev->body = 0; return DefaultDeploy( "models/v_tripmine.mdl", "models/p_tripmine.mdl", TRIPMINE_DRAW, "trip" ); }
BOOL CFroster::Deploy( void ) { m_iLastFiremode = -1; return DefaultDeploy( "models/v_froster.mdl", "models/p_froster.mdl", FROSTER_DRAW, "saw" ); }
BOOL CHgun::Deploy( ) { return DefaultDeploy( "models/v_hgun.mdl", "models/p_hgun.mdl", HGUN_UP, "hive" ); }
BOOL CGlock::Deploy( ) { // pev->body = 1; return DefaultDeploy( "models/v_9mmhandgun.mdl", "models/p_9mmhandgun.mdl", GLOCK_DRAW, "onehanded" ); }
BOOL CFlakcannon::Deploy( ) { return DefaultDeploy( "models/v_flakcannon.mdl", "models/p_flakcannon.mdl", (m_iClip)?FLAKCANNON_DRAW:FLAKCANNON_DRAW_EMPTY, "gauss", 0.9 ); }
BOOL CChronosceptor::Deploy( ) { return DefaultDeploy( "models/v_chronosceptor.mdl", "models/p_chronosceptor.mdl", CHRONO_DRAW, "minigun", 0.9 ); }
bool CGauss::Deploy() { m_pPlayer->m_flPlayAftershock = 0.0; return DefaultDeploy( "models/v_gauss.mdl", "models/p_gauss.mdl", GAUSS_DRAW, "gauss" ); }
BOOL CM3::Deploy(void) { return DefaultDeploy("models/v_m3.mdl", "models/p_m3.mdl", M3_DRAW, "shotgun", UseDecrement() != FALSE); }
bool CShotgun::Deploy() { return DefaultDeploy( "models/v_shotgun.mdl", "models/p_shotgun.mdl", SHOTGUN_DRAW, "shotgun" ); }
BOOL CGrapple::Deploy( void ) { pev->nextthink = gpGlobals->time + 1.0; SetThink (&CGrapple::WeaponIdle); // Fograin92: Force IDLE think return DefaultDeploy( "models/v_bgrap.mdl", "models/p_bgrap.mdl", GRAPPLE_UP, "hive", 0 ); }
BOOL Cawp::Deploy( ) { return DefaultDeploy( "models/v_awp.mdl", "models/p_awp.mdl", AWP_DRAW, "rifle", 1 ); }
BOOL CDiscWeapon::Deploy( ) { return DefaultDeploy( "models/v_disc.mdl", "models/p_disc.mdl", DISC_DRAW, "crowbar" ); }