GPULamp *KX_LightObject::GetGPULamp() { if(m_glsl) return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject()); else return NULL; }
GPULamp *RAS_OpenGLLight::GetGPULamp() { KX_LightObject* kxlight = (KX_LightObject*)m_light; if (m_glsl) return GPU_lamp_from_blender(kxlight->GetScene()->GetBlenderScene(), kxlight->GetBlenderObject(), kxlight->GetBlenderGroupObject()); else return NULL; }