コード例 #1
0
ファイル: on_brep.cpp プロジェクト: HanselYan/rhinocommon
RH_C_FUNCTION ON_Brep* ON_Brep_FromSphere( const ON_Sphere* pConstSphere )
{
  ON_Brep* rc = NULL;
  if( pConstSphere )
  {
    ON_Sphere* pSphere = const_cast<ON_Sphere*>(pConstSphere);
    pSphere->plane.UpdateEquation();
    rc = ON_BrepSphere(*pConstSphere);
  }
  return rc;
}
コード例 #2
0
int
main(int, char**)
{
    srand(time(0));

    ON_3dPoint center(0.0, 0.0, 0.0);
    double radius = 10.0;
    ON_Sphere sphere(center, radius);
    ON_Brep *brep = ON_BrepSphere(sphere);

    ON_3dPoint p1(0.0, 0.0, 0.0);
    ON_3dPoint p2(0.0, 0.0, radius);

    // Point-point intersection
    bu_log("*** Point-point intersection ***\n");
    test_ppi(p1, p1);
    test_ppi(p1, p2);

    // Point-curve intersection
    bu_log("*** Point-curve intersection ***\n");
    // brep->m_C3[0] is an arc curve that starts from (0, 0, -R)
    // to (0, 0, R) through (R, 0, 0) which forms a semicircle.
    ON_Curve *curve = brep->m_C3[0];

    ON_3dPoint mid = curve->PointAt(curve->Domain().Mid());
    bu_log("debug: %f %f %f\n", mid[0], mid[1], mid[2]);

    bu_log("** Part 1 **\n");
    test_pci(p1, *curve);
    test_pci(p2, *curve);

    // Now we use some randomized points (should intersect)
    bu_log("** Part 2 **\n");
    for (int i = 0; i < 10; i++) {
	double x = rand_f(0.0, radius);
	double y = 0.0;
	double z = sqrt(radius*radius-x*x);
	if (rand() % 2) z = -z; // sometimes we have it negative
	ON_3dPoint test_pt(x, y, z);
	test_pci(test_pt, *curve);
    }

    // More randomize points (maybe no intersection)
    bu_log("** Part 3 **\n");
    for (int i = 0; i < 10; i++) {
	// We use test points randomly distributed inside a cube
	// from (-R, -R, -R) to (R, R, R)
	double x = rand_f(-radius, radius);
	double y = rand_f(-radius, radius);
	double z = rand_f(-radius, radius);
	ON_3dPoint test_pt(x, y, z);
	test_pci(test_pt, *curve);
    }

    // Point-surface intersection
    bu_log("*** Point-surface intersection ***\n");
    bu_log("** Part 1 **\n");
    ON_Surface *surf = brep->m_S[0];
    test_psi(p1, *surf);
    test_psi(p2, *surf);

    // Now we use some randomized points (should intersect)
    bu_log("** Part 2 **\n");
    for (int i = 0; i < 10; i++) {
	double x = rand_f(-radius, radius);
	double y_range = sqrt(radius*radius-x*x);
	double y = rand_f(-y_range, y_range);
	double z = sqrt(y_range*y_range-y*y);
	if (rand() % 2) z = -z; // sometimes we have it negative
	ON_3dPoint test_pt(x, y, z);
	test_psi(test_pt, *surf);
    }

    // More randomize points (maybe no intersection)
    bu_log("** Part 3 **\n");
    for (int i = 0; i < 10; i++) {
	// We use test points randomly distributed inside a cube
	// from (-R, -R, -R) to (R, R, R)
	double x = rand_f(-radius, radius);
	double y = rand_f(-radius, radius);
	double z = rand_f(-radius, radius);
	ON_3dPoint test_pt(x, y, z);
	test_psi(test_pt, *surf);
    }

    delete brep;
    bu_log("All finished.\n");
    return 0;
}