void cPhysicsJointBallNewton::SetConeLimits(const cVector3f &a_vPin, float a_fMaxConeAngle, float a_fMaxTwistAngle) { NewtonBallSetConeLimits(m_pNewtonJoint, a_vPin.v, a_fMaxConeAngle, a_fMaxTwistAngle); m_vConePin = a_vPin; m_vPinDir = m_vConePin; m_fMaxConeAngle = a_fMaxConeAngle; m_fMaxTwistAngle = a_fMaxTwistAngle; }
void cPhysicsJointBallNewton::SetConeLimits(const cVector3f& avPin, float afMaxConeAngle, float afMaxTwistAngle) { NewtonBallSetConeLimits(mpNewtonJoint, avPin.v,afMaxConeAngle,afMaxTwistAngle); mvConePin = avPin; mvPinDir = mvConePin; mfMaxConeAngle = afMaxConeAngle; mfMaxTwistAngle = afMaxTwistAngle; }