bool LIB_ARC::HitTest( wxPoint aPosition, int aThreshold, const TRANSFORM& aTransform ) { if( aThreshold < 0 ) aThreshold = GetPenSize() / 2; // TODO: use aTransMat to calculates parameters wxPoint relativePosition = aPosition; NEGATE( relativePosition.y ); // reverse Y axis int distance = wxRound( EuclideanNorm( TwoPointVector( m_Pos, relativePosition ) ) ); if( abs( distance - m_Radius ) > aThreshold ) return false; // We are on the circle, ensure we are only on the arc, i.e. between // m_ArcStart and m_ArcEnd wxPoint startEndVector = TwoPointVector( m_ArcStart, m_ArcEnd); wxPoint startRelativePositionVector = TwoPointVector( m_ArcStart, relativePosition ); wxPoint centerStartVector = TwoPointVector( m_Pos, m_ArcStart ); wxPoint centerEndVector = TwoPointVector( m_Pos, m_ArcEnd ); wxPoint centerRelativePositionVector = TwoPointVector( m_Pos, relativePosition ); // Compute the cross product to check if the point is in the sector int crossProductStart = CrossProduct( centerStartVector, centerRelativePositionVector ); int crossProductEnd = CrossProduct( centerEndVector, centerRelativePositionVector ); // The cross products need to be exchanged, depending on which side the center point // relative to the start point to end point vector lies if( CrossProduct( startEndVector, startRelativePositionVector ) < 0 ) { EXCHG( crossProductStart, crossProductEnd ); } // When the cross products have a different sign, the point lies in sector // also check, if the reference is near start or end point return HitTestPoints( m_ArcStart, relativePosition, MINIMUM_SELECTION_DISTANCE ) || HitTestPoints( m_ArcEnd, relativePosition, MINIMUM_SELECTION_DISTANCE ) || ( crossProductStart <= 0 && crossProductEnd >= 0 ); }
bool GERBER_DRAW_ITEM::HitTest( const wxPoint& aRefPos ) { // calculate aRefPos in XY gerber axis: wxPoint ref_pos = GetXYPosition( aRefPos ); // TODO: a better analyze of the shape (perhaps create a D_CODE::HitTest for flashed items) int radius = std::min( m_Size.x, m_Size.y ) >> 1; if( m_Flashed ) return HitTestPoints( m_Start, ref_pos, radius ); else return TestSegmentHit( ref_pos, m_Start, m_End, radius ); }
bool GERBER_DRAW_ITEM::HitTest( const wxPoint& aRefPos ) const { // In case the item has a very tiny width defined, allow it to be selected const int MIN_HIT_TEST_RADIUS = Millimeter2iu( 0.01 ); // calculate aRefPos in XY gerber axis: wxPoint ref_pos = GetXYPosition( aRefPos ); SHAPE_POLY_SET poly; switch( m_Shape ) { case GBR_POLYGON: poly = m_Polygon; return poly.Contains( VECTOR2I( ref_pos ), 0 ); case GBR_SPOT_POLY: poly = GetDcodeDescr()->m_Polygon; poly.Move( m_Start ); return poly.Contains( VECTOR2I( ref_pos ), 0 ); case GBR_SPOT_RECT: return GetBoundingBox().Contains( aRefPos ); case GBR_ARC: { double radius = GetLineLength( m_Start, m_ArcCentre ); VECTOR2D test_radius = VECTOR2D( ref_pos ) - VECTOR2D( m_ArcCentre ); int size = ( ( m_Size.x < MIN_HIT_TEST_RADIUS ) ? MIN_HIT_TEST_RADIUS : m_Size.x ); // Are we close enough to the radius? bool radius_hit = ( std::fabs( test_radius.EuclideanNorm() - radius) < size ); if( radius_hit ) { // Now check that we are within the arc angle VECTOR2D start = VECTOR2D( m_Start ) - VECTOR2D( m_ArcCentre ); VECTOR2D end = VECTOR2D( m_End ) - VECTOR2D( m_ArcCentre ); double start_angle = NormalizeAngleRadiansPos( start.Angle() ); double end_angle = NormalizeAngleRadiansPos( end.Angle() ); if( m_Start == m_End ) { start_angle = 0; end_angle = 2 * M_PI; } else if( end_angle < start_angle ) { end_angle += 2 * M_PI; } double test_angle = NormalizeAngleRadiansPos( test_radius.Angle() ); return ( test_angle > start_angle && test_angle < end_angle ); } return false; } case GBR_SPOT_MACRO: // Aperture macro polygons are already in absolute coordinates auto p = GetDcodeDescr()->GetMacro()->GetApertureMacroShape( this, m_Start ); for( int i = 0; i < p->OutlineCount(); ++i ) { if( p->Contains( VECTOR2I( aRefPos ), i ) ) return true; } return false; } // TODO: a better analyze of the shape (perhaps create a D_CODE::HitTest for flashed items) int radius = std::min( m_Size.x, m_Size.y ) >> 1; if( radius < MIN_HIT_TEST_RADIUS ) radius = MIN_HIT_TEST_RADIUS; if( m_Flashed ) return HitTestPoints( m_Start, ref_pos, radius ); else return TestSegmentHit( ref_pos, m_Start, m_End, radius ); }