void cPhysicsJointBallNewton::SetConeLimits(const cVector3f &a_vPin, float a_fMaxConeAngle, float a_fMaxTwistAngle)
	{
		NewtonBallSetConeLimits(m_pNewtonJoint, a_vPin.v, a_fMaxConeAngle, a_fMaxTwistAngle);
		m_vConePin = a_vPin;
		m_vPinDir = m_vConePin;
		m_fMaxConeAngle = a_fMaxConeAngle;
		m_fMaxTwistAngle = a_fMaxTwistAngle;
	}
	void cPhysicsJointBallNewton::SetConeLimits(const cVector3f& avPin, float afMaxConeAngle, float afMaxTwistAngle)
	{
		NewtonBallSetConeLimits(mpNewtonJoint, avPin.v,afMaxConeAngle,afMaxTwistAngle);
		mvConePin = avPin;
		mvPinDir = mvConePin;
		mfMaxConeAngle = afMaxConeAngle;
		mfMaxTwistAngle = afMaxTwistAngle;
	}