void GLQuadRenderer::render3DRot(const Particle& particle) const { rotateAndScaleQuadVectors(particle,scaleX,scaleY); GLCallColorAndVertex(particle); GLCallTexture3D(particle); }
void GLQuadRenderer::render3D(const Particle& particle,GLBuffer& renderBuffer) const { scaleQuadVectors(particle,scaleX,scaleY); GLCallColorAndVertex(particle,renderBuffer); GLCallTexture3D(particle,renderBuffer); }