bool CDODBaseRocketWeapon::Deploy( )
{
	return DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), GetDrawActivity(), (char*)GetAnimPrefix() );
}
Exemplo n.º 2
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/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */
BOOL CXM1014::__MAKE_VHOOK(Deploy)()
{
	return DefaultDeploy("models/v_xm1014.mdl", "models/p_xm1014.mdl", XM1014_DRAW, "m249", UseDecrement() != FALSE);
}
Exemplo n.º 3
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BOOL CHandGrenade::Deploy( )
{
	m_flReleaseThrow = -1;
	return DefaultDeploy( "models/v_grenade.mdl", "models/p_grenade.mdl", HANDGRENADE_DRAW, "crowbar" );
}
Exemplo n.º 4
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BOOL CMP5::Deploy( )
{
	return DefaultDeploy( "models/v_9mmAR.mdl", "models/p_9mmAR.mdl", MP5_DEPLOY, "mp5" );
}
Exemplo n.º 5
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BOOL CBandsaw::Deploy( )
{
	return DefaultDeploy( "models/v_bandsaw.mdl", "models/p_bandsaw.mdl", BANDSAW_DRAW, "gauss" );
}
Exemplo n.º 6
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BOOL CElite::Deploy( )
{
	EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/weapon_deploy.wav", RANDOM_FLOAT(0.95, 1.0), ATTN_NORM, 0, 93 + RANDOM_LONG(0,0xF));

    return DefaultDeploy( "models/weapons/pistol/v_pistol.mdl", "models/weapons/pistol/p_pistol.mdl", PISTOL_DEPLOY, "9mm", 2.50f);
}
Exemplo n.º 7
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BOOL CAK47::Deploy( )
{
	g_engfuncs.pfnSetClientMaxspeed(m_pPlayer->edict(), 221 );
	return DefaultDeploy( "models/weapons/ak47/v_ak47.mdl", "models/weapons/ak47/p_ak47.mdl", AK47_DRAW, "ak47" );
}
Exemplo n.º 8
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//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CWeaponMortar::Deploy( )
{
	return DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), ACT_SLAM_TRIPMINE_DRAW, (char*)GetAnimPrefix() );
}
Exemplo n.º 9
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BOOL AvHEggLayer::Deploy()
{
	return DefaultDeploy(kEggLayerVModel, kEggLayerPModel, this->GetDeployAnimation(), kEggLayerAnimExt);
}
Exemplo n.º 10
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BOOL CBiorifle::Deploy( )
{
	return DefaultDeploy( "models/v_biorifle.mdl", "models/p_biorifle.mdl", BIORIFLE_DRAW, "gauss", 0.9 );
}
Exemplo n.º 11
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BOOL CEgon::Deploy( void )
{
	m_deployed = FALSE;
	m_fireState = FIRE_OFF;
	return DefaultDeploy( "models/v_egon.mdl", "models/p_egon.mdl", EGON_DRAW, "egon" );
}
Exemplo n.º 12
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// Fograin92: The correct model will be deployed
BOOL CGlock::Deploy( )
{
	return DefaultDeploy( "models/v_9mmhandgun.mdl", "models/p_9mmhandgun.mdl", GLOCK_DRAW, "onehanded", 0 );	
}
Exemplo n.º 13
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BOOL CWHL::Deploy( )
{
    return DefaultDeploy( "models/v_WHL.mdl", "models/p_WHL.mdl", WHL_DRAW, "rpg" );
}
Exemplo n.º 14
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bool CCrossbow::Deploy()
{
	if (m_iClip)
		return DefaultDeploy( "models/v_crossbow.mdl", "models/p_crossbow.mdl", CROSSBOW_DRAW1, "bow" );
	return DefaultDeploy( "models/v_crossbow.mdl", "models/p_crossbow.mdl", CROSSBOW_DRAW2, "bow" );
}
Exemplo n.º 15
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BOOL CRpg::Deploy( )
