コード例 #1
0
	void SpawnRandomProp(const dMatrix& location) const
	{
		NewtonWorld* const world = GetWorld();
		DemoEntityManager* const scene = (DemoEntityManager*) NewtonWorldGetUserData(world);
		//scene->SetCurrent();

		static PrimitiveType proSelection[] = {_SPHERE_PRIMITIVE, _BOX_PRIMITIVE, _CAPSULE_PRIMITIVE, _CYLINDER_PRIMITIVE, _CONE_PRIMITIVE, 
											   _CHAMFER_CYLINDER_PRIMITIVE, _RANDOM_CONVEX_HULL_PRIMITIVE, _REGULAR_CONVEX_HULL_PRIMITIVE};

		PrimitiveType type = PrimitiveType (dRand() % (sizeof (proSelection) / sizeof (proSelection[0])));

		dVector size (0.35f, 0.25f, 0.25f, 0.0f);
		NewtonCollision* const collision = CreateConvexCollision (world, dGetIdentityMatrix(), size, type, 0);
		DemoMesh* const geometry = new DemoMesh("prop", collision, "smilli.tga", "smilli.tga", "smilli.tga");

		dMatrix matrix (location);
		matrix.m_posit.m_y += 0.5f;

		NewtonBody* const prop = CreateSimpleSolid (scene, geometry, 30.0f, matrix, collision, 0);
		NewtonDestroyCollision(collision);
		geometry->Release();

		dFloat initialSpeed = 20.0f; 
		dVector veloc (matrix.m_front.Scale (initialSpeed));
		NewtonBodySetVelocity(prop, &veloc[0]);
		NewtonBodySetLinearDamping(prop, 0);
	}
コード例 #2
0
    void CoreSchema::initCoreSchema(Schema &schema)
    {
        assert (schema.size() == 0);

        schema.addPrimitiveType<char>("char");                 // 0
        schema.addPrimitiveType<int8>("int8");                 // 1
        schema.addPrimitiveType<int16>("int16");               // 2
        schema.addPrimitiveType<int32>("int32");               // 3
        schema.addPrimitiveType<int64>("int64");               // 4
        schema.addPrimitiveType<uint8>("uint8");               // 5
        schema.addPrimitiveType<uint16>("uint16");             // 6
        schema.addPrimitiveType<uint32>("uint32");             // 7
        schema.addPrimitiveType<uint64>("uint64");             // 8
        schema.addPrimitiveType<float32>("float32");           // 9
        schema.addPrimitiveType<float64>("float64");           // 10
        schema.addPrimitiveType<RawPointer>("pointer");        // 11
        schema.addPrimitiveType<RawPointer>("tagged_pointer"); // 12
        schema << FieldType();                                 // 13
        schema << Field();                                     // 14
        schema << PrimitiveType();                             // 15
        schema << CustomType();                                // 16
        schema << Schema();                                    // 17

        // FIRST_USER_TYPEID is 256
        schema.setFreeTypeID(FIRST_USER_TYPEID);    // from 0x000d to 0x00ff, the types are reserved
                                                    // custom types should start from 0x0100

    }
コード例 #3
0
ファイル: Symbol.cpp プロジェクト: usnistgov/QIF
void ISymbol::MergeTypeInfo(ISymbolPtr c)
{
	c->TypeName() = Name();
	// Ignore, Name(), Namespace(), and Type()

