BOOL StdImpact011_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const { __ENTER_FUNCTION INT nRefixRate = GetRefixRate(rImp); nRefixRate += 100; INT nValue = 0; switch (nIdx) { //Attacks case CharIntAttrRefixs_T::REFIX_ATTACK_NEAR: { if(0!=GetAttackNearRefix(rImp)) { nValue = Float2Int((GetAttackNearRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_FAR: { if(0!=GetAttackFarRefix(rImp)) { nValue = Float2Int((GetAttackFarRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_NEAR: { if(0!=GetAttackMagicNearRefix(rImp)) { nValue = Float2Int((GetAttackMagicNearRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_FAR: { if(0!=GetAttackMagicFarRefix(rImp)) { nValue = Float2Int((GetAttackMagicFarRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_GOLD: { if(0!=GetAttackGoldRefix(rImp)) { nValue = Float2Int((GetAttackGoldRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_WOOD: { if(0!=GetAttackWoodRefix(rImp)) { nValue = Float2Int((GetAttackWoodRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_WATER: { if(0!=GetAttackWaterRefix(rImp)) { nValue = Float2Int((GetAttackWaterRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_SOIL: { if(0!=GetAttackSoilRefix(rImp)) { nValue = Float2Int((GetAttackSoilRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE: { if(0!=GetAttackFireRefix(rImp)) { nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; //Defences case CharIntAttrRefixs_T::REFIX_DEFENCE_NEAR: { if(0!=GetDefenceNearRefix(rImp)) { nValue = Float2Int((GetDefenceNearRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_DEFENCE_FAR: { if(0!=GetDefenceFarRefix(rImp)) { nValue = Float2Int((GetDefenceFarRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_NEAR: { if(0!=GetDefenceMagicNearRefix(rImp)) { nValue = Float2Int((GetDefenceMagicNearRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_FAR: { if(0!=GetDefenceMagicFarRefix(rImp)) { nValue = Float2Int((GetDefenceMagicFarRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_GOLD: { if(0!=GetResistGoldRefix(rImp)) { nValue = Float2Int((GetResistGoldRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_WOOD: { if(0!=GetResistWoodRefix(rImp)) { nValue = Float2Int((GetResistWoodRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_WATER: { if(0!=GetResistWaterRefix(rImp)) { nValue = Float2Int((GetResistWaterRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_FIRE: { if(0!=GetResistFireRefix(rImp)) { nValue = Float2Int((GetResistFireRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_SOIL: { if(0!=GetResistSoilRefix(rImp)) { nValue = Float2Int((GetResistSoilRefix(rImp)*nRefixRate)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; default: break; } __LEAVE_FUNCTION return FALSE; }
BOOL StdImpact012_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const { __ENTER_FUNCTION INT nRefixRate = GetRefixRate(rImp); nRefixRate += 100; INT nValue = 0; switch (nIdx) { //Attacks case CharIntAttrRefixs_T::REFIX_ATTACK_PHY: { if(0!=GetAttackPhysicsRefix(rImp)) { nValue = Float2Int((GetAttackPhysicsRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackPhysics()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC: { if(0!=GetAttackMagicRefix(rImp)) { nValue = Float2Int((GetAttackMagicRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackMagic()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_COLD: { if(0!=GetAttackColdRefix(rImp)) { nValue = Float2Int((GetAttackColdRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackCold()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE: { if(0!=GetAttackFireRefix(rImp)) { nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackFire()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_LIGHT: { if(0!=GetAttackLightRefix(rImp)) { nValue = Float2Int((GetAttackLightRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackLight()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_ATTACK_POISON: { if(0!=GetAttackPoisonRefix(rImp)) { nValue = Float2Int((GetAttackPoisonRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseAttackPoison()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; //Defences case CharIntAttrRefixs_T::REFIX_DEFENCE_PHY: { if(0!=GetDefencePhysicsRefix(rImp)) { nValue = Float2Int((GetDefencePhysicsRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefencePhysics()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC: { if(0!=GetDefenceMagicRefix(rImp)) { nValue = Float2Int((GetDefenceMagicRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceMagic()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_COLD: { if(0!=GetResistColdRefix(rImp)) { nValue = Float2Int((GetResistColdRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceCold()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_FIRE: { if(0!=GetResistFireRefix(rImp)) { nValue = Float2Int((GetResistFireRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceFire()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_LIGHT: { if(0!=GetResistLightRefix(rImp)) { nValue = Float2Int((GetResistLightRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefenceLight()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_RESIST_POISON: { if(0!=GetResistPoisonRefix(rImp)) { nValue = Float2Int((GetResistPoisonRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseDefencePoison()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; // Maxes case CharIntAttrRefixs_T::REFIX_MAX_HP: { if(0!=GetMaxHpRefix(rImp)) { nValue = Float2Int((GetMaxHpRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxHP()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MAX_MP: { if(0!=GetMaxMpRefix(rImp)) { nValue = Float2Int((GetMaxMpRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxMP()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MAX_RAGE: { if(0!=GetMaxRageRefix(rImp)) { nValue = Float2Int((GetMaxRageRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxRage()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; case CharIntAttrRefixs_T::REFIX_MAX_STRIKE_POINT: { if(0!=GetMaxStrikePointRefix(rImp)) { nValue = Float2Int((GetMaxStrikePointRefix(rImp)*nRefixRate)/100.0f); nValue = Float2Int((rMe.GetBaseMaxStrikePoint()*nValue)/100.0f); rIntAttrRefix += nValue; return TRUE; } } break; default: break; } __LEAVE_FUNCTION return FALSE; }