{
	m_fSpotActive = 0;
	return DefaultDeploy( "models/v_rpg.mdl", "models/p_rpg.mdl", (m_iClip)?RPG_DRAW:RPG_DRAW_EMPTY, "rpg", 0.7 );
}
Exemplo n.º 16
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BOOL CM3::Deploy( )
{
	g_engfuncs.pfnSetClientMaxspeed(m_pPlayer->edict(), 220 );
	return DefaultDeploy( "models/weapons/m3/v_m3.mdl", "models/weapons/m3/p_m3.mdl", M3_DRAW, "rifle" );
}
BOOL CHandGrenade::Deploy()
{
	m_iChargeLevel = 0;
	return DefaultDeploy("models/v_grenade.mdl", "models/p_grenade.mdl", HANDGRENADE_DRAW, "crowbar", 0.6);
}
Exemplo n.º 18
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BOOL CFLAMETHROWER::Deploy( )
{
	return DefaultDeploy( "models/v_flamethrower.mdl", "models/p_flamethrower.mdl", FLAMETHROWER_DRAW, "saw", 0.6 );
}
Exemplo n.º 19
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BOOL CTripmine::Deploy( )
{
	pev->body = 0;
	return DefaultDeploy( "models/v_tripmine.mdl", "models/p_tripmine.mdl", TRIPMINE_DRAW, "trip" );
}
Exemplo n.º 20
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BOOL CFroster::Deploy( void )
{
	m_iLastFiremode = -1;
	return DefaultDeploy( "models/v_froster.mdl", "models/p_froster.mdl", FROSTER_DRAW, "saw" );
}
Exemplo n.º 21
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BOOL CHgun::Deploy( )
{
    return DefaultDeploy( "models/v_hgun.mdl", "models/p_hgun.mdl", HGUN_UP, "hive" );
}
Exemplo n.º 22
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BOOL CGlock::Deploy( )
{
	// pev->body = 1;
	return DefaultDeploy( "models/v_9mmhandgun.mdl", "models/p_9mmhandgun.mdl", GLOCK_DRAW, "onehanded" );
}
Exemplo n.º 23
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BOOL CFlakcannon::Deploy( )
{
	return DefaultDeploy( "models/v_flakcannon.mdl", "models/p_flakcannon.mdl", (m_iClip)?FLAKCANNON_DRAW:FLAKCANNON_DRAW_EMPTY, "gauss", 0.9 );
}
Exemplo n.º 24
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BOOL CChronosceptor::Deploy( )
{
	return DefaultDeploy( "models/v_chronosceptor.mdl", "models/p_chronosceptor.mdl", CHRONO_DRAW, "minigun", 0.9 );
}
Exemplo n.º 25
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bool CGauss::Deploy()
{
	m_pPlayer->m_flPlayAftershock = 0.0;
	return DefaultDeploy( "models/v_gauss.mdl", "models/p_gauss.mdl", GAUSS_DRAW, "gauss" );
}
Exemplo n.º 26
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BOOL CM3::Deploy(void)
{
	return DefaultDeploy("models/v_m3.mdl", "models/p_m3.mdl", M3_DRAW, "shotgun", UseDecrement() != FALSE);
}
Exemplo n.º 27
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bool CShotgun::Deploy()
{
	return DefaultDeploy( "models/v_shotgun.mdl", "models/p_shotgun.mdl", SHOTGUN_DRAW, "shotgun" );
}
Exemplo n.º 28
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BOOL CGrapple::Deploy( void ) 
{
	pev->nextthink = gpGlobals->time + 1.0;
	SetThink (&CGrapple::WeaponIdle); // Fograin92: Force IDLE think
	return DefaultDeploy( "models/v_bgrap.mdl", "models/p_bgrap.mdl", GRAPPLE_UP, "hive", 0 );
}
Exemplo n.º 29
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BOOL Cawp::Deploy( )
{
	return DefaultDeploy( "models/v_awp.mdl", "models/p_awp.mdl", AWP_DRAW, "rifle", 1 );
}
Exemplo n.º 30
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BOOL CDiscWeapon::Deploy( )
{
	return DefaultDeploy( "models/v_disc.mdl", "models/p_disc.mdl", DISC_DRAW, "crowbar" );
}