	c->Abstract() = Abstract();
	c->Atomic() = Atomic();
	c->Attributes() = Attributes();
	c->BaseTypeName() = BaseTypeName();
	c->Compositor() = Compositor();
	c->DerivedType() = DerivedType();
	c->Enumerations() = Enumerations();
	c->FacetKinds() = FacetKinds();
	c->Facets() = Facets();
	c->Global() = Global();
	c->Level() = Level();
	c->List() = List();
	c->ListSize() = ListSize();
	c->ListType() = ListType();
	c->Optional() = Optional();
	c->Parent() = Parent();
	c->Parsed() = Parsed();
	c->PrimitiveType() = PrimitiveType();
	c->Required() = Required();
	c->SimpleContent() = SimpleContent();
	c->SimpleType() = SimpleType();
	c->SqlCount() = SqlCount();
	c->SqlType() = SqlType();
	c->SubstitutionGroupAffiliation() = SubstitutionGroupAffiliation();
	c->SubstitutionList() = SubstitutionList();
	c->SubTypes() = SubTypes();
	c->SuperTypes() =  SuperTypes();

	c->Variable() = Variable();
	c->Visited() = Visited();
	c->XercesType() = XercesType();
	
	// These are element particle definitions
	// c->Dimension() = Dimension(); // always 1
	//c->LowerBounds() = LowerBounds();
	//c->UpperBounds() = UpperBounds();
	//c->OuterElementName() = OuterElementName();
	// c->OuterElementTypeName() = OuterElementTypeName();

}
コード例 #4
0
ファイル: Symbol.cpp プロジェクト: usnistgov/QIF
void ISymbol::DeepCopy(ISymbolPtr c)
{
	c->Name()=Name();

	c->Abstract() = Abstract();
	c->Atomic() = Atomic();
	c->Attributes() = Attributes();
	c->BaseTypeName() = BaseTypeName();
	c->Compositor() = Compositor();
	c->DerivedType() = DerivedType();
	c->Dimension() = Dimension();
	c->Enumerations() = Enumerations();
	c->FacetKinds() = FacetKinds();
	c->Facets() = Facets();
	c->Global() = Global();
	c->Level() = Level();
	c->List() = List();
	c->ListSize() = ListSize();
	c->ListType() = ListType();
	c->LowerBounds() = LowerBounds();
	c->Namespace() = Namespace();
	c->Optional() = Optional();
	c->OuterElementName() = OuterElementName();
	c->OuterElementTypeName() = OuterElementTypeName();
	c->Parent() = Parent();
	c->Parsed() = Parsed();
	c->PrimitiveType() = PrimitiveType();
	c->Required() = Required();
	c->SimpleContent() = SimpleContent();
	c->SimpleType() = SimpleType();
	c->SqlCount() = SqlCount();
	c->SqlType() = SqlType();
	c->SubstitutionGroupAffiliation() = SubstitutionGroupAffiliation();
	c->SubstitutionList() = SubstitutionList();
	c->SubTypes() = SubTypes();
	c->SuperTypes() =  SuperTypes();
	c->Type() = Type();
	c->TypeName() = TypeName();
	c->UpperBounds() = UpperBounds();
	c->Variable() = Variable();
	c->Visited() = Visited();
	c->XercesType() = XercesType();
}
コード例 #5
0
ファイル: mesh.cpp プロジェクト: luchete80/GodotGUI
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {

	String sname = p_name;

	if (p_name == "blend_shape/names") {

		PoolVector<String> sk = p_value;
		int sz = sk.size();
		PoolVector<String>::Read r = sk.read();
		for (int i = 0; i < sz; i++)
			add_blend_shape(r[i]);
		return true;
	}

	if (p_name == "blend_shape/mode") {

		set_blend_shape_mode(BlendShapeMode(int(p_value)));
		return true;
	}

	if (sname.begins_with("surface_")) {

		int sl = sname.find("/");
		if (sl == -1)
			return false;
		int idx = sname.substr(8, sl - 8).to_int() - 1;
		String what = sname.get_slicec('/', 1);
		if (what == "material")
			surface_set_material(idx, p_value);
		else if (what == "name")
			surface_set_name(idx, p_value);
		return true;
	}

	if (!sname.begins_with("surfaces"))
		return false;

	int idx = sname.get_slicec('/', 1).to_int();
	String what = sname.get_slicec('/', 2);

	if (idx == surfaces.size()) {

		//create
		Dictionary d = p_value;
		ERR_FAIL_COND_V(!d.has("primitive"), false);

		if (d.has("arrays")) {
			//old format
			ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
			add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);

