Пример #1
0
		BOOL StdImpact011_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const
		{
			__ENTER_FUNCTION
			INT nRefixRate = GetRefixRate(rImp);
			nRefixRate += 100;
			INT nValue = 0;
			switch (nIdx)
			{
				//Attacks
				case CharIntAttrRefixs_T::REFIX_ATTACK_NEAR:
					{
						if(0!=GetAttackNearRefix(rImp))
						{
							nValue = Float2Int((GetAttackNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_FAR:
					{
						if(0!=GetAttackFarRefix(rImp))
						{
							nValue = Float2Int((GetAttackFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_NEAR:
					{
						if(0!=GetAttackMagicNearRefix(rImp))
						{
							nValue = Float2Int((GetAttackMagicNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC_FAR:
					{
						if(0!=GetAttackMagicFarRefix(rImp))
						{
							nValue = Float2Int((GetAttackMagicFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_GOLD:
					{
						if(0!=GetAttackGoldRefix(rImp))
						{
							nValue = Float2Int((GetAttackGoldRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_ATTACK_WOOD:
					{
						if(0!=GetAttackWoodRefix(rImp))
						{
							nValue = Float2Int((GetAttackWoodRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_ATTACK_WATER:
					{
						if(0!=GetAttackWaterRefix(rImp))
						{
							nValue = Float2Int((GetAttackWaterRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_ATTACK_SOIL:
					{
						if(0!=GetAttackSoilRefix(rImp))
						{
							nValue = Float2Int((GetAttackSoilRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE:
					{
						if(0!=GetAttackFireRefix(rImp))
						{
							nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				//Defences
				case CharIntAttrRefixs_T::REFIX_DEFENCE_NEAR:
					{
						if(0!=GetDefenceNearRefix(rImp))
						{
							nValue = Float2Int((GetDefenceNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_FAR:
					{
						if(0!=GetDefenceFarRefix(rImp))
						{
							nValue = Float2Int((GetDefenceFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_NEAR:
					{
						if(0!=GetDefenceMagicNearRefix(rImp))
						{
							nValue = Float2Int((GetDefenceMagicNearRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC_FAR:
					{
						if(0!=GetDefenceMagicFarRefix(rImp))
						{
							nValue = Float2Int((GetDefenceMagicFarRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_RESIST_GOLD:
					{
						if(0!=GetResistGoldRefix(rImp))
						{
							nValue = Float2Int((GetResistGoldRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;
				case CharIntAttrRefixs_T::REFIX_RESIST_WOOD:
					{
						if(0!=GetResistWoodRefix(rImp))
						{
							nValue = Float2Int((GetResistWoodRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_RESIST_WATER:
					{
						if(0!=GetResistWaterRefix(rImp))
						{
							nValue = Float2Int((GetResistWaterRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_RESIST_FIRE:
					{
						if(0!=GetResistFireRefix(rImp))
						{
							nValue = Float2Int((GetResistFireRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				case CharIntAttrRefixs_T::REFIX_RESIST_SOIL:
					{
						if(0!=GetResistSoilRefix(rImp))
						{
							nValue = Float2Int((GetResistSoilRefix(rImp)*nRefixRate)/100.0f);
							rIntAttrRefix += nValue;
							return TRUE;
						}
					}
					break;

				default:
					break;
			}
			__LEAVE_FUNCTION
			return FALSE;
		}
Пример #2
0
        BOOL StdImpact012_T::GetIntAttrRefix(OWN_IMPACT & rImp, Obj_Character& rMe, CharIntAttrRefixs_T::Index_T nIdx, INT & rIntAttrRefix) const
        {
            __ENTER_FUNCTION
            INT nRefixRate = GetRefixRate(rImp);
            nRefixRate += 100;
            INT nValue = 0;
            switch (nIdx)
            {
                //Attacks
                case CharIntAttrRefixs_T::REFIX_ATTACK_PHY:
                    {
                        if(0!=GetAttackPhysicsRefix(rImp))
                        {
                            nValue = Float2Int((GetAttackPhysicsRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseAttackPhysics()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_ATTACK_MAGIC:
                    {
                        if(0!=GetAttackMagicRefix(rImp))
                        {
                            nValue = Float2Int((GetAttackMagicRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseAttackMagic()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_ATTACK_COLD:
                    {
                        if(0!=GetAttackColdRefix(rImp))
                        {
                            nValue = Float2Int((GetAttackColdRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseAttackCold()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_ATTACK_FIRE:
                    {
                        if(0!=GetAttackFireRefix(rImp))
                        {
                            nValue = Float2Int((GetAttackFireRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseAttackFire()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_ATTACK_LIGHT:
                    {
                        if(0!=GetAttackLightRefix(rImp))
                        {
                            nValue = Float2Int((GetAttackLightRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseAttackLight()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_ATTACK_POISON:
                    {
                        if(0!=GetAttackPoisonRefix(rImp))
                        {
                            nValue = Float2Int((GetAttackPoisonRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseAttackPoison()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;

                //Defences
                case CharIntAttrRefixs_T::REFIX_DEFENCE_PHY:
                    {
                        if(0!=GetDefencePhysicsRefix(rImp))
                        {
                            nValue = Float2Int((GetDefencePhysicsRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseDefencePhysics()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_DEFENCE_MAGIC:
                    {
                        if(0!=GetDefenceMagicRefix(rImp))
                        {
                            nValue = Float2Int((GetDefenceMagicRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseDefenceMagic()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_RESIST_COLD:
                    {
                        if(0!=GetResistColdRefix(rImp))
                        {
                            nValue = Float2Int((GetResistColdRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseDefenceCold()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_RESIST_FIRE:
                    {
                        if(0!=GetResistFireRefix(rImp))
                        {
                            nValue = Float2Int((GetResistFireRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseDefenceFire()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_RESIST_LIGHT:
                    {
                        if(0!=GetResistLightRefix(rImp))
                        {
                            nValue = Float2Int((GetResistLightRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseDefenceLight()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_RESIST_POISON:
                    {
                        if(0!=GetResistPoisonRefix(rImp))
                        {
                            nValue = Float2Int((GetResistPoisonRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseDefencePoison()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;

                // Maxes
                case CharIntAttrRefixs_T::REFIX_MAX_HP:
                    {
                        if(0!=GetMaxHpRefix(rImp))
                        {
                            nValue = Float2Int((GetMaxHpRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseMaxHP()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_MAX_MP:
                    {
                        if(0!=GetMaxMpRefix(rImp))
                        {
                            nValue = Float2Int((GetMaxMpRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseMaxMP()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_MAX_RAGE:
                    {
                        if(0!=GetMaxRageRefix(rImp))
                        {
                            nValue = Float2Int((GetMaxRageRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseMaxRage()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                case CharIntAttrRefixs_T::REFIX_MAX_STRIKE_POINT:
                    {
                        if(0!=GetMaxStrikePointRefix(rImp))
                        {
                            nValue = Float2Int((GetMaxStrikePointRefix(rImp)*nRefixRate)/100.0f);
                            nValue = Float2Int((rMe.GetBaseMaxStrikePoint()*nValue)/100.0f);
                            rIntAttrRefix += nValue;
                            return TRUE;
                        }
                    }
                    break;
                
                default:
                    break;
            }
            __LEAVE_FUNCTION
            return FALSE;
        }