Пример #1
0
GPULamp *KX_LightObject::GetGPULamp()
{
	if(m_glsl)
		return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
	else
		return NULL;
}
Пример #2
0
GPULamp *RAS_OpenGLLight::GetGPULamp()
{
	KX_LightObject* kxlight = (KX_LightObject*)m_light;

	if (m_glsl)
		return GPU_lamp_from_blender(kxlight->GetScene()->GetBlenderScene(), kxlight->GetBlenderObject(), kxlight->GetBlenderGroupObject());
	else
		return NULL;
}