		} else if (d.has("array_data")) {

			PoolVector<uint8_t> array_data = d["array_data"];
			PoolVector<uint8_t> array_index_data;
			if (d.has("array_index_data"))
				array_index_data = d["array_index_data"];

			ERR_FAIL_COND_V(!d.has("format"), false);
			uint32_t format = d["format"];

			uint32_t primitive = d["primitive"];

			ERR_FAIL_COND_V(!d.has("vertex_count"), false);
			int vertex_count = d["vertex_count"];

			int index_count = 0;
			if (d.has("index_count"))
				index_count = d["index_count"];

			Vector<PoolVector<uint8_t> > blend_shapes;

			if (d.has("blend_shape_data")) {
				Array blend_shape_data = d["blend_shape_data"];
				for (int i = 0; i < blend_shape_data.size(); i++) {
					PoolVector<uint8_t> shape = blend_shape_data[i];
					blend_shapes.push_back(shape);
				}
			}

			ERR_FAIL_COND_V(!d.has("aabb"), false);
			AABB aabb = d["aabb"];

			Vector<AABB> bone_aabb;
			if (d.has("skeleton_aabb")) {
				Array baabb = d["skeleton_aabb"];
				bone_aabb.resize(baabb.size());

				for (int i = 0; i < baabb.size(); i++) {
					bone_aabb[i] = baabb[i];
				}
			}

			add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
		} else {
			ERR_FAIL_V(false);
		}

		if (d.has("material")) {

			surface_set_material(idx, d["material"]);
		}
		if (d.has("name")) {
			surface_set_name(idx, d["name"]);
		}

		return true;
	}

	return false;
}
コード例 #6
0
ファイル: mesh.cpp プロジェクト: NosicLin/godot
bool Mesh::_set(const StringName& p_name, const Variant& p_value) {

	String sname=p_name;

	if (p_name=="morph_target/names") {

		DVector<String> sk=p_value;
		int sz = sk.size();
		DVector<String>::Read r = sk.read();
		for(int i=0;i<sz;i++)
			add_morph_target(r[i]);
		return true;
	}

	if (p_name=="morph_target/mode") {

		set_morph_target_mode(MorphTargetMode(int(p_value)));
		return true;
	}

	if (sname.begins_with("surface_")) {

		int sl=sname.find("/");
		if (sl==-1)
			return false;
		int idx=sname.substr(8,sl-8).to_int()-1;
		String what = sname.get_slice("/",1);
		if (what=="material")
			surface_set_material(idx,p_value);
		else if (what=="name")
			surface_set_name(idx,p_value);
		return true;
	}

	if (sname=="custom_aabb/custom_aabb") {

		set_custom_aabb(p_value);
		return true;
	}

	if (!sname.begins_with("surfaces"))
		return false;


	int idx=sname.get_slice("/",1).to_int();
	String what=sname.get_slice("/",2);

	if (idx==surfaces.size()) {

		if (what=="custom") {
			add_custom_surface(p_value);
			return true;

		}		

		//create
		Dictionary d=p_value;
		ERR_FAIL_COND_V(!d.has("primitive"),false);
		ERR_FAIL_COND_V(!d.has("arrays"),false);
		ERR_FAIL_COND_V(!d.has("morph_arrays"),false);

		bool alphasort = d.has("alphasort") && bool(d["alphasort"]);


		add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"],alphasort);
		if (d.has("material")) {

			surface_set_material(idx,d["material"]);
		}
		if (d.has("name")) {
			surface_set_name(idx,d["name"]);
		}


		return true;
	}

	if (what=="custom_aabb") {

		surface_set_custom_aabb(idx,p_value);
		return true;
	}

	return false;
}